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Posted (edited)


Some participants are not in the forum conversation where the quest is taking place cause there's a max of 20... what is to be done for them?

 

It is sad Alex, but nothing can be more for them. They are forever lost in the void.

 

More serious, first, who say the quest is going to be in the forum conversation? I will post all the turn here is this post. And dont worry about other participants, they have been taken care of. Thank you for your concerns though.

[hr]

 

More official stuffs:  the inscription has ended. The first turn of the game will start at 0:00 ST Friday 24th May  . Please send me your 3 mods and starting scene before Tuesday 21st May. Then i will post them here. And you will have until 23rd to send me your actions for turn 1.

 

Thank you all for participating.

 

-edited- We will play on map1.

Edited by Dan
Posted (edited)

[log='Characters']

Addy:Spring, Windwalk, Time stands still ([acronym='your first action or movement happens in phrase 0']TTS[/acronym])

100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg
Starting scene 50

Amber:Thick skinned, Iron skin, Action-Reaction ([acronym='you gain The bump!:unearthly strength, be able to push a character 1 scene back , and reflecting:each time a character use strike on you, you dealt to them damage=your_def - their_def']AR[/acronym])

100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg
Starting scene 12

Change:Agile, [acronym='your move takes priority before attacks']Sneaky[/acronym], [acronym='rg=0, target recover 10hp']First-Aid[/acronym]

100hp, 0mp, 8att, 3def, 1mvt, 2agi, 0rg

Starting scene 12

Dark Demon:Healthy, [acronym='(1handed) effect:{+6magical damage, you gain in hp the damage you deal} to melee attack; effect:{lose 5hp each turn}']Demonic Sword[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym]

150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen

Starting scene 43

DarkRaptor:[acronym='-50max_hp, physical actions have no effect on you, you cannot do any physical actions, magic damage you take is double. +50mp, +1mp_regen.']Ethereal Being[/acronym], [acronym='have build Moving-Armour:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp.']Creative[/acronym], [acronym='have build Type-A:cost 10mp, Type-A has:1hp, 1agi, explode: rg=1, when die, every character in range loses 20hp. Each Type-A's actions will cost its controller 1mp. ']Innovative[/acronym]
50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen
Starting scene 71

DST: [acronym='At the beginning of each turn, choose any number of characters, those characters get inspired during that turn : +2att,+2def, +1mtv, +1agi, +1rg. Killing you gives 2 mods in total. You can't be inspired.']Leadership[/acronym], Precision, [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym]
150hp, 5mp, 11+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen
Starting scene 43

Eagle Eye:
100hp, 0mp, 8att, 3def, 1mvt, 1agi, 0rg
Starting scene

Eara:Religious, [acronym='cost=5mp, chose 1 living character, when ever you take damage (from a source other than devilish pact) , devilish pact takes half of it and deals to that character, and vice versa. Upkeep=1mp/turn']Devilish Pact[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym]

100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 1mp_regen
Starting scene 12

Esmaralda:Poison, Toxic, [acronym='immune{poisoned}, and each hit adds infected{5} to your target']Virus[/acronym]

100hp, 0mp, 8att, 3def, 1mvt, 1agi, 0rg
Starting scene 10

Hiria:[acronym='your move takes priority before attacks']Sneaky[/acronym], Cunning, [acronym='your melee attack ignores defence']Backstabbing[/acronym]

100hp, 0mp, 10att, 4def, 1mvt, 1agi, 0rg

Starting scene 10

JadenDew:Agile, Athletic, [acronym='rg=0, target recover 10hp']First-Aid[/acronym]

120hp, 0mp, 8att, 3def, 1mvt, 3agi, 0rg

Starting scene 66

Jester:Agile, Athletic, [acronym='(1handed) effect:{+6magical damage, you gain in hp the damage you deal} to melee attack; effect:{lose 5hp each turn}']Demonic Sword[/acronym]

120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg

Starting scene 33

Koshu Farsight:Thick Skinned, Iron Skin, Action-Reaction ([acronym='you gain The bump!:unearthly strength, be able to push a character 1 scene back , and reflecting:each time a character use strike on you, you dealt to them damage=your_def - their_def']AR[/acronym])
100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg
Starting scene 50

Lintara: Healthy, [acronym='rg=0, target recover 10hp']First-Aid[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym]

150hp, 0mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen
Starting scene 43

