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Nex

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  1. Upvote
    Nex got a reaction from The Phoenix in Stop Ggg   
    poppi is right in that mp3s trying to max out specific creatures (or just getting a lot of wins for saccing) generally don't want "dead" exp (that is, exp on a creature that's not supposed to be upgraded beyond a certain level or that's already maxed).

    there are however some legit concerns that i think pips and apophys were referring to:

    apophys already pointed out that it would be easy for mp3s to get around that by lots of 15 exp wins. also, it would likely re-introduce threshold wins, where you gain just enough exp with certain creatures/actions to increase the stat you want to increase. i'm not sure if it's still possible for each mp level, but with enough ressources it is/was possible to stay at a chosen mp level indefinitely, even with forced bonus exp.

    also, you might remember the problem with bonus exp from other sources. automatic bonus exp of this magnitude would destroy the one big mechanic-wise benefit of real fighting - earing stats per fights via exp is faster than just farming wins. with this much bonus exp, no-damage-fights would even become more optimal in many circumstances.
  2. Upvote
    Nex got a reaction from apophys in Anagram   
    are anagrams showing a person's true character? i doubt it, but judge yourself


    magnus vox, md player - damn pal, very smug ox

    dst, sly ex-villainess - avidly tells sex sins

    ruler of magic duel - a glum, ireful coder

    (no offense guys )



    these might be a little more fitting:


    magnus x, word-smith - swordsman/thug mix

    dst, honestly sweet girl - single tree? why, lots!

    king manu, ruler of magic duel - unmaking a cruel grimed foul (widely known as "bug fixing")
  3. Upvote
    Nex got a reaction from Jubaris in Anagram   
    are anagrams showing a person's true character? i doubt it, but judge yourself


    magnus vox, md player - damn pal, very smug ox

    dst, sly ex-villainess - avidly tells sex sins

    ruler of magic duel - a glum, ireful coder

    (no offense guys )



    these might be a little more fitting:


    magnus x, word-smith - swordsman/thug mix

    dst, honestly sweet girl - single tree? why, lots!

    king manu, ruler of magic duel - unmaking a cruel grimed foul (widely known as "bug fixing")
  4. Upvote
    Nex got a reaction from dst in Anagram   
    are anagrams showing a person's true character? i doubt it, but judge yourself


    magnus vox, md player - damn pal, very smug ox

    dst, sly ex-villainess - avidly tells sex sins

    ruler of magic duel - a glum, ireful coder

    (no offense guys )



    these might be a little more fitting:


    magnus x, word-smith - swordsman/thug mix

    dst, honestly sweet girl - single tree? why, lots!

    king manu, ruler of magic duel - unmaking a cruel grimed foul (widely known as "bug fixing")
  5. Upvote
    Nex got a reaction from Prince Marvolo in Anagram   
    are anagrams showing a person's true character? i doubt it, but judge yourself


    magnus vox, md player - damn pal, very smug ox

    dst, sly ex-villainess - avidly tells sex sins

    ruler of magic duel - a glum, ireful coder

    (no offense guys )



    these might be a little more fitting:


    magnus x, word-smith - swordsman/thug mix

    dst, honestly sweet girl - single tree? why, lots!

    king manu, ruler of magic duel - unmaking a cruel grimed foul (widely known as "bug fixing")
  6. Downvote
    Nex got a reaction from Asterdai in Riddle-Poems Contest!   
    [spoiler]mighty organ, throbbing with juice
    pounding fast, always in use
    women might think of love when they see it
    savage rites: beat it - eat it.[/spoiler]

    it's quite trashy and lives less from artistry than from blatant innuendos.
    [size="1"]obviously it's [i]not[/i] what you'll likely think at first[/size]

    i guess at least those drunken vikings would have liked it
  7. Upvote
    Nex got a reaction from Totenkopf in Riddle-Poems Contest!   
    [spoiler]mighty organ, throbbing with juice
    pounding fast, always in use
    women might think of love when they see it
    savage rites: beat it - eat it.[/spoiler]

    it's quite trashy and lives less from artistry than from blatant innuendos.
    [size="1"]obviously it's [i]not[/i] what you'll likely think at first[/size]

    i guess at least those drunken vikings would have liked it
  8. Upvote
    Nex got a reaction from apophys in Riddle-Poems Contest!   
    [spoiler]mighty organ, throbbing with juice
    pounding fast, always in use
    women might think of love when they see it
    savage rites: beat it - eat it.[/spoiler]

    it's quite trashy and lives less from artistry than from blatant innuendos.
    [size="1"]obviously it's [i]not[/i] what you'll likely think at first[/size]

    i guess at least those drunken vikings would have liked it
  9. Upvote
    Nex got a reaction from Blackwoodforest in Fighter Level   
    just tossing out random ideas from the top of my head here. they'd have a [b]radical[/b] impact, possibly not in harmony with the original core-concept of MDs battle system, so just view them as a possible inspiration rather than fleshed-out ideas:


    - combat ranks A - xyz (not sure how many), A being the highest xyz being a new mp3

    - fullfilling certain creteria (not only stats, maybe some tests a la lorerootguards to see if you really understood the possibilities of your current level) lets you ascend to the next higher rank. starts easy and tutorial-like, with some really hard tests for high-end mp5

    - each mp level has a max rank, certain ranks unlock new things/mechanics.

