Dan Posted May 16, 2013 Author Report Posted May 16, 2013 (edited) Some participants are not in the forum conversation where the quest is taking place cause there's a max of 20... what is to be done for them? It is sad Alex, but nothing can be more for them. They are forever lost in the void. More serious, first, who say the quest is going to be in the forum conversation? I will post all the turn here is this post. And dont worry about other participants, they have been taken care of. Thank you for your concerns though. [hr] More official stuffs: the inscription has ended. The first turn of the game will start at 0:00 ST Friday 24th May . Please send me your 3 mods and starting scene before Tuesday 21st May. Then i will post them here. And you will have until 23rd to send me your actions for turn 1. Thank you all for participating. -edited- We will play on map1. Edited May 20, 2013 by Dan
JadenDew Posted May 21, 2013 Report Posted May 21, 2013 Late signup, after asking Dan in MD, >_< Sorry for barging in this late! JadenDew 1 Heat Stone
Dan Posted May 21, 2013 Author Report Posted May 21, 2013 (edited) [log='Characters'] Addy:Spring, Windwalk, Time stands still ([acronym='your first action or movement happens in phrase 0']TTS[/acronym]) 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg Starting scene 50 Amber:Thick skinned, Iron skin, Action-Reaction ([acronym='you gain The bump!:unearthly strength, be able to push a character 1 scene back , and reflecting:each time a character use strike on you, you dealt to them damage=your_def - their_def']AR[/acronym]) 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg Starting scene 12 Change:Agile, [acronym='your move takes priority before attacks']Sneaky[/acronym], [acronym='rg=0, target recover 10hp']First-Aid[/acronym] 100hp, 0mp, 8att, 3def, 1mvt, 2agi, 0rgStarting scene 12 Dark Demon:Healthy, [acronym='(1handed) effect:{+6magical damage, you gain in hp the damage you deal} to melee attack; effect:{lose 5hp each turn}']Demonic Sword[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym] 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen Starting scene 43 DarkRaptor:[acronym='-50max_hp, physical actions have no effect on you, you cannot do any physical actions, magic damage you take is double. +50mp, +1mp_regen.']Ethereal Being[/acronym], [acronym='have build Moving-Armour:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp.']Creative[/acronym], [acronym='have build Type-A:cost 10mp, Type-A has:1hp, 1agi, explode: rg=1, when die, every character in range loses 20hp. Each Type-A's actions will cost its controller 1mp. ']Innovative[/acronym] 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen Starting scene 71 DST: [acronym='At the beginning of each turn, choose any number of characters, those characters get inspired during that turn : +2att,+2def, +1mtv, +1agi, +1rg. Killing you gives 2 mods in total. You can't be inspired.']Leadership[/acronym], Precision, [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym] 150hp, 5mp, 11+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen Starting scene 43 Eagle Eye: 100hp, 0mp, 8att, 3def, 1mvt, 1agi, 0rg Starting scene Eara:Religious, [acronym='cost=5mp, chose 1 living character, when ever you take damage (from a source other than devilish pact) , devilish pact takes half of it and deals to that character, and vice versa. Upkeep=1mp/turn']Devilish Pact[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym] 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 1mp_regen Starting scene 12 Esmaralda:Poison, Toxic, [acronym='immune{poisoned}, and each hit adds infected{5} to your target']Virus[/acronym] 100hp, 0mp, 8att, 3def, 1mvt, 1agi, 0rg Starting scene 10 Hiria:[acronym='your move takes priority before attacks']Sneaky[/acronym], Cunning, [acronym='your melee attack ignores defence']Backstabbing[/acronym] 100hp, 0mp, 10att, 4def, 1mvt, 1agi, 0rgStarting scene 10 JadenDew:Agile, Athletic, [acronym='rg=0, target recover 10hp']First-Aid[/acronym] 120hp, 0mp, 8att, 3def, 1mvt, 3agi, 0rgStarting scene 66 Jester:Agile, Athletic, [acronym='(1handed) effect:{+6magical damage, you gain in hp the damage you deal} to melee attack; effect:{lose 