Mallos:Precision, Deadly Blow, [acronym='each strike do {effect:-1def}']Break-Point[/acronym]
100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg
Starting scene 50

[/log]
 

 

(gtg sleep now, if there is any error with the stats, please notify me, more things will be added tomorrow, participants can start sending me actions for turn 1)

(I am having problem with number of quotes allowed and merging post, i will add the rest of participants later)

Edited by Dan
Posted (edited)

[log='Characters']

Nimrodel:Religious, [acronym='has spell: fortify: cost=1mp, rg=0, target gets +3def, upkeep=1mp/turn.']Spellholder[/acronym], [acronym='range=1, damage=10, cost=5mp. Use "throw fireball at <character> at <scene>" to cast']Fireball[/acronym]

100hp, 11mp, 8att, 3def, 1mvt, 1agi, 0rg, 4mp_regen
Starting scene 43

Panthea:[acronym='At the beginning of each turn, choose any number of characters, those characters get inspired during that turn : +2att,+2def, +1mtv, +1agi, +1rg. Killing you gives 2 mods in total. You can't be inspired.']Leadership[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym]

150hp, 5mp, 8+4att, 3def, 1mvt, 1agi, 0rg, 2mp_regen
Starting scene 50

Rikstar:Thick skinned, Agile, [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym]

100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen

Starting scene 31

Rophs:Obesity, Thick skinned, Iron Skin

150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg

Starting scene 10

Samon:[acronym='have build Moving-Armour:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp.']Creative[/acronym], [acronym='has spell: fortify: cost=1mp, rg=0, target gets +3def, upkeep=1mp/turn.']Spellholder[/acronym], [acronym='has spell: swiften: cost=2mp, upkeep=1mp/turn, rg=0, target gets +2mvt, +1agi.']Charmer[/acronym]
100hp, 8mp, 8att, 3def, 1mvt, 1agi, 0rg, 9mp_regen
Starting scene 43

Syrian: Spring, Windwalk, Time stands still ([acronym='your first action or movement happens in phrase 0']TTS[/acronym])
100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg
Starting scene 33

Tipu:Jerk, Jester's Charm{AmberRune}, [acronym='cost=5mp, chose 1 living character, when ever you take damage (from a source other than devilish pact) , devilish pact takes half of it and deals to that character, and vice versa. Upkeep=1mp/turn']Devilish Pact[/acronym]

120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg
Starting scene 30

Valldore Nal: [acronym='-50max_hp, physical actions have no effect on you, you cannot do any physical actions, magic damage you take is double. +50mp, +1mp_regen.']Ethereal Being[/acronym][acronym='rg=0, cost=5mp,the target will get 20hp back.']Cure[/acronym], [acronym='cost=15mp, choose a scene, at the end of turn X+3, all characters in that scene will get damage=50, with X is the current turn.']Memento Mori[/acronym]
50hp, 50mp, 8att, 3def, 1mvt, 1agi, 0rg, 1mp_regen
Starting scene 12

Zyrxae:Bow, [acronym='(2handed) you gain shoot:rg=2+your_rg, use "shoot <character> at <scene>" to deal range damage to target']Upgraded Bow[/acronym], [acronym='your range attack ignores target's defence']Hawkeye[/acronym]
100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg
Starting scene 50

 

[/log]

Edited by Dan
Posted (edited)

to make it easier for me to organise things, Participants, please send in your actions under this format:

 

Turn 1 : 78 Dan[999/999][999/999]
Inspire{Amber,DD,Eara,Syrian, Zyrxae}
Phase 1: move{78->79->80}
Phase 2: strike{Valldore}

Phase 3: shot{Valldore=80}
Phase 4: fireball{Valldore=80}

 

 

Thank you.

Edited by Dan
Posted

Updated the first post of this topic. there you will find the info on current location of all characters, and the actions of the lastest turn. It will constantly get updated after each turn.

 

Every participants please send in your action before Friday 24th. If by then you haven't send anything in, you will take no action during turn1. Each turn will last 1 day, and the new turn will start at 0ST.

 

Anybody who hasn't give me their participant fee (the item), please find me ingame and give it to me. Remember to notify me first, so i can keep track of things. I am usually at GoE, or nearby. And around 21ST. Thank you

Posted (edited)

[Redacted]  (sorry, i have no idea why i posted this here, i guess multitasking is not my strong point)

 

 

-Updated Info- Zyrxae starts at scene 50 and *not* scene 12.

