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Quest: Dom-Second Encounter


Dan

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[log='Turn 51']

37: ??? [???/???][???/???]

Phase1: do something . Amber get acid{+1} (at the end of each turn,lose 1 def, if there is no def, they lose 1 hp instead, stackable)

Phase2: do something . Web(1/1hp) appear at 37. (The next non-spider character that moves into or out of the scene, or does any action, will be paralyzed (unable to do any actions) until the web is destroyed. Each web can only hold 1 character)

 

04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] +4mvt +2agi

Phase 1: Move 4 > 9> 10> 12 > 33> 34

Phase 2: Guard Syrian

 

04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

Inspire{Jester AmberRune, ZyrxaeSyrian}

Phase 1: Ambush Boss

 

34:Demonic Sword

 

66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][91/120] +2mvt +1agi

 

04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][0/5] +13upkeep +4mvt +2agi +1mod

 

04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi +1mod

[/log]

 

Turn 52 starts

Edited by Dan
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[log='Turn 52']

37: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200]

turn1: move to 36>35. Amber loses enchantements

turn2: acid jet{33} (acid will affect all players in 34, 33, 32, 12)

turn3: Spin cobweb

turn4: Spin cobweb

 

37: Web [1/1]

 

34:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] +4mvt +2agi acid{+1} -1def

Phase 1: Move 34 > 35

 

12:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

Inspire{Jester AmberRune, ZyrxaeSyrian}

Phase 1: Ambush boss at 34

 

34:Demonic Sword

 

66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][87/120] +2mvt +1agi

Phase 0: Move to scene 4 -> 9 -> 10 -> 31 -> 32

Phase 1: Guard

 

04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][0/5] +13upkeep +4mvt +2agi +1mod

 

04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi +1mod

Take mod {poison}

Phase 1: move 4>9>10>12>33

Phase 2: shoot at Web at 37 . web is destroyed.

Phase 3: shoot at Boss at 37. miss

Phase 4: shoot at Boss at 37. miss

 

[/log]

 

As the end draws near, a dark silhouette appears before our heros. The sight of it strikes fear into their heart.

 

[log='Boss']

 

Eaxryz - The Spider Queen

Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0rg

 

Nightmare Devourer: at the beginning of a turn, every character in a radius of 1 lose all their mp. Eaxryz gains that much hp.

 

Fear: at the end of each turn, every character in a radius of 1 of Eaxryz move to scene= current scene +/- (their_max_hp -their_current_hp) (use + for day, use - for night) (Day is odd number turn, Night is even number turn)

 

Unholy Aura: all character in a radius of 1 of Eaxruz will lose all their enchantements (fortified, swiftened, enhanced on character or weapon)

 

Flesh Eater: bite:(action) rg=0, reduce target max_hp by 10 if target has no def. Eaxryz regains that much hp.

 

Her Majesty: +100hp, +25def, +1mvt, +3agi, +10hp_regen.

 

Enormous: cannot use ambush.

 

Acid Jet: (action) rg=4, all character in a radius of 1 of targeted scene will get acid{+1} (at the end of each turn, they lose 1 def, if there is no def, they lose 1 hp instead, stackable)

 

Paralyzing Jet: (action) rg=4, target character wont be able to do any more action this turn or the 2 following turns. Cooldown4 (can be used again in turn X+4, X is the current turn)

 

Bearer of Eggs: lay egg: (action) rg=0, target paralyzed character will get parasited{+1} (at the end of each turn, that character will lose 1hp. When that character dies, a spiderling (50hp, 1def,10att, 1mvt,1agi) will come from inside their body for each parasited value. If spiderlings appear when there is no Spider Queen, one of the spiderling will become Spider Queen, and have all of her initial features.

All eggs will be destroyed once the character takes fire damage (from fireball).

 

Spin cobweb: (action) lay a web (1/1hp) in current scene. The next non-spider character that moves into or out of the scene, or does any action, will be paralyzed (unable to do any actions) until the web is destroyed. Each web can only hold 1 character

[/log]

 

turn 53 starts

Edited by Dan
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[log='Turn 53']

35: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200]

Phase 1: Paralyzing Jet{Zyrxae:33}

Phase 2: Spin cobweb

Phase 3: Spin cobweb

Phase 4: Spin cobweb

 

35: Web [1/1]

35: Web [1/1]

 

35:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] acid{+1} -1def

Phase 1: hit web 2 on scene 35. Web is destroyed. Stuck in the other web (pazalyzed)

 

34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][0/5] -3def acid{+1}

Inspire{Jester AmberRune, ZyrxaeSyrian}

Phase 1: move{33}

 

34:Demonic Sword

 

32:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][83/120] +2mvt +1agi acid{1} -1def

Phase 0: Move to 33 -> 34. lose enchantements

Phase 1: Intercept Eaxryz

 

04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][2/5] +11upkeep +4mvt +2agi +1mod

do nothing

 

33:[acronym='Bow, Upgraded Bow, Hawkeye, Poison, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi acid{+1} -1def

Phase 1: move to 31. Pazalyzed3

Phase 2: shoot the other web at 35. Pazalyzed3

Phase 3: shoot at Boss at 35. Pazalyzed3

Phase 4: shoot at Boss at 35. Pazalyzed3

[/log]

 

Turn 54 starts

Edited by Dan
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[log='How the boss could have been killed in turn 53']

Syrian moves to Zyrxae's scene in phase 0, and guard Zyrxae in phase 1, so Zyrxae wont be paralyzed, and can shoot at the boss.

Jester ambushes the Boss's scene in phase 0. He will be paralyzed by one of the 2 webs, but technically he wont lose hidden.

Amber destroys the web holding Jester in phase 1. Jester will be free (still hidden) , and Amber will be pazalyzed by the remaining web.

Then Jester can attack the boss: 6*2=12 magical damage. The boss wont be able to move due to damage.

Zyrxae attack the boss 5times: 21*5=105.

weariness damage to the boss= 5*(4*4-4) + 5*(3*3-4)=60+25=85. The boss dies.

[/log]

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