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Fyrd Argentus

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  1. Upvote
    Fyrd Argentus got a reaction from Watcher in Head Contest Rules And Quirks   
    These "concerns" should all lead to constructive suggests. My first two:

    1)Some paid wp for xp cap or ve change, and get to use those in HC. I bought a spell, but can't use it. Spells should be allowed.

    2)Definition of victorious has some oddiities around life steal. You are victorious if you lose more than 10%, or gain between 1 and 10%. Not if you gain more than 10%, or lose between 1-10%. I'm sure there has to be some rationale for this discontinuity, but it's sure not obvious. Clean it up?
  2. Downvote
    Fyrd Argentus got a reaction from phantasm in Multi-Avy Use Cost   
    Current rules, if you have multi-avy's, it costs you credits to switch back and forth (like changing clothes, or showing moods). Thus, this is discouraged and people will not spring for very many avys.

    Alternative to consider - switching two avys between the vault and the one displayed is free - would need a cost structure to pay for such avys ONCE. With free use of avys from your collection, people would be encouraged to develop an avy "collection".

    Current option spreads around a limited number of avys available. Alternative may ultimately get more dollars into MD treasury, and be more fun.
  3. Downvote
    Fyrd Argentus got a reaction from Sasha Lilias in Rp Heads To Other People   
    Shame on those who abandon their RP/Character/Good-Manners/Soul just to chase heads. There are many situations where good people are still trying to carry on training (GGG etc.) or otherwise would consider it annoying to have to reset their delicate rituals, and it would be rude to bust in and take heads by force. This gives people a way to pass the candy to the children and tell them to go away and play somewhere else, without bothering them.
  4. Downvote
    Fyrd Argentus got a reaction from Sparrhawk in Rp Heads To Other People   
    Shame on those who abandon their RP/Character/Good-Manners/Soul just to chase heads. There are many situations where good people are still trying to carry on training (GGG etc.) or otherwise would consider it annoying to have to reset their delicate rituals, and it would be rude to bust in and take heads by force. This gives people a way to pass the candy to the children and tell them to go away and play somewhere else, without bothering them.
  5. Upvote
    Fyrd Argentus got a reaction from Jubaris in Multi-Avy Use Cost   
    Current rules, if you have multi-avy's, it costs you credits to switch back and forth (like changing clothes, or showing moods). Thus, this is discouraged and people will not spring for very many avys.

    Alternative to consider - switching two avys between the vault and the one displayed is free - would need a cost structure to pay for such avys ONCE. With free use of avys from your collection, people would be encouraged to develop an avy "collection".

    Current option spreads around a limited number of avys available. Alternative may ultimately get more dollars into MD treasury, and be more fun.
  6. Upvote
    Fyrd Argentus got a reaction from Watcher in Fair Fight Zone   
    Anytime, anywhere, if you say "Fair Fight [number]" it is a challenge to take you down with that size ritual.
    Calculate based on total MAX (not adjusted) VE of the creatures.
    Adjust for tokens only if it grossly changes the value of a creature.
    If you use slider more than 0%, add that percent of your MAX (not wounded)VE.

    Only enforcement - public humiliation.

    [s]We need a place for combats between rituals of equal power, even if the players are not equal in size. This gives experience in setting realistic rituals in a competitive fashion, and lets us train damaging creatures. The Stairs to Champion's Challenge would be ideal for this, if it had a clickable to post the rules. I am asking for support of a clicable creation there.

    Procedure:
    1)Player announces SET with information about total VE on defense, plus tokens.
    2)ONE player says "dibs" on that player, and secures the right to attack, with no more VE than was set. First "dibs on [playername]" in chat gets the attack rights.

