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Status Updates posted by Fyrd Argentus
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You may have noticed a decline in my presence this year as my cough and short breath have increased, now with fever 3 weeks running. Today we biopsied a lot of lumps, some large, in my lungs to determine what they are and what we need to do about them. As you can imagine my focus must be on them in the months ahead.
I love you all, but I'm afraid you'll be seeing less and less of me.
Best of luck with everything.
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Don't be a stranger my good friend. You know we as a community are like a family, my thoughts and prayers are going out for you and your loved one's.
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Wish you well man, i hope its nothing serious 😕
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Wishing you well old friend.
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I will be drifting between dimensions Aug 30 through Sept 7. I may peek in from time to time, but I won't be able to answer questions or engage in the sort of heady discussions often held in the realm. I shall return.
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Just had fun making a catalog of my various gadgets, gizmos, and goodies. Personal Page:
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Bug Gardens Project is proceeding nicely. Designed for newer players, should have a great solo-rewards-ladder to climb. Coming soon.
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The day will come when we want to generate a wave of new players, who will form a self-reinforcing community, which grows. LIke lighting the pilot on a furnace. We may have but one chance. How do we selectively reach ONLY people who communicate & by typing chat, and would be into MD? Give it thought. Prepare yourself mentally for the day. Don't burn your friends out on lonely solo ventures into GWI.
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Reinforce player interaction mechanically... The onus is often on the players when community activity is in question, but the game itself has a huge quotient for mechanical solutions and these should be present. The further time goes on the less need you have to interact with anyone, as all the barriers of you being new are lifted you become independent. Few things require actual cooperation currently.
I think of things like the billboard at fortunes well being a signup page for quest givers/quest takers, not quests as we know them today, but quests in typical video game style like fetch quests, simple trade interactions, an "I need this done please" style similar to treasuries as we have them, specific input and output.
I imagine we can have stats given based on player interactions, stuff that really takes two or more parties to agree or collaborate on something and the end result is like the now hidden "testing" (or whatever it was named) stat, that these hidden stats will have positive affects towards other objects in the game such that a player will need or want to raise these stats although not consciously.
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sorry to rp here, also can't read that one sorry @mallos
currently it can be thought as i'm just wandering the (necrovion?) wilds in a beast form. I don't think i'll be back soon from there outer journeys, or rather i can't quite.
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Can't log in to MD...
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I never even logged out!
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I never even logged out!
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I never even logged out!
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Game down? I can't log on...
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Now this is role-play www.omegleconversations.com/epic-bear-struggle.html
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Gone for a week and my mug is replaced by a curvacious bunny. Somebody has good taste.