Edited by Dan
Posted

Because you wanted to make a quest out of it? :P

Im onto you, sir horsey.>_>

Posted (edited)

The people who have given me their item:

 

[log='Receipt']

  • OK Zyrxae: flowers (115)
  • sawdust (from Eagle Eye)
  • OK Koshu Farsight: A Cup of Cold Tea
  • OK Rikstar: sticky goop(5)
  • NO Hiria: sticky goop

  • OK Panthea: Rainbow candy
  • OK AmberRune: Piece of cake (3uses)
  • OK DST: 1 8-Shaped Odd Rock
  • OK Tipu: 4 BMMO Bronze Gifts
  • OK Mallos:  Memory stone
  • OK Syrian: Boostdefence stone
  • OK Nimrodel: heat stone
  • OK JadenDew: heat stone
  • OK Samon: Movelock stone
  • OK Rophs: Invisibility Stone
  • OK Esmaralda: Chaoticboost stone
  • OK Eara: locate stone
  • OK Jester: locate stone
  • OK DarkRaptor: mirrorritual stone
  • OK Valldore Nal: mirrorritual stone
  • OK Dark Demon: silver coin
  • OK Change: silver coin
  • NO Addy: silver coin
  • OK Lintara: gold coin

[/log]

Edited by Dan
Posted (edited)

[log='Turn 1']

50:Addy[100/100]

Phase 0: move{50->51->8->7}

Phase 1: ambush

 

12:Amber[100/100]

Phase 1: Guard{Eara}

 

12:Change[100/100]

Phase 1: Ambush

 

43:Dark Demon[150/150]

Phase 1: strike{DST}

 

71:DarkRaptor[50/50][60/60]

Phase 1: Build{Moving-Armour} -5mp

 

43:DST[150/150][5/5]

Inspire{Nimrodel,Valldore Nal,Eara Meraia,AmberRune}

Phase 1: strike{Dark Demon}

 

12:Eara[100/100][10/10]

Phase 1 :Devilishpact{Panthea} -5mp, +1upkeep

 

10:Esmaralda[100/100]

Phase 1: Strike{Hiria}

 

66:JadenDew[120/120]

Phase 1: move{66->4}

 

43:Lintara[150/150]

Phase 1: strike{DST}

 

50:Mallos [100/100]
Phase 1: Ambush

 

43:Nimrodel[100/100][11/11]

Phase 1: Move{43 -> 41}
Phase 2: Fireball{DARK DEMON=43}

 

31:Rikstar[100/100]

Phase 1: Move{31->12}

Phase 2: Guard

 

10:Rophs[150/150]

Phase 1: strike{Esmaralda}

 

43 Samon[100/100][8/8]
Phase 1: Swiften{Samon} -2mp, +1upkeep, +2mvt, +1agi
Phase 2: Build{Moving-Armour} -5mp

 

33:Syrian[100/100]

Phase 0: move{33->32->31->10} success

Phase 1: strike{Esmaralda}

 

30:Tipu[120/120][5/5]

Phase 1: ambush

 

12:Valldore Nal[50/50][50/50]

Phase 1: Memento Mori -15mp, 3 turns until effect

Phase 2: Memento Mori -15mp, 3 turns until effect

 

[hr]

Turn's damage:

 

Phase1:

damage(Syrian->Esmaralda)=8-3=5. Esmaralda[95/100]

damage(Esmaralda->Hiria)=8-4=4. Hiria[96/100] infected(+5)

damage(Rophs->Esmaralda)=8-3=5. Esmaralda[90/100]

damage(Dark Demon->DST)=8+6+2-3=13. DST[137/150][5/5] -1def. Dark Demon[150/150]

damage(Lintara->DST)=8+2-(3-1)=8. DST[129/150][5/5] -2def

damage(DST->Dark Demon)=11+2-3=10. Dark Demon[140/150] -1def

_________

Phase2:

damage(Nimrodel->Dark Demon)=10. Dark Demon[130/150] -1def. Nimrodel[100/100][6/11]

_________

damage(infected(+5)->Hiria)=5/4=1. Hiria[95/100] infected(+5)

damage(infected(+5)->Rophs)=5/4=1. Rophs[149/150]

damage(infected(+5)->Syrian)=5/4=1. Syrian[99/100]

[/log]

 

Turn 2 starts

Edited by Dan
Posted

why did I strike before dst? The hp I should have gained after the strike was not given cause I struck before...

