Dan Posted April 17, 2013 Report Posted April 17, 2013 (edited) [log='Background Story'] "Aren't dreams fascinating entities? They are the only places where we are genuinely in the presence. Indeed... the past and the future don't exist in dreams. One minute you are minding your quotidian business - lying on your bed for exemple - then the next minute, you are here. Don't you agree?" The man's rant draws your attention. You looked at him, observing. He resembles somebody you know, but you can't remember who. Who don't care about it at all for that matters. His words make you realize you are in an unfamiliar place. You seem to develop a funny habit of being taken to random places. You ask the man who he is, if he can take you home, what this place is, and what he wants to do with you. The man simply smiles at you. Then he tells you the name of this palace. About the other questions, he invites you to ask the Master directly. He shows you to a door on his left. At that time, you become aware of the endless corridor where you are in. Afterwards, he returns to his desk next to the door, and sleeps. You leave the man and go through the door. You enter an immense hall where a lots of people are gathering around a large figure. As you approach, you hear it tells the story of how and why Master builds this place, his research and his findings... Afterwards, it looks at the crowded and points to a large pit of clay. It asks us to prove ourselves, in return for the stories. Most of us remain still, a few adventurous ones move forwards. As they pick up a handful of clay, it begins to change shape. Small characters are made, each and every one of them are unique. And then, the clay pit itself begins to change shape. High regions become mountains and hills. Low regions become lakes and plains. As people put their character into the landscape, they come to life. You can see through your characters eyes, move its hands as if they are your own. The common and strangeness stunt you for a moment. The strange thing begins to speak again, it explains the rules and rewards to you , then it points towards the lobby for those who seek rest, discussion or alliance. Thus, the game commences... [/log] [log='Rules']This game/quest is called D.O.M., or D-oh-M or D. of M., or Dofm[color=#ffffff], or whatever...[/color] [color=#a9a9a9]-Edited- M. by no mean stand for or related to Mur.[/color] [color=#a9a9a9]-Edited- The game will be played only on the forum[/color] [hr] Dom has 4 [b]stages[/b]: [u][b]FIRST STAGE[/b][/u]: Character's creation[list] [*]Each player will create 1 his own [b]character[/b] by adding 3 modifications ([b]mod[/b]) to a basic character, and will incarnate that character till then end of [b]stage4[/b]. [*]When every player has his [b]character[/b] ready, each will choose secretly a location ([b]scene[/b]) to begin in, then every [b]character[/b] will be teleported to their chosen scene, and [b]stage2[/b] begins. [/list] [u][b]SECOND STAGE[/b][/u]: Elimination[list] [*]Each and every character will carry out any [acronym='option a character is allowed to choose to do in a turn. There are 4 types of action, listed in order of priority: melee, range, magic, and move.'][color=#ff0000][b]action[/b][/color][/acronym] they want, all according to the rule. [*]This [b]stage[/b] ends when there are 5 living [b]characters[/b] left. [/list] [u][b]THIRD STAGE[/b][/u]: Boss fighting[list] [*]The [b]boss[/b] must be defeated in order for the remaining [b]characters[/b] to pass to [b]stage4[/b] [/list] [u][b]FOURTH STAGE[/b][/u]: Reward[list] [*]This [b]stage[/b] will only end when there is an agreement amongst all the living [b]characters[/b] on how to divide the reward. [/list] [color=#a9a9a9]-Edited- the game mechanism is still in effect in stage4. It would be a shame if an unfortunate accident happened to our heroes who have made it this far, for example: a stab in the back. -Edited- in stage4, each living character has a new [/color][color=#ff0000]action[/color][color=#a9a9a9] available, called [/color][color=#ff0000]decision[/color][color=#a9a9a9] (1 decision/turn, decision can only be made in phase1): until all the living characters make the same decision in the same turn, stage4 will not end.[/color] [hr] Basic [b]character[/b] has 100 [b]hp[/b], 0 [b]mp[/b], 3 defence ([b]def[/b]), 8 [acronym='a stat that determines the damage deals to target.']attack[/acronym] ([b]att[/b]), 1 movement ([b]mvt[/b]), 1 [acronym='number of actions a character can do in 1 turn. It also determines the priority of action of the same type.']agility[/acronym] ([b]agi[/b]), 0 range ([b]rg[/b]) All [b]action[/b] of range = 0 is melee. A basic [b]character[/b]’s [color=#ff0000][b]action[/b][/color] can be chosen amongst: [acronym='melee action that deals physical damage = (your_att) minus (target_def)'][color=#ff0000]strike[/color][/acronym], [color=#ff0000]intercept[/color], [color=#ff0000]ambush[/color], [color=#ff0000]guard[/color], [color=#ff0000]retrieve[/color], and [color=#ff0000]move[/color]. [hr] [u][b]GAME’s MECHANISM: [/b][/u] From [b]stage2[/b] to [b]stage4[/b], the game is divided into [b]turns[/b]. At the beginning of each [b]turn[/b], every living [b]character[/b] confirms all of their [color=#ff0000][b]actions[/b] [/color](in order that they will happen if there is more than one). Each [b]turn[/b] is divided into X [b]phases[/b], with X is the greatest [b]agi[/b] that a living [b]character[/b] has. In the [b]phase[/b] 1, the first [b]action[/b] of each [b]character[/b] is carried out, in order of [b]priority[/b]. If any [color=#ff0000][b]actions[/b] [/color]have the same [b]priority[/b], they all happen simultaneously. When all [color=#ff0000][b]action[/b] [/color]and [b]damage[/b] of a [b]phase[/b] takes effect, that [b]phase[/b] ends and the next [b]phase[/b] (if there is) begins. Each [b]character [/b]can only execute 1 [color=#ff0000][b]action[/b] [/color]in each [b]phase[/b]. Order of priority: [b]melee [/b]> [b]range [/b]> [b]magic [/b]> [b]move[/b] Amongst [b]actions[/b] of the same [b]type[/b] of the same [b]phase[/b], a[b]ction[/b] of the [b]character [/b]with higher [b]agi [/b]has [b]priority[/b]. [b]Weariness[/b]: if you lose [b]hp [/b]during any [b]turn[/b], add the following [b]damage[/b]: damage=for k from 1 to n do sum of〖5×(k^2-agi) 〗, with n is the last [b]phase [/b]that you do an [b]action[/b]. Any negative number results from calculation will take the value of zero. [b]Damage[/b]’s calculation has effect immediately when the [b]action [/b]is executed. Only the enteger part of the result of calculation will be taken into account. For exemple: 2.5 is 2; 1.3 is 1; 0.8 is 0. [b]Promotion[/b]: if you are (amongst) the last to deal a [b]hit [/b]that makes a [b]character [/b]lose his last [b]hp[/b], you gain an extra [b]mod[/b]. You can use it at the end of any [b]turns[/b]. When a [b]character [/b]dies, any [color=#8b4513][b]object [/b][/color]that [b]character [/b]has will belong to the [color=#800080][b]scene[/b][/color]. If a [b]mod [/b]contradicts a regular rule, follow the [b]mod[/b]. If a higher tier [b]mod [/b]contradicts another [b]mod[/b], follow the higher tier. If there is a specific rule for the specific situation, follow the specific rule. [hr] [u][b]GLOSSARY:[/b][/u] [color=#ff0000]Action[/color]: option a [b]character [/b]is allowed to choose to do in a [b]turn[/b]. There are 4 types of [b]action[/b], listed in order of [b]priority[/b]: [b]melee[/b], [b]range[/b], [b]magic[/b], and [b]move[/b]. [b]Agility[/b]: number of [b]actions [/b]a [b]character [/b]can do in 1 [b]turn[/b]. It also determines the [b]priority [/b]of [b]action [/b]of the same [b]type[/b]. [color=#ff0000]Ambush[/color]: use “ambush [character] at [[color=#800080]scene[/color]]” to become [color=#00ff00]hidden[/color], [color=#ff0000]move [/color]to [[color=#800080]scene[/color]] and [color=#ff0000]strike [/color][character] when he enters [[color=#8b4513]scene[/color]], with [b]damage[/b]=(your_att)*2 - target_def. You will lose [color=#00ff00]hidden[/color] then or when you do any other [color=#ff0000][b]action[/b][/color]. Omit [character] to use [color=#ff0000]ambush [/color]on the first [b]character [/b]enters [[color=#800080]scene[/color]]. [b]Attack[/b]: a [b]character[/b]’s stat that determines the [b]damage [/b]deals to target. [color=#00ff00]Condition[/color]: temporal change applied to a [b]character[/b]. All [b]character[/b] starts with no [color=#00ff00]condition[/color]. [b]Damage[/b]: amount of [b]hp [/b]subtracted from a [b]character[/b]’s current [b]hp[/b]. [b]Defence[/b]: a [b]character[/b]’s stat that reduces the [b]damage [/b]you take. [color=#ff0000]Guard[/color]: if target the [color=#800080]scene [/color]you are in, double your [b]def [/b]during the current turn, and you will make the first [b]character [/b]that travels through that [color=#800080]scene [/color]stop in it. If target another [b]character[/b], during this turn,double your [b]def[/b], and [color=#ff0000][b]action [/b][/color]targeting that character is directed to you instead. [color=#00ff00]Hidden[/color]: your current [color=#800080]scene [/color]won't be displayed.You have [color=#00ff00]vulnerable[/color] until you lose [color=#00ff00]hidden[/color] by doing any [color=#ff0000]action[/color]. Double your_att when you do. Hit: when you successfully does [b]damage [/b]to a [b]character[/b]. [b]Hp[/b]: it represents a [b]character[/b]’s health. The [b]character [/b]dies when their [b]hp [/b]is 0. [color=#ff0000]Intercept[/color]: use "[color=#ff0000]intercept [/color][character]" to [color=#ff0000]strike [/color][character] when they enter your [color=#800080]scene[/color], the [b]damage [/b]= (your_att)*2 – target_def. Omit [character] to use [color=#ff0000]intercept [/color]on the first [b]character [/b]enters your [color=#800080]scene[/color]. [color=#ff0000]Move[/color]:[list] [*]A character travels to a scene other than the one he starts the turn in, through all the scenes in between. [*]Distance between the starting scene and the destination can be any integer from 1 to X, with X is the character’s mvt. If the character chooses to move X scenes, with X being any number ends with .5, then, in the current turn, that character moves (X-0.5) scenes, in the following turn, that character moves (X+0.5) scenes. Those moves execute under normal move’s rule. [*]Move can only be executed in phase1 when the character has not taken any melee damage that turn. [/list] Range:[list] [*]The distance between the attacker and its target. [*]When they are in the same scene, the range is 0 and the attack is melee. [*]X range means the character can target any character in scene whose distance is less than or equal to X. [*]Range action’s damage is calculated by damage= (your attack) + (distance) - (defense) [/list] [color=#ff0000]Retrieve[/color]: use “[retrieve] + [[color=#8b4513]object[/color]’s name]” to get an available [color=#8b4513]object [/color]in the current [color=#800080]scene[/color]. You are [color=#00ff00]vulnerable [/color]until the end of that turn. You can get the [color=#8b4513]object[/color] only if you dont get any [b]hit[/b] that [b]turn[/b]. [color=#ff0000]Strike[/color]: melee [b]action [/b]that deals physical [b]damage [/b]= (your_att) – (target_def) [color=#00ff00]Vulnerable[/color]: double any damage you take. [/log] [log='Mods']Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0range when you are to choose a mod, any of the following can be choose, given that you have its lower tier. +[b]Spring[/b]:+1mvt->[b]Windwalk[/b]:+1mvt +1agi->Time stands still ([b]TTS[/b]):your first action or movement happens in phrase 0 +[b]Thick skinned[/b]:+2 def -> [b]Iron skin[/b]:+3def -> [b]action-reaction[/b]:you gain [acronym='courtesy of AmberRune. Thank you Amber :)'][color=#ff0000]The bump![/color][/acronym]:unearthly strength, be able to push a character 1 scene back , and [color=#00ff00]reflecting[/color]:each time a [b]character [/b]use [color=#ff0000]strike[/color] on you, you dealt to them [b]damage[/b]=your_[b]def [/b]- their_[b]def[/b] +[color=#8b4513][b]bow[/b][/color]: you gain [color=#ff0000]shoot[/color]:rg=1, use "shoot [character] at [scene]" to deal range damage to target> [color=#8b4513][b]upgraded bow[/b][/color]:you gain [color=#ff0000]shoot[/color]:rg=2, use "shoot [character] at [scene]" to deal range damage to targe > hawkeye:+1[b]rg[/b] your range attack ignores target's defence +[b]precision[/b]:+3[b]att[/b] > [b]deadly blow[/b]:+4[b]att[/b] >[b]break-point[/b]:+1[b]agi[/b], +2[b]att[/b], and each [color=#ff0000]strike [/color]do {effect:-1[b]def[/b]} +[b]poison[/b]: each hit adds [color=#00ff00]poisoned[/color]{1} to your target>[b]toxic[/b]: each hit adds [color=#00ff00]poisoned[/color]{2} to your target >[b] virus[/b]:[color=#00ff00]immune[/color]{[color=#00ff00]poisoned[/color]}, and each hit adds [color=#00ff00]infected[/color]{5} to your target [color=#696969]-Edited- [/color][color=#00ff00]Poisoned [/color][color=#696969]is stackable. [/color][color=#00ff00]Poisoned[/color][color=#696969]{X} means at the end of each [b]turn[/b], [b]character [/b]loses X [b]hp[/b].[/color] [color=#696969]-Edited- [/color][color=#00ff00]Infected[/color][color=#696969]{X} means that [b]character [/b]and everyone share the same [/color][color=#800080]scene[/color][color=#696969] with him have [/color][color=#00ff00]poisoned[/color][color=#696969]{max(1,X/n)}, with n the total number of [b]character [/b]in that [/color][color=#800080]scene[/color][color=#696969].[/color] [color=#696969]-Edited- [b]characters [/b]will lose [/color][color=#00ff00]poisoned [/color][color=#696969]when they move away from the [/color][color=#00ff00]infected [/color][color=#696969][b]character[/b].[/color] +healthy: +50hp > giant:+100hp > Gaia's blessing: IF you have been at the same scene for X turns, have: [regeneration:+X hp/turn] +pole-arme: sweep attack: deals damage divided evenly to each character in the same scene as you > upgraded pole-arm: deals (your attack) to each character in the same scene as you > Skillful pikeman: choose X characters in the same scene as you, deal (your attack) to each of them. +[b]sneaky[/b]: your move takes priority before attacks > [b]cunning[/b]: +2attack +1def > [b]backstabbing[/b]: your melee attack ignores defence +[b]skinny[/b]: +1agi,+1mvt,-50Hp +[b]obese[/b]: +2def,+50Hp, -0.5mvt +[b][color=#8b4513]Mup the war-ax[/color][/b]: {effect:+6attack to melee attack} +jerk: "[color=#696969]inexplicably, other people seem to hate you[/color]" +20hp +1def + 1 attack + 5mp +chivalry: when use guard on another character, the damage dealt to you this way is calculated by damage= (attack)-(your defence)*3 +religious: +10mp,+1mp-regeneration/turns > devoted:+15mp,+1mp-regen/turn > awaken: restrain against doing any melee action, + 20mp,+5mp-regen/turn , and have [color=#00ff00]faith[/color]: any damage dealt to you is subtracted from your mp before your hp +spell: [color=#0000ff]fireball[/color]: range=1, damage=5, cost=5. Use "[i]throw fireball at [character] at [[color=#800080]scene[/color]][/i]" to cast +spell: [color=#0000ff]trap hole[/color]: range=1, cost=5, effect= target unable to move, upkeep=1mp/turn +agile:+1agi > athletic:+1agi +20hp > champion: +1agi, +1def +[color=#8b4513]throwing-net[/color]: you gain [color=#ff0000]throw net[/color]:[b] rg[/b]=1,use "[i]throw net on [character] at [[color=#800080]scene[/color]][/i]" to add [color=#00ff00]disable [/color]to [character], the [color=#8b4513]throwing-net[/color] will belong to [[color=#800080]scene[/color]], [character] remains [color=#00ff00]disable[/color] as long as the throwing-net belongs to [[color=#800080]scene[/color]] +[b]creative[/b]: +5mp,+1mp-regen/turn, have [color=#ff0000]build Moving-Armour[/color]:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp. > [b]innovative[/b]: +5mp,+1mp-regen/turn, have [color=#ff0000]build Type-A[/color]:cost 10mp, Type-A has:1hp, [color=#ff0000]explode[/color], rg=1, when die, every character in range loses 20hp. +spell: [color=#0000ff]devilish pact[/color]: for 10[b]mp[/b], chose 1 living character, any damage you take is divided between you and him, and vice versa. +[color=#00ff00]leadership[/color]: +50hp, +5mp, +3att, +3def, +1mvt, +1agi, +1rg. At the beginning of each turn, choose some characters beside yourself, those characters get [color=#00ff00]inspired[/color] during that turn : +2att,+2def, +1mtv, +agi, +1rg. Killing you gives an extra mod. [/log] [log='Map'][url="http://www.flickr.com/photos/10091522@N04/8638704924/"][img]http://farm9.staticflickr.com/8260/8638704924_164f0abd4e_b.jpg[/img][/url] [color=#696969]-edited- you can travel from scene 49 to scene 27. BUT you cannot travel from scene 27 to scene 49. It is a one-way route.[/color] [/log] [i]To participate, please contact Dan Planewalker[/i] Edited April 17, 2013 by Dan
Dan Posted April 18, 2013 Author Report Posted April 18, 2013 It seems that my quest is not interesting enough. Can you please provide the reason why you are not parcitipating? This is my first quest, and that would help me alot for making quests in the furture. Thank you all.