    - (ranks are not required to advance to the next mp level, but some of the finer points of combat won't be available until you get them)

    - some ranks permanently unlock small boni
    (slightly increased caps, rank being an upgrade requirement for some creatures' later levels), while other increase the complexity and potential power of the combat system [heat/erolin device, appliable stats being capped per rank (you can get more, but they won't be used in battle until you reach the next rank. mostly to prevent godlike mp3), some auras unlockable at mid-high mp3, creatureboost only later at later mp levels?, tokens only having combat effects starting at high-ish mp4 ranks?!, etc, etc.]

    - if 2 players of a different rank fight, the lower rank will determine the complexity (i.e.: old mp4 A could use token effects, new mp4 B couldn't -> tokens won't have effects in this battle).
    all unlocked boni (effective caps, creature levels, etc) of vet player A are kept, giving him/her an edge for coming this far, while keeping it generally fair.


    ->
    that would mean not everything is accessible right from the start, you'd have to earn the chance to play around with more complex stuff. you also couldn't overwhelm newbies with the more complex/powerful mechanics, but you still get to keep some boni for being more experienced and having made it that far.
    having to actually understand the combatsystem to advance to the higher fighter ranks would mean that if you don't understand the first thing about rits and basic creatures all the grinding and tokens in the world wouldn't help you, because you couldn't pass the requirements/'tests' to unlock the corresponding complexity level.
  10. Upvote
    Nex got a reaction from Burns in Fighter Level   
    just tossing out random ideas from the top of my head here. they'd have a [b]radical[/b] impact, possibly not in harmony with the original core-concept of MDs battle system, so just view them as a possible inspiration rather than fleshed-out ideas:


    - combat ranks A - xyz (not sure how many), A being the highest xyz being a new mp3

    - fullfilling certain creteria (not only stats, maybe some tests a la lorerootguards to see if you really understood the possibilities of your current level) lets you ascend to the next higher rank. starts easy and tutorial-like, with some really hard tests for high-end mp5

    - each mp level has a max rank, certain ranks unlock new things/mechanics.

    - (ranks are not required to advance to the next mp level, but some of the finer points of combat won't be available until you get them)

    - some ranks permanently unlock small boni
    (slightly increased caps, rank being an upgrade requirement for some creatures' later levels), while other increase the complexity and potential power of the combat system [heat/erolin device, appliable stats being capped per rank (you can get more, but they won't be used in battle until you reach the next rank. mostly to prevent godlike mp3), some auras unlockable at mid-high mp3, creatureboost only later at later mp levels?, tokens only having combat effects starting at high-ish mp4 ranks?!, etc, etc.]

    - if 2 players of a different rank fight, the lower rank will determine the complexity (i.e.: old mp4 A could use token effects, new mp4 B couldn't -> tokens won't have effects in this battle).
    all unlocked boni (effective caps, creature levels, etc) of vet player A are kept, giving him/her an edge for coming this far, while keeping it generally fair.


    ->
    that would mean not everything is accessible right from the start, you'd have to earn the chance to play around with more complex stuff. you also couldn't overwhelm newbies with the more complex/powerful mechanics, but you still get to keep some boni for being more experienced and having made it that far.
    having to actually understand the combatsystem to advance to the higher fighter ranks would mean that if you don't understand the first thing about rits and basic creatures all the grinding and tokens in the world wouldn't help you, because you couldn't pass the requirements/'tests' to unlock the corresponding complexity level.
  11. Upvote
    Nex got a reaction from Totenkopf in Stop Ggg   
    Lifeline pointed out pretty much all the objections i'd have risen, so let me look at the topic from a different point of view:

    the problem we're talking about is not, as a few might think, it's most prominent symptome (if you insist to call it that) the ggg, but, as i see it, it's just the natural evolution of MD's society. an abridged history of MD society from my humble point of view; likely quite verbose, cento-esque and biased:

    like most of the old folks i started in MD's age of survival; the old days, the grim days, the all-or-nothing days when blood was spilled galore. and i liked it! it often wasn't 'convenient' play, but the general thrill made up for it. when willows changed from a murder-rit testsite and slaughterfest to an all-you-can-cut lumberjack contest (reason being the "trick" dst mentioned eariler) and MR training became semi-public, not to forget the dojo being slowly being established, the MD society as a whole, at the very latest, moved on to the age of cooperation. most played coop before, but now it developed to [b]the[/b] general practice. this was when HC was deceided by which team you had behind you, when even the strongest had a tough stand against a decently organized group. but even that age is past. now we're in one of the last ages any society might enter, an age of post-scarcity: where wins are freely available for everyone, VE/exp is measured by several 100k, where vet fighters have to homegrow their own competition because the natural circulation/ resupply is so low (the fightclub is a nice example here ).
    the problem is that if there is nothing left to achieve or worth achieving, the way leads back into idleness or the insignificance of infantile disputes when there is no greater cause to put your energies into.


