Root Admin Muratus del Mur Posted November 19, 2011 Root Admin Report Posted November 19, 2011 As you saw in the announcements, we have a series of new resources like Fat, solid stench and skin, all produced through a creature (the grasans this time) from a basic resource , the Wiiya gas.[color=#808080] (NO the ferment is not a resource, its a usable thing as it is, gets you dizzy/drunk. it is basically a 3'rd level item)[/color] There are plenty of other basic resources, and i would like to have part of them processed through other creatures to produce other second level resources. The second level resources are more advanced or 'complicated' products that require a level of processing and can't be found/gathered in raw form, or are very very rare in raw form. Give me some paired examples of what creatures (include cr level if you can) could be able to produce if eating/using/consuming a certain existing resource. For example: [b]creature: Toxicodendrite[/b] [b]consumes: toxic herbs[/b] [b]produces: poison [/b](new 2nd level product) [b]production: 0.2[/b] (means it needs 5 toxic herbs to generate 1 poison) more abstract creatures could use more unusual resources, but stick to the ones existing already. branches could be processed into sticks, lumber into planks or whatever next "more advanced" material would be called. too bad nobody was able to gift me a cow drawing i could actually use or we would have had milk and cheese and such now. I see two ways, but maybe you see more. One is to have the creature process a certain resource into something more, and the other is that the creature will consume that resource and generate somethign specific to the creature itself, like the grasans do now Don't worry i will add my own too, but i need some ideas where to start, and i am sure you can't wait to get involved NOTE: primary resoruce is any resource you will find gatherable in a location
Laphers Posted November 19, 2011 Report Posted November 19, 2011 creature: Remains consumes: lumber produces: Oak Plank production: 0.01 creature: Remains consumes: lumber produces: Pine Plank production: 0.1 Various planks can be created this way. I felt that the hardwoods should use more lumber than softwoods creature: Unholy Priest consumes: Sawdust (I guess this isn't a primary resource but I thought I'd add it) produces: Paper (plain) production: 0.25 creature: Scout consumes: branches produces: stick production: 0.5 **** No way to harvest the following primary resources yet **** creature: Heretic Archer consumes: treebark produces: twine production: 0.1 creature: Elemental consumes: resin produces: amber production: 0.1 Manda and Hedge Munos 1 1
Udgard Posted November 19, 2011 Report Posted November 19, 2011 creature: Elemental (last 2 levels) consumes: wood produces: charcoal production: 0.1 Manda, Soothing Sands and Hedge Munos 3
Manda Posted November 19, 2011 Report Posted November 19, 2011 (edited) Angien Egg consume mineral water Produce Pure tears or Holy essence production: 0.1 Edited November 19, 2011 by Manda Hedge Munos 1
Hedge Munos Posted November 19, 2011 Report Posted November 19, 2011 (edited) Creature: Aramor Consumes: Tea Leaves -- Can't you dull down tea leaves? I'd change this to coffee beans, but those don't exist yet. Produces: Coffee Production: 0.2 -- Creature: Knator Consumes: Bones + Unidentified Plants Produces: Compost Production: 0.2 -- Not yet possible: Creature: Reindrach/Santa/Nutcracker (Any Christmas creature) Consumes: Cocoa beans + Fenths Produces: Hot Cocoa Production: 0.25 Edited November 20, 2011 by Hedge Munos
Pothos Posted November 19, 2011 Report Posted November 19, 2011 (edited) Creature: Water Being Consumes: Water + unknown herbs, Mineral water + unknown herbs Produces: Calogne (w), Perfume (mw) Production: 0.5, 0.25 Edit: Spelling fix. Thank you Phantom Orchid Edited November 19, 2011 by Pothos Manda and Hedge Munos 2
