adiomino Posted May 13, 2009 Report Posted May 13, 2009 (edited) Yeah... I'll add it... ------------------------------------------------------- Oh I'm sorry I never really got the chance to post my creature idea. I'll do that right now Twilit Egg des-This egg lets off a pinkish glow and as you hold it in your bare hands you grow tired and you notice yourself slowing down. It starts to scare you but you should keep it to wait to see what grows inside... power-1 def-1 ve-100 ability-weaken Twilit Senile des-An ugly creature like this one probably doesn't make sense coming out of an egg. It is a faerie-like creature that sports baggy and wrinkling skin. It's dull expression is depressing and tiring. It's hair is long and straight and goes longer than it's feet. You find it is too stupid to be of any use to you but you should keep it anyways. Besides, it has an interesting new power... power-2 def-1 ve-150 init-5 ability-lifesteal target-single Twilit Senile II des-As you age with the Twlit Senile you notice that its growth is different. You see the same old hair and the same expression on it's disgusting face but it's wrinkles and skin blemishes are disappearingg and it looks much younger than before. Not only that but it's power is growing as well... power-4 def-2 ve-150 init-5 ability-lifesteal target-single Twilit Siren des-It's body is that of a young woman now. And it is no longer a helpless fairy and its power is more powerful now. It's hair is silky and smooth. The face and body of the siren draws in it's enemies only to be stripped of it's life. It can affect everyone around it. power-6 def-25 ve-1000 init-10 ability-lifesteal target-multi (I'm hoping to give it a few special abilities) [depressing aura]Takes half of all friendly creatures vitality and keeps it for itself. [captivating aura] Makes all creatures focus all of their attacks on it. This aura effects even multi target creatures. ------------------------------------------------------------ I seriously hope that people will like this idea. But I'm sure it can be edited and some things should be changed. SHOUTS-You people should comment and criticize me! Now I'l see if any other ideas pop in my head... ------------------------------------------------------------ Eeeek. People are reading it! Oh and to the people that say that lifestealers would be a problem... Do you think I should add a power that could lower lifestealers powers? Hm... How about this... [captivating aura updated] Makes all creatures focus their DAMAGE attacks on it? Should the aura not affect lifestealers? I think that could make the creature even better since with other creatures having low vitality the lifesteal would be less effective. [color="purple"](Merges) There's an EDIT button for a reason, use it - Grido[/color] So what do people think of the other captivating aura? Or is the first one better? Edited May 15, 2009 by adiomino
stormrunner Posted May 14, 2009 Report Posted May 14, 2009 *blinks*thats going to die the first round
adiomino Posted May 14, 2009 Author Report Posted May 14, 2009 Really? Even if it takes the the friendly creature vitality too? Awww Anything I can change to make it better?
stormrunner Posted May 14, 2009 Report Posted May 14, 2009 yes, and it set up totally wrong for it's purpose I'm not sure where to begin
adiomino Posted May 14, 2009 Author Report Posted May 14, 2009 I see... I'll edit it. But how should I format it? And what changes can I make?
stormrunner Posted May 14, 2009 Report Posted May 14, 2009 (edited) 1. at the start it is meant to draw attacks to it self, so why is it's defence and ve so low 2. taking ve from allies? that makes it taking the attack pointless 3. theres already a far better single targeting lifestealer? why not something like defence to aid allies Edited May 14, 2009 by stormrunner
Fenrir Greycloth Posted May 14, 2009 Report Posted May 14, 2009 As others have said before me, this creature is useless. The point of it (if you were to change the stats/whatever else) is none to original. It's power will be either to overpowered, or useless depending on how it is made...
Burns Posted May 14, 2009 Report Posted May 14, 2009 stormy... did you fail to grasp the creatures powers, or were they edited since you posted? that captivating Aura is great, it takes all the first round weakens and damages from archers, grasans, rusties and so on ad absurdum, no matter if it dies in second rounds strikes... it buys you one round!! and if you use it with high enough vit, it's stronger than maxed eles... imagine that thing, taking half the vit of a few overpowered grasans and chaos archies... 10k vit on a creature that takes all the hits, that thing would most probably survive the first rounda dn then go life-stealing... Burns likes, a lot another strategic creature, useless against things like stealers or single-hitters, deadly good on all-hitters... good idea^^ The MoM 1
stormrunner Posted May 14, 2009 Report Posted May 14, 2009 the stats were edited, the problem is it too weak for most people to use against a stronger fighter like me, and after it is killed you only have half the ve you would nomally killing you even faster
adiomino Posted May 14, 2009 Author Report Posted May 14, 2009 I suppose storm. But that is sort of why I made it a lifestealer. That helps right?
stormrunner Posted May 14, 2009 Report Posted May 14, 2009 only if the targets ve is high if it not it will not help at all
Bootes Posted May 14, 2009 Report Posted May 14, 2009 Humm, so your basically trying to build a Tank? The biggest problem that I see with the current critter is Other lifestealers, I mean this guy pretty much consolidates most of your creatures VE into itself and then forces attacks onto itself. So what happens when your opponent has even just a couple of lifestealers themselves.... Bam, end of first round you find all your creatures have lower VE then they should and this "Tank" has lost a significant portion of VE, most of which has just gone to bolster the Enemy... Won't say if this is a good or bad idea, but personally I think there is already too many Lifestealers in the game, especially considering the Vampiric Aura of the Necrovion critters... I'd rather see more abilities that don't involve VE constantly being exchanged...
Fenrir Greycloth Posted May 14, 2009 Report Posted May 14, 2009 Every creature/ritual has a weakness.
adiomino Posted May 18, 2009 Author Report Posted May 18, 2009 So what do people think of the new aura? Do you like the old aura or the new captivating aura?
Burns Posted May 18, 2009 Report Posted May 18, 2009 old captivater, the new one is overpowered imo... i want to see strategic creatures getting implemented, not another pwner-creature like rust-gold-drachorn >.<
stormrunner Posted May 18, 2009 Report Posted May 18, 2009 we agree there burns more strategic types when be nice
dst Posted May 18, 2009 Report Posted May 18, 2009 I don't want to see new auras/crits. I want the ones already implemented to actually WORK! The MoM and adiomino 1 1
stormrunner Posted May 18, 2009 Report Posted May 18, 2009 I would love that to, but this topic is about new creaures so I'd figure I'd stay on topic for once
Guybrush Threepwood Posted June 26, 2009 Report Posted June 26, 2009 Storm, a critters personal stats are in most cases completely negligible to the stats you give them (Especially defense). Frankly, with the new token system this critter would be overpowered. It's all down to who hits first now that everyone has so darn much attack. This insures that your other critters will survive at least one hit, so those that are just throwing one critter with massive attack into a rit to try and get all their initiative on it will be sorely upset by this critter. Plus, with it's life stealing aura (stealing from friendlies). It may even survive one go around if it's in a combo rit, or a burts is used.
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