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Morquor

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About Morquor

  • Birthday 12/15/1990

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    Hungary
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    Morquor

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  1. Since Golemus looks quite deserted, without any life, no flora or fauna, i think there could exist such a hideous and sneaky thing as a Gremlin. Creature name: Gremlin My name: Morquor Description: Sneaky little technocrats... Main Power: Taking out injured enemies or enemy backlines and support Story: In ancient times, Gremlins lived free in the world, in peace, until the Hours of Darkness, when the world was consumed by the flames of fury: the battle between the Berserkers and the Shades. That time, to save their race, these small humanoids dig themselves deep in the mountains of Golemus. Now, their are called to the surface by a prophet, who admits the Gremlins shall live no longer in darkness, and shall take revenge on the world... Their technology advanced so much, manipulating shadows with Magic and Technology, that they are capable of becoming incoming invisible, making them successful assassins. Base stat ideas: Vitality: Low (due to size, constitution and warfare style) Attack: They shall have vary high damage, i believe Haotic damage (depends on how successful the ambush was... Targets: Just Dying, later Weak ones too (if new class can done, then Supports...) Defence: High, due to size, agility and hi-tech defense systems. Initiative: Ultimately high, they shall have about 10 points... Since they strike from shadows, from the back, without noticed by the enemy Special Abilities: Maybe they shall have an ability of Dodge, which would give them some chance, to fully avoid enemy effects (attack, lifesteal). It shall have a value of 5-10% Other ability shall be vanish: they vannot be targeted every 5 round (starting with first round): the reason for this ability is, that their mechines recharge themselves at this rate, so they can become invisible again... PS.: Their name could even be Gnomes or something like that, maybe a brand new name...
  2. For Cryxus' question of Savelites, here is my opinion. I basically do not believe in God, i don't have a religion. I think there must be something "out there", a consciousness, or a Universal Will, because such a perfect thing cannot be created. The Laws of nature are so precise, that it must have been formed by something. Nature is divine Btw. on Mythic creatures, i sadly admit that they probably not existed :cray: I wanna see a Dragon... But hopefully Angels exist... Dunno what Mur wants with this poll, but i hope we can aid him. Hail King Manu And Praised Be Savelfuser
  3. I know where shall it be! From Marble Dale park, go left, to the Marble Stairs.There is a free way to the left. I think that it's a perfect playce, since: it's close to the center of MB, just 2 move from Marble dale PArk, and Just 7 moves from the Capitol. And thats not a central place like the MD park, so the passing players who don't obey the laws of Dojo will not make killing Sprees. Thats my idea. Keep on the drawing, i like it Glor!
  4. Love it, Lord Yrthilian of Golemus Guerilla. As a Technomancer, will you start experiment on making Golems? That would help the Golemus army a lot, i think.
  5. Hi Elias! I'm also MP5 now, changed it in log too. Now my other and very weak MP5 character will recruit new ones to the Church (Nihillion), though he is my Adept... I am planning to create a new MP3 Character of mine, maybe at a name of "Savelite Monk" but dunno yet. I'm just in story mode yet, but hope i'll meet you and we cen help eachother Elias. PS: IF anyone wants to join, write it down here or send me or Master Savelfuser a PM. Or if there are any changes, also tell me
  6. Thanks Khalazdad. Good job Morrel too
  7. Yes, university year just started for Master Savelfuser ,only online for some hours each day... But school started for everyone, so lots of player got less time Now i'll write down the members of the Savelite Church Ones already joined, adepts of Savelfuser and Worshipper too: MP5: Morquor EliasMVernieri Nihal Vitoka Orlando74 MP4: (Nihillion - my other Character, who gathers Worshippers on MP4) Torcalus Danteval Vasymanu Griffon Dexter Rynkar MP3: King Arthas Night bringer I'll edit this post each time a new players joins. Anyone who wants to join send me(Morquor) or Master Savelfuser a PM. More details on the Church soon
  8. I like them, mostly the sitting knight-like one. Thats nearly the same as mine, and looks awful
  9. I am Morquor, and i just reached MP5. I'm a Worshipper of Master Savelfuser, and now time has come to make him (and myself) stronger. I am now organising a society, called Church of Savelfuser. Only adepts and Worshippers of Savelfuser may join us, and this would be some sort of strategic alliance. Together we are stronger than alone, and in these times, when everyone can feel the smoke of war coming, we must be strong. So I've created this Church. We savelites will have some rules: 1. We attack other savelites only when they give us permission to do that. 2. If we got heat when we want to log out, or heat we'll not use, we MUST give it to Savelfuser 3. We must try to aid each other of our brethren in everything: with healing rites, balancing, etc. Just started to gather people, so we are not many, but this will change by time.