dst Posted April 18, 2013 Report Posted April 18, 2013 To be honest, at a first glance it seems way too complicated. I personally tried to have a look but when I saw the amount of rules and such I gave up because I don't think I have the necessary amount of free time for it ESPECIALLY if you want to run it quick. If you decide to extend the period of time for sign-ups I will give it another try (meaning I will at least read it and try to understand the rules). There are lots of other quests out there that don't require too much reading and thinking and they are perfect for short notice quests like the ones held during B-day. To summarize: your quest looks complicated and I don't have enough time to concentrate on it right now. I prefer the other quests because even if they might require the same amount of time to complete them, they defo are better from the point of view of rules/restrictions.
Burns Posted April 18, 2013 Report Posted April 18, 2013 I wasn't interested because it take too long. I enjoy DnD on a sunny afternoon with a crate of beer and chips, but it usually goes on til midnight. With all the people doing nothing but that, and all communication happening very efficient (shouting louder than the rest, mostly). Imagining that inside MD... Where people have a few minutes at a time, and then 2 hours of business... And are in different time zones... No way i'd stress myself into that.
Dan Posted April 18, 2013 Author Report Posted April 18, 2013 Thank you DST and Burns for your opinion. I will take it in consideration.
Dan Posted April 18, 2013 Author Report Posted April 18, 2013 Here is my attempt to make the game more accessible. To participate: First, you choose 3 modifications (mod) to change your character. Mods can be chosen from here: [log='Mods']Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0range when you are to choose a mod, any of the following can be choose, given that you have its lower tier. +[b]Spring[/b]:+1mvt->[b]Windwalk[/b]:+1mvt +1agi->Time stands still ([b]TTS[/b]):your first action or movement happens in phrase 0 +[b]Thick skinned[/b]:+2 def -> [b]Iron skin[/b]:+3def -> [b]action-reaction[/b]:you gain [acronym='courtesy of AmberRune. Thank you Amber :)'][color=#ff0000]The bump![/color][/acronym]:unearthly strength, be able to push a character 1 scene back , and [color=#00ff00]reflecting[/color]:each time a [b]character [/b]use [color=#ff0000]strike[/color] on you, you dealt to them [b]damage[/b]=your_[b]def [/b]- their_[b]def[/b] +[color=#8b4513][b]bow[/b][/color]: you gain [color=#ff0000]shoot[/color]:rg=1, use "shoot [character] at [scene]" to deal range damage to target> [color=#8b4513][b]upgraded bow[/b][/color]:you gain [color=#ff0000]shoot[/color]:rg=2, use "shoot [character] at [scene]" to deal range damage to targe > hawkeye:+1[b]rg[/b] your range attack ignores target's defence +[b]precision[/b]:+3[b]att[/b] > [b]deadly blow[/b]:+4[b]att[/b] >[b]break-point[/b]:+1[b]agi[/b], +2[b]att[/b], and each [color=#ff0000]strike [/color]do {effect:-1[b]def[/b]} +[b]poison[/b]: each hit adds [color=#00ff00]poisoned[/color]{1} to your target>[b]toxic[/b]: each hit adds [color=#00ff00]poisoned[/color]{2} to your target >[b] virus[/b]:[color=#00ff00]immune[/color]{[color=#00ff00]poisoned[/color]}, and each hit adds [color=#00ff00]infected[/color]{5} to your target [color=#696969]-Edited- [/color][color=#00ff00]Poisoned [/color][color=#696969]is stackable. [/color][color=#00ff00]Poisoned[/color][color=#696969]{X} means at the end of each [b]turn[/b], [b]character [/b]loses X [b]hp[/b].[/color] [color=#696969]-Edited- [/color][color=#00ff00]Infected[/color][color=#696969]{X} means that [b]character [/b]and everyone share the same [/color][color=#800080]scene[/color][color=#696969] with him have [/color][color=#00ff00]poisoned[/color][color=#696969]{max(1,X/n)}, with n the total number of [b]character [/b]in that [/color][color=#800080]scene[/color][color=#696969].[/color] [color=#696969]-Edited- [b]characters [/b]will lose [/color][color=#00ff00]poisoned [/color][color=#696969]when they move away from the [/color][color=#00ff00]infected [/color][color=#696969][b]character[/b].[/color] +healthy: +50hp > giant:+100hp > Gaia's blessing: IF you have been at the same scene for X turns, have: [regeneration:+X hp/turn] +pole-arme: sweep attack: deals damage divided evenly to each character in the same scene as you > upgraded pole-arm: deals (your attack) to each character in the same scene as you > Skillful pikeman: choose X characters in the same scene as you, deal (your attack) to each of them. +[b]sneaky[/b]: your move takes priority before attacks > [b]cunning[/b]: +2attack +1def > [b]backstabbing[/b]: your melee attack ignores defence +[b]skinny[/b]: +1agi,+1mvt,-50Hp +[b]obese[/b]: +2def,+50Hp, -0.5mvt +[b][color=#8b4513]Mup the war-ax[/color][/b]: {effect:+6attack to melee attack} +jerk: "[color=#696969]inexplicably, other people seem to hate you[/color]" +20hp +1def + 1 attack + 5mp +chivalry: when use guard on another character, the damage dealt to you this way is calculated by damage= (attack)-(your defence)*3 +religious: +10mp,+1mp-regeneration/turns > devoted:+15mp,+1mp-regen/turn > awaken: restrain against doing any melee action, + 20mp,+5mp-regen/turn , and have [color=#00ff00]faith[/color]: any damage dealt to you is subtracted from your mp before your hp +spell: [color=#0000ff]fireball[/color]: range=1, damage=5, cost=5. Use "[i]throw fireball at [character] at [[color=#800080]scene[/color]][/i]" to cast +spell: [color=#0000ff]trap hole[/color]: range=1, cost=5, effect= target unable to move, upkeep=1mp/turn +agile:+1agi > athletic:+1agi +20hp > champion: +1agi, +1def +[color=#8b4513]throwing-net[/color]: you gain [color=#ff0000]throw net[/color]:[b] rg[/b]=1,use "[i]throw net on [character] at [[color=#800080]scene[/color]][/i]" to add [color=#00ff00]disable [/color]to [character], the [color=#8b4513]throwing-net[/color] will belong to [[color=#800080]scene[/color]], [character] remains [color=#00ff00]disable[/color] as long as the throwing-net belongs to [[color=#800080]scene[/color]] +[b]creative[/b]: +5mp,+1mp-regen/turn, have [color=#ff0000]build Moving-Armour[/color]:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp. > [b]innovative[/b]: +5mp,+1mp-regen/turn, have [color=#ff0000]build Type-A[/color]:cost 10mp, Type-A has:1hp, [color=#ff0000]explode[/color], rg=1, when die, every character in range loses 20hp. +spell: [color=#0000ff]devilish pact[/color]: for 10[b]mp[/b], chose 1 living character, any damage you take is divided between you and him, and vice versa. +[color=#00ff00]leadership[/color]: +50hp, +5mp, +3att, +3def, +1mvt, +1agi, +1rg. At the beginning of each turn, choose some characters beside yourself, those characters get [color=#00ff00]inspired[/color] during that turn : +2att,+2def, +1mtv, +1agi, +1rg. Killing you gives an extra mod. [/log] Second, you choose a scene to start in: [/log] [log='Map'][url="http://www.flickr.com/photos/10091522@N04/8638704924/"][img]http://farm9.staticflickr.com/8260/8638704924_164f0abd4e_b.jpg[/img][/url] [color=#696969]-edited- you can travel from scene 49 to scene 27. BUT you cannot travel from scene 27 to scene 49. It is a one-way route.[/color] [/log] You can send in your inscription [u][b]until Friday 19/04 22:00 ST[/b][/u] Then the first turn will start at [u][b]Saturday 20/04 18:00 ST[/b][/u] Please send in your character's action for the first turn before that time (by pm to me on the forum). If you can't be available for some turns, you can plan your action for those turns in advance. In each turn, you can use any action available to your character. The game ends when there are 3 living character left. And they will be the winners. Their rank will be decided by me base on number of mods they have, number of kill, ect... If you dont know what actions your character can take, please check the glossary. If your character can do more than 1 action each turn, please read about weariness. Or you can pm me with any question.