    now, my point is that the current situation is not a monocausal problem (evil ggg). it's really nobodies fault, it's just the way things go, basicly had to go. since this is not 'the culture' and we don't have other, more primitive societies nearby to meddle with at will, we have to look at [b]our intern[/b] options to get things going again:

    creative destruction, like no one suggested (well, it had to go further than just removing ggg to be really effective and giving lasting changes, but it's the general direction) is generally a viable option, basicly opting to start a new cycle from the beginning.
    i doubt if that's really possible with the 'new' combat system as is though.

    stepping back to a former age without divine intervention (new/changed mechanics) or a purge-by-fire approach might not be possible, if even wanted, so let's see what to do to make the best of what we have now:

    quests and tournaments that try to bring back some of the old feel [i]in a controlled environment[/i] seem to be the best shot i see here. when the difference in power can be measured by exponents and overkills (yeah, the multipliers again), a more natural, primal state might only be achieved by artifical means.


    [size="3"][b]conclusion / TL;DR :[/b][/size]
    if nobody is around to hunt down or otherwise interact with because everyone is sitting at ggg, the easiest solution might be just to give a nice motivation for people to roam around again. if it's all that boring and pointless to grind at the globe, it shouldn't be too hard to supply an interesting alternative

    also, to pre-empt the most likely objection:
    "why should i have to be the one to motivate them? can't they find more interesting things to do themselves?" - no, that's the main issue in post-scarcity societies: everyone is spoiled and content with their highly convenient ways ;P
  12. Upvote
    Nex got a reaction from Indyra in Stop Ggg   
    Lifeline pointed out pretty much all the objections i'd have risen, so let me look at the topic from a different point of view:

    the problem we're talking about is not, as a few might think, it's most prominent symptome (if you insist to call it that) the ggg, but, as i see it, it's just the natural evolution of MD's society. an abridged history of MD society from my humble point of view; likely quite verbose, cento-esque and biased:

    like most of the old folks i started in MD's age of survival; the old days, the grim days, the all-or-nothing days when blood was spilled galore. and i liked it! it often wasn't 'convenient' play, but the general thrill made up for it. when willows changed from a murder-rit testsite and slaughterfest to an all-you-can-cut lumberjack contest (reason being the "trick" dst mentioned eariler) and MR training became semi-public, not to forget the dojo being slowly being established, the MD society as a whole, at the very latest, moved on to the age of cooperation. most played coop before, but now it developed to [b]the[/b] general practice. this was when HC was deceided by which team you had behind you, when even the strongest had a tough stand against a decently organized group. but even that age is past. now we're in one of the last ages any society might enter, an age of post-scarcity: where wins are freely available for everyone, VE/exp is measured by several 100k, where vet fighters have to homegrow their own competition because the natural circulation/ resupply is so low (the fightclub is a nice example here ).
    the problem is that if there is nothing left to achieve or worth achieving, the way leads back into idleness or the insignificance of infantile disputes when there is no greater cause to put your energies into.


    now, my point is that the current situation is not a monocausal problem (evil ggg). it's really nobodies fault, it's just the way things go, basicly had to go. since this is not 'the culture' and we don't have other, more primitive societies nearby to meddle with at will, we have to look at [b]our intern[/b] options to get things going again:

    creative destruction, like no one suggested (well, it had to go further than just removing ggg to be really effective and giving lasting changes, but it's the general direction) is generally a viable option, basicly opting to start a new cycle from the beginning.
    i doubt if that's really possible with the 'new' combat system as is though.

    stepping back to a former age without divine intervention (new/changed mechanics) or a purge-by-fire approach might not be possible, if even wanted, so let's see what to do to make the best of what we have now:

    quests and tournaments that try to bring back some of the old feel [i]in a controlled environment[/i] seem to be the best shot i see here. when the difference in power can be measured by exponents and overkills (yeah, the multipliers again), a more natural, primal state might only be achieved by artifical means.


    [size="3"][b]conclusion / TL;DR :[/b][/size]
    if nobody is around to hunt down or otherwise interact with because everyone is sitting at ggg, the easiest solution might be just to give a nice motivation for people to roam around again. if it's all that boring and pointless to grind at the globe, it shouldn't be too hard to supply an interesting alternative

    also, to pre-empt the most likely objection:
    "why should i have to be the one to motivate them? can't they find more interesting things to do themselves?" - no, that's the main issue in post-scarcity societies: everyone is spoiled and content with their highly convenient ways ;P
  13. Upvote
    Nex got a reaction from Kyphis the Bard in Stop Ggg   
    Lifeline pointed out pretty much all the objections i'd have risen, so let me look at the topic from a different point of view:

    the problem we're talking about is not, as a few might think, it's most prominent symptome (if you insist to call it that) the ggg, but, as i see it, it's just the natural evolution of MD's society. an abridged history of MD society from my humble point of view; likely quite verbose, cento-esque and biased:

    like most of the old folks i started in MD's age of survival; the old days, the grim days, the all-or-nothing days when blood was spilled galore. and i liked it! it often wasn't 'convenient' play, but the general thrill made up for it. when willows changed from a murder-rit testsite and slaughterfest to an all-you-can-cut lumberjack contest (reason being the "trick" dst mentioned eariler) and MR training became semi-public, not to forget the dojo being slowly being established, the MD society as a whole, at the very latest, moved on to the age of cooperation. most played coop before, but now it developed to [b]the[/b] general practice. this was when HC was deceided by which team you had behind you, when even the strongest had a tough stand against a decently organized group. but even that age is past. now we're in one of the last ages any society might enter, an age of post-scarcity: where wins are freely available for everyone, VE/exp is measured by several 100k, where vet fighters have to homegrow their own competition because the natural circulation/ resupply is so low (the fightclub is a nice example here ).
    the problem is that if there is nothing left to achieve or worth achieving, the way leads back into idleness or the insignificance of infantile disputes when there is no greater cause to put your energies into.


    now, my point is that the current situation is not a monocausal problem (evil ggg). it's really nobodies fault, it's just the way things go, basicly had to go. since this is not 'the culture' and we don't have other, more primitive societies nearby to meddle with at will, we have to look at [b]our intern[/b] options to get things going again:

    creative destruction, like no one suggested (well, it had to go further than just removing ggg to be really effective and giving lasting changes, but it's the general direction) is generally a viable option, basicly opting to start a new cycle from the beginning.
    i doubt if that's really possible with the 'new' combat system as is though.

    stepping back to a former age without divine intervention (new/changed mechanics) or a purge-by-fire approach might not be possible, if even wanted, so let's see what to do to make the best of what we have now:

    quests and tournaments that try to bring back some of the old feel [i]in a controlled environment[/i] seem to be the best shot i see here. when the difference in power can be measured by exponents and overkills (yeah, the multipliers again), a more natural, primal state might only be achieved by artifical means.


    [size="3"][b]conclusion / TL;DR :[/b][/size]
    if nobody is around to hunt down or otherwise interact with because everyone is sitting at ggg, the easiest solution might be just to give a nice motivation for people to roam around again. if it's all that boring and pointless to grind at the globe, it shouldn't be too hard to supply an interesting alternative

    also, to pre-empt the most likely objection:
    "why should i have to be the one to motivate them? can't they find more interesting things to do themselves?" - no, that's the main issue in post-scarcity societies: everyone is spoiled and content with their highly convenient ways ;P
  14. Upvote
    Nex got a reaction from (Zl-eye-f)-nea in Stop Ggg   
    Lifeline pointed out pretty much all the objections i'd have risen, so let me look at the topic from a different point of view:

    the problem we're talking about is not, as a few might think, it's most prominent symptome (if you insist to call it that) the ggg, but, as i see it, it's just the natural evolution of MD's society. an abridged history of MD society from my humble point of view; likely quite verbose, cento-esque and biased:

    like most of the old folks i started in MD's age of survival; the old days, the grim days, the all-or-nothing days when blood was spilled galore. and i liked it! it often wasn't 'convenient' play, but the general thrill made up for it. when willows changed from a murder-rit testsite and slaughterfest to an all-you-can-cut lumberjack contest (reason being the "trick" dst mentioned eariler) and MR training became semi-public, not to forget the dojo being slowly being established, the MD society as a whole, at the very latest, moved on to the age of cooperation. most played coop before, but now it developed to [b]the[/b] general practice. this was when HC was deceided by which team you had behind you, when even the strongest had a tough stand against a decently organized group. but even that age is past. now we're in one of the last ages any society might enter, an age of post-scarcity: where wins are freely available for everyone, VE/exp is measured by several 100k, where vet fighters have to homegrow their own competition because the natural circulation/ resupply is so low (the fightclub is a nice example here ).
    the problem is that if there is nothing left to achieve or worth achieving, the way leads back into idleness or the insignificance of infantile disputes when there is no greater cause to put your energies into.


    now, my point is that the current situation is not a monocausal problem (evil ggg). it's really nobodies fault, it's just the way things go, basicly had to go. since this is not 'the culture' and we don't have other, more primitive societies nearby to meddle with at will, we have to look at [b]our intern[/b] options to get things going again:

    creative destruction, like no one suggested (well, it had to go further than just removing ggg to be really effective and giving lasting changes, but it's the general direction) is generally a viable option, basicly opting to start a new cycle from the beginning.
    i doubt if that's really possible with the 'new' combat system as is though.

    stepping back to a former age without divine intervention (new/changed mechanics) or a purge-by-fire approach might not be possible, if even wanted, so let's see what to do to make the best of what we have now:

    quests and tournaments that try to bring back some of the old feel [i]in a controlled environment[/i] seem to be the best shot i see here. when the difference in power can be measured by exponents and overkills (yeah, the multipliers again), a more natural, primal state might only be achieved by artifical means.


