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Maybe tokens shouldn't be random anymore


Ungod

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I'm thinking that with shards now, you have more control over your creature and you can customize the (up to a point) to your liking. Of course, abilities are going to be balancing each other, and there's an element of randomness to getting marks and all...but overall customizing your crits is now even more real.

It would suck if you'd get a token which affects your creature in a way it's not beneficial; you'd have to use the token remover and try again (and again). I think tokens being randomly thrown on creatures was a way to make things more interesting/balance, but now there's no need for that anymore?

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