5hp each turn}']Demonic Sword[/acronym] 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg Starting scene 33 Koshu Farsight:Thick Skinned, Iron Skin, Action-Reaction ([acronym='you gain The bump!:unearthly strength, be able to push a character 1 scene back , and reflecting:each time a character use strike on you, you dealt to them damage=your_def - their_def']AR[/acronym]) 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg Starting scene 50 Lintara: Healthy, [acronym='rg=0, target recover 10hp']First-Aid[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym] 150hp, 0mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen Starting scene 43 Mallos:Precision, Deadly Blow, [acronym='each strike do {effect:-1def}']Break-Point[/acronym] 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg Starting scene 50 [/log] (gtg sleep now, if there is any error with the stats, please notify me, more things will be added tomorrow, participants can start sending me actions for turn 1) (I am having problem with number of quotes allowed and merging post, i will add the rest of participants later) Edited June 14, 2013 by Dan
Dan Posted May 21, 2013 Author Report Posted May 21, 2013 (edited) [log='Characters'] Nimrodel:Religious, [acronym='has spell: fortify: cost=1mp, rg=0, target gets +3def, upkeep=1mp/turn.']Spellholder[/acronym], [acronym='range=1, damage=10, cost=5mp. Use "throw fireball at <character> at <scene>" to cast']Fireball[/acronym] 100hp, 11mp, 8att, 3def, 1mvt, 1agi, 0rg, 4mp_regen Starting scene 43 Panthea:[acronym='At the beginning of each turn, choose any number of characters, those characters get inspired during that turn : +2att,+2def, +1mtv, +1agi, +1rg. Killing you gives 2 mods in total. You can't be inspired.']Leadership[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym] 150hp, 5mp, 8+4att, 3def, 1mvt, 1agi, 0rg, 2mp_regen Starting scene 50 Rikstar:Thick skinned, Agile, [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym] 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regenStarting scene 31 Rophs:Obesity, Thick skinned, Iron Skin 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg Starting scene 10 Samon:[acronym='have build Moving-Armour:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp.']Creative[/acronym], [acronym='has spell: fortify: cost=1mp, rg=0, target gets +3def, upkeep=1mp/turn.']Spellholder[/acronym], [acronym='has spell: swiften: cost=2mp, upkeep=1mp/turn, rg=0, target gets +2mvt, +1agi.']Charmer[/acronym] 100hp, 8mp, 8att, 3def, 1mvt, 1agi, 0rg, 9mp_regen Starting scene 43 Syrian: Spring, Windwalk, Time stands still ([acronym='your first action or movement happens in phrase 0']TTS[/acronym]) 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg Starting scene 33 Tipu:Jerk, Jester's Charm{AmberRune}, [acronym='cost=5mp, chose 1 living character, when ever you take damage (from a source other than devilish pact) , devilish pact takes half of it and deals to that character, and vice versa. Upkeep=1mp/turn']Devilish Pact[/acronym] 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg Starting scene 30 Valldore Nal: [acronym='-50max_hp, physical actions have no effect on you, you cannot do any physical actions, magic damage you take is double. +50mp, +1mp_regen.']Ethereal Being[/acronym], [acronym='rg=0, cost=5mp,the target will get 20hp back.']Cure[/acronym], [acronym='cost=15mp, choose a scene, at the end of turn X+3, all characters in that scene will get damage=50, with X is the current turn.']Memento Mori[/acronym] 50hp, 50mp, 8att, 3def, 1mvt, 1agi, 0rg, 1mp_regen Starting scene 12 Zyrxae:Bow, [acronym='(2handed) you gain shoot:rg=2+your_rg, use "shoot <character> at <scene>" to deal range damage to target']Upgraded Bow[/acronym], [acronym='your range attack ignores target's defence']Hawkeye[/acronym] 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg Starting scene 50 [/log] Edited May 22, 2013 by Dan
Dan Posted May 22, 2013 Author Report Posted May 22, 2013 (edited) to make it easier for me to organise things, Participants, please send in your actions under this format: Turn 1 : 78 Dan[999/999][999/999]Inspire{Amber,DD,Eara,Syrian, Zyrxae}Phase 1: move{78->79->80}Phase 2: strike{Valldore} Phase 3: shot{Valldore=80}Phase 4: fireball{Valldore=80} Thank you. Edited May 23, 2013 by Dan