Valldore Nal Posted April 18, 2013 Report Posted April 18, 2013 Count me in, although i'm not 100% sure i will be able to attend at the start, but will have something planed if i can't
DARK DEMON Posted April 19, 2013 Report Posted April 19, 2013 [font=comic sans ms,cursive][color=#006400]I'm in [/color][/font]
Mysticeti Posted April 20, 2013 Report Posted April 20, 2013 [quote name='Burns' timestamp='1366290224' post='135026'] I wasn't interested because it take too long. I enjoy DnD on a sunny afternoon with a crate of beer and chips, but it usually goes on til midnight. With all the people doing nothing but that, and all communication happening very efficient (shouting louder than the rest, mostly). Imagining that inside MD... Where people have a few minutes at a time, and then 2 hours of business... And are in different time zones... No way i'd stress myself into that. [/quote] Though I agree, that's sadly unavoidable... All turn games take too long, but it think that there might be a way to streamline the turn system to make it better. I have no idea how at the moment, more testing is needed of course. [quote name='dst' timestamp='1366287769' post='135025'] To summarize: your quest looks complicated and I don't have enough time to concentrate on it right now. I prefer the other quests because even if they might require the same amount of time to complete them, they defo are better from the point of view of rules/restrictions. [/quote] I agree, i think that as a standard quest this is not feasible. I doubt you could even get the sponsoring needed to make it worhtwhile for anyone but a hardcore player. My view of it is as a forum game rather than a quest. My experience with it so far: A very fun way to spend an afternoon if played via chat. My busy schedule makes it unplayable for me on forums. I lost 5 turns just yesterday due to inactivity... Which I couldn't really help since I can't acces the forums with my cellphone and I didn't have a computer with a working internet connection around. And making moves in advance works, but only if you're planning on moving, which if you add the fact that there was a character that could move 5 scenes in one turn, and several other that could attack twice... Well, planning your moves in advance becomes really difficult. I must admit that I signed in knowing that I did not have much time to play, so i can't really blame anyone but myself. That being said i believe that improvements could be made to enhance the forum gaming experience. My personal suggestions would be: -Smaller map. This is a sad reality... A bigger map means longer travel time and no encounters up until further in the game. Like turn 9, which would be fine if it didn't take 3 days to get to turn 9... -Character Classes... The bane of any original RPG, but they are useful. It makes choosing simpler and allows a player to not worry himself to death by mixing and matching mods. A custom class coud be reserved for players that want a deeper experience. -Adapting the turn system to enable busy people to enjoy this nice game as well... This one pretty much speaks for itself, although i admit this is more a personal wish rather than an actual suggestion. I believe the turn system could be improved though. All in all, as with all games in their early stages, DoM is a really nice concept but needs to be worked upon. There's still much room for improvement and it needs testing both in chat and in forum... I have no doubt that Dan will rise to the challenge, and have faith that this game will be a nice contribution to the MD Community Forum once it's done. Mupax Zyrxae and DARK DEMON 2
Dan Posted April 21, 2013 Author Report Posted April 21, 2013 (edited) In case anybody's wondering, the game's progression so far: [log='Characters'] [quote] Amber:[color=#0000FF]devilish pact,[/color][color=#00FF00]leadership,[/color][b]religious[/b] 150[b]hp[/b],15[b]mp[/b],6[b]def[/b],11[b]att[/b], 2[b]mvt[/b],2[b]agi[/b],1[b]rg[/b]; [color=#00FF00]mp_regen[/color]{[color=#0000FF]1[/color]} Starting [color=#800080]scene 13[/color] [/quote] [quote] DD:[color=#00FF00]leadership[/color], [b][color=#8B4513]Mup the war-ax[/color][/b], [b]precision[/b] 150[b]hp[/b],5[b]mp[/b],6[b]def[/b],14+[color=#8B4513]6[/color][b]att[/b], 2[b]mvt[/b],2[b]agi[/b],1[b]rg[/b] Starting [color=#800080]scene 43[/color] [/quote] [quote] Eara:[b][color=#8B4513]Mup the war-ax[/color],[color=#8B4513]throwing-net[/color][/b],[b]poison[/b] 100[b]hp[/b],0[b]mp[/b],3[b]def[/b],8[color=#8B4513]+6[/color][b]att[/b],1[b]mvt[/b],1[b]agi[/b],0[b]range[/b]; has [color=#FF0000]throw net[/color] Starting [color=#800080]scene 1[/color] [/quote] [quote] Syrian:[color=#00FF00]leadership, [/color][b]sneaky , [/b][color=#8B4513][b]bow[/b][/color] 150[b]hp[/b],5[b]mp[/b],6[b]def[/b],11[b]att[/b], 2[b]mvt[/b],2[b]agi[/b],1+[color=#8B4513]1[/color][b]rg[/b] ; has [color=#FF0000]shoot[/color] Starting [color=#800080]scene 44[/color] [/quote] [quote] Valldore: [b]Spring,[/b][b]Windwalk,[/b][b]TTS[/b] 100[b]hp[/b],0[b]mp[/b],3[b]def[/b],8[b]att[/b], 3[b]mvt[/b],2[b]agi[/b],0[b]range[/b] Starting [color=#800080]scene 10[/color] [/quote] [quote] Zyrxae:[color=#8B4513]bow[/color],[b]poison[/b],[color=#00FF00]leadership[/color] 150[b]hp[/b],5[b]mp[/b],6[b]def[/b],11[b]att[/b],2[b]mvt[/b],2[b]agi[/b],1[color=#8B4513]+1[/color][b]range[/b];has [color=#FF0000]shoot[/color] Starting [color=#800080]scene 66[/color] [/quote] [/log] [log='Rules changed'][quote]When a character dies, if s/he has more than 3 mods, s/he will lose the most recent mod. S/he will choose a scene, then the next turn, s/he will be respawned there, with full hp, and 2 status: [color=#00FF00]invincible ([/color]cant be targeted or damaged[color=#00FF00]) [/color], [color=#00FF00]disable[/color] that last until the end of that turn.[/quote][quote]Characters will be ranked by the number of their mods. First character to have 10mods will get 1st rank permanently, and removed from the game. the same for the second and the third. The game will end when 3 first ranks are decided permanently. Or when MD BD's quests' duration end. (Friday?).[/quote][/log] [log='Map'][url="http://www.flickr.com/photos/10091522@N04/8638704924/"][img]http://farm9.staticflickr.com/8260/8638704924_164f0abd4e_b.jpg[/img][/url] [color=#696969]-edited- you can travel from scene 49 to scene 27. BUT you cannot travel from scene 27 to scene 49. It is a one-way route.[/color] [/log] [log='Current locations as of Turn 7'][size=5][color=#800080]10[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1rg, 1mp_regen'][b][size=5]Amber[/size][/b][/acronym][size=5][color=#FF0000][48/150][/color][color=#0000FF][11/15][/color] [color=#008000]poisoned[/color]{10}[/size] [size=5][color=#800080]43[/color]:[/size][acronym='6def,14+6att, 2mvt,2agi,1rg'][size=5][b]DD[/b][/size][/acronym][size=5][color=#FF0000][48/150][/color][color=#0000FF][5/5][/color] [color=#800080]9:[/color][/size][acronym='3def,8+6att,1mvt,1agi,0rg'][size=5][b]Eara[/b][/size][/acronym][size=5][color=#FF0000][68/100][/color] [color=#800080]49[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1+1rg'][size=5][b]Syrian[/b][/size][/acronym][size=5][color=#FF0000][144/150][/color][color=#0000FF][5/5][/color] [color=#800080]49[/color]:[/size][acronym='3def,8att, 3mvt,2agi,0rg'][size=5][b]Valldore[/b][/size][/acronym][size=5][color=#FF0000][19/100][/color] [color=#800080]4[/color]:[/size][acronym='6def,11att,2mvt,2agi,1+1rg'][b][size=5]Zyrxae[/size][/b][/acronym][size=5][color=#FF0000][150/150][/color][color=#0000FF][5/5][/color][/size] [/log] And here is what happened: [log='Turn1'][color=#800080]13[/color] :Amber[color=#FF0000][150/150][/color][color=#0000FF][15/15][/color] Move from 13>10>9 [color=#0000FF]Devilish pact[/color]{DARK DEMON} [[color=#0000CD]-10[/color]] [color=#00FF00]Inspire[/color] Eara; regen [color=#000080]1[/color]mp [color=#800080]43[/color]:DD[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] [color=#800080]1:[/color]Eara[color=#FF0000][100/100][/color] move to 2 [color=#800080]44[/color]:Syrian[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] ambush [color=#800080]10[/color]:Valldore[color=#FF0000][100/100][/color] move to 33 [color=#800080]66[/color]:Zyrxae[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] move 4>9 , shoot Amber at 13 [/log][log='Turn 2'][color=#800080]9[/color] :Amber[color=#FF0000][150/150][/color][color=#0000FF][11/15][/color] [color=#00FF00]Inspire [/color]Vall; Move 9>4>3; Attack Eara [color=#800080]43[/color]:DD[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] [color=#800080]2:[/color]Eara[color=#FF0000][100/100][/color] move to 3 [color=#800080]45[/color]:Syrian[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] ambush [color=#800080]33[/color]:Valldore[color=#FF0000][100/100][/color] Phase 0 : 33->37 (4mvt with Amber's inspire) Phase 1 : Ambush [color=#800080]9[/color]:Zyrxae[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] move to 9 and shoot again at Amber at scene 3 Damage Zyrxae to Amber: damage = 11+2 - 6 = 7; weariness_damage=5x(2x2-2)=10 [color=#0000FF]devilish pact[/color]_damage=(10+7)/2 = 8 ; Amber get [color=#00FF00]poisoned[/color]{1} Damage_Amber_to_Eara = 11-3=8 Amber_regen=1mp Amber_poison_damage=1, [color=#0000FF]devilish pact_[/color]damage=1/2=0 [/log][log='Turn 3'][color=#800080]3[/color]:Amber[color=#FF0000][142/150][/color][color=#0000FF][7/15][/color] [color=#008000]poisoned[/color]{1} [color=#008000]Inspire[/color][color=#00FF00]{[/color]Vall, Zyrxae, Eara} Phase 1:[b][color=#FF0000]strike[/color][/b]{Eara} ;Phase 2:[b][color=#FF0000]strike[/color][/b]{Eara} [color=#800080]43[/color]:DD[color=#FF0000][142/150][/color][color=#0000FF][5/5][/color] [color=#800080]3:[/color]Eara[color=#FF0000][92/100][/color] [b][color=#FF0000]strike[/color][/b]{Amber} [color=#800080]??