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Fyrd Argentus

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Posts posted by Fyrd Argentus

  1. I will write you a story.

    Update: I have written the story. Now I have to figure out how to get it to you. Part of the challenge I guess. I'll be out of story mode soon, so should make the deadline okay.

    Updating the update -- umm, if I'm reading this right, you want me to just paste it in a block here on the forum? Is that right?

  2. The peasants (and I did clear these special alts with Chewett) are just mobile signposts (no creatures). I imagine I will need help, but people with brains can do more important things. And it may be a long time before I can access clickies personally.

    On timing -- 30 seconds per scene AVERAGE plus 10 minutes per gate should be AMPLE time to rush through the course and then take extra time on a few spots. That's the way RL rallies are run - you drive faster than the posted speed, then time your crossing of the check point after you arrive to hit it on the nose. The difference here might be that somebody is shooting at you as you wait.... 30 seconds per action point is just slower than the slowest regeneration time I am aware of. I think regeneration will be the limit here, not connection speed. If somebody has data that shows otherwise, please share.

  3. There are no further rallys planned. The prizes, energy, and clickie coding space I have are all going to other quests.

    If anybody wishes to organize and operate another rally, I will definitly help. Contact me if you are interested.
    ==================================================================
    First Rally was run May 3-4, 2010, and good fun was had by all 5 participants.
    Second rally ran May 18-19, with 9 starters.
    Third Rally ran June 8-9, with 12 starting competitors.
    RALLY NUMBER 4 ran 03:00 ST Sunday July 18, with 5 of the possible 8 starters present actually competing.
    ==========================================================

    Magic Duel Road Rally Rules by Fyrd Argentus
    http://magicduel.invisionzone.com/topic/6848-magic-duel-road-rally/#entry57986

    These competitions will be held periodically, and are designed to test your detailed observation of the lands through which you are passing.

    [u]Simple Rules[/u]:
    Start at the beginning, follow the scavenger-hunt-like directions from Peasant to Peasant and PM each in turn, trying to hit as close as possible to the proper time mark -- 30 seconds per action point from official start time. Whoever comes closest to the right times wins.

    [u]Fine Print[/u]:
    There will be an official starting point and time announced in the MOOD PANEL, along with preliminary instructions. Participants must follow these instructions to navigate a pathway through the common areas of the realm, at a speed of 1 action point per 30 seconds, making detailed observations of the landscape as part of the instructions. When the end-point is reached, the player must report (by PM'ing the judge at that location) the total number of action points it takes to navigate the course – and should do so as close to 1 minute after the start time per 2 action points of the course. Score is -3 per error in reported path length, and -6 per deviation from proper elapsed time in minutes (fractions retained, as based on PM time-stamp).

    Check-points – scattered along the route are characters with name "Peasant" followed by a roman numeral. Players must PM these peasants with CUMULATIVE path length of the course so far, and at the proper time mark, just as if this was the endpoint, and player score will be adjusted in the same manner as at the endpoint. Also, the personal papers of the peasant will contain additional instructions, which supersede any previous instructions. Missing a check point completely results in an automatic -1000 to score, which is also the cap on penalty per check-point. [Edit] ~ FIRST PM COUNTS, no do-overs! ~

    Winner and runners-up are determined by smallest total penalty score for all check-points and end-point combined. Those failing to report at the end-point before the Rally is called to a close will not be considered. Number and nature of the prizes depends on donations by sponsors, right up to the finish of the rally.

    Delayed Start – Players don't actually have to start at the right time, but will suffer serious time penalties when they report in at check-point and end-point. Rally will continue until accumulated time delay penalty makes it impossible to beat the scores that have already placed.

    Doubling Back – You may of course double back for clues, cut cross country, or do whatever is necessary to arrive at each check-point and the end-point at the proper time, but you must report path length in action points as if you had followed the instructions exactly.

    North, south, east, west, etc. – refer to directions as given on the master map, with North at the top of the map. Left, right, in, out, etc. refer to directions from the point of view of the scene image, whereas turning left, right, etc. applies from the point of view of following the road. When multiple choices are available in a turn, they will be distinguished as "bear right" (slight turn) or "sharp right", for instance.

    For purposes of this rally, a "league" is defined as 12 action points of move. This is 6 minutes at the running speed of the road rally, or very roughly 1 hour at slow march speed of historic armies.

    "Lone tree" refers to any tree whose leaves do not touch another tree – all bushes etc. count as trees. "Stone" refers to any irregular (natural) shaped stone that shows white inside. "Brick" refers to any deliberately shaped (rectangle etc.) stone.

    Assistance of any kind from other players is allowed, and interference with each other is allowed, but each player reporting in will get their own score. Tampering with or impersonating the peasants, or other forms of cheating, will be dealt with accordingly by the judges.

    Those who win a wish point in one rally may compete again, but may not win additional wishpoints in subsequent rallys.

