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Anatoli

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  1. Downvote
    Anatoli got a reaction from adiomino in Sparring Grounds - Evolution   
    [quote name='Pipstickz' date='06 July 2010 - 08:49 PM' timestamp='1278449396' post='63544']
    Fighting knowledge > stats

    Don't you think Mur considered these sort of things when designing the fighting system? I mean really, give him some credit.
    [/quote]

    Oh my god,10000 attack? and you still say fighting knowledge>stats...
  2. Downvote
    Anatoli got a reaction from Kyphis the Bard in Sparring Grounds - Evolution   
    [quote name='Ravenstrider' date='06 July 2010 - 10:42 PM' timestamp='1278456151' post='63547']
    @Mya: Yes, that's a good idea, I think... At least for the couple of days old mp3s or players who are having a tough time understanding how the basics work.

    Then maybe expand it to a full scale ritual, like 2 lvl 2 grasans, 2 dark archers, 2 lvl 4 elementals (I have no idea how this ritual would work, but I'm just using it as an example)... Pointing out the basic skill mechanics to the players who didn't read the creature help page... And let's face it, rare are the ones that do read it.

    Then when they go trough the basic training, starting to create their own rituals and trying to beat each-other... Give it a more of a sparring grounds feel, where people wouldn't just attack idlers, but would want to really spar... Of course, respecting the rule that states you have to ask first...

    A little guidance goes a long way, and the initial confusion of many of the players is great... so clearing up a few things in their (our) minds would be really useful.




    And @Anatoli, yes it is... If you don't have knowledge, those stats aren't worth anything to you.
    [/quote]

    Raven we are talking about having 300 x stat and having 10000 x stat even the most worthless attack creature becomes a monster in such condition.Thats called raw power.

    http://www.minscandboo.com/quotes2/This_behaviour_must_not_continue.WAV <<<<<<<<<<<< !!!!!!!!!!!!!!!!
  3. Downvote
    Anatoli got a reaction from Kyphis the Bard in Sparring Grounds - Evolution   
    [quote name='Pipstickz' date='06 July 2010 - 08:49 PM' timestamp='1278449396' post='63544']
    Fighting knowledge > stats

    Don't you think Mur considered these sort of things when designing the fighting system? I mean really, give him some credit.
    [/quote]

    Oh my god,10000 attack? and you still say fighting knowledge>stats...
  4. Downvote
    Anatoli got a reaction from Granos in Sparring Grounds - Evolution   
    [quote name='Pipstickz' date='06 July 2010 - 08:49 PM' timestamp='1278449396' post='63544']
    Fighting knowledge > stats

    Don't you think Mur considered these sort of things when designing the fighting system? I mean really, give him some credit.
    [/quote]

    Oh my god,10000 attack? and you still say fighting knowledge>stats...
  5. Downvote
    Anatoli got a reaction from Chewett in Sparring Grounds - Evolution   
    [quote name='Ravenstrider' date='06 July 2010 - 10:42 PM' timestamp='1278456151' post='63547']
    @Mya: Yes, that's a good idea, I think... At least for the couple of days old mp3s or players who are having a tough time understanding how the basics work.

    Then maybe expand it to a full scale ritual, like 2 lvl 2 grasans, 2 dark archers, 2 lvl 4 elementals (I have no idea how this ritual would work, but I'm just using it as an example)... Pointing out the basic skill mechanics to the players who didn't read the creature help page... And let's face it, rare are the ones that do read it.

    Then when they go trough the basic training, starting to create their own rituals and trying to beat each-other... Give it a more of a sparring grounds feel, where people wouldn't just attack idlers, but would want to really spar... Of course, respecting the rule that states you have to ask first...

    A little guidance goes a long way, and the initial confusion of many of the players is great... so clearing up a few things in their (our) minds would be really useful.




    And @Anatoli, yes it is... If you don't have knowledge, those stats aren't worth anything to you.
    [/quote]

    Raven we are talking about having 300 x stat and having 10000 x stat even the most worthless attack creature becomes a monster in such condition.Thats called raw power.

    http://www.minscandboo.com/quotes2/This_behaviour_must_not_continue.WAV <<<<<<<<<<<< !!!!!!!!!!!!!!!!
  6. Downvote
    Anatoli got a reaction from Chewett in Sparring Grounds - Evolution   
    [quote name='Pipstickz' date='06 July 2010 - 08:49 PM' timestamp='1278449396' post='63544']
    Fighting knowledge > stats

    Don't you think Mur considered these sort of things when designing the fighting system? I mean really, give him some credit.
    [/quote]

    Oh my god,10000 attack? and you still say fighting knowledge>stats...
  7. Downvote
    Anatoli got a reaction from Lifeline in Sparring Grounds - Evolution   
    [quote name='Pipstickz' date='06 July 2010 - 08:49 PM' timestamp='1278449396' post='63544']
    Fighting knowledge > stats

    Don't you think Mur considered these sort of things when designing the fighting system? I mean really, give him some credit.
    [/quote]

    Oh my god,10000 attack? and you still say fighting knowledge>stats...
  8. Downvote
    Anatoli got a reaction from Pipstickz in Sparring Grounds - Evolution   
    [quote name='Pipstickz' date='06 July 2010 - 08:49 PM' timestamp='1278449396' post='63544']
    Fighting knowledge > stats

    Don't you think Mur considered these sort of things when designing the fighting system? I mean really, give him some credit.
    [/quote]

    Oh my god,10000 attack? and you still say fighting knowledge>stats...
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