[/color]:Syrian[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] do nothing [color=#800080]38[/color]:Valldore[color=#FF0000][100/100][/color] Phase 0 : 38 -> 39->40->41->43 (4 mvt with Amber's inspire) Phase 1: [b][color=#FF0000]strike[/color][/b]{DD} Phase 2 : [b][color=#FF0000]strike[/color][/b]{DD} (from Amber's inspire) [color=#800080]9[/color]:Zyrxae[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] [color=#008000]inspire[/color]{Eara, Valldore, and Syrian} Phase 1:[b][color=#FF0000]shoot[/color][/b]{Amber=3} Phase 2:[b][color=#FF0000]shoot[/color][/b]{Amber=3} damage_Valldore_to_DD=8+[color=#008000]2[/color] - 6 =4 [color=#0000FF]/2[/color] = 2 [color=#0000FF]--->[/color]Amber damage_Valldore_to_DD=8+[color=#008000]2[/color] - 6 =4 [color=#0000FF]/2[/color] = 2 [color=#0000FF]--->[/color]Amber damage_Eara_to_Amber=8+[color=#8B4513]6[/color]+[color=#008000]2[/color] - 6 = 10[color=#0000FF]/2[/color]=5 [color=#0000FF]--->[/color]DD ; Amber get [color=#008000]poisoned[/color]{+1} damage_Amber_to_Eara=11- (3+[color=#008000]2[/color]) = 6 damage_Amber_to_Eara=11- (3+[color=#008000]2[/color]) = 6 damage_Zyrxae_to_Amber=11+[color=#008000]2[/color]+[color=#800080]2[/color] - 6 = 9[color=#0000FF] /2[/color] =4 [color=#0000FF]--->[/color]DD ; Amber get [color=#008000]poisoned[/color]{+1} damage_Zyrxae_to_Amber=11+[color=#008000]2[/color]+[color=#800080]2[/color] - 6 = 9[color=#0000FF] /2[/color] =4 [color=#0000FF]--->[/color]DD ; Amber get [color=#008000]poisoned[/color]{+1} weariness_Amber=5x(2x2-2)=10 [color=#0000FF]/2[/color] = 5 [color=#0000FF]---->[/color]DD poison_Amber: 4[color=#0000FF]/2[/color]=2 [color=#0000FF]---->[/color]DD Amber_regen=[color=#0000FF]1[/color] Total: DD:142- 24 = [color=#FF0000][118/150][/color] Amber: 142- 24 = [color=#FF0000][118/150][/color] Eara: 92-12= [color=#FF0000][80/100][/color] [/log][log='turn 4'] 3:Amber[118/150][8/15] [color=#006400]poisoned[/color]{4} [color=#006400]Inspire{[/color]Eara,Vall, Zyrxae} Phase 1:[b][color=#FF0000]strike[/color][/b]{Eara} Phase 2:[b][color=#FF0000]strike[/color][/b]{Eara} 43:DD[118/150][5/5] 3:Eara[80/100] phase 1: [b][color=#FF0000]strike[/color][/b]{Amber} ??:Syrian[150/150][5/5] do nothing 43:Valldore[100/100] Phase 0: [b][color=#FF0000]strike[/color][/b]{DD} Phase 1: [b][color=#FF0000]strike[/color][/b]{DD} Phase 2 :[b][color=#FF0000]strike[/color][/b]{DD} (from Amber's inspire) 9:Zyrxae[150/150][5/5] [color=#008000]inspire[/color]{Eara, Valldore, and Syrian} Phase 1:[b][color=#FF0000]shoot[/color][/b]{Amber=3} Phase 2:[b][color=#FF0000]shoot[/color][/b]{Amber=3} [b]Phase 0:[/b] damage_Valldore_to_DD=8+[color=#008000]2[/color] - 6 =4 [color=#0000FF]/2[/color] = 2 [color=#0000FF]--->[/color]Amber [b]Phase 1:[/b] damage_Valldore_to_DD=8+[color=#008000]2[/color] - 6 =4 [color=#0000FF]/2[/color] = 2 [color=#0000FF]--->[/color]Amber [color=#282828][font=helvetica, arial, sans-serif]damage_Amber_to_Eara=11- (3+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]) = 6[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]damage_Eara_to_Amber=8+[/font][/color][color=#8B4513][font=helvetica, arial, sans-serif]6[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] - 6 = 10[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]=5 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD ; Amber get [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]damage_Zyrxae_to_Amber=11+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][color=#800080][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] - 6 = 9[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif] /2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] =4 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD ; Amber get [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color] [b]Phase 2:[/b] damage_Valldore_to_DD=8+[color=#008000]2[/color] - 6 =4 [color=#0000FF]/2[/color] = 2 [color=#0000FF]--->[/color]Amber [color=#282828][font=helvetica, arial, sans-serif]damage_Amber_to_Eara=11- (3+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]) = 6[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]damage_Zyrxae_to_Amber=11+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][color=#800080][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] - 6 = 9[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif] /2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] =4 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD ; Amber get [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]weariness_Amber=5x(2x2-2)=10 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] = 5 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]---->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]poison_Amber: 7[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]=3 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]---->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Amber_regen=[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]1[/font][/color] [b]Total:[/b] [color=#282828][font=helvetica, arial, sans-serif]DD:118- 27 = [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][91/150][/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Amber: 118- 27 = [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][91/150][/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Eara: 80-12= [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][68/100][/font][/color] [/log][log='Turn 5'][color=#800080][font=helvetica, arial, sans-serif]3[/font][/color][color=#282828][font=helvetica, arial, sans-serif]: [b]Amber [/b][/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][91/150][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][9/15][/font][/color][color=#282828][font=helvetica, arial, sans-serif] [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{7} [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]devilish_pacted{[/background][/font][/color][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]DD[/background][/font][color=#0000FF][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]}[/background][/font][/color] [color=#006400][font=helvetica, arial, sans-serif]Inspire{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Eara,Vall, Zyrxae}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][color=#282828][font=helvetica, arial, sans-serif][b]move{[/b]3->4->9} ([i]cancelled by Eara's hit)[/i][/font][/color] [color=#800080][font=helvetica, arial, sans-serif]43[/font][/color][color=#282828][font=helvetica, arial, sans-serif]:[b]DD[/b][/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][91/150][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][5/5] [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]devilish_pacted{[/background][/font][/color][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]Amber[/background][/font][color=#0000FF][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]}[/background][/font][/color] [color=#006400][font=helvetica, arial, sans-serif]Inspire{[/font][/color][font=helvetica, arial, sans-serif]Syrian[/font][color=#006400][font=helvetica, arial, sans-serif]}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Valldore} [/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Valldore}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 3[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Valldore} [/font][/color][i](from Syrian's inspire)[/i] [color=#800080][font=helvetica, arial, sans-serif]3: [/font][/color][b][color=#282828][font=helvetica, arial, sans-serif]Eara [/font][/color][/b][color=#FF0000][font=helvetica, arial, sans-serif][68/100][/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber}[/font][/color] [color=#800080][font=helvetica, arial, sans-serif]49[/font][/color][color=#282828][font=helvetica, arial, sans-serif]:[b]Syrian[/b][/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][150/150][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][5/5][/font][/color] [color=#006400][font=helvetica, arial, sans-serif]Inspire{[/font][/color][font=helvetica, arial, sans-serif]DD[/font][color=#006400][font=helvetica, arial, sans-serif]}[/font][/color][color=#282828][font=helvetica, arial, sans-serif] [/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][b][color=#FF0000]shot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Valldore:=[/font][/color][color=#800080][font=helvetica, arial, sans-serif]43[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][b][color=#FF0000]shot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Valldore:=[/font][/color][color=#800080][font=helvetica, arial, sans-serif]43[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 3[/u] :[/font][/color][b][color=#FF0000]shot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Valldore:=[/font][/color][color=#800080][font=helvetica, arial, sans-serif]43[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color][color=#282828][font=helvetica, arial, sans-serif] [i](from