I have to agree that the story mode needs some brushing over and I do not like the reactions to a valid point brought forward in constructive language (troll etc.). This will make criticism disappear and lead to a weaker game than possible.
In general, I am impressed with the range of new ideas and nice balancing rules, but the story mode (apart from the first intriguing interactive part) feels more like the old playing by numbers book RPGs, the story-line is - just for my taste - a bit stale, filled with redemption, the unexpected transformation theme which is also mirrored in the language used (which is generally very good and sophisticated, but somehow does not completely blend with the storytelling). I believe the link between environment and topic could be exploited, giving hints for the exploration of the terrain etc. For me, the 24 hour waiting period looks like a test in delay of gratification, but the play value is very limited, waiting is not the most exciting part of online games, especially when this period seems arbitrary and not story-linked.
Those are my five cents, not to be mistaken for a negative impression of the game or expression of a troll-kin nature...