Shadowseeker Posted November 19, 2011 Report Posted November 19, 2011 Sorry, but what is callone? Watcher, Manda, Brulant and 1 other 4
Phantom Orchid Posted November 19, 2011 Report Posted November 19, 2011 Probably meant to say 'cologne'
Root Admin Chewett Posted November 19, 2011 Root Admin Report Posted November 19, 2011 I believe he might be referring to cologne, which is what his spelling sounds like
Soothing Sands Posted November 19, 2011 Report Posted November 19, 2011 (edited) Creature: Nutcracker Consumes: Wiiya + Fenths Produces: Nuts Production: .25 Bam! Edit- Added Fenths. Edited November 19, 2011 by Soothing Sands Hedge Munos 1
Paracelsus Posted November 19, 2011 Report Posted November 19, 2011 Creature: Knator Consumes: Flowers Produces: Pollen Production: 0.2 Creature: Shade Consumes: Timeless Dust (i think its a lvl 2) Produces: Liquid Dust Production: 0.1 Creature: Unholy Priest Consumes: Rain Water Produces: Blood Production: 0.2 Hedge Munos and Udgard 1 1
Quas Posted December 7, 2011 Report Posted December 7, 2011 (edited) Creature: Majestic Winderwild Consumes: 3/4 Fenths + 1/4 Water Regeants*: Another Majestic Winderwild. Produces: Bird Egg with random token or special ability. Production: 0.01 Regeant* : Something the creature will need (pasivelly, not consumed) in order to produce. Edited December 7, 2011 by Quashen
Root Admin Muratus del Mur Posted December 7, 2011 Author Root Admin Report Posted December 7, 2011 some are very very nice, keep posting i will eventually do more in batches when i will continue with this
Chengmingz Posted December 7, 2011 Report Posted December 7, 2011 (edited) [b]Joker Family [/b](All levels) [b]Consumes: Coloured paper[/b] [b]Produces: Paper origami[/b] (Paper crowns, balloons or anything really... should be random so there is a chance for everything. Some should be more rare than others.) [b]Production: 0.25[/b] [b]Tree Family [/b](Probably after remains would make more sense) [b]Consumes: Rainwater + 3k Heat Stored[/b] [b]Produces: Fruits [/b](Apples? Lemons? Wait, do lemons grow on trees? Eh... Peaches are good too) [b]+ Leaves[/b] [b]Farming[/b] (Can I invent skills now or no...): [b]0.2[/b] [b]Elemental Family[/b] (Lv 2+) [b]Consumes: 2k Heat Stored + Lumber[/b] [b]Produces: Torch[/b] [b]Production: 0.15[/b] Edited December 7, 2011 by Chengmingz
Maebius Posted December 8, 2011 Report Posted December 8, 2011 (edited) [b]Toxicondrite Seed [/b](Lv 2+) [b]Consumes: [/b]Unidentified Plants [b]Produces: [/b]Berries (or Fibers) [b]Gathering?: +0.02[/b] [b]Toxicondrite Seed [/b](Lv 3+) [b]Consumes: [/b]Sand [b]Produces: [/b]Loam [b]Composting?: +0.02[/b] [b]Water Being [/b](Lv 3+) [b]Consumes: [/b]Sand [b]Produces: [/b]Mineral Water? [b]Filtering?: +0.02[/b] [b]Winderwild[/b] (Lv 3+) [b]Consumes: [/b]wiiya [b]Produces: [/b]Feathers [b]Gathering?: +0.01[/b] [b]Heretic Archer[/b] (Lv 3+) [b]Consumes: [/b]Branches [b]Produces: [/b]Arrows orSticks [b]Gathering?: +0.01[/b] [b]Angien[/b] (Lvl 3+) [b]Consumes: [/b]Skin [b]Produces: [/b]Vellum/Paper [b]Crafting?: +0.02[/b] [b]Unholy Priest[/b] (Lv 2+) [b]Consumes: [/b]Paper (coloured or otherwise?) + Heat? [b]Produces: [/b]Ashes [b]Dispersal (or[/b] Propaganda[b] [/b][b])[/b][b]: +0.01[/b] [b]Empty Aramors[/b] (max level) [b]Consumes: [/b]Fat [b]Produces: [/b]Candles [b]Chandling[/b][b]?: +0.02[/b] [b]Empty Aramor[/b] (max level) [b]Consumes: [/b]Skin + Fat + Syntropic Dust + Wiiya + Fenths + Heat + Water (+ Sand + Wind + Fire) + OMG RUN! [b]Produces: [/b]that which should not be named [b]Skill: +0.02[/b] Necromancy Note, this is more of a saracastic suggestion, because honestly, this idea suddenly worries me and I don't want to see it in MD fully) Edited December 8, 2011 by Maebius
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