    [size="3"][b]conclusion / TL;DR :[/b][/size]
    if nobody is around to hunt down or otherwise interact with because everyone is sitting at ggg, the easiest solution might be just to give a nice motivation for people to roam around again. if it's all that boring and pointless to grind at the globe, it shouldn't be too hard to supply an interesting alternative

    also, to pre-empt the most likely objection:
    "why should i have to be the one to motivate them? can't they find more interesting things to do themselves?" - no, that's the main issue in post-scarcity societies: everyone is spoiled and content with their highly convenient ways ;P
  15. Upvote
    Nex got a reaction from No one in Stop Ggg   
    Lifeline pointed out pretty much all the objections i'd have risen, so let me look at the topic from a different point of view:

    the problem we're talking about is not, as a few might think, it's most prominent symptome (if you insist to call it that) the ggg, but, as i see it, it's just the natural evolution of MD's society. an abridged history of MD society from my humble point of view; likely quite verbose, cento-esque and biased:

    like most of the old folks i started in MD's age of survival; the old days, the grim days, the all-or-nothing days when blood was spilled galore. and i liked it! it often wasn't 'convenient' play, but the general thrill made up for it. when willows changed from a murder-rit testsite and slaughterfest to an all-you-can-cut lumberjack contest (reason being the "trick" dst mentioned eariler) and MR training became semi-public, not to forget the dojo being slowly being established, the MD society as a whole, at the very latest, moved on to the age of cooperation. most played coop before, but now it developed to [b]the[/b] general practice. this was when HC was deceided by which team you had behind you, when even the strongest had a tough stand against a decently organized group. but even that age is past. now we're in one of the last ages any society might enter, an age of post-scarcity: where wins are freely available for everyone, VE/exp is measured by several 100k, where vet fighters have to homegrow their own competition because the natural circulation/ resupply is so low (the fightclub is a nice example here ).
    the problem is that if there is nothing left to achieve or worth achieving, the way leads back into idleness or the insignificance of infantile disputes when there is no greater cause to put your energies into.


    now, my point is that the current situation is not a monocausal problem (evil ggg). it's really nobodies fault, it's just the way things go, basicly had to go. since this is not 'the culture' and we don't have other, more primitive societies nearby to meddle with at will, we have to look at [b]our intern[/b] options to get things going again:

    creative destruction, like no one suggested (well, it had to go further than just removing ggg to be really effective and giving lasting changes, but it's the general direction) is generally a viable option, basicly opting to start a new cycle from the beginning.
    i doubt if that's really possible with the 'new' combat system as is though.

    stepping back to a former age without divine intervention (new/changed mechanics) or a purge-by-fire approach might not be possible, if even wanted, so let's see what to do to make the best of what we have now:

    quests and tournaments that try to bring back some of the old feel [i]in a controlled environment[/i] seem to be the best shot i see here. when the difference in power can be measured by exponents and overkills (yeah, the multipliers again), a more natural, primal state might only be achieved by artifical means.


    [size="3"][b]conclusion / TL;DR :[/b][/size]
    if nobody is around to hunt down or otherwise interact with because everyone is sitting at ggg, the easiest solution might be just to give a nice motivation for people to roam around again. if it's all that boring and pointless to grind at the globe, it shouldn't be too hard to supply an interesting alternative

    also, to pre-empt the most likely objection:
    "why should i have to be the one to motivate them? can't they find more interesting things to do themselves?" - no, that's the main issue in post-scarcity societies: everyone is spoiled and content with their highly convenient ways ;P
  16. Upvote
    Nex got a reaction from Fyrd Argentus in Stop Ggg   
    Lifeline pointed out pretty much all the objections i'd have risen, so let me look at the topic from a different point of view:

    the problem we're talking about is not, as a few might think, it's most prominent symptome (if you insist to call it that) the ggg, but, as i see it, it's just the natural evolution of MD's society. an abridged history of MD society from my humble point of view; likely quite verbose, cento-esque and biased:

    like most of the old folks i started in MD's age of survival; the old days, the grim days, the all-or-nothing days when blood was spilled galore. and i liked it! it often wasn't 'convenient' play, but the general thrill made up for it. when willows changed from a murder-rit testsite and slaughterfest to an all-you-can-cut lumberjack contest (reason being the "trick" dst mentioned eariler) and MR training became semi-public, not to forget the dojo being slowly being established, the MD society as a whole, at the very latest, moved on to the age of cooperation. most played coop before, but now it developed to [b]the[/b] general practice. this was when HC was deceided by which team you had behind you, when even the strongest had a tough stand against a decently organized group. but even that age is past. now we're in one of the last ages any society might enter, an age of post-scarcity: where wins are freely available for everyone, VE/exp is measured by several 100k, where vet fighters have to homegrow their own competition because the natural circulation/ resupply is so low (the fightclub is a nice example here ).
    the problem is that if there is nothing left to achieve or worth achieving, the way leads back into idleness or the insignificance of infantile disputes when there is no greater cause to put your energies into.