Dan Posted May 22, 2013 Author Report Posted May 22, 2013 Updated the first post of this topic. there you will find the info on current location of all characters, and the actions of the lastest turn. It will constantly get updated after each turn. Every participants please send in your action before Friday 24th. If by then you haven't send anything in, you will take no action during turn1. Each turn will last 1 day, and the new turn will start at 0ST. Anybody who hasn't give me their participant fee (the item), please find me ingame and give it to me. Remember to notify me first, so i can keep track of things. I am usually at GoE, or nearby. And around 21ST. Thank you
Dan Posted May 22, 2013 Author Report Posted May 22, 2013 (edited) [Redacted] (sorry, i have no idea why i posted this here, i guess multitasking is not my strong point) -Updated Info- Zyrxae starts at scene 50 and *not* scene 12. Edited June 14, 2013 by Dan
addy Posted May 22, 2013 Report Posted May 22, 2013 Because you wanted to make a quest out of it? :PIm onto you, sir horsey.>_>
Dan Posted May 23, 2013 Author Report Posted May 23, 2013 (edited) The people who have given me their item: [log='Receipt'] OK Zyrxae: flowers (115) sawdust (from Eagle Eye) OK Koshu Farsight: A Cup of Cold Tea OK Rikstar: sticky goop(5) NO Hiria: sticky goop OK Panthea: Rainbow candy OK AmberRune: Piece of cake (3uses) OK DST: 1 8-Shaped Odd Rock OK Tipu: 4 BMMO Bronze Gifts OK Mallos: Memory stone OK Syrian: Boostdefence stone OK Nimrodel: heat stone OK JadenDew: heat stone OK Samon: Movelock stone OK Rophs: Invisibility Stone OK Esmaralda: Chaoticboost stone OK Eara: locate stone OK Jester: locate stone OK DarkRaptor: mirrorritual stone OK Valldore Nal: mirrorritual stone OK Dark Demon: silver coin OK Change: silver coin NO Addy: silver coin OK Lintara: gold coin [/log] Edited June 26, 2013 by Dan
Dan Posted May 23, 2013 Author Report Posted May 23, 2013 OK: people who have given me their participant fee NO: people who have not
Dan Posted May 23, 2013 Author Report Posted May 23, 2013 (edited) [log='Turn 1'] 50:Addy[100/100] Phase 0: move{50->51->8->7} Phase 1: ambush 12:Amber[100/100] Phase 1: Guard{Eara} 12:Change[100/100] Phase 1: Ambush 43:Dark Demon[150/150] Phase 1: strike{DST} 71:DarkRaptor[50/50][60/60] Phase 1: Build{Moving-Armour} -5mp 43:DST[150/150][5/5] Inspire{Nimrodel,Valldore Nal,Eara Meraia,AmberRune} Phase 1: strike{Dark Demon} 12:Eara[100/100][10/10] Phase 1 :Devilishpact{Panthea} -5mp, +1upkeep 10:Esmaralda[100/100] Phase 1: Strike{Hiria} 66:JadenDew[120/120] Phase 1: move{66->4} 43:Lintara[150/150] Phase 1: strike{DST} 50:Mallos [100/100]Phase 1: Ambush 43:Nimrodel[100/100][11/11] Phase 1: Move{43 -> 41}Phase 2: Fireball{DARK DEMON=43} 31:Rikstar[100/100] Phase 1: Move{31->12} Phase 2: Guard 10:Rophs[150/150] Phase 1: strike{Esmaralda} 43 Samon[100/100][8/8]Phase 1: Swiften{Samon} -2mp, +1upkeep, +2mvt, +1agiPhase 2: Build{Moving-Armour} -5mp 33:Syrian[100/100] Phase 0: move{33->32->31->10} success Phase 1: strike{Esmaralda} 30:Tipu[120/120][5/5] Phase 1: ambush 12:Valldore Nal[50/50][50/50] Phase 1: Memento Mori -15mp, 3 turns until effect Phase 2: Memento Mori -15mp, 3 turns until effect [hr] Turn's damage: Phase1: damage(Syrian->Esmaralda)=8-3=5. Esmaralda[95/100] damage(Esmaralda->Hiria)=8-4=4. Hiria[96/100] infected(+5) damage(Rophs->Esmaralda)=8-3=5. Esmaralda[90/100] damage(Dark Demon->DST)=8+6+2-3=13. DST[137/150][5/5] -1def. Dark Demon[150/150] damage(Lintara->DST)=8+2-(3-1)=8. DST[129/150][5/5] -2def damage(DST->Dark Demon)=11+2-3=10. Dark Demon[140/150] -1def _________ Phase2: damage(Nimrodel->Dark Demon)=10. Dark Demon[130/150] -1def. Nimrodel[100/100][6/11] _________ damage(infected(+5)->Hiria)=5/4=1. Hiria[95/100] infected(+5) damage(infected(+5)->Rophs)=5/4=1. Rophs[149/150] damage(infected(+5)->Syrian)=5/4=1. Syrian[99/100] [/log] Turn 2 starts Edited May 27, 2013 by Dan
DARK DEMON Posted May 24, 2013 Report Posted May 24, 2013 why did I strike before dst? The hp I should have gained after the strike was not given cause I struck before...
