lone wolf pup Posted May 3, 2011 Report Posted May 3, 2011 (edited) While fighting an enemy, my archer was set to weaken defense against weak, when the enemy, an UP, came under 200 LP all my creatures that targeted Weak aimed at the other enemies till the UP was the last alive. After that every new round the UP defense would go up even though I was using weaken defense. Is this a bug or a hidden ability of the UP? [log=Log Box Name]Loading Lone Wolf creatures Loading Phinneas creatures Applying 20% of Lone Wolf's energetic influence Applying 71% of Phinneas's energetic influence Influences for Lone Wolf ###### Influences for Phinneas ###### Unholy Priest: vampiricaura vampiricaura drains 702 vitality from Lone Wolf's Elite Knator and gives it to Phinneas's Dark Archer II613 vitality from Lone Wolf's Elemental III and gives it to Phinneas's Imperial Aramor643 vitality from Lone Wolf's Grasan II and gives it to Phinneas's Unholy Priest784 vitality from Lone Wolf's Dark Archer II and gives it to Phinneas's Dark Archer II686 vitality from Lone Wolf's Dark Archer and gives it to Phinneas's Grasan II645 vitality from Lone Wolf's Grasan II and gives it to Phinneas's Barren Soul Imperial Aramor: morale, attackbonus Applying Lone Wolf's Creature Tokens at 80% Elite Knator's creature tokens [] Elemental III's creature tokens [] Grasan II's creature tokens [] Dark Archer II's creature tokens [] Dark Archer's creature tokens [] Grasan II's creature tokens [] Applying Phinneas's Creature Tokens at 29% Barren Soul's creature tokens [] Grasan II's creature tokens [] Dark Archer II's creature tokens [] Dark Archer II's creature tokens [] Unholy Priest's creature tokens [] Imperial Aramor's creature tokens [] Lone Wolf's Elite Knator does haoticdamage to multirandom creature(s) of Phinneas and: - hits haoticaly and does 216 damage to Barren Soul and remains with 671 vitality - hits haoticaly and does 100 damage to Dark Archer II and remains with 860 vitality - hits haoticaly and does 249 damage to Imperial Aramor and remains with 614 vitality Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -116 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-116|from 5 to -111; ) and remains with 893 vitality Phinneas's Dark Archer II does weaken to weak creature(s) of Lone Wolf and: - Weaken defence effect: -74 - maintains weaken on Elemental III weaken (round:2 weaken: defence=-74|from 52 to -22; ) and remains with 3725 vitality Phinneas's Dark Archer II does weaken to random creature(s) of Lone Wolf and: - Weaken defence effect: -74 - maintains weaken on Grasan II weaken (round:2 weaken: defence=-74|from 34 to -40; ) and remains with 3895 vitality Lone Wolf's Dark Archer does damage to weak creature(s) of Phinneas and: - Unholy Priest receives 207 damage and remains with 686 vitality Phinneas's Unholy Priest cant find any enemy creatures to target, skipping turn Lone Wolf's Elemental III does steallife to weak creature(s) of Phinneas and: - Steallife power: 10% - steals 69 vitality from Unholy Priest and gives it to Grasan II and remains with 617 vitality Phinneas's Imperial Aramor does damage to random creature(s) of Lone Wolf and: - Dark Archer receives 28 damage and remains with 4324 vitality Lone Wolf's Grasan II does weaken to multirandom creature(s) of Phinneas and: - Weaken defence effect: -96 - maintains weaken on Grasan II weaken (round:2 weaken: defence=-96|from 4 to -92; ) and remains with 1150 vitality - Weaken defence effect: -96 - maintains weaken on Dark Archer II weaken (round:2 weaken: defence=-96|from 10 to -86; ) and remains with 1098 vitality - Weaken defence effect: -96 - maintains weaken on Dark Archer II weaken (round:2 weaken: defence=-96|from 10 to -86; ) and remains with 860 vitality - Weaken defence effect: -96 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-96|from -111 to -207; ) and remains with 617 vitality Lone Wolf's Grasan II does weaken to multirandom creature(s) of Phinneas and: - Weaken defence effect: -96 - maintains weaken on Dark Archer II weaken (round:2 weaken: defence=-96|from -86 to -182; ) and remains with 1098 vitality - Weaken defence effect: -96 - maintains weaken on Imperial Aramor weaken (round:2 weaken: defence=-96|from 6 to -90; ) and remains with 614 vitality Phinneas's Barren Soul does heal to random creature(s) of Phinneas and: - Heal power: 31 - Grasan II doesn't need any healing for now and remains with 1150 vitality Phinneas's Grasan II does weaken to multirandom creature(s) of Lone Wolf and: - Weaken defence effect: -54 - maintains weaken on Dark Archer II weaken (round:2 weaken: defence=-54|from 40 to -14; ) and remains with 4755 vitality - Weaken defence effect: -54 - maintains weaken on Grasan II weaken (round:2 weaken: defence=-54|from 34 to -20; ) and remains with 3894 vitality ###### START ROUND "1" ###### Applying temporary effects for Lone Wolf, slot 6 : weaken (round:1 weaken: defence=-74|from 52 to -22; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Lone Wolf, slot 5 : weaken (round:1 weaken: defence=-74|from 34 to -40; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Lone Wolf, slot 1 : weaken (round:1 weaken: defence=-54|from 40 to -14; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Lone Wolf, slot 4 : weaken (round:1 weaken: defence=-54|from 34 to -20; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Phinneas, slot 2 : weaken (round:1 weaken: defence=-96|from 4 to -92; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Phinneas, slot 1 : weaken (round:1 weaken: defence=-96|from 10 to -86; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-96|from -86 to -182; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Phinneas, slot 3 : weaken (round:1 weaken: defence=-96|from 10 to -86; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Phinneas, slot 5 : weaken (round:1 weaken: defence=-116|from 5 to -111; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-96|from -111 to -207; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Phinneas, slot 6 : weaken (round:1 weaken: defence=-96|from 6 to -90; ) weaken (round:0 weaken: effect ended) Lone Wolf's Elite Knator does haoticdamage to multirandom creature(s) of Phinneas and: - hits haoticaly and does 213 damage to Barren Soul and remains with 458 vitality - hits haoticaly and does 381 damage to Dark Archer II and remains with 717 vitality Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -116 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-116|from -207 to -323; ) and remains with 617 vitality Phinneas's Dark Archer II does weaken to weak creature(s) of Lone Wolf and: - Weaken defence effect: -74 - maintains weaken on Elemental III weaken (round:3 weaken: defence=-74|from -22 to -96; ) and remains with 3725 vitality Phinneas's Dark Archer II does weaken to random creature(s) of Lone Wolf and: - Weaken defence effect: -74 - maintains weaken on Grasan II weaken (round:3 weaken: defence=-74|from -40 to -114; ) and remains with 3964 vitality Lone Wolf's Dark Archer does damage to weak creature(s) of Phinneas and: - Unholy Priest receives 419 damage and remains with 198 vitality Phinneas's Unholy Priest cant find any enemy creatures to target, skipping turn Lone Wolf's Elemental III does steallife to weak creature(s) of Phinneas and: - Steallife power: 10% - steals 20 vitality from Unholy Priest and gives it to Dark Archer II and remains with 178 vitality Phinneas's Imperial Aramor does damage to random creature(s) of Lone Wolf and: - Grasan II receives 86 damage and remains with 3808 vitality Lone Wolf's Grasan II does weaken to multirandom creature(s) of Phinneas and: - Weaken defence effect: -96 - maintains weaken on Grasan II weaken (round:3 weaken: defence=-96|from -92 to -188; ) and remains with 1150 vitality - Weaken defence effect: -96 - maintains weaken on Dark Archer II weaken (round:3 weaken: defence=-96|from -182 to -278; ) and remains with 717 vitality - Weaken defence effect: -96 - maintains weaken on Dark Archer II weaken (round:3 weaken: defence=-96|from -86 to -182; ) and remains with 860 vitality Lone Wolf's Grasan II does weaken to multirandom creature(s) of Phinneas and: - Weaken defence effect: -96 - maintains weaken on Grasan II weaken (round:2 weaken: defence=-96|from -188 to -284; ) and remains with 1150 vitality - Weaken defence effect: -96 - maintains weaken on Dark Archer II weaken (round:3 weaken: defence=-96|from -278 to -374; ) and remains with 717 vitality Phinneas's Barren Soul does heal to random creature(s) of Phinneas and: - Heal power: 31 - Barren Soul doesn't need any healing for now and remains with 458 vitality Phinneas's Grasan II does weaken to multirandom creature(s) of Lone Wolf and: - Weaken defence effect: -54 - maintains weaken on Elite Knator weaken (round:2 weaken: defence=-54|from 52 to -2; ) and remains with 4236 vitality - Weaken defence effect: -54 - maintains weaken on Elemental III weaken (round:2 weaken: defence=-54|from -96 to -150; ) and remains with 3725 vitality - Weaken defence effect: -54 - maintains weaken on Dark Archer II weaken (round:3 weaken: defence=-54|from -14 to -68; ) and remains with 4775 vitality - Weaken defence effect: -54 - maintains weaken on Grasan II weaken (round:3 weaken: defence=-54|from -20 to -74; ) and remains with 3808 vitality ###### START ROUND "2" ###### Applying temporary effects for Lone Wolf, slot 3 : weaken (round:1 weaken: defence=-54|from 52 to -2; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Lone Wolf, slot 6 : weaken (round:2 weaken: defence=-74|from -22 to -96; ) weaken (round:1 weaken: defence=-54|from -96 to -150; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Lone Wolf, slot 5 : weaken (round:2 weaken: defence=-74|from -40 to -114; ) Applying temporary effects for Lone Wolf, slot 1 : weaken (round:2 weaken: defence=-54|from -14 to -68; ) Applying temporary effects for Lone Wolf, slot 4 : weaken (round:2 weaken: defence=-54|from -20 to -74; ) Applying temporary effects for Phinneas, slot 2 : weaken (round:2 weaken: defence=-96|from -92 to -188; ) weaken (round:1 weaken: defence=-96|from -188 to -284; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Phinneas, slot 1 : weaken (round:2 weaken: defence=-96|from -182 to -278; ) weaken (round:2 weaken: defence=-96|from -278 to -374; ) Applying temporary effects