    now, my point is that the current situation is not a monocausal problem (evil ggg). it's really nobodies fault, it's just the way things go, basicly had to go. since this is not 'the culture' and we don't have other, more primitive societies nearby to meddle with at will, we have to look at [b]our intern[/b] options to get things going again:

    creative destruction, like no one suggested (well, it had to go further than just removing ggg to be really effective and giving lasting changes, but it's the general direction) is generally a viable option, basicly opting to start a new cycle from the beginning.
    i doubt if that's really possible with the 'new' combat system as is though.

    stepping back to a former age without divine intervention (new/changed mechanics) or a purge-by-fire approach might not be possible, if even wanted, so let's see what to do to make the best of what we have now:

    quests and tournaments that try to bring back some of the old feel [i]in a controlled environment[/i] seem to be the best shot i see here. when the difference in power can be measured by exponents and overkills (yeah, the multipliers again), a more natural, primal state might only be achieved by artifical means.


    [size="3"][b]conclusion / TL;DR :[/b][/size]
    if nobody is around to hunt down or otherwise interact with because everyone is sitting at ggg, the easiest solution might be just to give a nice motivation for people to roam around again. if it's all that boring and pointless to grind at the globe, it shouldn't be too hard to supply an interesting alternative

    also, to pre-empt the most likely objection:
    "why should i have to be the one to motivate them? can't they find more interesting things to do themselves?" - no, that's the main issue in post-scarcity societies: everyone is spoiled and content with their highly convenient ways ;P
  17. Upvote
    Nex got a reaction from apophys in Stop Ggg   
    Lifeline pointed out pretty much all the objections i'd have risen, so let me look at the topic from a different point of view:

    the problem we're talking about is not, as a few might think, it's most prominent symptome (if you insist to call it that) the ggg, but, as i see it, it's just the natural evolution of MD's society. an abridged history of MD society from my humble point of view; likely quite verbose, cento-esque and biased:

    like most of the old folks i started in MD's age of survival; the old days, the grim days, the all-or-nothing days when blood was spilled galore. and i liked it! it often wasn't 'convenient' play, but the general thrill made up for it. when willows changed from a murder-rit testsite and slaughterfest to an all-you-can-cut lumberjack contest (reason being the "trick" dst mentioned eariler) and MR training became semi-public, not to forget the dojo being slowly being established, the MD society as a whole, at the very latest, moved on to the age of cooperation. most played coop before, but now it developed to [b]the[/b] general practice. this was when HC was deceided by which team you had behind you, when even the strongest had a tough stand against a decently organized group. but even that age is past. now we're in one of the last ages any society might enter, an age of post-scarcity: where wins are freely available for everyone, VE/exp is measured by several 100k, where vet fighters have to homegrow their own competition because the natural circulation/ resupply is so low (the fightclub is a nice example here ).
    the problem is that if there is nothing left to achieve or worth achieving, the way leads back into idleness or the insignificance of infantile disputes when there is no greater cause to put your energies into.


    now, my point is that the current situation is not a monocausal problem (evil ggg). it's really nobodies fault, it's just the way things go, basicly had to go. since this is not 'the culture' and we don't have other, more primitive societies nearby to meddle with at will, we have to look at [b]our intern[/b] options to get things going again:

    creative destruction, like no one suggested (well, it had to go further than just removing ggg to be really effective and giving lasting changes, but it's the general direction) is generally a viable option, basicly opting to start a new cycle from the beginning.
    i doubt if that's really possible with the 'new' combat system as is though.

    stepping back to a former age without divine intervention (new/changed mechanics) or a purge-by-fire approach might not be possible, if even wanted, so let's see what to do to make the best of what we have now:

    quests and tournaments that try to bring back some of the old feel [i]in a controlled environment[/i] seem to be the best shot i see here. when the difference in power can be measured by exponents and overkills (yeah, the multipliers again), a more natural, primal state might only be achieved by artifical means.


    [size="3"][b]conclusion / TL;DR :[/b][/size]
    if nobody is around to hunt down or otherwise interact with because everyone is sitting at ggg, the easiest solution might be just to give a nice motivation for people to roam around again. if it's all that boring and pointless to grind at the globe, it shouldn't be too hard to supply an interesting alternative

    also, to pre-empt the most likely objection:
    "why should i have to be the one to motivate them? can't they find more interesting things to do themselves?" - no, that's the main issue in post-scarcity societies: everyone is spoiled and content with their highly convenient ways ;P
  18. Upvote
    Nex got a reaction from Tarquinus in Stop Ggg   
    Lifeline pointed out pretty much all the objections i'd have risen, so let me look at the topic from a different point of view:

    the problem we're talking about is not, as a few might think, it's most prominent symptome (if you insist to call it that) the ggg, but, as i see it, it's just the natural evolution of MD's society. an abridged history of MD society from my humble point of view; likely quite verbose, cento-esque and biased:

    like most of the old folks i started in MD's age of survival; the old days, the grim days, the all-or-nothing days when blood was spilled galore. and i liked it! it often wasn't 'convenient' play, but the general thrill made up for it. when willows changed from a murder-rit testsite and slaughterfest to an all-you-can-cut lumberjack contest (reason being the "trick" dst mentioned eariler) and MR training became semi-public, not to forget the dojo being slowly being established, the MD society as a whole, at the very latest, moved on to the age of cooperation. most played coop before, but now it developed to [b]the[/b] general practice. this was when HC was deceided by which team you had behind you, when even the strongest had a tough stand against a decently organized group. but even that age is past. now we're in one of the last ages any society might enter, an age of post-scarcity: where wins are freely available for everyone, VE/exp is measured by several 100k, where vet fighters have to homegrow their own competition because the natural circulation/ resupply is so low (the fightclub is a nice example here ).
    the problem is that if there is nothing left to achieve or worth achieving, the way leads back into idleness or the insignificance of infantile disputes when there is no greater cause to put your energies into.


    now, my point is that the current situation is not a monocausal problem (evil ggg). it's really nobodies fault, it's just the way things go, basicly had to go. since this is not 'the culture' and we don't have other, more primitive societies nearby to meddle with at will, we have to look at [b]our intern[/b] options to get things going again:

    creative destruction, like no one suggested (well, it had to go further than just removing ggg to be really effective and giving lasting changes, but it's the general direction) is generally a viable option, basicly opting to start a new cycle from the beginning.
    i doubt if that's really possible with the 'new' combat system as is though.

    stepping back to a former age without divine intervention (new/changed mechanics) or a purge-by-fire approach might not be possible, if even wanted, so let's see what to do to make the best of what we have now:

    quests and tournaments that try to bring back some of the old feel [i]in a controlled environment[/i] seem to be the best shot i see here. when the difference in power can be measured by exponents and overkills (yeah, the multipliers again), a more natural, primal state might only be achieved by artifical means.


    [size="3"][b]conclusion / TL;DR :[/b][/size]
    if nobody is around to hunt down or otherwise interact with because everyone is sitting at ggg, the easiest solution might be just to give a nice motivation for people to roam around again. if it's all that boring and pointless to grind at the globe, it shouldn't be too hard to supply an interesting alternative

    also, to pre-empt the most likely objection:
    "why should i have to be the one to motivate them? can't they find more interesting things to do themselves?" - no, that's the main issue in post-scarcity societies: everyone is spoiled and content with their highly convenient ways ;P
  19. Upvote
    Nex got a reaction from redneck in Stop Ggg   
    Lifeline pointed out pretty much all the objections i'd have risen, so let me look at the topic from a different point of view:

    the problem we're talking about is not, as a few might think, it's most prominent symptome (if you insist to call it that) the ggg, but, as i see it, it's just the natural evolution of MD's society. an abridged history of MD society from my humble point of view; likely quite verbose, cento-esque and biased:

    like most of the old folks i started in MD's age of survival; the old days, the grim days, the all-or-nothing days when blood was spilled galore. and i liked it! it often wasn't 'convenient' play, but the general thrill made up for it. when willows changed from a murder-rit testsite and slaughterfest to an all-you-can-cut lumberjack contest (reason being the "trick" dst mentioned eariler) and MR training became semi-public, not to forget the dojo being slowly being established, the MD society as a whole, at the very latest, moved on to the age of cooperation. most played coop before, but now it developed to [b]the[/b] general practice. this was when HC was deceided by which team you had behind you, when even the strongest had a tough stand against a decently organized group. but even that age is past. now we're in one of the last ages any society might enter, an age of post-scarcity: where wins are freely available for everyone, VE/exp is measured by several 100k, where vet fighters have to homegrow their own competition because the natural circulation/ resupply is so low (the fightclub is a nice example here ).
    the problem is that if there is nothing left to achieve or worth achieving, the way leads back into idleness or the insignificance of infantile disputes when there is no greater cause to put your energies into.


    now, my point is that the current situation is not a monocausal problem (evil ggg). it's really nobodies fault, it's just the way things go, basicly had to go. since this is not 'the culture' and we don't have other, more primitive societies nearby to meddle with at will, we have to look at [b]our intern[/b] options to get things going again:

    creative destruction, like no one suggested (well, it had to go further than just removing ggg to be really effective and giving lasting changes, but it's the general direction) is generally a viable option, basicly opting to start a new cycle from the beginning.
    i doubt if that's really possible with the 'new' combat system as is though.

    stepping back to a former age without divine intervention (new/changed mechanics) or a purge-by-fire approach might not be possible, if even wanted, so let's see what to do to make the best of what we have now:

    quests and tournaments that try to bring back some of the old feel [i]in a controlled environment[/i] seem to be the best shot i see here. when the difference in power can be measured by exponents and overkills (yeah, the multipliers again), a more natural, primal state might only be achieved by artifical means.


