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Quest: Dom-Second Encounter


Dan

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[log='Turn 23']

04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][40/100]

 

13:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100] -2def

Phase 1: Bump Koshu to 12 miss

 

10:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][62/150][5/5] -3def

Inspire{Jester AmberRune, rikstar, Zyrxae, KoshuSyrian, TipuRophs}

Phase 1: first-aid {Change}. Change+10hp

Phase 2: first-aid {Jester}. Jester+10hp

 

36:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][210/250]
Phase 1: move to 37. ambushed by Syrian

 

74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][35/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@74
Phase 1: build Moving-Armour -5mp

 

13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][21/120] -1def

Phase 1: Move to 10

 

10:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]
Phase 1: Move 10 > 13
Phase 2: Guard

 

36:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150]

Phase 1: move {37}

Phase 2: first aid {Dark Demon} no agi

 

13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

Move to 12 than move to 33

 

10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

 

11:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +2mod

p0 ambush DD 10 -12 -33 - 34

p1 ambush DD 37

 

28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

 

04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

Phase 1 & 2: shoot at Rophs at 10

[hr]

Phase1:

damage(Syrian->Dark Demon)=(8+2)*2-3=17.

damage(Zyrxae->Rophs)=8+2+2=12.

Phase2:

damage(Zyrxae->Rophs)=8+2+2=12.

[/log]

 

Turn 24 starts

Edited by Dan
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[log='Turn 24']

04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][40/100]

 

13:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

Phase 1: Move (13> 12> 33)

 

10:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][72/150][5/5] -3def

Inspire{Jester AmberRune, rikstar, Zyrxae, KoshuSyrian, TipuRophs}

Phase 1: first-aid {Jester}. Jester+10hp

Phase 2: first-aid {Change}. Change +10hp

 

37:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][189/250]

move to 38. unable to move

 

74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][33/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@74

Phase 1: build Moving-Armour

 

10:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][31/120]

Phase 1: Move to 13

Phase 2: Pickup Angelsword

 

13:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]

 

37:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150]

Phase 1: move {38}

Phase 2: first aid {Dark Demon}. no agi

 

13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

 

10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][123/150]

 

37:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +2mod

p0 attack DD

p1 ambush

 

28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

 

04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

[hr]

Phase0:

damage(Syrian->Dark Demon)=8+2-3=7.

[/log]

 

Turn 25 starts

Edited by Dan
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[log='Turn 25']

04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][40/100]

 

33:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

Phase 1: Move (33 > 34 > 35)

 

10:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][82/150][5/5] -3def
Inspire{Jester AmberRune, rikstar, Zyrxae, KoshuSyrian, TipuRophs}

Phase 1: move{10->12}

Phase 2: first-aid {Change}

 

37:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][178/250]
Phase 1: strike{Syrian} miss

 

74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][31/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@74
Phase 1: build Moving-Armour -5mp

 

13:[acronym='Agile, Athletic, Demonic Sword, Angelic Sword, 120hp, 0mp, 8+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][37/120]

 

13:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]
Phase 1: Move 13 > 12 > 33
Phase 2: Guard

 

38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150]

Phase 1: move {39}. unable to move

Phase 2: first aid {Dark Demon} no agi

 

13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

 

10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][123/150]

 

38:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +2mod

p0 attack lin

p1 ambush

 

28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

 

04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

[hr]

Phase0:

damage(Syrian->Lintara)=(8+2)*2-3=17.

[/log]

 

Turn 26 starts.

Edited by Dan
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[log='Turn 26']

04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][40/100]

 

35:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

Phase 1: Move (35 > 36 > 37)

 

12:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][92/150][5/5] -3def
Inspire{Jester AmberRune, rikstar, Zyrxae, KoshuSyrian, TipuRophs}
Phase 1: move{12->33}
Phase 2: first-aid {Change} +10hp

 

37:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][174/250]

Phase 1: ambush

 

74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][29/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@74
Phase 1: build Moving-Armour -5mp

 

13:[acronym='Agile, Athletic, Demonic Sword, Angelic Sword, 120hp, 0mp, 8+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][33/120]

Phase 1: Move to 10

 

33:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]
Phase 1: Move 33 > 34 > 35
Phase 2: Guard Amber

 

38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][135/150]

Phase 1: move {39} unable to move

Phase 2: first aid {Dark Demon} no agi

 

13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

 

10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][123/150]

 

38:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +2mod

p0 strike lin

p1 ambush

 

28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

 

04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

 

[hr]

Phase0:

damage(Syrian->Lintara)=(8+2)*2-3=17

______

Dark Demon loses hidden due to damage.