Posted (edited)

you two have the same agi, therefore who has sent in their action first made their action first. In this case it is you DD

Edited by Dan
Posted

Dan, you forgot to give DD 4 dmg due to the dmging power of the demonic sword.

Posted (edited)

[log='Turn 2']

07:Addy[100/100]

Phase 1: Ambush at 5

Phase 2: Ambush

 

12:Amber[100/100]

 

??:Change[100/100]

 

43:Dark Demon[126/150] -1def

Phase 1: strike{Dst}
Phase 2: strike{Dst}
Phase 3: strike{Dst}

 

71:DarkRaptor[50/50][58/60] Moving-Armour@71

Phase 1: Build{Moving-Armour} -5mp

71 Moving-Armour#1[3/3]

Phase 1: move{71->66}. DarkRaptor -1mp

 

43:DST[130/150][5/5] -2def

Inspire{Nimrodel,Valldore Nal,Eara Meraia,AmberRune}

Phase 1: strike{Dark Demon}. Dark Demon-1def

 

12:Eara[100/100][5/10] Devilishpact{Panthea}

Phase 1: move{12->33->34}

 

10:Esmaralda[90/100]

Phase 1: Strike{Syrian} miss

 

10:Hiria[95/100]  infected(+5)

Phase 1: Ambush

 

04:JadenDew[120/120]

Phase 1: move{04->09}

 

33:Jester[115/120]

 

50:Koshu Farsight[100/100]

Phase 1: ambush

 

43:Lintara[150/150]

Phase 1: strike{Dst}

 

51:Mallos[100/100]

Phase 1: ambush

 

41:Nimrodel[100/100][10/11]

Phase 1: Fireball {Dark Demon=43} -5mp

Phase 2: Fortify {Nimrodel=41} -1mp +1upkeep +3def

 

50:Panthea[150/150][5/5]

12:Rikstar[100/100]

 

10:Rophs[149/150]

Phase 1: strike{Esmaralda}

 

43:Samon[100/100][8/8] +2mvt, +1agi, 1upkeep, Moving-Armour@43

Phase 1: Swiften{Dark Demon} -2mp +1upkeep. Dark Demon +2mvt +1agi
Phase 2: Swiften{Dark Demon} -2mp +1upkeep. Dark Demon +2mvt +1agi

43 Moving-Armour[3/3]

Phase 1: strike{DST} .Samon -1mp
Phase 2: strike{DST} .Samon -1mp
Phase 3: strike{DST} .Samon -1mp

 

10:Syrian[99/100]

Phase 0: ambush{34}

Phase 1: ambush

 

30:Tipu[120/120][5/5]

Phase 1: move{30->29}

 

12:Valldore Nal[50/50][21/50] Memento Mori(2turns), Memento Mori(2turns)

Phase 1: move{12->33->34}

 

50:Zyrxae[100/100]

Phase 1: ambush

 

Turn's damage:

 

Phase1:

damage(Moving-Armour->DST)=5-(3-2)=4. DST[126/150][5/5] -2def

damage(Dark Demon->DST)=8+6+2-(3-2)=15. DST[111/150][5/5] -3def. Dark Demon[141/150] -1def

damage(Rophs->Esmaralda)=8-3=5. Esmaralda[85/100]

damage(Lintara->DST)=8+2-(3-3)=10. DST[101/150][5/5] -3def

damage(DST->Dark Demon)=11+2-(3-1)=11. Dark Demon[130/150] -2def

damage(Nimrodel->Dark Demon)=10. Dark Demon[120/150]. -2def

_________

Phase2:

damage(Moving-Armour->DST)=5-(3-3)=5. DST[96/150][5/5] -3def

damage(Dark Demon->DST)=8+6+2-(3-3)=16. DST[80/150][5/5] -3def. Dark Demon[136/150] -2def

_________

Phase3:

damage(Moving-Armour->DST)=5-(3-3)=5. DST[75/150][5/5] -3def

damage(Dark Demon->DST)=8+6+2-(3-3)=16. DST[59/150][5/5] -3def. Dark Demon[150/150] -2def

_________

damage(infected(+5)->Hiria)=5/3=1. Hiria[94/100] infected(+5)

damage(infected(+5)->Rophs)=5/3=1. Rophs[148/150]

damage(weariness->Dark Demon)=5(2^2-3)+5(3^2-3)=35. Dark Demon[115/150] -2def

[/log]

 

Info on first page will be updated shortly. Info undated.