for Phinneas, slot 3 : weaken (round:2 weaken: defence=-96|from -86 to -182; ) Applying temporary effects for Phinneas, slot 5 : weaken (round:2 weaken: defence=-116|from -111 to -227; ) Applying temporary effects for Phinneas, slot 6 : Lone Wolf's Elite Knator does haoticdamage to multirandom creature(s) of Phinneas and: - hits haoticaly and does 167 damage to Barren Soul and remains with 291 vitality - hits haoticaly and does 485 damage to Grasan II and remains with 665 vitality - hits haoticaly and does 417 damage to Dark Archer II and remains with 443 vitality Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -116 - maintains weaken on Dark Archer II weaken (round:2 weaken: defence=-116|from -374 to -490; ) and remains with 717 vitality Phinneas's Dark Archer II does weaken to weak creature(s) of Lone Wolf and: - Weaken defence effect: -74 - maintains weaken on Elemental III weaken (round:3 weaken: defence=-74|from -150 to -224; ) and remains with 3725 vitality Phinneas's Dark Archer II does weaken to random creature(s) of Lone Wolf and: - Weaken defence effect: -74 - maintains weaken on Elemental III weaken (round:2 weaken: defence=-74|from -224 to -298; ) and remains with 3725 vitality Lone Wolf's Dark Archer does damage to weak creature(s) of Phinneas and: - Dark Archer II receives 586 damage and remains with 131 vitality Phinneas's Unholy Priest cant find any enemy creatures to target, skipping turn Lone Wolf's Elemental III does steallife to weak creature(s) of Phinneas and: - Steallife power: 10% - steals 13 vitality from Dark Archer II and gives it to Dark Archer II and remains with 118 vitality Phinneas's Imperial Aramor does damage to random creature(s) of Lone Wolf and: - Grasan II receives 140 damage and remains with 3668 vitality Lone Wolf's Grasan II does weaken to multirandom creature(s) of Phinneas and: - Weaken defence effect: -96 - maintains weaken on Barren Soul weaken (round:2 weaken: defence=-96|from 7 to -89; ) and remains with 291 vitality - Weaken defence effect: -96 - maintains weaken on Grasan II weaken (round:3 weaken: defence=-96|from -284 to -380; ) and remains with 665 vitality - Weaken defence effect: -22 - maintains weaken on Dark Archer II weaken (round:3 weaken: defence=-22|from -490 to -512; ) and remains with 118 vitality - Weaken defence effect: -96 - maintains weaken on Dark Archer II weaken (round:3 weaken: defence=-96|from -182 to -278; ) and remains with 443 vitality Lone Wolf's Grasan II does weaken to multirandom creature(s) of Phinneas and: - Weaken defence effect: -96 - maintains weaken on Barren Soul weaken (round:2 weaken: defence=-96|from -89 to -185; ) and remains with 291 vitality - Weaken defence effect: -96 - maintains weaken on Imperial Aramor weaken (round:3 weaken: defence=-96|from 6 to -90; ) and remains with 614 vitality Phinneas's Barren Soul does heal to random creature(s) of Phinneas and: - Heal power: 31 - heals Dark Archer II and recovers 31 vitality and remains with 149 vitality Phinneas's Grasan II does weaken to multirandom creature(s) of Lone Wolf and: - Weaken defence effect: -54 - maintains weaken on Elite Knator weaken (round:3 weaken: defence=-54|from -2 to -56; ) and remains with 4236 vitality - Weaken defence effect: -54 - maintains weaken on Dark Archer weaken (round:2 weaken: defence=-54|from 38 to -16; ) and remains with 4324 vitality - Weaken defence effect: -54 - maintains weaken on Grasan II weaken (round:3 weaken: defence=-54|from -74 to -128; ) and remains with 3668 vitality ###### START ROUND "3" ###### Applying temporary effects for Lone Wolf, slot 3 : weaken (round:2 weaken: defence=-54|from -2 to -56; ) Applying temporary effects for Lone Wolf, slot 6 : weaken (round:2 weaken: defence=-74|from -96 to -170; ) weaken (round:1 weaken: defence=-74|from -170 to -244; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Lone Wolf, slot 5 : weaken (round:1 weaken: defence=-74|from -40 to -114; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Lone Wolf, slot 1 : weaken (round:1 weaken: defence=-54|from -14 to -68; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Lone Wolf, slot 2 : weaken (round:1 weaken: defence=-54|from 38 to -16; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Lone Wolf, slot 4 : weaken (round:2 weaken: defence=-54|from -74 to -128; ) Applying temporary effects for Phinneas, slot 4 : weaken (round:1 weaken: defence=-96|from 7 to -89; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-96|from -89 to -185; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Phinneas, slot 2 : weaken (round:2 weaken: defence=-96|from -188 to -284; ) Applying temporary effects for Phinneas, slot 1 : weaken (round:2 weaken: defence=-96|from -204 to -300; ) weaken (round:1 weaken: defence=-96|from -300 to -396; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-116|from -396 to -512; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Phinneas, slot 3 : weaken (round:2 weaken: defence=-96|from -182 to -278; ) Applying temporary effects for Phinneas, slot 5 : weaken (round:1 weaken: defence=-116|from -15 to -131; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Phinneas, slot 6 : weaken (round:2 weaken: defence=-96|from 6 to -90; ) Lone Wolf's Elite Knator does haoticdamage to multirandom creature(s) of Phinneas and: - hits haoticaly and does 444 damage to Barren Soul creature DIES! - hits haoticaly and does 489 damage to Grasan II and remains with 176 vitality Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -33 - maintains weaken on Dark Archer II weaken (round:3 weaken: defence=-33|from -512 to -545; ) and remains with 149 vitality Phinneas's Dark Archer II does weaken to weak creature(s) of Lone Wolf and: - Weaken defence effect: -74 - maintains weaken on Elemental III weaken (round:3 weaken: defence=-74|from -244 to -318; ) and remains with 3725 vitality Phinneas's Dark Archer II does weaken to random creature(s) of Lone Wolf and: - Weaken defence effect: -74 - maintains weaken on Grasan II weaken (round:3 weaken: defence=-74|from -114 to -188; ) and remains with 3964 vitality Lone Wolf's Dark Archer does damage to weak creature(s) of Phinneas and: - Dark Archer II receives 641 damage creature DIES! Phinneas's Unholy Priest cant find any enemy creatures to target, skipping turn Lone Wolf's Elemental III does steallife to weak creature(s) of Phinneas and: - Steallife power: 10% - steals 18 vitality from Grasan II and gives it to Elite Knator and remains with 158 vitality Phinneas's Imperial Aramor does damage to random creature(s) of Lone Wolf and: - Dark Archer II receives 134 damage and remains with 4654 vitality Lone Wolf's Grasan II does weaken to multirandom creature(s) of Phinneas and: - Weaken defence effect: -96 - maintains weaken on Dark Archer II weaken (round:3 weaken: defence=-96|from -278 to -374; ) and remains with 443 vitality - Weaken defence effect: -96 - maintains weaken on Imperial Aramor weaken (round:2 weaken: defence=-96|from -90 to -186; ) and remains with 614 vitality Lone Wolf's Grasan II does weaken to multirandom creature(s) of Phinneas and: - Weaken defence effect: -62 - maintains weaken on Grasan II weaken (round:3 weaken: defence=-62|from -284 to -346; ) and remains with 158 vitality - Weaken defence effect: -82 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-82|from -131 to -213; ) and remains with 178 vitality Phinneas's Grasan II does weaken to multirandom creature(s) of Lone Wolf and: - Weaken defence effect: -54 - maintains weaken on Elite Knator weaken (round:3 weaken: defence=-54|from -56 to -110; ) and remains with 4254 vitality - Weaken defence effect: -54 - maintains weaken on Elemental III weaken (round:3 weaken: defence=-54|from -318 to -372; ) and remains with 3725 vitality ###### START ROUND "4" ###### Applying temporary effects for Lone Wolf, slot 3 : weaken (round:2 weaken: defence=-54|from -56 to -110; ) Applying temporary effects for Lone Wolf, slot 6 : weaken (round:2 weaken: defence=-74|from -170 to -244; ) weaken (round:2 weaken: defence=-54|from -244 to -298; ) Applying temporary effects for Lone Wolf, slot 5 : weaken (round:2 weaken: defence=-74|from -114 to -188; ) Applying temporary effects for Lone Wolf, slot 1 : Applying temporary effects for Lone Wolf, slot 2 : Applying temporary effects for Lone Wolf, slot 4 : weaken (round:1 weaken: defence=-54|from -74 to -128; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Phinneas, slot 2 : weaken (round:1 weaken: defence=-96|from -154 to -250; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-96|from -250 to -346; ) Applying temporary effects for Phinneas, slot 3 : weaken (round:2 weaken: defence=-96|from -278 to -374; ) Applying temporary effects for Phinneas, slot 5 : weaken (round:1 weaken: defence=-82|from 81 to -1; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Phinneas, slot 6 : weaken (round:1 weaken: defence=-96|from 6 to -90; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-96|from -90 to -186; ) weaken (round:0 weaken: effect ended) Lone Wolf's Elite Knator does haoticdamage to multirandom creature(s) of Phinneas and: - hits haoticaly and does 522 damage to Grasan II creature DIES! - hits haoticaly and does 560 damage to Dark Archer II creature DIES! - hits haoticaly and does 291 damage to Imperial Aramor and remains with 323 vitality Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -116 - maintains weaken on Imperial Aramor weaken (round:2 weaken: defence=-116|from -186 to -302; ) and remains with 323 vitality Lone Wolf's Dark Archer does damage to weak creature(s) of Phinneas and: - Imperial Aramor receives 398 damage creature DIES! Phinneas's Unholy Priest cant find any enemy creatures to target, skipping turn Lone Wolf's Elemental III does steallife to weak creature(s) of Phinneas and: - Steallife power: 10% - steals 18 vitality from Unholy Priest and gives it to Grasan II and remains with 160 vitality Lone Wolf's Grasan II cant find any enemy creatures to target, skipping turn Lone Wolf's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "5" ###### Applying temporary effects for Lone Wolf, slot 3 : weaken (round:1 weaken: defence=-54|from -56 to -110; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Lone Wolf, slot 6 : weaken (round:1 weaken: defence=-74|from -96 to -170; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-54|from -170 to -224; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Lone Wolf, slot 5 : weaken (round:1 weaken: defence=-74|from -114 to -188; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Lone Wolf, slot 1 : Applying temporary effects for Lone Wolf, slot 2 : Applying temporary effects for Lone Wolf, slot 4 : Applying temporary effects for Phinneas, slot 5 : Lone Wolf's Elite Knator cant find any enemy creatures to target, skipping turn Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -44 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-44|from 293 to 249; ) and remains with 160 vitality Lone Wolf's Dark Archer does damage to weak creature(s) of Phinneas and: - Unholy Priest receives 1 damage and remains with 159 vitality Phinneas's Unholy Priest cant find any enemy creatures to target, skipping turn Lone Wolf's Elemental III does steallife to weak creature(s) of Phinneas and: - Steallife power: 10% - steals 16 vitality from Unholy Priest and gives it to Grasan II and remains with 143 vitality Lone Wolf's Grasan II cant find any enemy creatures to target, skipping turn Lone Wolf's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "6" ###### Applying temporary effects for Lone Wolf, slot 3 : Applying temporary effects for Lone Wolf, slot 6 : Applying temporary effects for Lone Wolf, slot 5 : Applying temporary effects for Lone Wolf, slot 1 : Applying temporary effects for Lone Wolf, slot 2 : Applying temporary effects for Lone Wolf, slot 4 : Applying temporary effects for Phinneas, slot 5 : weaken (round:2 weaken: defence=-116|from 543 to 427; ) Lone Wolf's Elite Knator cant find any enemy creatures to target, skipping turn Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -27 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-27|from 427 to 400; ) and remains with 143 vitality Lone Wolf's Dark Archer does damage to weak creature(s) of Phinneas and: - Unholy Priest receives 1 damage and remains with 142 vitality Phinneas's Unholy Priest cant find any enemy creatures to target, skipping turn Lone Wolf's Elemental III does steallife to weak creature(s) of Phinneas and: - Steallife power: 10% - steals 14 vitality from Unholy Priest and gives it to Dark Archer II and remains with 128 vitality Lone Wolf's Grasan II cant find any enemy creatures to target, skipping turn Lone Wolf's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "7" ###### Applying temporary effects for Lone Wolf, slot 3 : Applying temporary effects for Lone Wolf, slot 6 : Applying temporary effects for Lone Wolf, slot 5 : Applying temporary effects for Lone Wolf, slot 1 : Applying temporary effects for Lone Wolf, slot 2 : Applying temporary effects for Lone Wolf, slot 4 : Applying temporary effects for Phinneas, slot 5 : weaken (round:2 weaken: defence=-116|from 694 to 578; ) Lone Wolf's Elite Knator cant find any enemy creatures to target, skipping turn Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -12 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-12|from 578 to 566; ) and remains with 128 vitality Lone Wolf's Dark Archer does damage to weak creature(s) of Phinneas and: - Unholy Priest receives 1 damage and remains with 127 vitality Phinneas's Unholy Priest cant find any enemy creatures to target, skipping turn Lone Wolf's Elemental III does steallife to weak creature(s) of Phinneas and: - Steallife power: 10% - steals 13 vitality from Unholy Priest and gives it to Grasan II and remains with 114 vitality Lone Wolf's Grasan II cant find any enemy creatures to target, skipping turn Lone Wolf's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "8" ###### Applying temporary effects for Lone Wolf, slot 3 : Applying temporary effects for Lone Wolf, slot 6 : Applying temporary effects for Lone Wolf, slot 5 : Applying temporary effects for Lone Wolf, slot 1 : Applying temporary effects for Lone Wolf, slot 2 : Applying temporary effects for Lone Wolf, slot 4 : Applying temporary effects for Phinneas, slot 5 : weaken (round:2 weaken: defence=-116|from 860 to 744; ) Lone Wolf's Elite Knator cant find any enemy creatures to target, skipping turn Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -2 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-2|from 744 to 742; ) and remains with 114 vitality Lone Wolf's Dark Archer does damage to weak creature(s) of Phinneas and: - Unholy Priest receives 1 damage and remains with 113 vitality Phinneas's Unholy Priest cant find any enemy creatures to target, skipping turn Lone Wolf's Elemental III does steallife to weak creature(s) of Phinneas and: - Steallife power: 10% - steals 11 vitality from Unholy Priest and gives it to Grasan II and remains with 102 vitality Lone Wolf's Grasan II cant find any enemy creatures to target, skipping turn Lone Wolf's Grasan II cant find any enemy creatures to target, skipping turn ###### START ROUND "9" ###### Applying temporary effects for Lone Wolf, slot 3 : Applying temporary effects for Lone Wolf, slot 6 : Applying temporary effects for Lone Wolf, slot 5 : Applying temporary effects for Lone Wolf, slot 1 : Applying temporary effects for Lone Wolf, slot 2 : Applying temporary effects for Lone Wolf, slot 4 : Applying temporary effects for Phinneas, slot 5 : weaken (round:2 weaken: defence=-116|from 1036 to 920; ) Lone Wolf's Elite Knator cant find any enemy creatures to target, skipping turn Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -14 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-14|from 920 to 906; ) and remains with 102 vitality ... Fight ended because it was too long. Player that lost the most of his army looses ... Lone Wolf WINS! 14.768093% vs 94.263217% Creature Heat reward for Lone Wolf - Winning player Elite Knator recovers 42 Vitality Elite Knator gains 778 Heat and a won battle Elemental III recovers 24 Vitality Elemental III gains 778 Heat and a won battle Grasan II recovers 30 Vitality Grasan II gains 778 Heat and a won battle Dark Archer II recovers 60 Vitality Dark Archer II gains 778 Heat and a won battle Dark Archer recovers 45 Vitality Dark Archer gains 778 Heat and a won battle Grasan II recovers 30 Vitality Grasan II gains 778 Heat and a won battle Creature Heat reward for Phinneas - Losing player Barren Soul recovers 4 Vitality Grasan II recovers 20 Vitality Dark Archer II recovers 40 Vitality Dark Archer II recovers 40 Vitality Unholy Priest recovers 14.5 Vitality Unholy Priest gains 98 Heat Imperial Aramor recovers 12 Vitality Winner gets won fights counter incremented! Loser does not get a lost fight point[/log] Edited May 3, 2011 by lone wolf pup Quote
Pipstickz Posted May 3, 2011 Report Posted May 3, 2011 Perhaps weaken is actually wearing off now. Quote
lone wolf pup Posted May 4, 2011 Author Report Posted May 4, 2011 (edited) It seems to be the grasan's weaken defense wearing off that effects it going up, however it doesn't explain why their weaken defense becomes weaker as the round progress's. >< Edited May 4, 2011 by lone wolf pup Quote
Quas Posted September 8, 2011 Report Posted September 8, 2011 (edited) I was just going to make a post for this. Got the same problem I'm using 4 creatures on Weaken defence and one damager. The weaken defence only seems to work in the first rounds.. later on when a creature gets weakened it actually gets it's defence increased ! [log='Click?!'] Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-55|from 6 to -49; ) and remains with 1588 vitality Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-55|from -49 to -104; ) and remains with 1588 vitality Quas's Imperial Aramor Assassin does damage to random creature(s) of Unstableone and: - Barren Soul receives 61 damage and remains with 1327 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Barren Soul weaken (round:2 weaken: defence=-27|from 6 to -21; ) and remains with 2013 vitality Unstableone's Heretic Archer does damage to random creature(s) of Quas and: - Elemental I receives 9 damage and remains with 1154 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Elemental I weaken (round:2 weaken: defence=-27|from 18 to -9; ) and remains with 1154 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Barren Soul weaken (round:2 weaken: defence=-35|from 6 to -29; ) and remains with 1388 vitality Unstableone's Grasan I does haoticdamage to multirandom creature(s) of Quas and: - hits haoticaly and does 20 damage to Imperial Aramor Assassin and remains with 1343 vitality - hits haoticaly and does 38 damage to Elemental I and remains with 1116 vitality - hits haoticaly and does 21 damage to Dark Archer and remains with 2242 vitality - hits haoticaly and does 10 damage to Dark Archer and remains with 2253 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-35|from 6 to -29; ) and remains with 1588 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 1588 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 1588 vitality Quas's Barren Soul does weaken to multirandom creature(s) of Unstableone and: - Weaken defence effect: -70 - maintains weaken on Barren Soul weaken (round:2 weaken: defence=-70|from 6 to -64; ) and remains with 1327 vitality - Weaken defence effect: -70 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-70|from -104 to -174; ) and remains with 1588 vitality - Weaken defence effect: -70 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-70|from -29 to -99; ) and remains with 1588 vitality ###### START ROUND "1" ###### Applying temporary effects for Quas, slot 5 : weaken (round:1 weaken: defence=-27|from 6 to -21; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Quas, slot 1 : weaken (round:1 weaken: defence=-27|from 18 to -9; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 5 : weaken (round:1 weaken: defence=-35|from 6 to -29; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 4 : weaken (round:1 weaken: defence=-70|from 6 to -64; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 2 : weaken (round:1 weaken: defence=-55|from 6 to -49; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-55|from -49 to -104; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-70|from -104 to -174; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 3 : weaken (round:1 weaken: defence=-35|from 6 to -29; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-70|from -29 to -99; ) weaken (round:0 weaken: effect ended) Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Barren Soul weaken (round:2 weaken: defence=-55|from -64 to -119; ) and remains with 1327 vitality Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-55|from -99 to -154; ) and remains with 1588 vitality Quas's Imperial Aramor Assassin does damage to random creature(s) of Unstableone and: - Heretic Archer receives 241 damage and remains with 1347 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Imperial Aramor Assassin weaken (round:2 weaken: defence=-27|from 7 to -20; ) and remains with 1343 vitality Unstableone's Heretic Archer does damage to random creature(s) of Quas and: - Dark Archer receives 18 damage and remains with 2224 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Elemental I weaken (round:2 weaken: defence=-27|from 18 to -9; ) and remains with 1163 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Barren Soul weaken (round:2 weaken: defence=-35|from -119 to -154; ) and remains with 1327 vitality Unstableone's Grasan I does haoticdamage to multirandom creature(s) of Quas and: - hits haoticaly and does 64 damage to Imperial Aramor Assassin and remains with 1279 vitality - hits haoticaly and does 54 damage to Elemental I and remains with 1062 vitality - hits haoticaly and does 28 damage to Elemental I and remains with 1135 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Barren Soul weaken (round:2 weaken: defence=-35|from -29 to -64; ) and remains with 1388 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 1588 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 1388 vitality Quas's Barren Soul does weaken to multirandom creature(s) of Unstableone and: - Weaken defence effect: -70 - maintains weaken on Barren Soul weaken (round:2 weaken: defence=-70|from -64 to -134; ) and remains with 1388 vitality - Weaken defence effect: -70 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-70|from -154 to -224; ) and remains with 1588 vitality - Weaken defence effect: -70 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-70|from 6 to -64; ) and remains with 1588 vitality ###### START ROUND "2" ###### Applying temporary effects for Quas, slot 5 : Applying temporary effects for Quas, slot 2 : weaken (round:1 weaken: defence=-27|from 7 to -20; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Quas, slot 1 : Applying temporary effects for Quas, slot 3 : weaken (round:1 weaken: defence=-27|from 18 to -9; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 5 : weaken (round:1 weaken: defence=-35|from 6 to -29; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-70|from -29 to -99; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 4 : weaken (round:1 weaken: defence=-55|from 6 to -49; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-35|from -49 to -84; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 2 : Applying temporary effects for Unstableone, slot 3 : weaken (round:2 weaken: defence=-70|from -64 to -134; ) weaken (round:1 weaken: defence=-55|from -134 to -189; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 6 : weaken (round:1 weaken: defence=-70|from 6 to -64; ) weaken (round:0 weaken: effect ended) Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Grasan I weaken (round:2 weaken: defence=-55|from 1 to -54; ) and remains with 1422 vitality Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Barren Soul weaken (round:2 weaken: defence=-55|from -84 to -139; ) and remains with 1327 vitality Quas's Imperial Aramor Assassin does damage to random creature(s) of Unstableone and: - Barren Soul receives 166 damage and remains with 1222 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Imperial Aramor Assassin weaken (round:3 weaken: defence=-27|from -20 to -47; ) and remains with 1279 vitality Unstableone's Heretic Archer does damage to random creature(s) of Quas and: - Barren Soul receives 21 damage and remains with 1992 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Imperial Aramor Assassin weaken (round:2 weaken: defence=-27|from -47 to -74; ) and remains with 1279 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-35|from -64 to -99; ) and remains with 1588 vitality Unstableone's Grasan I does haoticdamage to multirandom creature(s) of Quas and: - hits haoticaly and does 94 damage to Imperial Aramor Assassin and remains with 1185 vitality - hits haoticaly and does 23 damage to Elemental I and remains with 1039 vitality - hits haoticaly and does 53 damage to Elemental I and remains with 1082 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-35|from -99 to -134; ) and remains with 1588 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 1347 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 1327 vitality Quas's Barren Soul does weaken to multirandom creature(s) of Unstableone and: - Weaken defence effect: -70 - maintains weaken on Grasan I weaken (round:2 weaken: defence=-70|from -54 to -124; ) and remains with 1422 vitality - Weaken defence effect: -70 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-70|from 6 to -64; ) and remains with 1347 vitality - Weaken defence effect: -70 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-70|from -134 to -204; ) and remains with 1588 vitality ###### START ROUND "3" ###### Applying temporary effects for Quas, slot 5 : Applying temporary effects for Quas, slot 2 : weaken (round:2 weaken: defence=-27|from -20 to -47; ) weaken (round:1 weaken: defence=-27|from -47 to -74; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Quas, slot 1 : Applying temporary effects for Quas, slot 3 : Applying temporary effects for Unstableone, slot 5 : Applying temporary effects for Unstableone, slot 1 : weaken (round:1 weaken: defence=-55|from 1 to -54; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-70|from -54 to -124; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 4 : weaken (round:1 weaken: defence=-55|from 76 to 21; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 2 : weaken (round:2 weaken: defence=-70|from 116 to 46; ) Applying temporary effects for Unstableone, slot 3 : weaken (round:1 weaken: defence=-70|from -29 to -99; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 6 : weaken (round:2 weaken: defence=-70|from -64 to -134; ) weaken (round:1 weaken: defence=-35|from -134 to -169; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-35|from -169 to -204; ) weaken (round:0 weaken: effect ended) Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Grasan I weaken (round:3 weaken: defence=-55|from -124 to -179; ) and remains with 1422 vitality Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Grasan I weaken (round:2 weaken: defence=-55|from -179 to -234; ) and remains with 1422 vitality Quas's Imperial Aramor Assassin does damage to random creature(s) of Unstableone and: - Heretic Archer receives 21 damage and remains with 1326 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Elemental I weaken (round:2 weaken: defence=-27|from 45 to 18; ) and remains with 1039 vitality Unstableone's Heretic Archer does damage to random creature(s) of Quas and: - Barren Soul receives 1 damage and remains with 1991 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Dark Archer weaken (round:2 weaken: defence=-27|from 9 to -18; ) and remains with 2224 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-35|from -99 to -134; ) and remains with 1588 vitality Unstableone's Grasan I does haoticdamage to multirandom creature(s) of Quas and: - hits haoticaly and does 97 damage to Imperial Aramor Assassin and remains with 1088 vitality - hits haoticaly and does 20 damage to Elemental I and remains with 1019 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Grasan I weaken (round:2 weaken: defence=-35|from -234 to -269; ) and remains with 1422 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 1327 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 1588 vitality Quas's Barren Soul does weaken to multirandom creature(s) of Unstableone and: - Weaken defence effect: -70 - maintains weaken on Barren Soul weaken (round:3 weaken: defence=-70|from 41 to -29; ) and remains with 1222 vitality - Weaken defence effect: -70 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-70|from 46 to -24; ) and remains with 1326 vitality ###### START ROUND "4" ###### Applying temporary effects for Quas, slot 5 : Applying temporary effects for Quas, slot 2 : weaken (round:1 weaken: defence=-27|from -20 to -47; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Quas, slot 1 : weaken (round:1 weaken: defence=-27|from 72 to 45; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Quas, slot 3 : Applying temporary effects for Quas, slot 4 : weaken (round:1 weaken: defence=-27|from 9 to -18; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 5 : weaken (round:2 weaken: defence=-70|from 111 to 41; ) Applying temporary effects for Unstableone, slot 1 : weaken (round:2 weaken: defence=-55|from -54 to -109; ) weaken (round:1 weaken: defence=-55|from -109 to -164; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-35|from -164 to -199; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 4 : Applying temporary effects for Unstableone, slot 2 : weaken (round:2 weaken: defence=-70|from 156 to 86; ) Applying temporary effects for Unstableone, slot 3 : weaken (round:1 weaken: defence=-35|from 61 to 26; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 6 : weaken (round:1 weaken: defence=-70|from -64 to -134; ) weaken (round:0 weaken: effect ended) Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Barren Soul weaken (round:3 weaken: defence=-55|from 236 to 181; ) and remains with 1327 vitality Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-55|from 86 to 31; ) and remains with 1326 vitality Quas's Imperial Aramor Assassin does damage to random creature(s) of Unstableone and: - Heretic Archer receives 201 damage and remains with 1387 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Elemental I weaken (round:2 weaken: defence=-27|from 45 to 18; ) and remains with 1082 vitality Unstableone's Heretic Archer does damage to random creature(s) of Quas and: - Dark Archer receives 18 damage and remains with 2235 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Dark Archer weaken (round:3 weaken: defence=-27|from -18 to -45; ) and remains with 2224 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-35|from 