    Details:
    1)Calculate power of a ritual based on MAX VE of creatures or players, not current wounded status. VE of players added carries with it player stats, while VE of creatures carry creature stats, so use of the slider is OK, but calculate based on % of MAX VE, not current VE. Stats are really what is important here, Max VE is an easy quick measure of creature value.
    2)We might work out an exchange rate between tokens and VE in future, but for now, we need both bits of information.
    3)This will be a place of honor and respect, no uninvited attacks, and offenders will be driven away expeditiously. I would like to elicit the support of the Knights of the Bell for this mission, if they are willing. I am presenting this to King Lifeline for his support.[/s]
  7. Downvote
    Fyrd Argentus got a reaction from Sparrhawk in Fair Fight Zone   
    Anytime, anywhere, if you say "Fair Fight [number]" it is a challenge to take you down with that size ritual.
    Calculate based on total MAX (not adjusted) VE of the creatures.
    Adjust for tokens only if it grossly changes the value of a creature.
    If you use slider more than 0%, add that percent of your MAX (not wounded)VE.

    Only enforcement - public humiliation.

    [s]We need a place for combats between rituals of equal power, even if the players are not equal in size. This gives experience in setting realistic rituals in a competitive fashion, and lets us train damaging creatures. The Stairs to Champion's Challenge would be ideal for this, if it had a clickable to post the rules. I am asking for support of a clicable creation there.

    Procedure:
    1)Player announces SET with information about total VE on defense, plus tokens.
    2)ONE player says "dibs" on that player, and secures the right to attack, with no more VE than was set. First "dibs on [playername]" in chat gets the attack rights.

    Details:
    1)Calculate power of a ritual based on MAX VE of creatures or players, not current wounded status. VE of players added carries with it player stats, while VE of creatures carry creature stats, so use of the slider is OK, but calculate based on % of MAX VE, not current VE. Stats are really what is important here, Max VE is an easy quick measure of creature value.
    2)We might work out an exchange rate between tokens and VE in future, but for now, we need both bits of information.
    3)This will be a place of honor and respect, no uninvited attacks, and offenders will be driven away expeditiously. I would like to elicit the support of the Knights of the Bell for this mission, if they are willing. I am presenting this to King Lifeline for his support.[/s]
  8. Upvote
    Fyrd Argentus got a reaction from Watcher in Wp For Days   
    Put some more magic in "Magic" Duel! Get those wp's flowing! This is the only way to get and keep a bigger member base.

    (But not totally retroactively - that would be a jolt to the system -- 1 max per account right off).
  9. Downvote
    Fyrd Argentus got a reaction from Chewett in Wp For Days   
    Put some more magic in "Magic" Duel! Get those wp's flowing! This is the only way to get and keep a bigger member base.

    (But not totally retroactively - that would be a jolt to the system -- 1 max per account right off).
  10. Upvote
    Fyrd Argentus got a reaction from Watcher in Magic Duel Road Rally   
    There are no further rallys planned. The prizes, energy, and clickie coding space I have are all going to other quests.

    If anybody wishes to organize and operate another rally, I will definitly help. Contact me if you are interested.
    ==================================================================
    First Rally was run May 3-4, 2010, and good fun was had by all 5 participants.
    Second rally ran May 18-19, with 9 starters.
    Third Rally ran June 8-9, with 12 starting competitors.
    RALLY NUMBER 4 ran 03:00 ST Sunday July 18, with 5 of the possible 8 starters present actually competing.
    ==========================================================

    Magic Duel Road Rally Rules by Fyrd Argentus
    http://magicduel.invisionzone.com/topic/6848-magic-duel-road-rally/#entry57986

    These competitions will be held periodically, and are designed to test your detailed observation of the lands through which you are passing.

    [u]Simple Rules[/u]:
    Start at the beginning, follow the scavenger-hunt-like directions from Peasant to Peasant and PM each in turn, trying to hit as close as possible to the proper time mark -- 30 seconds per action point from official start time. Whoever comes closest to the right times wins.

    [u]Fine Print[/u]:
    There will be an official starting point and time announced in the MOOD PANEL, along with preliminary instructions. Participants must follow these instructions to navigate a pathway through the common areas of the realm, at a speed of 1 action point per 30 seconds, making detailed observations of the landscape as part of the instructions. When the end-point is reached, the player must report (by PM'ing the judge at that location) the total number of action points it takes to navigate the course – and should do so as close to 1 minute after the start time per 2 action points of the course. Score is -3 per error in reported path length, and -6 per deviation from proper elapsed time in minutes (fractions retained, as based on PM time-stamp).

