No one Posted May 29, 2013 Report Share Posted May 29, 2013 Yea, it is about Phantom Orchid's features. When you click it's name, it shows this : FUGITIVEThis player escaped from jail! [Grab him!](Nobody tries to restrain him, relaxed, no skilldamge)6 people are needed to grab this person so it can be sent back to jail If you grab, you get : FUGITIVEThis player escaped from jail! [Grab him!]( Agitated and ferocious! - Currently grabbed by 1 people and attacking with skilldamage +20.) 6 people are needed to grab this person so it can be sent back to jail There one issues : there is no attack button. Quote Link to comment Share on other sites More sharing options...
Root Admin Chewett Posted May 29, 2013 Root Admin Report Share Posted May 29, 2013 Low priority, not expected to work on for a while. Added to list. Quote Link to comment Share on other sites More sharing options...
Shemhazaj Posted May 29, 2013 Report Share Posted May 29, 2013 (edited) Ann. 1966 - [2011-08-09 06:21:31 - Stage 10]Fugitives! People that somehow escaped jail (have jail tag but are not on jail soil) can now be grabbed by anyone that sees them and hold for 8 minutes in place. Grabbed fugitives become agitated and highly dangerous (do increased skilldamage when attacking and cant be attacked back). If enough people (6) hold them in place they will be put down and sent back to jail instantly. The lack of attack button is not a bug. Fugitive can attack with skilldamage, can't be attacked back. Edited May 29, 2013 by Shemhazaj Kyphis the Bard 1 Quote Link to comment Share on other sites More sharing options...
Root Admin Chewett Posted May 29, 2013 Root Admin Report Share Posted May 29, 2013 Thank you shem for reminding us of this, i did not remember this. Quote Link to comment Share on other sites More sharing options...
No one Posted May 30, 2013 Author Report Share Posted May 30, 2013 Thank you Shem, i have forgotten about this one. But as the conditions changed (PO can get out of jail faster then it gets in) shouldn't this Fugitive condition change also ? I mean , instead of then hitting harder to hit weaker, to have increased viscosity and receive skill damage instead of dealing ? It may not be RL , but once someone puts a rope on you, you don't move that fast nor you can hit back as easy as before. And also, in RL, if one hits to kill, the other will respond in same matter. That is why the Fugitive should be attack-able with skill damage. There is absolutely no incentive for them to execute their punishment. Instead they are protected (not attack-able). Nimrodel 1 Quote Link to comment Share on other sites More sharing options...
Shemhazaj Posted May 30, 2013 Report Share Posted May 30, 2013 well there's another announcement to quote: Ann. 1967 - [2011-08-09 06:30:00 - Stage 10]Clearing some things about Jail Time and releases The only right way to get out of jail is by being released by those that have this ability. When someone is sent to jail, the sentence time refers to a MINIMUM TIME that person will stay there. After that period, that person can be released from jail only by those with the right ability to do that, WHEN and IF they wish so. the unban ability is a personal ability and as such is used at the owners discretion. However there are other ways that can be used at your own risk, to get out of jail when time is up, or if you dare sooner, otherwise what would be the point of having fugitives features and such things :). Fugitives will obviously find it a lot harder to ever clear their name, integrate back, receive public roles, etc, so don't joke about choosing that path, even if a "criminal path" is now technically supported by the interface. recent events show that this has become obsolete, so perhaps some kind of change is due. Quote Link to comment Share on other sites More sharing options...
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