DD's inspire)[/i][/font][/color] [color=#800080][font=helvetica, arial, sans-serif]43[/font][/color][color=#282828][font=helvetica, arial, sans-serif]: [b]Valldore [/b][/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][100/100] [/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 0[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{DD} [/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{DD}[/font][/color] [color=#800080][font=helvetica, arial, sans-serif]9[/font][/color][color=#282828][font=helvetica, arial, sans-serif]: [b]Zyrxae [/b][/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][150/150][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][5/5][/font][/color] [color=#008000][font=helvetica, arial, sans-serif]inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{Eara, Valldore, Syrian}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][b][color=#FF0000]shoot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber=[/font][/color][color=#800080][font=helvetica, arial, sans-serif]3[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]:[/font][/color][b][color=#FF0000]shoot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber=[/font][/color][color=#800080][font=helvetica, arial, sans-serif]3[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color] [hr] [b]Phase 0:[/b] [color=#282828][font=helvetica, arial, sans-serif]damage(Valldore->DD)=8+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif] - (6+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]) =2 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/[b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] = 1 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Amber[/font][/color] [b]Phase 1:[/b] [color=#282828][font=helvetica, arial, sans-serif]damage(Valldore->DD)=8+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif] - 6 =4 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/[b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] = 2 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Amber[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]damage(DD->Valldore)=14+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]6[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2 [/font][/color][/b][font=helvetica, arial, sans-serif]- (3+[b][color=#008000]2[/color][/b])=17[/font] [color=#282828][font=helvetica, arial, sans-serif]damage(Eara->Amber)=8+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]6[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif] - 6 = 10[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/[b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]=5 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD ; Amber get [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]damage(Syrian->Valldore)=11+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][font=helvetica, arial, sans-serif] [/font][/b][font=helvetica, arial, sans-serif]- (3+[b][color=#008000]2[/color][/b]) =10[/font] [color=#282828][font=helvetica, arial, sans-serif]damage(Zyrxae->Amber)=11+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][color=#800080][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] - 6 = 9[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif] /[b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] =4 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD ; Amber get [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color] [b]Phase 2:[/b] [color=#282828][font=helvetica, arial, sans-serif]damage(DD->Valldore)=14+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]6[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2 [/font][/color][/b][font=helvetica, arial, sans-serif]- (3+[b][color=#008000]2[/color][/b])=17[/font] [color=#282828][font=helvetica, arial, sans-serif]damage(Syrian->Valldore)=11+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][font=helvetica, arial, sans-serif] [/font][/b][font=helvetica, arial, sans-serif]- (3+[b][color=#008000]2[/color][/b]) =10[/font] [color=#282828][font=helvetica, arial, sans-serif]damage(Zyrxae->Amber)=11+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][color=#800080][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] - 6 = 9[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif] /[b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] =4 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD ; Amber get [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color] [b]Phase 3:[/b] [color=#282828][font=helvetica, arial, sans-serif]damage(DD->Valldore)=14+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]6[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2 [/font][/color][/b][font=helvetica, arial, sans-serif]- (3+[b][color=#008000]2[/color][/b])=17[/font] [color=#282828][font=helvetica, arial, sans-serif]damage(Syrian->Valldore)=11+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][font=helvetica, arial, sans-serif] [/font][/b][font=helvetica, arial, sans-serif]- (3+[b][color=#008000]2[/color][/b]) =10[/font] [hr] weariness_DD=5*(2[sup]2[/sup]-3)+5*(3[sup]2[/sup]-3)=5+30=35[b][color=#0000FF]/2[/color][/b]=17 [b][color=#0000FF]---> [/color][/b]Amber [color=#282828][font=helvetica, arial, sans-serif]poison_Amber=10[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]=5 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]---->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Amber_regen=[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]1[/font][/color] [b]Total:[/b] [color=#282828][font=helvetica, arial, sans-serif]DD:91- 38 = [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][53/150][/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Amber: [/font][/color][color=#282828][font=helvetica, arial, sans-serif]91- 38 = [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][53/150][/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Valldore: 100-81= [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][19/100][/font][/color] [/log] [log='turn 6'][color=#282828][font=helvetica, arial, sans-serif][size=5][color=#800080]3[/color]:[/size][/font][/color][acronym='6def,11att, 2mvt,2agi,1rg, 1mp_regen'][b][size=5]Amber[/size][/b][/acronym][color=#282828][font=helvetica, arial, sans-serif][size=5][color=#FF0000][53/150][/color][color=#0000FF][10/15][/color] [color=#008000]poisoned[/color]{10} [/size][/font][/color][size=5][color=#0000FF][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]devilish_pacted{[/background][/font][/color][color=#282828][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]DD[/background][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]}[/background][/font][/color][/size] [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Eara, Valldore, Zyrxae}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif][color=#FF0000][b]move[/b][/color][b]{[/b][color=#800080]3>4>9>10[/color]}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][b][color=#FF0000]defend[/color][/b] [size=5][color=#800080]43[/color]:[/size][acronym='6def,14+6att, 2mvt,2agi,1rg'][size=5][b]DD[/b][/size][/acronym][size=5][color=#FF0000][53/150][/color][color=#0000FF][5/5][/color][/size] [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Syrian}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif][color=#FF0000][b]strike[/b][/color][b]{[/b]Valldore} [i](invalid target:Valldore is not there)[/i][/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][b][color=#FF0000]move[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{from [/font][/color][color=#800080][font=helvetica, arial, sans-serif]43[/font][/color][color=#282828][font=helvetica, arial, sans-serif]>[/font][/color][color=#800080][font=helvetica, arial, sans-serif]44[/font][/color][color=#282828][font=helvetica, arial, sans-serif]>[/font][/color][color=#800080][font=helvetica, arial, sans-serif]49[/font][/color][color=#282828][font=helvetica, arial, sans-serif]} [i](invalid action)[/i][/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 3[/u] :[/font][/color][b][color=#FF0000]move[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#000000][font=helvetica, arial, sans-serif]from [/font][/color][color=#800080][font=helvetica, arial, sans-serif]49[/font][/color][color=#000000][font=helvetica, arial, sans-serif]>[/font][/color][color=#800080][font=helvetica, arial, sans-serif]27[/font][/color][color=#000000][font=helvetica, arial, sans-serif]>[/font][/color][color=#800080][font=helvetica, arial, sans-serif]26[/font][/color][color=#282828][font=helvetica, arial, sans-serif]} [i](invalid action)[/i][/font][/color] [size=5][color=#800080]3:[/color][/size][acronym='3def,8+6att,1mvt,1agi,0rg'][size=5][b]Eara[/b][/size][/acronym][size=5][color=#FF0000][68/100][/color][/size] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif][color=#FF0000][b]move[/b][/color][b]{[/b][/font][/color][color=#800080][font=helvetica, arial, sans-serif]3-[/font][/color][color=#282828][font=helvetica, arial, sans-serif]>[/font][/color][color=#800080][font=helvetica, arial, sans-serif]4-[/font][/color][color=#282828][font=helvetica, arial, sans-serif]>[/font][/color][color=#800080][font=helvetica, arial, sans-serif]9[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color] [size=5][color=#800080]49[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1+1rg'][size=5][b]Syrian[/b][/size][/acronym][size=5][color=#FF0000][150/150][/color][color=#0000FF][5/5][/color][/size] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][b][color=#FF0000][font=helvetica, arial, sans-serif]ambush [/font][/color][/b] [size=5][color=#800080]43[/color]:[/size][acronym='3def,8att, 3mvt,2agi,0rg'][size=5][b]Valldore[/b][/size][/acronym][size=5][color=#FF0000][19/100][/color][/size] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 0[/u]: [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][b]move[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#800080][font=helvetica, arial, sans-serif]43->44->49[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][b]strike[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]{Syrian}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u] :[/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][b]strike[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]{Syrian} (inspire)[/font][/color] [size=5][color=#800080]9[/color]:[/size][acronym='6def,11att,2mvt,2agi,1+1rg'][b][size=5]Zyrxae[/size][/b][/acronym][size=5][color=#FF0000][150/150][/color][color=#0000FF][5/5][/color][/size][color=#282828][font=helvetica, arial, sans-serif][size=5][color=#0000FF] [/color][/size][/font][/color] [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{Amber, [/font][/color][color=#282828][font=helvetica, arial, sans-serif]Eara, Valldore, Syrian}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif][color=#FF0000][b]move[/b][/color][b]{[/b][color=#800080]9>4[/color]}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][b][color=#FF0000][font=helvetica, arial, sans-serif]shoot[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber=10}[/font][/color] [hr] [b]Phase 1:[/b] [font=helvetica, arial, sans-serif]damage(Valldore->Syrian)=8+[/font][b]2[/b][font=helvetica, arial, sans-serif] - (6+[/font][b]2[/b][font=helvetica, arial, sans-serif]) =[/font]2[b]*2[/b]=4 [b]Phase 2:[/b] [font=helvetica, arial, sans-serif]damage(Valldore->Syrian)=8+[/font][b]2[/b][font=helvetica, arial, sans-serif] - (6+[/font][b]2[/b][font=helvetica, arial, sans-serif]) =[/font]2 [font=helvetica, arial, sans-serif]damage(Zyrxae->Amber)=11+2+2 - (6[/font][b][font=helvetica, arial, sans-serif]+2[/font][/b][font=helvetica, arial, sans-serif])[b]*2[/b] = 0[/font] [hr] [font=helvetica, arial, sans-serif]poison_Amber=10/2=5 ---->DD[/font] [font=helvetica, arial, sans-serif]Amber_regen=1[/font] [b]Total:[/b] [font=helvetica, arial, sans-serif]Amber: 53- 5 = [48/150][/font] [font=helvetica, arial, sans-serif]DD:53- 5 = [48/150][/font] [font=helvetica, arial, sans-serif]Syrian: 150 - 6 = [144/150][/font] [/log] Edited May 3, 2013 by Dan
Dan Posted May 3, 2013 Author Report Posted May 3, 2013 [log='Turn 7'][size=5][color=#800080]10[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1rg, 1mp_regen'][b][size=5]Amber[/size][/b][/acronym][size=5][color=#FF0000][48/150][/color][color=#0000FF][11/15][/color] [color=#008000]poisoned[/color]{10} [/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]DD[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color] [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Eara, Valldore, Zyrxae}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][color=#ff0000][font=helvetica, arial, sans-serif][b]Intercept[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] {Valldore} [i](no effect)[/i][/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][color=#0000ff][font=helvetica, arial, sans-serif][b]Devilish pact {[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]Syrian}[/font][/color] [size=5][color=#800080]43[/color]:[/size][acronym='6def,14+6att, 2mvt,2agi,1rg'][size=5][b]DD[/b][/size][/acronym][size=5][color=#FF0000][48/150][/color][color=#0000FF][5/5][/color][/size] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][b]move[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#800080][font=helvetica, arial, sans-serif]43->44[/font][/color][color=#282828][font=helvetica, arial, sans-serif]->49}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][b]strike[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Valldore[/font][/color][b]}[/b][i](invalid: target is not there)[/i] [size=5][color=#800080]9:[/color][/size][acronym='3def,8+6att,1mvt,1agi,0rg'][size=5][b]Eara[/b][/size][/acronym][size=5][color=#FF0000][68/100][/color][/size] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][b][color=#FF0000]move[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#800080][font=helvetica, arial, sans-serif]9>10[/font][/color][color=#282828][font=helvetica, arial, sans-serif]} [/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber}[/font][/color] [size=5][color=#800080]49[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1+1rg'][size=5][b]Syrian[/b][/size][/acronym][size=5][color=#FF0000][144/150][/color][color=#0000FF][5/5][/color][/size] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][b][color=#FF0000][font=helvetica, arial, sans-serif]ambush[/font][/color][/b] [size=5][color=#800080]49[/color]:[/size][acronym='3def,8att, 3mvt,2agi,0rg'][size=5][b]Valldore[/b][/size][/acronym][size=5][color=#FF0000][19/100][/color][/size] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 0[/u]: [/font][/color][color=#ff0000][font=helvetica, arial, sans-serif][b]move[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#800080][font=helvetica, arial, sans-serif]49->44->43->41->40[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#ff0000][font=helvetica, arial, sans-serif][b]move[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] {[/font][/color][color=#800080][font=helvetica, arial, sans-serif]40->39->38->37->36[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color] [size=5][color=#800080]4[/color]:[/size][acronym='6def,11att,2mvt,2agi,1+1rg'][b][size=5]Zyrxae[/size][/b][/acronym][size=5][color=#FF0000][150/150][/color][color=#0000FF][5/5][/color][/size] [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Eara, Vall, Amber, and Syr[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][b][color=#FF0000]shoot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber=10[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][b][color=#FF0000]shoot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber=10[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color] [hr] [b]Phase 1:[/b] [color=#282828][font=helvetica, arial, sans-serif]damage(Zyrxae->Amber)=11+[/font][/color][color=#8b4513][font=helvetica, arial, sans-serif][b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif] - (6[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif]) =7[/font][/color][color=#0000ff][font=helvetica, arial, sans-serif][b]/2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] =3 [/font][/color][b][color=#0000ff][font=helvetica, arial, sans-serif]-->[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif] DD[/font][/color][color=#282828][font=helvetica, arial, sans-serif]; Amber gets [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color] [b]Phase 2:[/b] [color=#282828][font=helvetica, arial, sans-serif]damage(Eara->Amber)=8+[/font][/color][b][color=#8b4513][font=helvetica, arial, sans-serif]6[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif] - (6[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif]) =[/font][/color][color=#282828][font=helvetica, arial, sans-serif]8[/font][/color][color=#0000ff][font=helvetica, arial, sans-serif][b]/2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]=4 [/font][/color][b][color=#0000FF][font=helvetica, arial, sans-serif]-->[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif] DD[/font][/color][color=#282828][font=helvetica, arial, sans-serif]; Amber gets [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]damage(Zyrxae->Amber)=11+[/font][/color][color=#8B4513][font=helvetica, arial, sans-serif][b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif] - (6[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif]) =7[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][b]/2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] =3 [/font][/color][b][color=#0000FF][font=helvetica, arial, sans-serif]-->[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif] DD; [/font][/color][color=#282828][font=helvetica, arial, sans-serif] Amber gets [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][hr][/font][/color] [color=#282828][font=helvetica, arial, sans-serif]poison_Amber=13[/font][/color][b][color=#0000FF][font=helvetica, arial, sans-serif]/2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]=6 [/font][/color][b][color=#0000FF][font=helvetica, arial, sans-serif]---->{[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]DD,Syrian}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]weariness_Amber=5*(2^2-3)=5[/font][/color][b][color=#0000ff][font=helvetica, arial, sans-serif]/2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]=2 [/font][/color][color=#0000ff][font=helvetica, arial, sans-serif][b]-->[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] {DD,Syrian}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]weariness_DD=5*(2^2-2)=10[/font][/color][color=#0000ff][font=helvetica, arial, sans-serif][b]/2[/b]=[/font][/color][color=#282828][font=helvetica, arial, sans-serif]5 [/font][/color][b][color=#0000ff][font=helvetica, arial, sans-serif]-->[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Amber_regen=[/font][/color][b][color=#0000FF][font=helvetica, arial, sans-serif]1[/font][/color][/b] [b]Total:[/b] [color=#282828][font=helvetica, arial, sans-serif]Amber: [/font][/color][color=#282828][font=helvetica, arial, sans-serif]48- 18 = [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][25/150][/font][/color] [color=#282828][font=helvetica, arial, sans-serif]DD:[/font][/color][color=#282828][font=helvetica, arial, sans-serif]48- 18 = [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][25/150][/font][/color] [font=helvetica, arial, sans-serif]Syrian:144-8=[color=#ff0000][136/150][/color][/font] [/log] [log='Turn 8'][size=5][color=#800080]10[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1rg, 1mp_regen'][b][size=5]Amber[/size][/b][/acronym][size=5][color=#FF0000][25/150][/color][color=#0000FF][2/15][/color] [color=#008000]poisoned[/color]{13};[/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]DD,Syrian[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color] [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Eara, DD, Vall, Zyrxae}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif]Attack Eara[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif]Attack Eara[/font][/color] [size=5][color=#800080]49[/color]:[/size][acronym='6def,14+6att, 2mvt,2agi,1rg'][size=5][b]DD[/b][/size][/acronym][size=5][color=#FF0000][25/150][/color][color=#0000FF][5/5];[/color][/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]Amber[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: ambush[/font][/color] [size=5][color=#800080]10:[/color][/size][acronym='3def,8+6att,1mvt,1agi,0rg'][size=5][b]Eara[/b][/size][/acronym][size=5][color=#FF0000][68/100] [/color][/size] [size=5][size=4]Phase 1: strike{Amber}[/size][/size] [size=5][color=#800080]44[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1+1rg'][size=5][b]Syrian[/b][/size][/acronym][size=5][color=#FF0000][136/150][/color][color=#0000FF][5/5];[/color][/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]Amber[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color] [font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]Phase 1: ambush[/background][/font] [size=5][color=#800080]36[/color]:[/size][acronym='3def,8att, 3mvt,2agi,0rg'][size=5][b]Valldore[/b][/size][/acronym][size=5][color=#FF0000][19/100][/color][/size] [color=#282828][font=helvetica, arial, sans-serif]Phase 0: move{36->35->34->33->12}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Phase 1: move {12->10}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Phase 2 :attack Amber[/font][/color] [hr] Phase1: [color=#282828][font=helvetica, arial, sans-serif]damage(Amber->Eara)=11- (3+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]) = 6[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]damage(Eara->Amber)=8+[/font][/color][b][color=#8B4513]6[/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif] - 6[/font][/color][color=#282828][font=helvetica, arial, sans-serif] =[/font][/color][color=#282828][font=helvetica, arial, sans-serif]10[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][b]/2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]=5 [/font][/color][b][color=#0000FF]-->[/color][/b][color=#282828][font=helvetica, arial, sans-serif] DD,Syrian[/font][/color][color=#282828][font=helvetica, arial, sans-serif]; Amber gets [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color] Phase2: [color=#282828][font=helvetica, arial, sans-serif]damage(Amber->Eara)=11- (3+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]) = 6[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]damage(Valldore->Amber)=8+2- 6[/font][/color][color=#282828][font=helvetica, arial, sans-serif] = 4/2=2-->DD,Syrian[/font][/color] [hr] [color=#282828][font=helvetica, arial, sans-serif]poison_Amber=14[/font][/color][b][color=#0000FF]/2[/color][/b][color=#282828][font=helvetica, arial, sans-serif]=7 [/font][/color][b][color=#0000FF]---->{[/color][/b][color=#282828][font=helvetica, arial, sans-serif]DD,Syrian}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]weariness_Amber=5*(2^2-2)=10[/font][/color][b][color=#0000FF]/2[/color][/b][color=#282828][font=helvetica, arial, sans-serif]=5 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][b]-->[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] {DD,Syrian}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Amber_regen=[/font][/color][b][color=#0000FF]1[/color][/b] [hr] Amber: 25-19=[color=#FF0000][size=5][6/150][/size][/color] [size=4]DD:[/size]25-19=[color=#FF0000][size=5][6/150][/size][/color] Syrian:136-19=[color=#FF0000][size=5][117/150][/size][/color] Eara:68-12=[color=#FF0000][size=5][56/100][/size][/color] [/log] [log='Turn 9'][size=5][color=#800080]10[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1rg, 1mp_regen'][b][size=5]Amber[/size][/b][/acronym][size=5][color=#FF0000][6/150][/color][color=#0000FF][3/15][/color] [color=#008000]poisoned[/color]{14};[/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]DD,Syrian[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color] [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD, Vall, Eara}[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif]Attack Eara[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif]Attack Eara[/font][/color] [size=5][color=#800080]49[/color]:[/size][acronym='6def,14+6att, 2mvt,2agi,1rg'][size=5][b]DD[/b][/size][/acronym][size=5][color=#FF0000][6/150][/color][color=#0000FF][5/5];[/color][/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]Amber[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color] [size=5][color=#800080]10:[/color][/size][acronym='3def,8+6att,1mvt,1agi,0rg'][size=5][b]Eara[/b][/size][/acronym][size=5][color=#FF0000][56/100][/color][/size] [color=#282828][font=helvetica, arial, sans-serif]Phase 1: attack Amber[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Phase 2 :attack Amber[/font][/color] [size=5][color=#800080]27[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1+1rg'][size=5][b]Syrian[/b][/size][/acronym][size=5][color=#FF0000][117/150][/color][color=#0000FF][5/5];[/color][/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]Amber[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color] Phase 1: ambush [size=5][color=#800080]10[/color]:[/size][acronym='3def,8att, 3mvt,2agi,0rg'][size=5][b]Valldore[/b][/size][/acronym][size=5][color=#FF0000][19/100][/color][/size] [color=#282828][font=helvetica, arial, sans-serif]Phase 0: attack Amber[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Phase 1: attack Amber[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Phase 2 :attack Amber[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][hr][/font][/color] [font=helvetica, arial, sans-serif][color=#282828]Phase 0 :[/color][/font] [color=#282828][font=helvetica, arial, sans-serif]damage(Valldore->Amber)=8+2- 6[/font][/color][color=#282828][font=helvetica, arial, sans-serif] = 4/2=2-->DD,Syrian[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Phase1:[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]damage(Valldore->Amber)=8+2- 6[/font][/color][color=#282828][font=helvetica, arial, sans-serif] = 4/2=2-->DD,Syrian[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]damage(Amber->Eara)=11- (3+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]) = 6[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]damage(Eara->Amber)=8+[/font][/color][b][color=#8B4513]6[/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif] - 6[/font][/color][color=#282828][font=helvetica, arial, sans-serif] =[/font][/color][color=#282828][font=helvetica, arial, sans-serif]10[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][b]/2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]=5 [/font][/color][b][color=#0000FF]-->[/color][/b][color=#282828][font=helvetica, arial, sans-serif] DD,Syrian[/font][/color][color=#282828][font=helvetica, arial, sans-serif]; [i]Amber, DD die ; [/i][/font][/color][b][color=#8B4513]Mup the war-ax [/color]belongs to [color=#800080]scene 49[/color][/b] [font=helvetica, arial, sans-serif][color=#282828][hr][/color][/font] Syrian: 117-9=[color=#FF0000][size=5][108/150][/size][/color] Eara: 56-6=[color=#FF0000][size=5][50/100][/size][/color] [hr] Amber gains 2-1=1mod Eara gains 2mods [/log] [log='Result'] Game ends, now i will announce the ranking. Because there are 3 players with the same number of mods (Syrian, Zyrxae, Valldore), so they will be place among themselve first base on score that is the difference between the damage they deal and the damage they receives. [u][b]Scoring: [/b][/u] Zyrxae: [color=#ff0000]+66[/color] Syrian: 30-42=[color=#0000cd]-12[/color] Valldore:34-81=[color=#0000ff]-47[/color] [u][b]Final ranking:[/b][/u][list=1] [*]Eara [*]Amber [*]Zyrxae [*]Syrian [*]Valldore [*]DD [/list] Thank you every body for your time and effort. After the MD BD event, i am going to organize another game, but this time with the original rules (4 stages, 5 survivors, 1boss) and the time between each turn will be 1 day. I hope to see you there. [/log] Can a moderator please lock this topic for me? Thank you.
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