 

Btw, for those who has not noticed, in the "currently at the beginning of X turn", you can check people's mods and basic stat by moving your mouse over their name.

 

Turns 3 starts

Edited by Dan
Posted (edited)

[log='Turn 3']05:Addy[100/100]

Phase 0: ambush(4)

Phase 1: ambush

 

12:Amber[100/100]

Phase 1: Move  {12 > 33 > 34}

 

13:Change[100/100]

Phase 1: ambush at [10] (Tipu)

Phase 2: strike{Esmaralda}

 

43:Dark Demon[111/150] -2def +4mvt +2agi

Phase 1: strike{Dst}
Phase 2: strike{Dst}

Phase 3: strike{Dst} miss

 

71:DarkRaptor[50/50][55/60] Moving-Armour#2@71, Moving-Armour#1@66

Phase 1: move 72

Phase 2: build Moving-Armour no agi

66 Moving-Armour#1[3/3][0/0]

Phase 1: ambush . DarkRaptor -1mp

71 Moving-Armour#2[3/3][0/0]

Phase 1: move to 66. DarkRaptor -1mp

 

43:DST[60/150][5/5] -3def

Phase 1: strike{Dark Demon}

 

34:Eara[100/100][6/10]

phrase1: move 34-35-36

phase 2 - devilishpact with dst. -5mp +1upkeep

 

10:Esmaralda[85/100]

Phase 2: strike{Rophs} no damage

 

10:Hiria[94/100]  infected(+5)
Phase 1: Move 10->13

 

09:JadenDew[120/120]

phase1: ambush

 

33:Jester[110/120]

 

51:Koshu Farsight[100/100]

Phase 1: Ambush

 

43:Lintara[150/150]

Phase 1: strike{Dst}

Phase 2: strike{Dst}

Phase 3: strike{Dst} miss

 

8:Mallos[100/100]

Phase 1: Ambush

 

41:Nimrodel[100/100][7/11] +1upkeep +3def

Phase 1: guard
Phase 2: fireball {dst=43} -5mp

 

50:Panthea[150/150][5/5]

Inspire{addy, Koshu, Mallos, Zyrxae}
Phase 1: Ambush

 

12:Rikstar[100/100]

 

10:Rophs[148/150]

 

43:Samon[100/100][7/8]  +2mvt +1agi 3upkeep Moving-Armour@43
Phase 1 :Swiften{Lintara} -2mp +1upkeep. Lintara+2mvt +1agi
Phase 2 :Swiften{Lintara} -2mp +1upkeep. Lintara+2mvt +1agi

43 Moving-Armour[3/3]

Phase 1: strike{Nimrodel} .Samon -1mp  miss
Phase 2: strike{DST} .Samon -1mp
Phase 3: strike{DST} .Samon -1mp miss

 

??:Syrian[99/100]

 

29:Tipu[120/120][5/5]

Phase 1:MOVE  29>-28

 

34:Valldore Nal[50/50][22/50] Memento Mori(1turns), Memento Mori(1turns)
Phase 1: Move {34->35->36}

 

51:Zyrxae[100/100]

Phase 1: Ambush

 

Phase1:

damage(Lintara->DST)=8+2-(3-3)=10. DST[50/150][5/5] -3def

damage(Dark Demon->DST)=8+6+2-(3-3)=16. DST[34/150][5/5] -3def. Dark Demon[127/150] -2def

damage(DST->Dark Demon)=11+2-(3-2)=12. Dark Demon[115/150] -3def

damage(Addy->Moving-Armour#1)=8x2-7=9. Moving-Armour#1 [0/3]

_________

Phase2:

damage(Moving-Armour->DST)=5-(3-3)=5. DST[29/150][5/5] -3def

damage(Lintara->DST)=8+2-(3-3)=10. DST[19/150][5/5] -3def

damage(Dark Demon->DST)=8+6+2-(3-3)=16. DST[3/150][5/5] -3def. Dark Demon[131/150] -2def

damage(Change->Esmaralda)=8x2-3=13. Esmaralda[72/100]

damage(Nimrodel->DST)=10. DST[0/150]. -3def. Nimrodel +2mods. Scene43{Angelic Sword}

_________

damage(infected(+5)->Hiria)=5/1=5. Hiria[89/100] infected(+5)

damage(weariness->Dark Demon)=5(2^2-3)+5(3^2-3)=35. Dark Demon[96/150] -3def

 

[/log]

 

Info will be updated on first page shortly. If there any error please let me know.