Dan Posted May 24, 2013 Author Report Posted May 24, 2013 (edited) you two have the same agi, therefore who has sent in their action first made their action first. In this case it is you DD Edited May 24, 2013 by Dan
addy Posted May 24, 2013 Report Posted May 24, 2013 Dan, you forgot to give DD 4 dmg due to the dmging power of the demonic sword.
Dan Posted May 24, 2013 Author Report Posted May 24, 2013 (edited) [log='Turn 2'] 07:Addy[100/100] Phase 1: Ambush at 5 Phase 2: Ambush 12:Amber[100/100] ??:Change[100/100] 43:Dark Demon[126/150] -1def Phase 1: strike{Dst}Phase 2: strike{Dst}Phase 3: strike{Dst} 71:DarkRaptor[50/50][58/60] Moving-Armour@71 Phase 1: Build{Moving-Armour} -5mp 71 Moving-Armour#1[3/3] Phase 1: move{71->66}. DarkRaptor -1mp 43:DST[130/150][5/5] -2def Inspire{Nimrodel,Valldore Nal,Eara Meraia,AmberRune} Phase 1: strike{Dark Demon}. Dark Demon-1def 12:Eara[100/100][5/10] Devilishpact{Panthea} Phase 1: move{12->33->34} 10:Esmaralda[90/100] Phase 1: Strike{Syrian} miss 10:Hiria[95/100] infected(+5) Phase 1: Ambush 04:JadenDew[120/120] Phase 1: move{04->09} 33:Jester[115/120] 50:Koshu Farsight[100/100] Phase 1: ambush 43:Lintara[150/150] Phase 1: strike{Dst} 51:Mallos[100/100] Phase 1: ambush 41:Nimrodel[100/100][10/11] Phase 1: Fireball {Dark Demon=43} -5mp Phase 2: Fortify {Nimrodel=41} -1mp +1upkeep +3def 50:Panthea[150/150][5/5] 12:Rikstar[100/100] 10:Rophs[149/150] Phase 1: strike{Esmaralda} 43:Samon[100/100][8/8] +2mvt, +1agi, 1upkeep, Moving-Armour@43 Phase 1: Swiften{Dark Demon} -2mp +1upkeep. Dark Demon +2mvt +1agiPhase 2: Swiften{Dark Demon} -2mp +1upkeep. Dark Demon +2mvt +1agi 43 Moving-Armour[3/3] Phase 1: strike{DST} .Samon -1mpPhase 2: strike{DST} .Samon -1mpPhase 3: strike{DST} .Samon -1mp 10:Syrian[99/100] Phase 0: ambush{34} Phase 1: ambush 30:Tipu[120/120][5/5] Phase 1: move{30->29} 12:Valldore Nal[50/50][21/50] Memento Mori(2turns), Memento Mori(2turns) Phase 1: move{12->33->34} 50:Zyrxae[100/100] Phase 1: ambush Turn's damage: Phase1: damage(Moving-Armour->DST)=5-(3-2)=4. DST[126/150][5/5] -2def damage(Dark Demon->DST)=8+6+2-(3-2)=15. DST[111/150][5/5] -3def. Dark Demon[141/150] -1def damage(Rophs->Esmaralda)=8-3=5. Esmaralda[85/100] damage(Lintara->DST)=8+2-(3-3)=10. DST[101/150][5/5] -3def damage(DST->Dark Demon)=11+2-(3-1)=11. Dark Demon[130/150] -2def damage(Nimrodel->Dark Demon)=10. Dark Demon[120/150]. -2def _________ Phase2: damage(Moving-Armour->DST)=5-(3-3)=5. DST[96/150][5/5] -3def damage(Dark Demon->DST)=8+6+2-(3-3)=16. DST[80/150][5/5] -3def. Dark Demon[136/150] -2def _________ Phase3: damage(Moving-Armour->DST)=5-(3-3)=5. DST[75/150][5/5] -3def damage(Dark Demon->DST)=8+6+2-(3-3)=16. DST[59/150][5/5] -3def. Dark Demon[150/150] -2def _________ damage(infected(+5)->Hiria)=5/3=1. Hiria[94/100] infected(+5) damage(infected(+5)->Rophs)=5/3=1. Rophs[148/150] damage(weariness->Dark Demon)=5(2^2-3)+5(3^2-3)=35. Dark Demon[115/150] -2def [/log] Info on first page will be updated shortly. Info undated. Btw, for those who has not noticed, in the "currently at the beginning of X turn", you can check people's mods and basic stat by moving your mouse over their name. Turns 3 starts Edited June 13, 2013 by Dan