26 to -9; ) and remains with 1588 vitality Unstableone's Grasan I does haoticdamage to multirandom creature(s) of Quas and: - hits haoticaly and does 1 damage to Barren Soul and remains with 1990 vitality - hits haoticaly and does 92 damage to Imperial Aramor Assassin and remains with 996 vitality - hits haoticaly and does 15 damage to Elemental I and remains with 1067 vitality - hits haoticaly and does 67 damage to Dark Archer and remains with 2157 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-35|from -134 to -169; ) and remains with 1387 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Grasan I doesn't need any healing for now and remains with 1422 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 1327 vitality Quas's Barren Soul does weaken to multirandom creature(s) of Unstableone and: - Weaken defence effect: -70 - maintains weaken on Grasan I weaken (round:3 weaken: defence=-70|from -199 to -269; ) and remains with 1422 vitality - Weaken defence effect: -70 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-70|from 31 to -39; ) and remains with 1326 vitality ###### START ROUND "5" ###### Applying temporary effects for Quas, slot 5 : Applying temporary effects for Quas, slot 2 : Applying temporary effects for Quas, slot 1 : Applying temporary effects for Quas, slot 3 : weaken (round:1 weaken: defence=-27|from 72 to 45; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Quas, slot 4 : weaken (round:2 weaken: defence=-27|from -18 to -45; ) Applying temporary effects for Unstableone, slot 5 : weaken (round:1 weaken: defence=-70|from 181 to 111; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 1 : weaken (round:1 weaken: defence=-55|from -54 to -109; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-70|from -109 to -179; ) Applying temporary effects for Unstableone, slot 4 : weaken (round:2 weaken: defence=-55|from 396 to 341; ) Applying temporary effects for Unstableone, slot 2 : weaken (round:2 weaken: defence=-55|from 141 to 86; ) weaken (round:2 weaken: defence=-70|from 86 to 16; ) Applying temporary effects for Unstableone, slot 3 : weaken (round:2 weaken: defence=-35|from 186 to 151; ) Applying temporary effects for Unstableone, slot 6 : weaken (round:2 weaken: defence=-35|from -29 to -64; ) Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-55|from -64 to -119; ) and remains with 1387 vitality Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-55|from 151 to 96; ) and remains with 1588 vitality Quas's Imperial Aramor Assassin does damage to random creature(s) of Unstableone and: - Heretic Archer receives 186 damage and remains with 1201 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Dark Archer weaken (round:2 weaken: defence=-27|from 9 to -18; ) and remains with 2235 vitality Unstableone's Heretic Archer does damage to random creature(s) of Quas and: - Dark Archer receives 45 damage and remains with 2190 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-27|from 99 to 72; ) and remains with 1019 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-35|from 16 to -19; ) and remains with 1326 vitality Unstableone's Grasan I does haoticdamage to multirandom creature(s) of Quas and: - hits haoticaly and does 1 damage to Barren Soul and remains with 1989 vitality - hits haoticaly and does 19 damage to Imperial Aramor Assassin and remains with 977 vitality - hits haoticaly and does 88 damage to Dark Archer and remains with 2069 vitality - hits haoticaly and does 51 damage to Dark Archer and remains with 2139 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Barren Soul weaken (round:3 weaken: defence=-35|from 111 to 76; ) and remains with 1222 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 1222 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 1201 vitality Quas's Barren Soul does weaken to multirandom creature(s) of Unstableone and: - Weaken defence effect: -70 - maintains weaken on Grasan I weaken (round:3 weaken: defence=-70|from -179 to -249; ) and remains with 1422 vitality - Weaken defence effect: -70 - maintains weaken on Barren Soul weaken (round:3 weaken: defence=-70|from 341 to 271; ) and remains with 1327 vitality - Weaken defence effect: -70 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-70|from 96 to 26; ) and remains with 1588 vitality ###### START ROUND "6" ###### Applying temporary effects for Quas, slot 5 : Applying temporary effects for Quas, slot 2 : Applying temporary effects for Quas, slot 1 : weaken (round:2 weaken: defence=-27|from 126 to 99; ) Applying temporary effects for Quas, slot 3 : Applying temporary effects for Quas, slot 4 : weaken (round:1 weaken: defence=-27|from -18 to -45; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Quas, slot 6 : weaken (round:1 weaken: defence=-27|from 9 to -18; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 5 : weaken (round:2 weaken: defence=-35|from 216 to 181; ) Applying temporary effects for Unstableone, slot 1 : weaken (round:2 weaken: defence=-70|from -34 to -104; ) Applying temporary effects for Unstableone, slot 4 : weaken (round:2 weaken: defence=-70|from 486 to 416; ) weaken (round:1 weaken: defence=-55|from 416 to 361; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 2 : weaken (round:1 weaken: defence=-55|from 196 to 141; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-70|from 141 to 71; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-35|from 71 to 36; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 3 : weaken (round:2 weaken: defence=-70|from 221 to 151; ) weaken (round:2 weaken: defence=-55|from 151 to 96; ) weaken (round:1 weaken: defence=-35|from 96 to 61; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 6 : weaken (round:1 weaken: defence=-35|from 76 to 41; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-55|from 41 to -14; ) weaken (round:0 weaken: effect ended) Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Barren Soul weaken (round:2 weaken: defence=-55|from 181 to 126; ) and remains with 1222 vitality Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Barren Soul weaken (round:2 weaken: defence=-55|from 126 to 71; ) and remains with 1222 vitality Quas's Imperial Aramor Assassin does damage to random creature(s) of Unstableone and: - Heretic Archer receives 81 damage and remains with 1120 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Dark Archer weaken (round:3 weaken: defence=-27|from -18 to -45; ) and remains with 2139 vitality Unstableone's Heretic Archer does damage to random creature(s) of Quas and: - Elemental I receives 1 damage and remains with 1018 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-27|from 99 to 72; ) and remains with 1018 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Grasan I weaken (round:2 weaken: defence=-35|from -104 to -139; ) and remains with 1422 vitality Unstableone's Grasan I does haoticdamage to multirandom creature(s) of Quas and: - hits haoticaly and does 1 damage to Imperial Aramor Assassin and remains with 976 vitality - hits haoticaly and does 1 damage to Elemental I and remains with 1017 vitality - hits haoticaly and does 78 damage to Dark Archer and remains with 1991 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-35|from -14 to -49; ) and remains with 1120 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 1327 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 1588 vitality Quas's Barren Soul does weaken to multirandom creature(s) of Unstableone and: - Weaken defence effect: -70 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-70|from 36 to -34; ) and remains with 1326 vitality - Weaken defence effect: -70 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-70|from 61 to -9; ) and remains with 1588 vitality ###### START ROUND "7" ###### Applying temporary effects for Quas, slot 5 : Applying temporary effects for Quas, slot 2 : Applying temporary effects for Quas, slot 1 : weaken (round:2 weaken: defence=-27|from 126 to 99; ) Applying temporary effects for Quas, slot 3 : Applying temporary effects for Quas, slot 4 : Applying temporary effects for Quas, slot 6 : weaken (round:2 weaken: defence=-27|from -18 to -45; ) Applying temporary effects for Unstableone, slot 5 : weaken (round:1 weaken: defence=-35|from 321 to 286; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-55|from 286 to 231; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-55|from 231 to 176; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 1 : weaken (round:1 weaken: defence=-70|from 111 to 41; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-35|from 41 to 6; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 4 : weaken (round:1 weaken: defence=-70|from 576 to 506; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 2 : weaken (round:2 weaken: defence=-70|from 181 to 111; ) Applying temporary effects for Unstableone, slot 3 : weaken (round:2 weaken: defence=-70|from 186 to 116; ) weaken (round:1 weaken: defence=-55|from 116 to 61; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 6 : weaken (round:2 weaken: defence=-35|from 146 to 111; ) Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Barren Soul weaken (round:3 weaken: defence=-55|from 506 to 451; ) and remains with 1327 vitality Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Grasan I weaken (round:3 weaken: defence=-55|from 6 to -49; ) and remains with 1422 vitality Quas's Imperial Aramor Assassin does damage to random creature(s) of Unstableone and: - Heretic Archer receives 6 damage and remains with 1582 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Elemental I weaken (round:3 weaken: defence=-27|from 153 to 126; ) and remains with 1067 vitality Unstableone's Heretic Archer does damage to random creature(s) of Quas and: - Imperial Aramor Assassin receives 1 damage and remains with 975 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Imperial Aramor Assassin weaken (round:3 weaken: defence=-27|from 115 to 88; ) and remains with 975 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Barren Soul weaken (round:3 weaken: defence=-35|from 451 to 416; ) and remains with 1327 vitality Unstableone's Grasan I does haoticdamage to multirandom creature(s) of Quas and: - hits haoticaly and does 1 damage to Barren Soul and remains with 1988 vitality - hits haoticaly and does 1 damage to Imperial Aramor Assassin