 

Turn 4 starts

Edited by Dan
Posted

info updated on first page.

 

Btw, after DST's angelic sword dropped at scene 43. Anybody there can use retrieve to pick it up.

Posted (edited)

[log='Turn 4']

??:Addy[100/100]
34:Amber[100/100]

10:Change[100/100]
Phase 1: ambush

 

43:Dark Demon[92/150] -3def +4mvt +2agi
Phase 1: move{43>41}
Phase 2: strike{Nimrodel}
Phase 3: strike{Nimrodel}

 

72:DarkRaptor[50/50][55/60] Moving-Armour#2@66

Phase 1: build Moving-Armour -5mp

66 Moving-Armour#2[3/3][0/0]

Phase 1: ambush -1mp

72 Moving-Armour#3[3/3][0/0]

Phase 1: ambush (71) -1mp

Phase 2: ambush -1mp

 

43:Angelic Sword

36:Eara[100/100][2/10]

Phase 1: ambush

 

10:Esmaralda[72/100]

Phase 1: Strike{Change} miss

 

13:Hiria[89/100]  infected(+5)

??:JadenDew[120/120]

33:Jester[105/120]
8:Koshu Farsight[100/100]

Phase 1: Ambush

 

43:Lintara[150/150] +4mvt +2agi

Phase 1: move {43>41}

Phase 2: strike{Nimrodel}

Phase 3: strike{Nimrodel}

 

06:Mallos[100/100]

Phase 1: Ambush

 

41:Nimrodel[100/100][7/13] +1upkeep +3def . +Charmer. +Jester's charme{Dark Demon}

Phase 1: Swiften {Nimrodel} -2mp +1upkeep +2mvt +1agi
Phase 2: Guard {41}

 

??:Panthea[150/150][5/5]
Inspire{addy, Koshu, Mallos, Zyrxae}

 

12:Rikstar[100/100]
Phase 1: move{12->13}

Phase 2: guard;

 

10:Rophs[148/150]

43:Samon[100/100][4/8]  +2mvt +1agi 5upkeep Moving-Armour@43

Phase 1: Move{43 -> 41}

Phase 2: Swiften{Samon} -2mp +1upkeep +2mvt +1agi

Phase 3: Strike{Nimrodel}  .

43 Aramor[3/3]
Phase 1: Move{43 -> 41}
Phase 2: Strike{Nimrodel} -1mp
Phase 3: Strike{Nimrodel} -1mp

 

37:Syrian[99/100]

 

28:Tipu[120/120][5/5]

36:Valldore Nal[50/50][22/50] Memento Mori(0turns), Memento Mori(0turns)

Phase 1: Move {36->37}

 

7:Zyrxae[100/100]

Phase1: move{7>6}

Phase2: shot{Esmaralda=10}

 

Phase1:

damage(Syrian->Eara)= (8x2-3)x2=26.

_________

Phase2:

damage(Lintara->Nimrodel)=8+2-(3+3)=4. 

damage(Moving-Armour->Nimrodel)=5-(3+3-1-1)=1.

damage(Zyrxae->Esmaralda)=8+4+2=14.

_________

Phrase3:

damage(Lintara->Nimrodel)=8+2-(3+3-1-1)x2=2. 

damage(Samon->Nimrodel)=8-((3+3-1-1)x2-1-1)=2.

damage(Moving-Armour->Nimrodel)=5-((3+3-1-1)x2-1-1)=0.

_________

damage(infected(+5)->Hiria)=5/2=2.
damage(infected(+5)->Rikstar)=5/2=2.

damage(Weariness->Nimrodel)=5*(2^2-2)=10

Two times memento mori at 50

 

[/log]

 

Turn 5 starts

Edited by Dan
Posted (edited)

[log='Turn 5']

??:Addy[100/100]
34:Amber[100/100]

Phase 1: Move {34 > 33}

 

??:Change[100/100]

 

41:Dark Demon[88/150] -3def +4mvt +2agi
Phase 1: move{41>40>39>38}
Phase 2: strike{Valldore} miss
Phase 3: strike{Valldore} miss

 

72:DarkRaptor[50/50][50/60] Moving-Armour#2@?? Moving-Armour#3@??
Phase 1: build Moving-Armour -5mp

 

Scene43{Angelic Sword}

37:Eara[75/100][3/10]

10:Esmaralda[58/100]

Phase 1: Ambush at Scene 10

 