  10. Quite Cool, DarkElfMage look really like Khal. Now I've finally got near a scanner in school, so I scanned the picture I've already posted here. Here it is:
  11. I think we shall create this topic also in Loreroot main forum, I've got some ideas too... If u wanna see, i've already written down a Necro creature, soon i'll draw it, and i've started the Golemus speaking of new creatures or extras... Soon, i'll write down my ideas here too
  12. Thanks meiche. Now i don't have too much time (drawing some avatars for contest...), but if i'll have some time, i'll make some artwork too. I'm quite busy now, last year of secondary school just started, have a lot of things to do... But i want this creature, at least to be drawn, even if not implemented to the game Maybe it will need some weakening though, it's quite powerful now...
  13. I've read the Necrovion forum, and they've been talking about that, they want to have something really extreme. The abominatons, merged from two creatures, or creatures turned evil (i wanna have a dark knator... , or something like that. I think the Golemus Golemicarum shall have an option like this as well: add-ons. First idea: This would be mechanic, semi-arcanic implants, used to create half-mechanic creatures. For example, if someone has an Young Savage Knator, he can use a mechanic build-up on it, making a Mecha-Knator I. This creature will need 2 times the XP and age to upgrade as the simple Knator, but instead it will be much more powerful. The add-on shall create a special new creature, with other values than the Knator. For example the Mecha-Knator 3 (merged from Adult Knator) shall have: Adult Knator Mecha-Knator III Vitality: 1200 1500 (+25%) Attack: 80 88 (+10%) Defence: 16 16 (0%) Initiative: 3 3 (no mod) Or something like this. They would be not so much powerful changes, but at higher levels, maybe this will mean more. In this topic, i think we should research something upgrade like this, for GG guild members, or for allied players.
  14. Hope u like this one: Cocoon Description: an egg-like thing, covered in some sort of acid. The whole thing slowly pulsates, and from close, a pair of glowing red eyes can be seen Upgrade: after age 4 Pit Worm: Description: as the cocoon hatched, a small black worm borned. It's very vulnerable now, but small scales are appearing on its black skin. The creature constantly sweats some sort of black acid, not enough to destroy, but enough to weaken the enemy Abilities: Weaken, Targets: Random Stats: attack 35, defence 0, initiative 2, Vitality 200 Upgrade: after age 14 Pit Worm II Description: the once small worm is getting bigger and bigger. It's scales are getting tougher, small spikes started to grow from it. In the end of the tail, some sort of a bony spike starts to appear. From the pores of the body, a sticky creep flows, keeping its track visible. Abilities: Weaken, Targets: Random Stats: attack 65, defence 4, initiative 2, Vitality 600 Spec Ability: decrease enemy initiative by 1 (due to the sticky creep) Upgrade: after 30 age Pit Worm III Description: On the Pit Worm's head, now a new pair of red eyes stares at the world, looking for new victims. In the beginning of it's body, a bust is forming, the whole creature is now covered with a carapace. The spike on it's tail slowly distills a deadly acid. Abilities: Weaken, Damage Targets: Weak, Strong, Dying, Random Stats: attack 90, defence 10, initiative 3, Vitality 1200 Spec Ability: decrease enemy initiative by 3 Upgrade after age 90 Abyss Wyrm Description: a manifested nightmare, the Abyss wyrm emanates darkness from his body. The head is now covered with a dozen of eyes, burning in vile red. Now it has two long arms, ended in bone-scythes still oozy of blood. Abilities: Poison Damage Targets: Weak, Strong, Dying Stats: attack 150, defence 20, initiative 3, regenerate 5 Vitality 2000 Spec Ability: decrease enemy initiative by 6 Upgrade after age 150 (Poison Damage: enemy takes Damage from simple attack, then takes 1/3 damage next round) (It cannot use regenerate in combat, but if dies regenerates 5% of vitality after battle) Abyss Wyrm II Description: now the Wyrm has four arms with deadly scythes. It conquers the skies with it's new wings, making it even more capable of killing. Now the darkness around it is so dense, that no one know where starts the creature, and where begins the Darkness Abilities: Poison Damage Target: Weak, Strong Stats: attack 210, Defence 25, initiative 5, regenerate 5 Vitality 2000 Spec Ability: decrease enemy initiative by 8 Upgrade after age 210 Death Wyrm Description: The Abyss Wyrm served its master, but now it's time is gone. It died, but the power of Darkness reanimated it, to serve it's master forever. Now the darkness around this skeletal Wyrm is chilling like the outer Void. No one can face this creature without fearing it... Abilities: Poison Damage Target: Weak, Strong Stats: attack 240, Defence 30, Initiative 5, regenerate 5 Vitality 2000 Spec Ability: decrease enemy initiative by 10 I think i'll draw it too, even if it will not appear in the game...
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