    Check-points – scattered along the route are characters with name "Peasant" followed by a roman numeral. Players must PM these peasants with CUMULATIVE path length of the course so far, and at the proper time mark, just as if this was the endpoint, and player score will be adjusted in the same manner as at the endpoint. Also, the personal papers of the peasant will contain additional instructions, which supersede any previous instructions. Missing a check point completely results in an automatic -1000 to score, which is also the cap on penalty per check-point. [Edit] ~ FIRST PM COUNTS, no do-overs! ~

    Winner and runners-up are determined by smallest total penalty score for all check-points and end-point combined. Those failing to report at the end-point before the Rally is called to a close will not be considered. Number and nature of the prizes depends on donations by sponsors, right up to the finish of the rally.

    Delayed Start – Players don't actually have to start at the right time, but will suffer serious time penalties when they report in at check-point and end-point. Rally will continue until accumulated time delay penalty makes it impossible to beat the scores that have already placed.

    Doubling Back – You may of course double back for clues, cut cross country, or do whatever is necessary to arrive at each check-point and the end-point at the proper time, but you must report path length in action points as if you had followed the instructions exactly.

    North, south, east, west, etc. – refer to directions as given on the master map, with North at the top of the map. Left, right, in, out, etc. refer to directions from the point of view of the scene image, whereas turning left, right, etc. applies from the point of view of following the road. When multiple choices are available in a turn, they will be distinguished as "bear right" (slight turn) or "sharp right", for instance.

    For purposes of this rally, a "league" is defined as 12 action points of move. This is 6 minutes at the running speed of the road rally, or very roughly 1 hour at slow march speed of historic armies.

    "Lone tree" refers to any tree whose leaves do not touch another tree – all bushes etc. count as trees. "Stone" refers to any irregular (natural) shaped stone that shows white inside. "Brick" refers to any deliberately shaped (rectangle etc.) stone.

    Assistance of any kind from other players is allowed, and interference with each other is allowed, but each player reporting in will get their own score. Tampering with or impersonating the peasants, or other forms of cheating, will be dealt with accordingly by the judges.

    Those who win a wish point in one rally may compete again, but may not win additional wishpoints in subsequent rallys.

    ================= Past Winners and Prizes ===============================================

    [b][u]PRIZES FOR THE FIRST RALLY[/u]:[/b]
    1ST Place to Lightsage - A Wishpoint, sponsored by King Lifeline of Marind's Bell.
    2nd Place to Mighty Pirate - 5 Credit package from Kyphis of Legend Speakers.
    3rd Place to Shnappie - An aged Angien from Kyphis of Legend Speakers.
    4th Place to Burns - 5 Silver
    5th Place to Mya Celestia - 3 Silver

    [b][u]PRIZES FOR THE SECOND RALLY[/u]:[/b]
    1st Mighty Pirate - A Wishpoint, sponsored by King Firsanthalas of Loreroot.
    2nd Mya Celestia - 5 credits sponsored by Kyphis of Legend Speakers.
    3rd Asterdai - Aged TS from Grido
    4th Clock Master - 5 silver
    5th Czez - 3 silver
    6th BFH Lighthing - Pimped Grasan from Kyphis of Legend Speakers.

    [b][u]PRIZES FOR THE THIRD RALLY[/u]:[/b]
    1st Place to *Clock Master* - A Wishpoint, sponsored by King Yrthilian of Golumus G.
    2nd Place to Sajura Oninay - 5 Credits in the form of avys from Fyrd of Legend Speakers.
    3rd Place to Pazur - Aged Tormented Soul from Grido.
    4th Place to BFH Lighthing - Aged Pimped Grasan from Kyphis of Legend Speakers.
    5th Place to Time - 5 Silver
    6th Place to Shnappie (or was it third?) - Shop Joker

    [b][u]PRIZES FOR THE FOURTH RALLY[/u]:[/b]
    Eon took first prize, a WP from *Clock Master* of the LHO's.
    Throm McLeod took second place, a gold coin donated previously by Eon
    Sephira Caelum got an aged Tormented Sould donated by Grido.
    Sir Noobalot got an aged and tokened Winderwild donated by aaront222.
    Fateless Gerard got an aged and tokened Angien donated by Kyphis of the Legend Speakers.
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