[/log]

 

Turn 27 starts

Edited by Dan
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[log='Turn 27']

04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][40/100]

 

37:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

Phase 1: Guard Syrian

 

33:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][102/150][5/5] -3def
Inspire{Jester AmberRune, rikstar, ZyrxaeKoshuSyrian, TipuRophs}
Phase 1: move{33->34}
Phase 2: first-aid {Change} +10hp

 

37:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][166/250]
Phase 1: ambush Syrian when she enters 37

 

74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][27/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@74
Phase 1: build Moving-Armour -5mp

 

10:[acronym='Agile, Athletic, Demonic Sword, Angelic Sword, 120hp, 0mp, 8+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][29/120]

Phase 1: Ambush addy at 4

Phase 2: Strike addy at 4

 

35:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]
Phase 1: Move 35 > 36 > 37
Phase 2: The Bump! on DarkDemon to scene 36

 

38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][120/150]

Phase 1: first aid {Lintara}. +10hp

 

13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

 

10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][123/150]

 

38:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +2mod

0 attack lin 38

1 ambush DD 37

2 attack DD 37

 

28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

 

04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

Phase 1: move 4>9>10

Phase 2: move 10>12>33 invalid

 

[hr]

Phase0:

damage(Syrian->Lintara)=(8+2)*2-3=17

Phase1:

damage(Dark Demon->Amber)=(8+6+2)*2-(8+2)*2=12. Dark Demon +12hp. Dark Demon get damage= (8+2)*2-3=17. Amber -1def.

Phase2:

damage(Jester->Addy)=(8+6+2+2)*2-3=33. Jester +33hp. Addy -1def

damage(Syrian->Dark Demon)=(8+2)*2-3=17.

[/log]

 

Turn 28 starts

Edited by Dan
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seriously I don't get a single thing...

 

Syrian only ATTACKED Lin this turn yet it's double damage... and I thought you ambushed someone only when they ENTERED a scene, not if someone was already in it? Why did I get that much damage for attacking, and that too double...? It's all messed up.



ambush DD 37 would mean that I'd get ambush when I entered 37, according to the rules, but I was already on it..

Edited by DARK DEMON
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From what I'm reading, she has been both setting and breaking ambushes. While breaking out of ambushes Syrian still gets 2*attack for the hit. I think she gets 2* while you are "hidden" since you are vulnerable while hidden.

 

She also moves a lot faster than you for setting so she's already on the scene when you set so I'm not sure how you attacked me since your ambush was kinda late and a bit broken but whatever. She's still already here by the time you make ambushes

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It's what Dan and AmberRune said.

 

Hidden: your current scene won't be displayed.You have vulnerable until you lose hidden by doing any action or get hit. Double your_att when you do.

 

If you are ambushed when you attack someone you're attacking while hidden. You don't need to wait for the ambush to trigger before you attack. I've used this a few times before--ambushing someone far away from me so the ambush doesn't get triggered and then attacking someone with the 2x attack gained from being hidden.

 

This is all fair play. If you want to ambush and then attack someone, you need 2 agility (in total). However, you can always just ambush someone for 1 agility and wait until they trigger it. Being ambushed also makes you vulnerable, so if you ambushed yourself and attacked someone who was ambushed, you'd deal 4x damage to them.

Edited by Change
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"While breaking out of ambushes Syrian still gets 2*attack for the hit. I think she gets 2* while you are "hidden" since you are vulnerable while hidden."

 

The rules say that you lose hidden (and hence the 2*) when you do any other action, such as strike. So using strike after ambush should NOT have 2* (in other words, is a waste, not a double bonus).

 

Two things which still haven't been answered:

 

1) Why did Lin take double damage?

2) Why did I take 17 damage when I attacked Amber? I should only take 5.



I completely disagree with the damage done by Syrian to me and Lintara from turn 24-26.

Edited by DARK DEMON
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Right, so you disagree with the damage when it affects you, but you're perfectly fine with it when it doesn't? :rolleyes:

 

"Double your_att when you do." means "double your attack right after you lose hidden". Yes, it is kind of ambiguous as to if it means "double your attack when you are hidden" or "double your attack after you lose hidden". Think of someone walking through the bushes and then finding a tiger laying in wait for them. The tiger isn't hidden anymore, but it gets 2x attack because you're not expecting it.

 

I had to ask Dan about what he meant by that too.

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Syrian is jumping out of her own ambushes so on her end she gets *2. On your end, you should have have hidden (and then vulnerable) for her 2nd attack so she should get *2 (or whatever hitting a vulnerable person is) when she hits you.

 

And I'm not sure how the math went on you from my reflecting but your health should go +12-17 from me. The math goes along the same line

 

Haven't looked at the bit from Syrian though

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"While breaking out of ambushes Syrian still gets 2*attack for the hit. I think she gets 2* while you are "hidden" since you are vulnerable while hidden."