13:Hiria[84/100]  infected(+5)
Phase 1: ambush scene 13

 

04:JadenDew[120/120]

phase1: ambush at{9}

 

33:Jester[100/120]
07:Koshu Farsight[100/100]
Phase 1: Ambush

 

41:Lintara[150/150] +4mvt +2agi

Phase 1: strike{Nimrodel}. Nimrodel -1def

Phase 2: strike{Nimrodel}. Nimrodel -1def

Phase 3: strike{Nimrodel}. Nimrodel -1def

 

05:Mallos[100/100]
Phase 1: Ambush

 

 

41:Nimrodel[81/100][13/13] +1upkeep -1def +2mvt +1agi
Phase 1: swiften {Nimrodel} -2mp +1upkeep +2mvt +1agi
Phase 2: Guard {41}

 

??:Panthea[150/150][5/5]
Inspire{addy, Koshu, Mallos, Zyrxae}

 

13:Rikstar[99/100]
Phase 1: move{13->14}

Phase 2: guard;

 

10:Rophs[148/150]

strike Esmaralda

 

41:Samon[100/100][3/8]  +4mvt +2agi 6upkeep Moving-Armour@41
Phase 1: Strike{Nimrodel}
Phase 2: Strike{Nimrodel}
Phase 3: Strike{Nimrodel}

41 Aramor[3/3]
Phase 1: Guard{Dark Demon} -1mp
Phase 2: Strike{Nimrodel} -1mp
Phase 3: Strike{Nimrodel} -1mp

 

 

37:Syrian[99/100]

phase 0 ambush{36>35>34}

phase 1 ambush

 

28:Tipu[120/120][5/5]

 

37:Valldore Nal[50/50][23/50]
Phase 1: Memento Mori (3turns)

 

06:Zyrxae[100/100]

Phase 1: I shoot at moving armor #2 at scene 4 miss

Phase 2: I shoot at JadenDew at scene 9

[hr]

Phase1:

damage(Lintara->Nimrodel)=8+2-(3-1)=8.

damage(Samon->Nimrodel)=8-(3-2)=7.

damage(Rophs->Esmaralda)=(8-3)x2=10.

_________

Phase2:

damage(Lintara->Nimrodel)=8+2-(3-2)=9. 

damage(Samon->Nimrodel)=8-(3-3)x2=8.

damage(Moving-Armour->Nimrodel)=5-(3-3)x2=5.

damage(Zyrxae->JadenDew)=(8+3+2)x2=26.

_________

Phrase3:

damage(Lintara->Nimrodel)=8+2-(3-3)x2=10. 

damage(Samon->Nimrodel)=8-(3-3)x2=8.

damage(Moving-Armour->Nimrodel)=5-(3-3x2)=5.

_________

damage(infected(+5)->Hiria)=(5/1)x2=10.

damage(Weariness->Nimrodel)=5*(2^2-3)=5

 

[/log]

 

Turns 6 starts.

 

Important Information: i almost forget, but next week i am going to go on an educational trip (maths, physic training) from monday to saturday. So maybe the game will be put on hold.

Edited by Dan
Posted (edited)

[log='Turn 6']

03:Addy[100/100]
Phase 0:-Ambush

 

33:Amber[100/100]

Phase 1: Move {33 > 12}

 

??:Change[100/100]

 

38:Dark Demon[84/150] -3def +4mvt +2agi
Phase 1: move{38>37>36}
Phase 2: strike{Eara}. miss
Phase 3: strike{Eara}. miss

 

72:DarkRaptor[50/50][48/60] Moving-Armour#2@?? Moving-Armour#3@?? Moving-Armour#4@72
Phase 1: build Moving-Armour -5mp

 

Scene43{Angelic Sword}

 

37:Eara[100/100][4/10]

 

10:Esmaralda[48/100]

Phase 1: Guard { Scene 10 }

 

13:Hiria[74/100]  infected(+5)

 

09:JadenDew[94/120]

phase1: first aid (myself) +10hp

phase 2: first aid(myself) +10hp

 

33:Jester[95/120]

 

05:Koshu Farsight[100/100]

Phase 1: Ambush

 

41:Lintara[150/150] +4mvt +2agi

Phase 1: strike{Nimrodel}

Phase 2: strike{Nimrodel}

 

06:Mallos[100/100]
Phase 1: Ambush

 