and remains with 974 vitality - hits haoticaly and does 1 damage to Elemental I and remains with 1016 vitality - hits haoticaly and does 78 damage to Dark Archer and remains with 2061 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Grasan I weaken (round:3 weaken: defence=-35|from -49 to -84; ) and remains with 1422 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Heretic Archer doesn't need any healing for now and remains with 1582 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 1222 vitality Quas's Barren Soul does weaken to multirandom creature(s) of Unstableone and: - Weaken defence effect: -70 - maintains weaken on Barren Soul weaken (round:3 weaken: defence=-70|from 176 to 106; ) and remains with 1222 vitality - Weaken defence effect: -70 - maintains weaken on Grasan I weaken (round:3 weaken: defence=-70|from -84 to -154; ) and remains with 1422 vitality - Weaken defence effect: -70 - maintains weaken on Barren Soul weaken (round:3 weaken: defence=-70|from 416 to 346; ) and remains with 1327 vitality ###### START ROUND "8" ###### Applying temporary effects for Quas, slot 5 : Applying temporary effects for Quas, slot 2 : weaken (round:2 weaken: defence=-27|from 142 to 115; ) Applying temporary effects for Quas, slot 1 : weaken (round:1 weaken: defence=-27|from 153 to 126; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Quas, slot 3 : weaken (round:2 weaken: defence=-27|from 180 to 153; ) Applying temporary effects for Quas, slot 4 : Applying temporary effects for Quas, slot 6 : weaken (round:1 weaken: defence=-27|from -18 to -45; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 5 : weaken (round:2 weaken: defence=-70|from 356 to 286; ) Applying temporary effects for Unstableone, slot 1 : weaken (round:2 weaken: defence=-70|from 96 to 26; ) weaken (round:2 weaken: defence=-55|from 26 to -29; ) weaken (round:2 weaken: defence=-35|from -29 to -64; ) Applying temporary effects for Unstableone, slot 4 : weaken (round:2 weaken: defence=-70|from 561 to 491; ) weaken (round:2 weaken: defence=-55|from 491 to 436; ) weaken (round:2 weaken: defence=-35|from 436 to 401; ) Applying temporary effects for Unstableone, slot 2 : weaken (round:1 weaken: defence=-70|from 326 to 256; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 3 : weaken (round:1 weaken: defence=-70|from 256 to 186; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 6 : weaken (round:1 weaken: defence=-35|from 306 to 271; ) weaken (round:0 weaken: effect ended) Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-55|from 256 to 201; ) and remains with 1326 vitality Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-55|from 201 to 146; ) and remains with 1326 vitality Quas's Imperial Aramor Assassin does damage to random creature(s) of Unstableone and: - Heretic Archer receives 1 damage and remains with 1119 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Imperial Aramor Assassin weaken (round:3 weaken: defence=-27|from 115 to 88; ) and remains with 974 vitality Unstableone's Heretic Archer does damage to random creature(s) of Quas and: - Dark Archer receives 18 damage and remains with 1973 vitality Unstableone's Heretic Archer does weaken to random creature(s) of Quas and: - Weaken defence effect: -27 - maintains weaken on Imperial Aramor Assassin weaken (round:3 weaken: defence=-27|from 88 to 61; ) and remains with 974 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Barren Soul weaken (round:3 weaken: defence=-35|from 401 to 366; ) and remains with 1327 vitality Unstableone's Grasan I does haoticdamage to multirandom creature(s) of Quas and: - hits haoticaly and does 1 damage to Barren Soul and remains with 1987 vitality - hits haoticaly and does 38 damage to Dark Archer and remains with 1935 vitality Quas's Elemental I does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -35 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-35|from 186 to 151; ) and remains with 1582 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 1327 vitality Unstableone's Barren Soul does heal to random creature(s) of Unstableone and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 1327 vitality Quas's Barren Soul does weaken to multirandom creature(s) of Unstableone and: - Weaken defence effect: -70 - maintains weaken on Barren Soul weaken (round:3 weaken: defence=-70|from 366 to 296; ) and remains with 1327 vitality - Weaken defence effect: -70 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-70|from 151 to 81; ) and remains with 1582 vitality ###### START ROUND "9" ###### Applying temporary effects for Quas, slot 5 : Applying temporary effects for Quas, slot 2 : weaken (round:2 weaken: defence=-27|from 115 to 88; ) weaken (round:2 weaken: defence=-27|from 88 to 61; ) Applying temporary effects for Quas, slot 1 : Applying temporary effects for Quas, slot 3 : weaken (round:1 weaken: defence=-27|from 207 to 180; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Quas, slot 4 : Applying temporary effects for Quas, slot 6 : Applying temporary effects for Unstableone, slot 5 : weaken (round:1 weaken: defence=-70|from 536 to 466; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 1 : weaken (round:1 weaken: defence=-70|from 186 to 116; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-55|from 116 to 61; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-35|from 61 to 26; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Unstableone, slot 4 : weaken (round:2 weaken: defence=-70|from 511 to 441; ) weaken (round:1 weaken: defence=-55|from 441 to 386; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-35|from 386 to 351; ) Applying temporary effects for Unstableone, slot 2 : weaken (round:2 weaken: defence=-55|from 361 to 306; ) weaken (round:2 weaken: defence=-55|from 306 to 251; ) Applying temporary effects for Unstableone, slot 3 : weaken (round:2 weaken: defence=-35|from 276 to 241; ) weaken (round:2 weaken: defence=-70|from 241 to 171; ) Applying temporary effects for Unstableone, slot 6 : Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Heretic Archer weaken (round:3 weaken: defence=-55|from 251 to 196; ) and remains with 1326 vitality Quas's Dark Archer does weaken to random creature(s) of Unstableone and: - Weaken defence effect: -55 - maintains weaken on Heretic Archer weaken (round:2 weaken: defence=-55|from 466 to 411; ) and remains with 1119 vitality Quas's Imperial Aramor Assassin does damage to random creature(s) of Unstableone and: - Barren Soul receives 1 damage and remains with 1326 vitality ... Fight ended because it was too long. Player that lost the most of his army looses ... Unstableone WINS! 11.615174% vs 10.767686% Creature Experience reward for Quas - Losing player Barren Soul recovers 12.5 Vitality Imperial Aramor Assassin recovers 6 Vitality Elemental I recovers 4 Vitality Elemental I recovers 4 Vitality Dark Archer recovers 15 Vitality Dark Archer recovers 15 Vitality Player is at max xp limit, no xp reward Creature Experience reward for Unstableone - Winning player Barren Soul recovers 2 Vitality Grasan I recovers 5 Vitality Barren Soul recovers 2 Vitality Heretic Archer recovers 4 Vitality Heretic Archer recovers 4 Vitality Heretic Archer recovers 4 Vitality Player is at max xp limit, no xp reward Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! [/log] EDIT: I hope its better now ^.. full log. enjoy getting bored XD and there was no UP in either rituals Edited September 8, 2011 by Quashen Quote
Fire Starter Posted September 8, 2011 Report Posted September 8, 2011 (edited) The interesting thing is between the 3rd and 5th round with Phinneas, when the UP ends with -213 defense in round 3 it starts round 5 with 293 points. Some undocumented influence there? Edited September 8, 2011 by Fire Starter Quote
MoM Posted September 8, 2011 Report Posted September 8, 2011 maybe it's like that on purpose? so that when the creature is the only one standing, with low vitality, it gets a huge def bonus to allow it to be more durable? just an idea. Quote
Quas Posted September 8, 2011 Report Posted September 8, 2011 (edited) @MoM. Hardly doubt it.. that would be too fair! so not MD-like and as you can see in the last round in my log there were allot of creatures, not just one. Edited September 8, 2011 by Quashen Quote
Fire Starter Posted September 8, 2011 Report Posted September 8, 2011 Quas, your log won't provide the needed information. update. Quote
Burns Posted September 8, 2011 Report Posted September 8, 2011 (edited) I could imagine that there's a little problem with adding the lost defence again still. My guess is the following: While weaken applies, defence gets lowered as it should, when it says 'effect ended', it stops being lowered (is lowered by 0), and in the following round the full defence that was drained before gets rebuilt. That's all the stuff that's fine. Then in the next round, the defence that was drained gets restored AGAIN, turning the drain into an increase, and this continues every round until weaken gets applied again. I fear that us guinea pigs didn't provoke this effect because we always used all -.