Images
-
Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
-
Screenshot_20230327_224828.jpg
-
Screenshot_20230327_224835.jpg
-
Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
-
Fyrd Stuff.jpg
Everything posted by nextghost
-
Very inaccurate regeneration timer
Could you get some hard facts about the counter instead of repeating what I've guessed in the first post of this topic? If the counter uses internal tick timer and doesn't sync with the server, it would take like 5 minutes to switch it to system time based counter and thus fix the problem.
-
Very inaccurate regeneration timer
Work stuff (30 tabs), news and a bunch of useful pages.
-
Very inaccurate regeneration timer
Mozilla Firefox 3 with about 40 tabs open all of the time. How often does the counter sync with the server?
-
Ritual Creation/Organization
You can release game system code without releasing any puzzle/story/whatever data. Unless it's all in the code in which case the creator should feel ashamed. If there's a security hole in the game or in the database, it's just a matter of time before somebody finds it and abuses it. Security by obscurity doesn't work. There's a really big chance that the guy who finds the hole first will send a patch instead of abusing it if he can get his hands on the code.
-
Ritual Creation/Organization
There's very simple solution to this problem: go open source.
-
Very inaccurate regeneration timer
I have 3M/768k ADSL line with stable 140ms ping to MD servers. The deviation increases with time so it has nothing to do with my connection. How often does the counter sync with server?
-
Very inaccurate regeneration timer
The regeneration timer seems to get out of sync with the server a lot very quickly. The deviation can be up to 5 minutes between two regenerations (10 minute period) on my system and varies with CPU load. I assume you use some internal tick timer. You should use some absolute time source like system time or sync with the game server. Gentoo Linux, Adobe flash player 9.0.124, Intel Core Duo T2600 (1.66GHz).
-
Ritual Creation/Organization
Game design rule #1: Features causing only pointless frustration with no beneficial effect on the whole system are the worst idea ever. Give them a real purpose or get rid of them.
-
Quest protection
I take it back, but being able to leave a short message to potential attackers which shows up before they can select ritual would be nice.
-
Ritual Creation/Organization
Oh come on, it's not that hard to add one button to the interface and one more ritual management dialog.
-
Quest protection
There should be protection from attack in quest battle locations for players who have not defeated the quest monster(s) yet. Take Willow's shop as example. There's a pretty hard quest battle there (the shop guardians) and about 30 active players almost all the time. I've tried to attack the guardians about 5 times so far and every single time my creatures were severely weakened by other player's attacks before I could even enter the battle with shop guardians. How am I supposed to complete the quest when an hour of preparations for battle is lost in mere seconds after entering the quest location?!
-
Ritual Creation/Organization
I second the idea.