Load Lucan creatures
Load Tipu creatures
Lucan's Creature Tokens [blooddrop1]
Principles based tokens are at 50% capacity
[blooddrop1] breakes freeze.
[blooddrop1] Chaos Archer One gets 1 initiative (20 percent) due to principles combination.
Lucan's Creature Tokens [claw2]
Principles based tokens are at 50% capacity
[claw2] breakes freeze.
[claw2] Chaos Archer Two gets 12 attack and 0 regeneration based on Principles.
Influences for Lucan: regenaura, poweraura, regenaura, attackbonus, freeze ######
COMBO: Adding 684 combo vitality bonus for this ritual
Applying 50% of Lucan's energetic influence
Applying 100% of Tipu's energetic influence
Lucan's Walking Tree does regenerate to multirandom creature(s) of Lucan and:
- Regeneration power: 38, regen. vitality: -3219
- Walking Tree doesn't need any regeneration for now. and remains with 8219 vitality
- Regeneration power: 38, regen. vitality: -3219
- Angie doesn't need any regeneration for now. and remains with 4719 vitality
- Regeneration power: 38, regen. vitality: -3219
- Majestic Winderwild doesn't need any regeneration for now. and remains with 3419 vitality
- Regeneration power: 38, regen. vitality: -3219
- Chaos Archer Two doesn't need any regeneration for now. and remains with 6719 vitality
Tipu's Elite Knator does haoticdamage to multirandom creature(s) of Lucan and:
- hits haoticaly and does 221 damage to Walking Tree and remains with 7998 vitality
- hits haoticaly and does 1 damage to Angien and remains with 4718 vitality
- hits haoticaly and does 205 damage to Majestic Winderwild and remains with 3214 vitality
Tipu's Elite Lorerootian Archer does aimedhit to strong creature(s) of Lucan and:
- Angie receives AIMED HIT with 462 damage and remains with 4257 vitality
Tipu's Water Daimon I does steallife to strong creature(s) of Lucan and:
- Steallife power: 9%
- steals 383 vitality from Angie and gives it to Elite Knator and remains with 3874 vitality
Lucan's Angien does energyburn to weak creature(s) of Tipu and:
- Water Daimon I receives 688 energy burn (attacking creature consumes 180 Ve) and remains with 2013 vitality
Tipu's Elemental III does steallife to strong creature(s) of Lucan and:
- Steallife power: 5%
- steals 194 vitality from Angie and gives it to Grasan II and remains with 3680 vitality
Lucan's Angie does energyburn to weak creature(s) of Tipu and:
- Water Daimon I receives 529 energy burn (attacking creature consumes 141 Ve) and remains with 1484 vitality
Lucan's Chaos Archer One does damage to all creature(s) of Tipu and:
- Grasan II receives 54 damage and remains with 1841 vitality
- Elemental III receives 16 damage and remains with 1485 vitality
- Elite Knator receives 16 damage and remains with 2468 vitality
- Elite Lorerootian Archer receives 48 damage and remains with 2453 vitality
- Water Daimon I receives 24 damage and remains with 1460 vitality
- Dark Archer II receives 56 damage and remains with 2645 vitality
Lucan's Chaos Archer Two does damage to all creature(s) of Tipu and:
- Grasan II receives 60 damage and remains with 1781 vitality
- Elemental III receives 22 damage and remains with 1463 vitality
- Elite Knator receives 22 damage
and remains with 2446 vitality
- Elite Lorerootian Archer receives 54 damage and remains with 2399 vitality
- Water Daimon I receives 30 damage and remains with 1430 vitality
- Dark Archer II receives 62 damage and remains with 2583 vitality
Lucan's Majestic Winderwild does weaken to multirandom creature(s) of Tipu and:
- Weaken defence effect: -108
- weakens Grasan II for next 2 rounds and lowers its defence by -108 and remains with 1781 vitality
- Weaken defence effect: -108
- weakens Dark Archer II for next 2 rounds and lowers its defence by -108
and remains with 2583 vitality
Applying temporary effects for Tipu, slot 6 : , weaken (round:3 weaken: defence=-108 )
Tipu's Dark Archer II does damage to random creature(s) of Lucan and:
- Angien receives 1 damage and remains with 4537 vitality
Applying temporary effects for Tipu, slot 1 : , weaken (round:3 weaken: defence=-108 )
Tipu's Grasan II remains frozen, skipping turn
My question is this:
1)If i made a damage greater And reduced the enemy creature vitality below 100% then the tree will give them -3K negative VIT and they will die.
2) Guys not every time the tokens give rewards they might some times be a curse too Correct?
3) Also now i want to talk about the archers ability here, that means if i would have won the battle i would have captured some of his principles. What i mean is if the enemy uses his token then only i can absorb his principle correct?
Plz if iam worng correct me and teach me a bit iam ready to listen anything and every thing. I want to make a good ANTI - Token ritual but if i don't understand How the token Works then how can I plz help me thanks.