- I have a log against willow's guards with a newbie account i made ages ago that indicates such. I've done the maths for slot 2, Marind Bell Guard, and marked him with blue for normal behavior and with red when system increased his def accidentally. Check rounds 4 til 15. [spoiler] Loading Jason Vorhees creatures Loading Shop Guardian I creatures Applying 100% of Jason Vorhees's energetic influence Applying 68% of Shop Guardian I's energetic influence Influences for Jason Vorhees ###### Influences for Shop Guardian I ###### Applying Jason Vorhees's Creature Tokens at 0% Heretic Archer's creature tokens [] Applying Shop Guardian I's Creature Tokens at 32% Aramor Warrior's creature tokens [] Marind Bell Guard's creature tokens [] Aramor Warrior's creature tokens [] Aramor Warrior's creature tokens [] Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:2 weaken: defence=-26|from 5 to -21; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2852 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2820 vitality ###### START ROUND "1" ###### Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 5 to -21; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:2 weaken: defence=-26|from 5 to -21; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2788 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2756 vitality ###### START ROUND "2" ###### Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from 5 to -21; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from -21 to -47; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2724 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2692 vitality ###### START ROUND "3" ###### Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from -21 to -47; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 31 to 5; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2660 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2628 vitality ###### START ROUND "4" ###### Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from -21 to -47; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 31 to 5; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:2 weaken: defence=-26|from 5 to -21; ) [color=#0000cd]5-26=-21[/color] and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2596 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2564 vitality ###### START ROUND "5" ###### Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 5 to -21; ) [color=#0000cd]-21-0=-21[/color] weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 31 to 5; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from -21 to -47; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2532 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2500 vitality ###### START ROUND "6" ###### Applying temporary effects for Shop Guardian I, slot 2 : [color=#0000cd]-21+26=5[/color] Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from -21 to -47; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 31 to 5; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2468 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2436 vitality ###### START ROUND "7" ###### Applying temporary effects for Shop Guardian I, slot 2 : [color=#ff0000]5+26=31[/color] Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from -21 to -47; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 31 to 5; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:2 weaken: defence=-26|from 5 to -21; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2404 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2372 vitality ###### START ROUND "8" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 5 to -21; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : [color=#ff0000]31+26=57[/color] Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 31 to 5; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from -21 to -47; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2340 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2308 vitality ###### START ROUND "9" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : [color=#ff0000]57+26=83[/color] Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from -21 to -47; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 83 to 57; ) [color=#0000ff]83-26=57[/color] and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2276 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2244 vitality ###### START ROUND "10" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : [color=#0000cd]57-0=57[/color] weaken (round:2 weaken: defence=-26|from 83 to 57; ) Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from -21 to -47; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from -47 to -73; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2212 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2180 vitality ###### START ROUND "11" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : [color=#0000cd]57-0=57[/color] weaken (round:1 weaken: defence=-26|from 83 to 57; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from -47 to -73; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 57 to 31; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2148 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2116 vitality ###### START ROUND "12" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 57 to 31; ) Applying temporary effects for Shop Guardian I, slot 2 : [color=#0000cd]57+26=83[/color] Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from -47 to -73; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 31 to 5; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2084 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2052 vitality ###### START ROUND "13" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 31 to 5; ) Applying temporary effects for Shop Guardian I, slot 2 : [color=#ff0000]83+26=109[/color] Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from -47 to -73; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2020 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1988 vitality ###### START ROUND "14" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 31 to 5; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : [color=#ff0000]109+26=135[/color] Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from -47 to -73; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 5 to -21; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1956 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1924 vitality ###### START ROUND "15" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 5 to -21; ) Applying temporary effects for Shop Guardian I, slot 2 : [color=#ff0000]135+26=161[/color] Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from -47 to -73; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 161 to 135; ) [color=#0000cd]161-26=135[/color] and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1892 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1860 vitality ###### START ROUND "16" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 5 to -21; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 161 to 135; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 213 to 187; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1828 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1796 vitality ###### START ROUND "17" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 161 to 135; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 213 to 187; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1764 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1732 vitality ###### START ROUND "18" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 213 to 187; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 109 to 83; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1700 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1668 vitality ###### START ROUND "19" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 109 to 83; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 213 to 187; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1636 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1604 vitality ###### START ROUND "20" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 109 to 83; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 213 to 187; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 187 to 161; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1572 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1540 vitality ###### START ROUND "21" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 187 to 161; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 109 to 83; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1508 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1476 vitality ###### START ROUND "22" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 109 to 83; ) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 187 to 161; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1444 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1412 vitality ###### START ROUND "23" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 109 to 83; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1380 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1348 vitality ###### START ROUND "24" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 213 to 187; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1316 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1284 vitality ###### START ROUND "25" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 213 to 187; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1252 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1220 vitality ###### START ROUND "26" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 213 to 187; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 161 to 135; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1188 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1156 vitality ###### START ROUND "27" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 161 to 135; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 213 to 187; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1124 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1092 vitality ###### START ROUND "28" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 161 to 135; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 213 to 187; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1060 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1028 vitality ###### START ROUND "29" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 213 to 187; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 161 to 135; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 996 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 964 vitality ###### START ROUND "30" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 161 to 135; ) Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 932 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 900 vitality ###### START ROUND "31" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 239 to 213; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 868 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 836 vitality ###### START ROUND "32" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 239 to 213; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 161 to 135; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 804 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 772 vitality ###### START ROUND "33" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 161 to 135; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 