 

The rules say that you lose hidden (and hence the 2*) when you do any other action, such as strike. So using strike after ambush should NOT have 2* (in other words, is a waste, not a double bonus).

 

Two things which still haven't been answered:

 

1) Why did Lin take double damage?

2) Why did I take 17 damage when I attacked Amber? I should only take 5.



I completely disagree with the damage done by Syrian to me and Lintara from turn 24-26.

 

1) Lintara didn't take double damage. Syrian got double attack. And Lintara got the damage from the difference of Syrian's current attack and Lintara's current defence. Syrian got double attack as a result of losing hidden.

 

2) Amber was guarding Syrian, so she got her defence doubled. I thought this issue was clear from Samon 's death.

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[log='Turn 28']

04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][7/100] -1def

 

37:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][81/100] -1def

phase 1: Ambush

 

34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][112/150][5/5] -3def
Inspire{Jester AmberRune, rikstar, ZyrxaeKoshuSyrian, TipuRophs}

Phase 1: ambush

 

36:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][139/250]
Phase 1: ambush

 

74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][25/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@74

Phase 1: build Moving-Armour. -5mp

 

04:[acronym='Agile, Athletic, Demonic Sword, Angelic Sword, 120hp, 0mp, 8+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][58/120]

Phase 1: Strike addy

Phase 2: Dance

 

37:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]

 

38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][115/150]

Phase 1:  move {37}

 

13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

 

10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][123/150]

 

37:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +Spellholder +Charmer

p0 - cast swiften Syrian. -2mp. +1upkeep. +2mvt. +1agi

p1 ambush

 

28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

 

10:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

Phase 1: shoot at addy at 4. miss

Phase 2: move 10>31>32 invalid

[hr]

Phase1:

damage(Jester->Addy)=8+6+2+2-(3-1)=7. Addy dies. Jester +7hp +1mod

______

Dark Demon loses hidden due to damage.

[/log]

 

Turn 29 starts

Edited by Dan
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[log='Turn 29']

37:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][81/100]

Phase 1: Move (37>36). Amber is ambushed by Dark Demon

Phase 2: Bump DD to 35. Dark Demon is ambushed by Syrian and Change

 

35:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][112/150][5/5] -3def
Inspire{Jester AmberRune, rikstar, ZyrxaeKoshuSyrian, TipuRophs}

Phase 1: Eat daisies. Food poisoning: Change -5hp

Phase 2: Eat daisy (the cow). The cow becoms mad and attack Change -5hp

Phase 3: Defy physics. Change hurts herself while trying -5hp

Phase 4: Laugh. Wound is opened -5hp

 

36:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][131/250]

 

74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][23/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@74

 

04:[acronym='Agile, Athletic, Demonic Sword, Angelic Sword, 120hp, 0mp, 8+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][61/120] +1mod

Phase 1: move to 10

 

37:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]
Phase 1: Guard Syrian
Phase 2: The Bump! on DarkDemon to scene 36. miss

 

37:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][115/150]

Phase 1:  intercept {Syrian}. Syrian is being guarded by Koshu.

 

13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

 

10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][123/150]

 

39:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, 100hp, 3mp, 8att, 3def, 3mvt, 2agi, 0rg,8mp_regen']Syrian[/acronym][96/100][3/3] +1upkeep +2mv +1agi

p0 cast swiften syrian. -2mp. +1upkeep. +2mvt. +1agi
p1 ambush  35.

 

28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

 

10:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

phase 1: move 10>31>32

phase 2: shoot at DD at 36.

[hr]

Phase1:

damage(Lintara->Koshu)=(12+2+2)*2-(8+2)*2=12. Lintara gets damage=(8+2)*2-3=17. Koshu -12hp -2def

damage(Dark Demon->Amber)=8+6+2-(8+2)=6.Dark Demon +6hp. Dark Demon gets damage=8+2-3=7. Amber -1def

Phase2:

damage(Zyrxae->Dark Demon)=8+4+2=14.

damage(Syrian->Dark Demon)=(8+2)*2-3=17. Dark Demon -17hp
damage(Change->Dark Demon)=8*2-3=13. Dark Demon -13hp

[/log]

Change was busy eating daisies so she forgot to ambush Dark Demon.

 

Turn 30 starts

Edited by Dan
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Why is it without 2x damage? And how does Demonic Sword make one lose hidden?

 

Syrian kept throwing off her hidden yet she still did double damage.

 

Edit: Also, the "fix" on the first page makes even less sense. Even if DD lost 2x damage, he'd still deal 6 dmg to Amber, not 0 (she wasn't guarding).

Edited by Lintara
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Please read the previous discussion about hidden and how ambush works.

 

You lose hidden when you do an action, or when you take damage. And because of Demonic Sword, Dark Demon takes damage everyturn.

 

I forgot Dark Demon deals magic damage, fixed now.

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