Dan Posted May 25, 2013 Author Report Posted May 25, 2013 (edited) [log='Turn 3']05:Addy[100/100] Phase 0: ambush(4) Phase 1: ambush 12:Amber[100/100] Phase 1: Move {12 > 33 > 34} 13:Change[100/100] Phase 1: ambush at [10] (Tipu) Phase 2: strike{Esmaralda} 43:Dark Demon[111/150] -2def +4mvt +2agi Phase 1: strike{Dst}Phase 2: strike{Dst} Phase 3: strike{Dst} miss 71:DarkRaptor[50/50][55/60] Moving-Armour#2@71, Moving-Armour#1@66 Phase 1: move 72 Phase 2: build Moving-Armour no agi 66 Moving-Armour#1[3/3][0/0] Phase 1: ambush . DarkRaptor -1mp 71 Moving-Armour#2[3/3][0/0] Phase 1: move to 66. DarkRaptor -1mp 43:DST[60/150][5/5] -3def Phase 1: strike{Dark Demon} 34:Eara[100/100][6/10] phrase1: move 34-35-36 phase 2 - devilishpact with dst. -5mp +1upkeep 10:Esmaralda[85/100] Phase 2: strike{Rophs} no damage 10:Hiria[94/100] infected(+5) Phase 1: Move 10->13 09:JadenDew[120/120] phase1: ambush 33:Jester[110/120] 51:Koshu Farsight[100/100] Phase 1: Ambush 43:Lintara[150/150] Phase 1: strike{Dst} Phase 2: strike{Dst} Phase 3: strike{Dst} miss 8:Mallos[100/100] Phase 1: Ambush 41:Nimrodel[100/100][7/11] +1upkeep +3def Phase 1: guard Phase 2: fireball {dst=43} -5mp 50:Panthea[150/150][5/5] Inspire{addy, Koshu, Mallos, Zyrxae} Phase 1: Ambush 12:Rikstar[100/100] 10:Rophs[148/150] 43:Samon[100/100][7/8] +2mvt +1agi 3upkeep Moving-Armour@43Phase 1 :Swiften{Lintara} -2mp +1upkeep. Lintara+2mvt +1agiPhase 2 :Swiften{Lintara} -2mp +1upkeep. Lintara+2mvt +1agi 43 Moving-Armour[3/3] Phase 1: strike{Nimrodel} .Samon -1mp missPhase 2: strike{DST} .Samon -1mpPhase 3: strike{DST} .Samon -1mp miss ??:Syrian[99/100] 29:Tipu[120/120][5/5] Phase 1:MOVE 29>-28 34:Valldore Nal[50/50][22/50] Memento Mori(1turns), Memento Mori(1turns) Phase 1: Move {34->35->36} 51:Zyrxae[100/100] Phase 1: Ambush Phase1: damage(Lintara->DST)=8+2-(3-3)=10. DST[50/150][5/5] -3def damage(Dark Demon->DST)=8+6+2-(3-3)=16. DST[34/150][5/5] -3def. Dark Demon[127/150] -2def damage(DST->Dark Demon)=11+2-(3-2)=12. Dark Demon[115/150] -3def damage(Addy->Moving-Armour#1)=8x2-7=9. Moving-Armour#1 [0/3] _________ Phase2: damage(Moving-Armour->DST)=5-(3-3)=5. DST[29/150][5/5] -3def damage(Lintara->DST)=8+2-(3-3)=10. DST[19/150][5/5] -3def damage(Dark Demon->DST)=8+6+2-(3-3)=16. DST[3/150][5/5] -3def. Dark Demon[131/150] -2def damage(Change->Esmaralda)=8x2-3=13. Esmaralda[72/100] damage(Nimrodel->DST)=10. DST[0/150]. -3def. Nimrodel +2mods. Scene43{Angelic Sword} _________ damage(infected(+5)->Hiria)=5/1=5. Hiria[89/100] infected(+5) damage(weariness->Dark Demon)=5(2^2-3)+5(3^2-3)=35. Dark Demon[96/150] -3def [/log] Info will be updated on first page shortly. If there any error please let me know. Turn 4 starts Edited June 13, 2013 by Dan
Dan Posted May 25, 2013 Author Report Posted May 25, 2013 info updated on first page. Btw, after DST's angelic sword dropped at scene 43. Anybody there can use retrieve to pick it up.