    [size="3"][b]conclusion / TL;DR :[/b][/size]
    if nobody is around to hunt down or otherwise interact with because everyone is sitting at ggg, the easiest solution might be just to give a nice motivation for people to roam around again. if it's all that boring and pointless to grind at the globe, it shouldn't be too hard to supply an interesting alternative

    also, to pre-empt the most likely objection:
    "why should i have to be the one to motivate them? can't they find more interesting things to do themselves?" - no, that's the main issue in post-scarcity societies: everyone is spoiled and content with their highly convenient ways ;P
  20. Upvote
    Nex reacted to Totenkopf in Funny offtopic sayings by Totenkopf   
    [quote name='Indyra' date='03 June 2010 - 11:26 AM' timestamp='1275553605' post='60869']
    when i said "only the weapon" i meant Ivorak as a weapon....he did it by being pushed into it or convinced/brainwashed in some way...
    [/quote]

    ok, i admit it, i may have accidentally slipped some absinthe-laced nightshade in his lsd porridge after stealing a quick drink from his vodka/nyquil smoothie

    [quote name='aaront222' date='03 June 2010 - 11:36 PM' timestamp='1275597384' post='60908']
    If anyone at all can do that it would be Mur. Mur can do ANYTHING.
    [/quote]

    yes, i've once seen Mur fight a dozen midgets!!! at once!!!! with one foot!!!!! the left one!!!!!!

    in light of the log above (lolz @ kyphis's spell, very aptly worded), i'd say she meant rather "[b]Sen[/b]tinels k[b]no[/b]w [b]D[/b]arigan [b]no[/b]t [b]Be[/b]trayer [of LR]" or somesuch - i would've first guessed it meant "[b]SEN[/b]tinels [b]no D[/b]rink [b]no BE[/b]er", which would've been a horrid revelation
  21. Upvote
    Nex got a reaction from cutler121 in Number "guessing"   
    hey all, the estimated 2 weeks max for getting internet in my new appartement turned into 2 months, sorry for the unsuspectedly long wait. i see some have been quite annoyed how long it took - imagine how i've felt

    anyway, after returning from my 'MD abstinence' i finally present the results:


    32 people took part
    total number of all guesses is 992
    the average thereof is 31
    2/3 of the average are 20,6

    as for the guesses:
    there have been a couple of very optimistic guessers going for 2 - 18 (mathematicans/ physicists?), most guessed in the 20 - 30's, surprisingly many guessed in the mid 40 - 60's and a few even went for impossible numbers to mess with our math


    the closest number (21) was guessed by 4 (!!!) players. that's 12,5% of all guesses and the highest result (that did not end in the equilibrium of 0) i ever experienced.

    thanks for participating everyone and congratz to the winners!





    the winners are:
    cutler, juntaozhu15, apophys, Dmik

    you'll get your prize as soon as i find you in-game.

    cheers, V
  22. Upvote
    Nex got a reaction from apophys in Number "guessing"   
    hey all, the estimated 2 weeks max for getting internet in my new appartement turned into 2 months, sorry for the unsuspectedly long wait. i see some have been quite annoyed how long it took - imagine how i've felt

    anyway, after returning from my 'MD abstinence' i finally present the results:


    32 people took part
    total number of all guesses is 992
    the average thereof is 31
    2/3 of the average are 20,6

    as for the guesses:
    there have been a couple of very optimistic guessers going for 2 - 18 (mathematicans/ physicists?), most guessed in the 20 - 30's, surprisingly many guessed in the mid 40 - 60's and a few even went for impossible numbers to mess with our math


    the closest number (21) was guessed by 4 (!!!) players. that's 12,5% of all guesses and the highest result (that did not end in the equilibrium of 0) i ever experienced.

    thanks for participating everyone and congratz to the winners!





    the winners are:
    cutler, juntaozhu15, apophys, Dmik

    you'll get your prize as soon as i find you in-game.

    cheers, V
  23. Upvote
    Nex got a reaction from apophys in Number "guessing"   
    so far, the result is rather surprising i might say
    the experiment will run a little longer, approximately another week, due to me not immediately having internet in the new apartement. feel free to send your guesses via forum PM during that time, i'll check in as soon as possible.

    offically on MD withdrawal from tomorrow on
    cheers, V
  24. Upvote
    Nex got a reaction from apophys in Number "guessing"   
    in this case: split pot, rounded up.

    not the most sophisticated solution, but one born from a realistic estimation of my silver supplies
  25. Upvote
    Nex got a reaction from apophys in Number "guessing"   
    some/most might know this kind of game already, but i'm curious what the result will be in MD:

    you can choose a number between 0 and 100.
    winner will be the person who is closest to 2/3 of the average.

    an example:
    4 people guess 23, 42, 53 and 80. average is 49,5.
    2/3 of 49,5 are 33. closest to 33 is 42, so 42 wins.

    please send me your guess via forum PM.
    experiment will run for a week, the winner will receive 3 silver coins.

    [i]obviously 1 guess per person, no alts, no collusive guesses[/i]

    happy "guessing"

    cheers, V
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