Root Admin Popular Post Chewett Posted June 14, 2021 Root Admin Popular Post Report Posted June 14, 2021 Today I have added in the structure and code to create upgradeable buildings in MagicDuel. These will allow players to pay resources towards a project which will, over time, grow and provide additional functionality. An example of this is a treasury that if properly maintained will grow and allow more items and creatures to be stored. There is a wide range of possibilities with this that I plan to expand this to encompass and I am sure the A25 team can come up with ideas that I have not even considered! Some examples include contributing resources to your lands armoury to provide bonuses, charging fees at land boundaries (if protected!), and even the ability to blockade scenes and other areas in a "war footing". Or you could have a community shed which, is improved would allow a wider range of items to be grown, and tools to be used. The ability to "upgrade" a scene using this framework is pretty wide so I am open to ideas about how you could create an upgradable building. The start of this however is the humble building, a framework that allows contribution towards resources in MagicDuel. For the moment the underlying code and tables are in place and I plan to continue the work to make it more functional. I will detail more information once I have the first instance implemented and I can demonstrate how it works within MD. A25 members are welcome to ask my questions on our PM thread beforehand however as the (read only interface) is currently up. Please note nothing you see below is currently fixed. Example A25 Interface for viewing building templates Spoiler It could even be used to maintain a certain lighthouse... ¯\_(ツ)_/¯ Ivorak, Mallos, MaGoHi and 7 others 8 2 Quote
Root Admin Chewett Posted June 26, 2021 Author Root Admin Report Posted June 26, 2021 New Interface added to display building information There has been a new interface added to display building information. This will eventually allow people to contribute resources towards the project. At the moment no upkeep is being taken for buildings and costs will change but this is an example starting interface. This can be seen in the Wind's Sanctuary. Quote
Fyrd Argentus Posted June 26, 2021 Report Posted June 26, 2021 (edited) Nice, but should random people (such as myself) be prohibited from donating to MB Treasury {Buildings}? Withdrawals I understand.... Well, so NOBODY can yet, but when the time comes... perhaps allow money donations but not items, or people might use it as a garbage dump, and fill capacity... Edited June 27, 2021 by Fyrd Argentus Actually read and understood announcement.... Quote
Root Admin Chewett Posted June 26, 2021 Author Root Admin Report Posted June 26, 2021 1 hour ago, Fyrd Argentus said: Nice, but should random people (such as myself) be prohibited from donating to MB Treasury? Withdrawals I understand.... To be clear, the treasury building is different from the treasury, they are two different things. Currently treasuries can only be accessed with an appropriate key. Fyrd Argentus 1 Quote
Fyrd Argentus Posted June 27, 2021 Report Posted June 27, 2021 Possibly call these new buildings "Vaults" to avoid this confusion? Quote
Root Admin Chewett Posted June 27, 2021 Author Root Admin Report Posted June 27, 2021 I appreciate the comments although I would hope it will be clearer once more work is done. It will be expanded to more than just treasuries Quote
Root Admin Chewett Posted August 5, 2021 Author Root Admin Report Posted August 5, 2021 Upkeep and how you can improve the upgradeable is now displayed: You can now contribute to the upgradeable's storage (You can't get things back FYI!) Quote
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