239 to 213; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 740 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 708 vitality ###### START ROUND "34" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 239 to 213; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 676 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 644 vitality ###### START ROUND "35" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 239 to 213; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 187 to 161; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 612 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 580 vitality ###### START ROUND "36" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 187 to 161; ) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 239 to 213; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 161 to 135; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 548 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 516 vitality ###### START ROUND "37" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 161 to 135; ) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 484 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 452 vitality ###### START ROUND "38" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 447 to 421; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 420 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 388 vitality ###### START ROUND "39" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from 447 to 421; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 421 to 395; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 356 vitality Shop Guardian I's Marind Bell Guard does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 324 vitality Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 292 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 260 vitality ###### START ROUND "40" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from 421 to 395; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 239 to 213; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 228 vitality Shop Guardian I's Marind Bell Guard does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 196 vitality Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 164 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 132 vitality ###### START ROUND "41" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 239 to 213; ) Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from 421 to 395; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 161 to 135; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 100 vitality Shop Guardian I's Marind Bell Guard does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 68 vitality Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 36 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 4 vitality ###### START ROUND "42" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 161 to 135; ) Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 239 to 213; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 213 to 187; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage creature DIES! Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn ... Shop Guardian I WINS! Creature Experience reward for Jason Vorhees - Losing player Heretic Archer recovers 16 Vitality No creatures survived the fight for this player, no xp reward Creature Experience reward for Shop Guardian I - Winning player Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! [/spoiler] Edited September 8, 2011 by Burns colored :) Quote
Quas Posted September 8, 2011 Report Posted September 8, 2011 (edited) [quote name='Fire Starter' timestamp='1315487786' post='91726'] Quas, your log won't provide the needed information. update. [/quote] You need a drawing or voice recording ?... If this problem truly exists (wich obviously does), then I'm not the first to know about it, the log I put is a bit short and skipped and bla bla.. It's just posted as an example of this problem, let the big guys fix it. Edited September 8, 2011 by Quashen Chewett and MoM 1 1 Quote
Fire Starter Posted September 8, 2011 Report Posted September 8, 2011 (edited) Exactly the "short and skipped and bla bla.." log can't be of any help to the one, willing to fix this whatever-it-is. [quote name='Burns' timestamp='1315488048' post='91728'] I could imagine that there's a little problem with adding the lost defence again still. My guess is the following: While weaken applies, defence gets lowered as it should, when it says 'effect ended', it stops being lowered (is lowered by 0), and in the following round the full defence that was drained before gets rebuilt. That's all the stuff that's fine. Then in the next round, the defence that was drained gets restored AGAIN, turning the drain into an increase, and this continues every round until weaken gets applied again. [/quote] It seems fine in your log, Burns. Sadly I don't see this correlation in the next example. Phinneas's Unholy Priest started with 5 defense at Slot 5. And here's how it changes (Quas style ) : [quote]###### START ROUND "3" ###### Applying temporary effects for Phinneas, slot 5 : weaken (round:1 weaken: defence=-116|from -15 to -131; ) weaken (round:0 weaken: effect ended) Lone Wolf's Grasan II does weaken to multirandom creature(s) of Phinneas and: - Weaken defence effect: -82 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-82|from -131 to -213; ) and remains with 178 vitality ###### START ROUND "4" ###### Applying temporary effects for Phinneas, slot 5 : weaken (round:1 weaken: defence=-82|from 81 to -1; ) weaken (round:0 weaken: effect ended) No effect at Slot 5 in this round. ###### START ROUND "5" ###### Applying temporary effects for Phinneas, slot 5 : Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -44 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-44|from 293 to 249; ) and remains with 160 vitality ###### START ROUND "6" ###### Applying temporary effects for Lone Wolf, slot 3 : Applying temporary effects for Lone Wolf, slot 6 : Applying temporary effects for Lone Wolf, slot 5 : Applying temporary effects for Lone Wolf, slot 1 : Applying temporary effects for Lone Wolf, slot 2 : Applying temporary effects for Lone Wolf, slot 4 : Applying temporary effects for Phinneas, slot 5 : weaken (round:2 weaken: defence=-116|from 543 to 427; ) Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -27 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-27|from 427 to 400; ) and remains with 143 vitality ###### START ROUND "7" ###### Applying temporary effects for Lone Wolf, slot 3 : Applying temporary effects for Lone Wolf, slot 6 : Applying temporary effects for Lone Wolf, slot 5 : Applying temporary effects for Lone Wolf, slot 1 : Applying temporary effects for Lone Wolf, slot 2 : Applying temporary effects for Lone Wolf, slot 4 : Applying temporary effects for Phinneas, slot 5 : weaken (round:2 weaken: defence=-116|from 694 to 578; ) Lone Wolf's Dark Archer II does weaken to weak creature(s) of Phinneas and: - Weaken defence effect: -12 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-12|from 578 to 566; ) and remains with 128 vitality[/quote] Edited September 8, 2011 by Fire Starter Quote
Burns Posted September 8, 2011 Report Posted September 8, 2011 How so? Plus 294 in each round, i assume you left out the weakener that dealt 294 in the first 2 rounds. How did you put it? [quote] your log won't provide the needed information. update. [/quote] When people leave out bits without knowing what they need, they often leave out pretty important bits. Even more so when it's for bugfixing. Quote
Fire Starter Posted September 9, 2011 Report Posted September 9, 2011 Burns, this is extraction from Phinneas's log from round 3 through round 7, I saw no weakener dealing such effect in the previous or next rounds, I didn't even saw a cumulative effect, that sums around the number 294. I was concentrating on the Slot 5 effect through these rounds, no matter if it is a UP or other creature. It seems that the "weirdness" is somewhere in those rounds, the ones before round 3 seems fine. But I wonder if the explanation is there... Quote
lone wolf pup Posted September 9, 2011 Author Report Posted September 9, 2011 Because it is dying, it happens when the creatures Ve is low to a point that weaken defense reverses effects. Quote
Fire Starter Posted September 9, 2011 Report Posted September 9, 2011 We can see that, but what's bothering me is that I see no "law" in the way it is working. I have seen this effect in many battles, but since I can't really draw a conclusion from the logs I just let it be. Quote
lone wolf pup Posted September 9, 2011 Author Report Posted September 9, 2011 It also effects targetting, if the creature is aiming for weak, when it reaches the low ve point, it is no longer targeted. Not very much helpful.. I was told this was how it was meant to be when I brought it up and just accepted it so. Quote
Quas Posted September 9, 2011 Report Posted September 9, 2011 well..this just ain't right >.< a week or two ago I was able to reach 1k damage in round 5 and up to -5k defence in a big battle...ruins my rits. Quote
Fire Starter Posted September 12, 2011 Report Posted September 12, 2011 Is it "alliance" related? Any observations towards that? Quote
Quas Posted September 27, 2011 Report Posted September 27, 2011 sooo.. If we draw a line here, is this weaken def thing, a bug or not ? If yes, anyone is willing to do anything about it? 15 days passed since the last post and no kind of change Quote
Pipstickz Posted September 27, 2011 Report Posted September 27, 2011 Simple acknowledgement of the problem would be nice. Watcher and Kyphis the Bard 1 1 Quote
Grido Posted January 6, 2012 Report Posted January 6, 2012 take it this is indeed a bug, and it's not been fixed? Quote
Quas Posted January 6, 2012 Report Posted January 6, 2012 (edited) Well, how would you call a Defend or Weaken defence effect reverse after the duration is gone ? (example: -3978 def, after the effect is gone : +3978 def. .. Same thing with Defend) I call it a bug.. Edited January 6, 2012 by Quashen Quote
Root Admin Chewett Posted January 18, 2020 Root Admin Report Posted January 18, 2020 This has been resolved. Quote
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