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FirceFire

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    FirceFire

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  1. This is an idea as to uphold the community standads regarding the Dojo and other subjects. I sugest there be made a "Wanted List" where people who repeatedly break the commuity rules are placed. Once on the list the playername will be shown in another colour in the playerlog for faster and easier identification. For the people on the "Wanted List" they will no longer be protected in sanctuarys as to make it harder for them to hide. There should also be put bounties on their head (like a temproary stat or Vp/Ve boost, some kind of spell mabye) so that other players would want to chase them. When the player have atoned for his sins, mabye after he's been dealt with or have regretted his/hers actions they will be put of the list.. In addition, the attackers will not recive any negative honour for defeating the beforementioned player even tough that would normaly be the case. By doing this the rulebreakers should quickly give up (i hope). Of course, if the players crime(s) are severe enough there sould be dealt more punishment if this doesn't work. I Welcome any aditions or corrections that you may have about this, just PM me whenever and i'll consider adding it ^^ I also thought that this idea could be used in RPG-Events, like "The notorious *playername(s)* have once again stolen several valuable items from Willows Shop. Willow will reward anyone who would be able to return theese items." And mabye when someone have gotten one (or several) of the mentioned items, he/she will be targeted as they tries to get the reward from Willow in order to make it more exiting, sort of like a game of tag. If that is too easy then mabye there could be an objective to hold on to the item(s) until a timelimit.
  2. This is an idea as to uphold the community standads regarding the Dojo and other subjects. I sugest there be made a "Wanted List" where people who repeatedly break the commuity rules are placed. Once on the list the playername will be shown in another colour in the playerlog for faster and easier identification. For the people on the "Wanted List" they will no longer be protected in sanctuarys as to make it harder for them to hide. There should also be put bounties on their head (like a temproary stat or Vp/Ve boost, some kind of spell mabye) so that other players would want to chase them. When the player have atoned for his sins, mabye after he's been dealt with or have regretted his/hers actions they will be put of the list.. In addition, the attackers will not recive any negative honour for defeating the beforementioned player even tough that would normaly be the case. By doing this the rulebreakers should quickly give up (i hope). Of course, if the players crime(s) are severe enough there sould be dealt more punishment if this doesn't work. I Welcome any aditions or corrections that you may have about this, just PM me whenever and i'll consider adding it ^^ I also thought that this idea could be used in RPG-Events, like "The notorious *playername(s)* have once again stolen several valuable items from Willows Shop. Willow will reward anyone who would be able to return theese items." And mabye when someone have gotten one (or several) of the mentioned items, he/she will be targeted as they tries to get the reward from Willow in order to make it more exiting, sort of like a game of tag. If that is too easy then mabye there could be an objective to hold on to the item(s) until a timelimit.
  3. It's dangerous to walk around when you don't know if you'll be able to move to the next area before you get attacked
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