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Posted

Lol...just found out moments ago that sometimes tokens might not exactly be very helpful:


FULL LOG:
Load Freezeblink creatures
Load xxx creatures
xxx's Creature Tokens [claw2, claw1]
Principles based tokens are at 100% capacity
[claw2] breakes freeze.
[claw2] Remains gets 13384 attack and 704 regeneration based on Principles.
[claw1] breakes freeze.
[claw1] Remains gets 10038 power based on Princiles.
Influences for xxx: regenaura ######
COMBO: Adding 17 combo vitality bonus for this ritual
Applying 100% of Freezeblink's energetic influence
Applying 0% of xxx's energetic influence
Freezeblink's Scout does aimedhit to weak creature(s) of H and:
- Remains receives AIMED HIT with 99 damage and remains with 901 vitality
Freezeblink's Young Savage Knator does damage to random creature(s) of H and:
- Remains receives 16 damage and remains with 885 vitality
Freezeblink's Elemental I does weaken to random creature(s) of H and:
- Weaken defence effect: -61
- weakens Remains for next 2 rounds and lowers its defence by -61 and remains with 885 vitality
Applying temporary effects for xxx, slot 1 : , weaken (round:3 weaken: defence=-61 )
xxx's Remains does protect to random creature(s) of xxx and:
[color="#FF0000"]- Protection effect: -9173[/color]
- Remains will be protected by Remains with -9173 defence for next 2 rounds, but caster looses 0 vitality and remains with 885 vitality
###### START ROUND 1 ######
Freezeblink's Scout does aimedhit to weak creature(s) of xxx and:
Applying temporary effects for xxx, slot 1 : , weaken (round:2 weaken: persisting) , protect (round:3 protect: defence=-9173 )
- Remains receives AIMED HIT with 2396 damage creature DIES!
Freezeblink's Young Savage Knator cant find any enemy creatures to target, skipping turn

... Freezeblink WINS!

Again, anothe question, is this supposed to be intentional? I can't imagine getting -9173 def ;)

Posted

My guess is that the martirism effect must have had a problem, since the power far exceeded the remain's health. Since the def added is the amt of health sacrificed, it must have been deducted since it did not take away any health

  • 4 weeks later...
Posted

Load Lucan creatures
Load Tipu creatures
Lucan's Creature Tokens [blooddrop1]
Principles based tokens are at 50% capacity
[blooddrop1] breakes freeze.
[blooddrop1] Chaos Archer One gets 1 initiative (20 percent) due to principles combination.
Lucan's Creature Tokens [claw2]
Principles based tokens are at 50% capacity
[claw2] breakes freeze.

[claw2] Chaos Archer Two gets 12 attack and 0 regeneration based on Principles.
Influences for Lucan: regenaura, poweraura, regenaura, attackbonus, freeze ######
COMBO: Adding 684 combo vitality bonus for this ritual
Applying 50% of Lucan's energetic influence
Applying 100% of Tipu's energetic influence
Lucan's Walking Tree does regenerate to multirandom creature(s) of Lucan and:
- Regeneration power: 38, regen. vitality: -3219

- Walking Tree doesn't need any regeneration for now. and remains with 8219 vitality
- Regeneration power: 38, regen. vitality: -3219
- Angie doesn't need any regeneration for now. and remains with 4719 vitality
- Regeneration power: 38, regen. vitality: -3219
- Majestic Winderwild doesn't need any regeneration for now. and remains with 3419 vitality

- Regeneration power: 38, regen. vitality: -3219
- Chaos Archer Two doesn't need any regeneration for now. and remains with 6719 vitality
Tipu's Elite Knator does haoticdamage to multirandom creature(s) of Lucan and:
- hits haoticaly and does 221 damage to Walking Tree and remains with 7998 vitality

- hits haoticaly and does 1 damage to Angien and remains with 4718 vitality
- hits haoticaly and does 205 damage to Majestic Winderwild and remains with 3214 vitality
Tipu's Elite Lorerootian Archer does aimedhit to strong creature(s) of Lucan and:

- Angie receives AIMED HIT with 462 damage and remains with 4257 vitality
Tipu's Water Daimon I does steallife to strong creature(s) of Lucan and:
- Steallife power: 9%
- steals 383 vitality from Angie and gives it to Elite Knator and remains with 3874 vitality

Lucan's Angien does energyburn to weak creature(s) of Tipu and:
- Water Daimon I receives 688 energy burn (attacking creature consumes 180 Ve) and remains with 2013 vitality
Tipu's Elemental III does steallife to strong creature(s) of Lucan and:
- Steallife power: 5%

- steals 194 vitality from Angie and gives it to Grasan II and remains with 3680 vitality
Lucan's Angie does energyburn to weak creature(s) of Tipu and:
- Water Daimon I receives 529 energy burn (attacking creature consumes 141 Ve) and remains with 1484 vitality

Lucan's Chaos Archer One does damage to all creature(s) of Tipu and:
- Grasan II receives 54 damage and remains with 1841 vitality
- Elemental III receives 16 damage and remains with 1485 vitality
- Elite Knator receives 16 damage and remains with 2468 vitality

- Elite Lorerootian Archer receives 48 damage and remains with 2453 vitality
- Water Daimon I receives 24 damage and remains with 1460 vitality
- Dark Archer II receives 56 damage and remains with 2645 vitality

Lucan's Chaos Archer Two does damage to all creature(s) of Tipu and:
- Grasan II receives 60 damage and remains with 1781 vitality
- Elemental III receives 22 damage and remains with 1463 vitality
- Elite Knator receives 22 damage
and remains with 2446 vitality
- Elite Lorerootian Archer receives 54 damage and remains with 2399 vitality
- Water Daimon I receives 30 damage and remains with 1430 vitality
- Dark Archer II receives 62 damage and remains with 2583 vitality

Lucan's Majestic Winderwild does weaken to multirandom creature(s) of Tipu and:
- Weaken defence effect: -108
- weakens Grasan II for next 2 rounds and lowers its defence by -108 and remains with 1781 vitality
- Weaken defence effect: -108
- weakens Dark Archer II for next 2 rounds and lowers its defence by -108
and remains with 2583 vitality
Applying temporary effects for Tipu, slot 6 : , weaken (round:3 weaken: defence=-108 )
Tipu's Dark Archer II does damage to random creature(s) of Lucan and:
- Angien receives 1 damage and remains with 4537 vitality

Applying temporary effects for Tipu, slot 1 : , weaken (round:3 weaken: defence=-108 )
Tipu's Grasan II remains frozen, skipping turn


My question is this:

1)If i made a damage greater And reduced the enemy creature vitality below 100% then the tree will give them -3K negative VIT and they will die.
2) Guys not every time the tokens give rewards they might some times be a curse too Correct?
3) Also now i want to talk about the archers ability here, that means if i would have won the battle i would have captured some of his principles. What i mean is if the enemy uses his token then only i can absorb his principle correct?

Plz if iam worng correct me and teach me a bit iam ready to listen anything and every thing. I want to make a good ANTI - Token ritual but if i don't understand How the token Works then how can I plz help me thanks.

Posted

Principles' draining has been removed for now. No idea if it will be implemented again. My guess is that it will not since the principles have been capped. So no need to worry about how they work for now.

  • 3 months later...
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