ChildOfTheSoul Posted June 14, 2011 Report Share Posted June 14, 2011 Recently, I have been doing a lot of vitality training through sacrificing animated trees. I found it quite convenient that after all of my ap runs out from either upgrading the creatures or sacrificing some to the press, that the press doesn't restrict a player from sacrificing if they don't meet the AP requirement. Is this how the press is [i]supposed[/i] to work, or maybe the press doesn't require 20 AP at all and the notification in the sacrifice screen is wrong? Any clarification would be appreciated. Link to comment Share on other sites More sharing options...
Kyphis the Bard Posted June 14, 2011 Report Share Posted June 14, 2011 It does consume 20 AP each time you sac a creature, until the reduction would take you to a negative AP value, at which point it just sets it to 0. I don't know if that is how it is supposed to work, however. Link to comment Share on other sites More sharing options...
dst Posted June 14, 2011 Report Share Posted June 14, 2011 Yes. This is how it's supposed to work Link to comment Share on other sites More sharing options...
ChildOfTheSoul Posted June 14, 2011 Author Report Share Posted June 14, 2011 cool :3 I guess it never hurts to make sure, but the last two "bugs" I have reported just turned out to be convenient game mechanics, lol. Sorry, please close the topic. Link to comment Share on other sites More sharing options...
Shadowseeker Posted June 14, 2011 Report Share Posted June 14, 2011 If it helps you- some bugs never get fixed. They turn into "features". Link to comment Share on other sites More sharing options...
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