    ================= Past Winners and Prizes ===============================================

    [b][u]PRIZES FOR THE FIRST RALLY[/u]:[/b]
    1ST Place to Lightsage - A Wishpoint, sponsored by King Lifeline of Marind's Bell.
    2nd Place to Mighty Pirate - 5 Credit package from Kyphis of Legend Speakers.
    3rd Place to Shnappie - An aged Angien from Kyphis of Legend Speakers.
    4th Place to Burns - 5 Silver
    5th Place to Mya Celestia - 3 Silver

    [b][u]PRIZES FOR THE SECOND RALLY[/u]:[/b]
    1st Mighty Pirate - A Wishpoint, sponsored by King Firsanthalas of Loreroot.
    2nd Mya Celestia - 5 credits sponsored by Kyphis of Legend Speakers.
    3rd Asterdai - Aged TS from Grido
    4th Clock Master - 5 silver
    5th Czez - 3 silver
    6th BFH Lighthing - Pimped Grasan from Kyphis of Legend Speakers.

    [b][u]PRIZES FOR THE THIRD RALLY[/u]:[/b]
    1st Place to *Clock Master* - A Wishpoint, sponsored by King Yrthilian of Golumus G.
    2nd Place to Sajura Oninay - 5 Credits in the form of avys from Fyrd of Legend Speakers.
    3rd Place to Pazur - Aged Tormented Soul from Grido.
    4th Place to BFH Lighthing - Aged Pimped Grasan from Kyphis of Legend Speakers.
    5th Place to Time - 5 Silver
    6th Place to Shnappie (or was it third?) - Shop Joker

    [b][u]PRIZES FOR THE FOURTH RALLY[/u]:[/b]
    Eon took first prize, a WP from *Clock Master* of the LHO's.
    Throm McLeod took second place, a gold coin donated previously by Eon
    Sephira Caelum got an aged Tormented Sould donated by Grido.
    Sir Noobalot got an aged and tokened Winderwild donated by aaront222.
    Fateless Gerard got an aged and tokened Angien donated by Kyphis of the Legend Speakers.

  4. If we get a crop of new Avatars, we will also get a lot of "recycled" ones available. Idea for freshening up recycled Avatars - when they go back on the market, mirror-image them. Then they'll be just a bit different from the original, which would be good. Other ways to easily "freshen up" this crop of recyles should be considered too. For instance maybe upgrade them with a dash of color gratis....

  5. I'm not eligible yet (loreroot problems), but maybe will be by time this quest hits final stage.

    For bait - use a desperate somebody trapped in a desolate place, like an mp3 in GG, or february in that temple. Then, surround the place with light so it can't escape. Finally, there is precident for reattaching shadows - Wendy sewed on Peter Pan's shadow. What to use for needle and thread though? To pierce shadow, the lightest and brightest metal -- mithril. To hold on in the face of corruption, the hair of the purest of animals, the unicorn. And I just happen to have a unicorn-haired mithril-bodied autoharp.....

  6. I would be interested in helping. I'm a game-rule lawyer and puzzle fanatic and learned computer programming in the days of punch cards.

    If you need help with the written stuff or other window dressing, I could do that professionally as well (as a Legend Speaker).

  7. As of this moment, the fenths press still "advertises" that there WILL be a temporary gain for sacrificing lvl 1 creatures (e.g. bird egg). However it is supposed to work, this MISINFORMATION needs to be corrected.

  8. Now 8 hours later with a new message, I can access everything. I have lots of old mail, but it was all stored in the "cloud" storage device. However I have been in this configureation before without losing acess to it. BTW - the cloud storage device sometimes becomes blind to my selections and won't let me move more mail into catagories, insisting I select a message when I have already done so.

  9. I have outgoing message control and various mail-list sorting features. Suddenly I'm seeing this picture of a desk and can't look at my old mail. I can send a message off the friends list and there is a "view list" button after you send -- it takes me to the desk picture too.

    11:22 EST USA, 3/21/2010

  10. I picked up a torch and dropped it by logging out. Everything seemed normal until I tried to sacrifice a creature -- wouldn't even let me look at the list. I went back and got a torch and was killed -- then the Fenths Press was normal again.

    Seems that things are not fully cleared if you drop the torch the wrong way.

  11. I did it four times and would be happy to send scans of my notes as proof of solution, as if it was going to help anything. First time with pop-ups blocked, then again immediately with pop-ups allowed temporarily with result as reported (the pop-up was a big white field with one line which I copied and pasted into the attached word document, along with the screen shot). Third time was "later" as a test after reboot and pop-ups turned off, fourth time was with a newer computer running vista, but still internet explorer. Mur and Redd both say IE is the problem - I will have to try with FireFox some day. Since the "invalid solution" says my efforts were reported, you ought to have record of that, anyway. You insult me by saying you think I'm cheating here - why would I do that, and what could I possibly gain from it? By the way, I've reported other puzzle bugs to Cutler, and he had the grace to fix them..

  12. [quote name='Redd' date='13 March 2010 - 04:11 PM' timestamp='1268496719' post='56340']
    If you're usine Internet Explorer, That might be the reason for which.. I also ecnoutered that problem..
    Try the same solution and it should work on Firefox..
    [/quote]
    This did NOT behave like a server problem. I allowed the pop-up, and I got one with a message clearly from MD (see attachment).

  13. This is an item purchased in the MD shop to show your current equipment, and appears to the right of the scene. Every time you go idle, like for clicking too fast, it sheds equipment. You can restore this by CHANGING your equipment, and it restores the proper picture. I suppose there is some comic relief in having the game moon me periodically, but..... Very distracting, and NOT worth having spent a credit on it.

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