41:Nimrodel[16/100][13/13] +2upkeep -3def +4mvt +2agi
Phase 1: Fireball {41--> moving armour} didn't happen
Phase 2: fortify didn't happen

 

51:Panthea[150/150][5/5]
Inspire{addy, Koshu, Mallos, Zyrxae}

Phase 1: Move {51->08}

Phase 2: Ambush  at [4] invalid

 

14:Rikstar[100/100]

 

10:Rophs[148/150]

 

41:Samon[100/100][3/8]  +4mvt +2agi 6upkeep Moving-Armour@41
Phase 1: Guard
Phase 2: Strike{Nimrodel}

41 Aramor[3/3]
Phase 1: Strike{Nimrodel} -1mp

 

??:Syrian[99/100]

 

28:Tipu[120/120][5/5]

 

37:Valldore Nal[50/50][23/50] Memento Mori (2turns)
Phase 1: Move {37->38}

 

06:Zyrxae[100/100]

Phase 1: shoot at JadenDew at 9

Phase 2: shoot at Change at 9. miss

[hr]

Phase1:

damage(Lintara->Nimrodel)=8+2-(3-3)=10. Lintara +1mod

damage(Samon->Nimrodel)=8-(3-3)=8. Samon +1mod

damage(Moving-Armour->Nimrodel)=5-(3-3)=5.

damage(Zyrxae->JadenDew)=(8+3+2)=13.

_________

damage(infected(+5)->Hiria)=(5/1)=5.

damage(Weariness->JadenDew)=5*(2^2-3)=5

 

[/log]

 

Turn 7 starts.

 

Due to a mistake on my part, Eara was wrongly given damage. Sorry Eara. I recompense her by giving her full hp back

Edited by Dan
Posted (edited)

[log='Turn 7']

??:Addy[100/100]

12:Amber[100/100]

Phase 1: Move {12 > 10}

 

??:Change[100/100]

 

36:Dark Demon[80/150] -3def +4mvt +2agi
Phase 1: intercept
Phase 2: strike{Eara} miss
Phase 3: strike{Eara} miss

 

72:DarkRaptor[50/50][46/60] Moving-Armour#2@?? Moving-Armour#3@?? Moving-Armour#4@72 Moving-Armour#5@72
Phase 1: build Moving-Armour -5mp

 

Scene43{Angelic Sword}

 

37:Eara[100/100][5/10]

Phase1: move to 38

 

10:Esmaralda[48/100]

Phase 1: Guard

 

13:Hiria[69/100]  infected(+5)
Phase 1: Move to [12]

 

09:JadenDew[96/120]

phase1: first aid (myself) +10hp

phase 2: first aid(myself) +10hp

 

33:Jester[95/120]

04:Koshu Farsight[100/100]
Phase 1: Move to [9]
Phase 2: Guard [Mallos]

 

41:Lintara[150/150] +4mvt +2agi

Phase 1: move{41>40>39>38>37}

Phase 2: strike{Eara} miss

Phase 3: strike{Eara} miss

 

04:Mallos[100/100]
Phase 1: Move to [9]

Phase 2: Attack [JadenDew] at [9]

Phase 3: Attack [JadenDew] at [9] not enough agi

 

08:Panthea[150/150][5/5]

14:Rikstar[100/100]

10:Rophs[148/150]

41:Samon[100/100][5/8]  +Enchanter +4mvt +2agi 6upkeep Moving-Armour@41
Phase 1: Move{41 -> 38}
Phase 2: Build Moving-Armour -5mp
Phase 3: Build Moving-Armour -5mp

 

32:Syrian[99/100]

phase 0 ambush {32>31>10}

pahse 1 attack esmeralda

 

28:Tipu[120/120][5/5]

38:Valldore Nal[50/50][10/50] Memento Mori (1turn)

06:Zyrxae[100/100]

Phase 1: Shoot JadenDew at 9

Phase 2: Shoot Esmerelda at 10 not enough agi

[hr]

Phase1:

damage(Syrian->Esmaralda)=8-3=5.

damage(Zyrxae->JadenDew)=8+3=11

Phase2

damage(Mallos->JadenDew)=18-3=15. JadenDew -1def

______

damage(infected(+5)->Hiria)=(5/1)=5.

damage(Weariness->JadenDew)=5*(2^2-3)=5

 

[/log]

 

Turn 8 starts

Edited by Dan
Posted

sorry people, i am having school related issues, the game will be paused until Sunday 9th June. Sorry for any inconvenience

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