Dan Posted May 26, 2013 Author Report Posted May 26, 2013 (edited) [log='Turn 4'] ??:Addy[100/100]34:Amber[100/100] 10:Change[100/100]Phase 1: ambush 43:Dark Demon[92/150] -3def +4mvt +2agiPhase 1: move{43>41}Phase 2: strike{Nimrodel}Phase 3: strike{Nimrodel} 72:DarkRaptor[50/50][55/60] Moving-Armour#2@66 Phase 1: build Moving-Armour -5mp 66 Moving-Armour#2[3/3][0/0] Phase 1: ambush -1mp 72 Moving-Armour#3[3/3][0/0] Phase 1: ambush (71) -1mp Phase 2: ambush -1mp 43:Angelic Sword 36:Eara[100/100][2/10] Phase 1: ambush 10:Esmaralda[72/100] Phase 1: Strike{Change} miss 13:Hiria[89/100] infected(+5) ??:JadenDew[120/120] 33:Jester[105/120]8:Koshu Farsight[100/100] Phase 1: Ambush 43:Lintara[150/150] +4mvt +2agi Phase 1: move {43>41} Phase 2: strike{Nimrodel} Phase 3: strike{Nimrodel} 06:Mallos[100/100] Phase 1: Ambush 41:Nimrodel[100/100][7/13] +1upkeep +3def . +Charmer. +Jester's charme{Dark Demon} Phase 1: Swiften {Nimrodel} -2mp +1upkeep +2mvt +1agi Phase 2: Guard {41} ??:Panthea[150/150][5/5] Inspire{addy, Koshu, Mallos, Zyrxae} 12:Rikstar[100/100]Phase 1: move{12->13} Phase 2: guard; 10:Rophs[148/150] 43:Samon[100/100][4/8] +2mvt +1agi 5upkeep Moving-Armour@43 Phase 1: Move{43 -> 41} Phase 2: Swiften{Samon} -2mp +1upkeep +2mvt +1agi Phase 3: Strike{Nimrodel} . 43 Aramor[3/3]Phase 1: Move{43 -> 41}Phase 2: Strike{Nimrodel} -1mpPhase 3: Strike{Nimrodel} -1mp 37:Syrian[99/100] 28:Tipu[120/120][5/5] 36:Valldore Nal[50/50][22/50] Memento Mori(0turns), Memento Mori(0turns) Phase 1: Move {36->37} 7:Zyrxae[100/100] Phase1: move{7>6} Phase2: shot{Esmaralda=10} Phase1: damage(Syrian->Eara)= (8x2-3)x2=26. _________ Phase2: damage(Lintara->Nimrodel)=8+2-(3+3)=4. damage(Moving-Armour->Nimrodel)=5-(3+3-1-1)=1. damage(Zyrxae->Esmaralda)=8+4+2=14. _________ Phrase3: damage(Lintara->Nimrodel)=8+2-(3+3-1-1)x2=2. damage(Samon->Nimrodel)=8-((3+3-1-1)x2-1-1)=2. damage(Moving-Armour->Nimrodel)=5-((3+3-1-1)x2-1-1)=0. _________ damage(infected(+5)->Hiria)=5/2=2. damage(infected(+5)->Rikstar)=5/2=2. damage(Weariness->Nimrodel)=5*(2^2-2)=10 Two times memento mori at 50 [/log] Turn 5 starts Edited June 13, 2013 by Dan
Dan Posted May 27, 2013 Author Report Posted May 27, 2013 (edited) [log='Turn 5'] ??:Addy[100/100]34:Amber[100/100] Phase 1: Move {34 > 33} ??:Change[100/100] 41:Dark Demon[88/150] -3def +4mvt +2agiPhase 1: move{41>40>39>38}Phase 2: strike{Valldore} missPhase 3: strike{Valldore} miss 72:DarkRaptor[50/50][50/60] Moving-Armour#2@?? Moving-Armour#3@?? Phase 1: build Moving-Armour -5mp Scene43{Angelic Sword} 37:Eara[75/100][3/10] 10:Esmaralda[58/100] Phase 1: Ambush at Scene 10 13:Hiria[84/100] infected(+5) Phase 1: ambush scene 13 04:JadenDew[120/120] phase1: ambush at{9} 33:Jester[100/120]07:Koshu Farsight[100/100] Phase 1: Ambush 41:Lintara[150/150] +4mvt +2agi Phase 1: strike{Nimrodel}. Nimrodel -1def Phase 2: strike{Nimrodel}. Nimrodel -1def Phase 3: strike{Nimrodel}. Nimrodel -1def 05:Mallos[100/100]Phase 1: Ambush 41:Nimrodel[81/100][13/13] +1upkeep -1def +2mvt +1agi Phase 1: swiften {Nimrodel} -2mp +1upkeep +2mvt +1agi Phase 2: Guard {41} ??:Panthea[150/150][5/5] Inspire{addy, Koshu, Mallos, Zyrxae} 13:Rikstar[99/100]Phase 1: move{13->14} Phase 2: guard; 10:Rophs[148/150] strike Esmaralda 41:Samon[100/100][3/8] +4mvt +2agi 6upkeep Moving-Armour@41Phase 1: Strike{Nimrodel}Phase 2: Strike{Nimrodel}Phase 3: Strike{Nimrodel} 41 Aramor[3/3]Phase 1: Guard{Dark Demon} -1mpPhase 2: Strike{Nimrodel} -1mpPhase 3: Strike{Nimrodel} -1mp 37:Syrian[99/100] phase 0 ambush{36>35>34} phase 1 ambush 28:Tipu[120/120][5/5] 37:Valldore Nal[50/50][23/50] Phase 1: Memento Mori (3turns) 06:Zyrxae[100/100] Phase 1: I shoot at moving armor #2 at scene 4 miss Phase 2: I shoot at JadenDew at scene 9 [hr] Phase1: damage(Lintara->Nimrodel)=8+2-(3-1)=8. damage(Samon->Nimrodel)=8-(3-2)=7. damage(Rophs->Esmaralda)=(8-3)x2=10. _________ Phase2: damage(Lintara->Nimrodel)=8+2-(3-2)=9. damage(Samon->Nimrodel)=8-(3-3)x2=8. damage(Moving-Armour->Nimrodel)=5-(3-3)x2=5. damage(Zyrxae->JadenDew)=(8+3+2)x2=26. _________ Phrase3: damage(Lintara->Nimrodel)=8+2-(3-3)x2=10. damage(Samon->Nimrodel)=8-(3-3)x2=8. damage(Moving-Armour->Nimrodel)=5-(3-3x2)=5. _________ damage(infected(+5)->Hiria)=(5/1)x2=10. damage(Weariness->Nimrodel)=5*(2^2-3)=5 [/log] Turns 6 starts. Important Information: i almost forget, but next week i am going to go on an educational trip (maths, physic training) from monday to saturday. So maybe the game will be put on hold. Edited June 15, 2013 by Dan
Dan Posted May 28, 2013 Author Report Posted May 28, 2013 (edited) [log='Turn 6'] 03:Addy[100/100] Phase 0:-Ambush 33:Amber[100/100] Phase 1: Move {33 > 12} ??:Change[100/100] 38:Dark Demon[84/150] -3def +4mvt +2agiPhase 1: move{38>37>36}Phase 2: strike{Eara}. missPhase 3: strike{Eara}. miss 72:DarkRaptor[50/50][48/60] Moving-Armour#2@?? Moving-Armour#3@?? Moving-Armour#4@72 Phase 1: build Moving-Armour -5mp Scene43{Angelic Sword} 37:Eara[100/100][4/10] 10:Esmaralda[48/100] Phase 1: Guard { Scene 10 } 13:Hiria[74/100] infected(+5) 09:JadenDew[94/120] phase1: first aid (myself) +10hp phase 2: first aid(myself) +10hp 33:Jester[95/120] 05:Koshu Farsight[100/100] Phase 1: Ambush 41:Lintara[150/150] +4mvt +2agi Phase 1: strike{Nimrodel} Phase 2: strike{Nimrodel} 06:Mallos[100/100]Phase 1: Ambush 41:Nimrodel[16/100][13/13] +2upkeep -3def +4mvt +2agi Phase 1: Fireball {41--> moving armour} didn't happen Phase 2: fortify didn't happen 51:Panthea[150/150][5/5] Inspire{addy, Koshu, Mallos, Zyrxae} Phase 1: Move {51->08} Phase 2: Ambush at [4] invalid 14:Rikstar[100/100] 10:Rophs[148/150] 41:Samon[100/100][3/8] +4mvt +2agi 6upkeep Moving-Armour@41Phase 1: GuardPhase 2: Strike{Nimrodel} 41 Aramor[3/3]Phase 1: Strike{Nimrodel} -1mp ??:Syrian[99/100] 28:Tipu[120/120][5/5] 37:Valldore Nal[50/50][23/50] Memento Mori (2turns) Phase 1: Move {37->38} 06:Zyrxae[100/100] Phase 1: shoot at JadenDew at 9 Phase 2: shoot at Change at 9. miss [hr] Phase1: damage(Lintara->Nimrodel)=8+2-(3-3)=10. Lintara +1mod damage(Samon->Nimrodel)=8-(3-3)=8. Samon +1mod damage(Moving-Armour->Nimrodel)=5-(3-3)=5. damage(Zyrxae->JadenDew)=(8+3+2)=13. _________ damage(infected(+5)->Hiria)=(5/1)=5. damage(Weariness->JadenDew)=5*(2^2-3)=5 [/log] Turn 7 starts. Due to a mistake on my part, Eara was wrongly given damage. Sorry Eara. I recompense her by giving her full hp back Edited June 15, 2013 by Dan
Dan Posted May 29, 2013 Author Report Posted May 29, 2013 (edited) [log='Turn 7'] ??:Addy[100/100] 12:Amber[100/100] Phase 1: Move {12 > 10} ??:Change[100/100] 36:Dark Demon[80/150] -3def +4mvt +2agiPhase 1: interceptPhase 2: strike{Eara} missPhase 3: strike{Eara} miss 72:DarkRaptor[50/50][46/60] Moving-Armour#2@?? Moving-Armour#3@?? Moving-Armour#4@72 Moving-Armour#5@72 Phase 1: build Moving-Armour -5mp Scene43{Angelic Sword} 37:Eara[100/100][5/10] Phase1: move to 38 10:Esmaralda[48/100] Phase 1: Guard 13:Hiria[69/100] infected(+5)Phase 1: Move to [12] 09:JadenDew[96/120] phase1: first aid (myself) +10hp phase 2: first aid(myself) +10hp 33:Jester[95/120] 04:Koshu Farsight[100/100] Phase 1: Move to [9] Phase 2: Guard [Mallos] 41:Lintara[150/150] +4mvt +2agi Phase 1: move{41>40>39>38>37} Phase 2: strike{Eara} miss Phase 3: strike{Eara} miss 04:Mallos[100/100]Phase 1: Move to [9] Phase 2: Attack [JadenDew] at [9] Phase 3: Attack [JadenDew] at [9] not enough agi 08:Panthea[150/150][5/5] 14:Rikstar[100/100] 10:Rophs[148/150] 41:Samon[100/100][5/8] +Enchanter +4mvt +2agi 6upkeep Moving-Armour@41Phase 1: Move{41 -> 38}Phase 2: Build Moving-Armour -5mpPhase 3: Build Moving-Armour -5mp 32:Syrian[99/100] phase 0 ambush {32>31>10} pahse 1 attack esmeralda 28:Tipu[120/120][5/5] 38:Valldore Nal[50/50][10/50] Memento Mori (1turn) 06:Zyrxae[100/100] Phase 1: Shoot JadenDew at 9 Phase 2: Shoot Esmerelda at 10 not enough agi [hr] Phase1: damage(Syrian->Esmaralda)=8-3=5. damage(Zyrxae->JadenDew)=8+3=11 Phase2 damage(Mallos->JadenDew)=18-3=15. JadenDew -1def ______ damage(infected(+5)->Hiria)=(5/1)=5. damage(Weariness->JadenDew)=5*(2^2-3)=5 [/log] Turn 8 starts Edited June 15, 2013 by Dan
Dan Posted May 31, 2013 Author Report Posted May 31, 2013 sorry people, i am having school related issues, the game will be paused until Sunday 9th June. Sorry for any inconvenience
Syrian Posted May 31, 2013 Report Posted May 31, 2013 its okay, i hope everything is alright/will be soon. /Sy
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