Dan Posted July 26, 2013 Author Report Posted July 26, 2013 (edited) [log='Turn 51'] 37: ??? [???/???][???/???] Phase1: do something . Amber get acid{+1} (at the end of each turn,lose 1 def, if there is no def, they lose 1 hp instead, stackable) Phase2: do something . Web(1/1hp) appear at 37. (The next non-spider character that moves into or out of the scene, or does any action, will be paralyzed (unable to do any actions) until the web is destroyed. Each web can only hold 1 character) 04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] +4mvt +2agi Phase 1: Move 4 > 9> 10> 12 > 33> 34 Phase 2: Guard Syrian 04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester, AmberRune, Zyrxae, Syrian} Phase 1: Ambush Boss 34:Demonic Sword 66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][91/120] +2mvt +1agi 04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][0/5] +13upkeep +4mvt +2agi +1mod 04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi +1mod [/log] Turn 52 starts Edited July 29, 2013 by Dan
Dan Posted July 29, 2013 Author Report Posted July 29, 2013 (edited) [log='Turn 52'] 37: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200] turn1: move to 36>35. Amber loses enchantements turn2: acid jet{33} (acid will affect all players in 34, 33, 32, 12) turn3: Spin cobweb turn4: Spin cobweb 37: Web [1/1] 34:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] +4mvt +2agi acid{+1} -1def Phase 1: Move 34 > 35 12:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi Inspire{Jester, AmberRune, Zyrxae, Syrian} Phase 1: Ambush boss at 34 34:Demonic Sword 66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][87/120] +2mvt +1agi Phase 0: Move to scene 4 -> 9 -> 10 -> 31 -> 32 Phase 1: Guard 04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][0/5] +13upkeep +4mvt +2agi +1mod 04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi +1mod Take mod {poison} Phase 1: move 4>9>10>12>33 Phase 2: shoot at Web at 37 . web is destroyed. Phase 3: shoot at Boss at 37. miss Phase 4: shoot at Boss at 37. miss [/log] As the end draws near, a dark silhouette appears before our heros. The sight of it strikes fear into their heart. [log='Boss'] Eaxryz - The Spider Queen Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0rg Nightmare Devourer: at the beginning of a turn, every character in a radius of 1 lose all their mp. Eaxryz gains that much hp. Fear: at the end of each turn, every character in a radius of 1 of Eaxryz move to scene= current scene +/- (their_max_hp -their_current_hp) (use + for day, use - for night) (Day is odd number turn, Night is even number turn) Unholy Aura: all character in a radius of 1 of Eaxruz will lose all their enchantements (fortified, swiftened, enhanced on character or weapon) Flesh Eater: bite:(action) rg=0, reduce target max_hp by 10 if target has no def. Eaxryz regains that much hp. Her Majesty: +100hp, +25def, +1mvt, +3agi, +10hp_regen. Enormous: cannot use ambush. Acid Jet: (action) rg=4, all character in a radius of 1 of targeted scene will get acid{+1} (at the end of each turn, they lose 1 def, if there is no def, they lose 1 hp instead, stackable) Paralyzing Jet: (action) rg=4, target character wont be able to do any more action this turn or the 2 following turns. Cooldown4 (can be used again in turn X+4, X is the current turn) Bearer of Eggs: lay egg: (action) rg=0, target paralyzed character will get parasited{+1} (at the end of each turn, that character will lose 1hp. When that character dies, a spiderling (50hp, 1def,10att, 1mvt,1agi) will come from inside their body for each parasited value. If spiderlings appear when there is no Spider Queen, one of the spiderling will become Spider Queen, and have all of her initial features. All eggs will be destroyed once the character takes fire damage (from fireball). Spin cobweb: (action) lay a web (1/1hp) in current scene. The next non-spider character that moves into or out of the scene, or does any action, will be paralyzed (unable to do any actions) until the web is destroyed. Each web can only hold 1 character [/log] turn 53 starts Edited July 31, 2013 by Dan Nimrodel 1
Dan Posted July 31, 2013 Author Report Posted July 31, 2013 (edited) [log='Turn 53'] 35: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200] Phase 1: Paralyzing Jet{Zyrxae:33} Phase 2: Spin cobweb Phase 3: Spin cobweb Phase 4: Spin cobweb 35: Web [1/1] 35: Web [1/1] 35:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] acid{+1} -1def Phase 1: hit web 2 on scene 35. Web is destroyed. Stuck in the other web (pazalyzed) 34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][0/5] -3def acid{+1} Inspire{Jester, AmberRune, Zyrxae, Syrian} Phase 1: move{33} 34:Demonic Sword 32:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][83/120] +2mvt +1agi acid{1} -1def Phase 0: Move to 33 -> 34. lose enchantements Phase 1: Intercept Eaxryz 04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][2/5] +11upkeep +4mvt +2agi +1mod do nothing 33:[acronym='Bow, Upgraded Bow, Hawkeye, Poison, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi acid{+1} -1def Phase 1: move to 31. Pazalyzed3 Phase 2: shoot the other web at 35. Pazalyzed3 Phase 3: shoot at Boss at 35. Pazalyzed3 Phase 4: shoot at Boss at 35. Pazalyzed3 [/log] Turn 54 starts Edited July 31, 2013 by Dan
Dan Posted July 31, 2013 Author Report Posted July 31, 2013 [log='How the boss could have been killed in turn 53'] Syrian moves to Zyrxae's scene in phase 0, and guard Zyrxae in phase 1, so Zyrxae wont be paralyzed, and can shoot at the boss. Jester ambushes the Boss's scene in phase 0. He will be paralyzed by one of the 2 webs, but technically he wont lose hidden. Amber destroys the web holding Jester in phase 1. Jester will be free (still hidden) , and Amber will be pazalyzed by the remaining web. Then Jester can attack the boss: 6*2=12 magical damage. The boss wont be able to move due to damage. Zyrxae attack the boss 5times: 21*5=105. weariness damage to the boss= 5*(4*4-4) + 5*(3*3-4)=60+25=85. The boss dies. [/log] Nimrodel 1
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