Myth Posted January 6, 2015 Report Posted January 6, 2015 (edited) I have the following creature: Animated Tree IID:821151 with the following tokens: [spoiler][claw1] Claw I [...] [claw2] Claw II [...] [stardust] Stardust [...] [blooddrop1] Blood Drop I [...] [blooddrop2] Blood Drop II [...] [darkshield] Dark Shield [...] [onyxfangs] Onyx Fangs [...] [firedrop] Fire Drop [...] [osirisbelt] Osiris Belt The sign of these stars increase the Maximum Vitality capacity of the creature by 30% during the fight. It does not increase also the actual vitality. [emeraldglare] Emeral Glare [...] [goldbelt] Gold Belt [...] [blackdiamonds] Black Diamonds [...] [goldtear] Gold Tear [...] I left in the description of the token I'm reporting to not work properly.[/spoiler] [log='Token log from battle']Applying Asthir's Creature Tokens at 100% Animated Tree I's creature tokens [claw1, claw2, stardust, blooddrop1, blooddrop2, darkshield, onyxfangs, firedrop, osirisbelt, emeraldglare, goldbelt, blackdiamonds, goldtear] [claw1] Animated Tree I gets [...] [claw2] Animated Tree I gets [...] [blooddrop2] gets [...] [darkshield] Animated Tree I gets [...] [onyxfangs] Animated Tree I gets[...] [osirisbelt] Animated Tree I gets Max Vitality capacity increased by 600 [goldbelt] Animated Tree I gets [...] [goldtear] Animated Tree I gets [...][/log] I'm thinking the life of each creature is represented in the following form: "[actual value] / [max value]" When I begin a battle, the tree is at 2600/2000. So, to me, this looks reversed: [spoiler]what should happen: [osirisbelt] Osiris Belt The sign of these stars increase the Maximum Vitality capacity of the creature by 30% during the fight. It does not increase also the actual vitality. what happens: The sign of these stars increase the actual vitality capacity of the creature by 30% during the fight. It does not increase also the Maximum Vitality.[/spoiler] [hr] As a side note/bug, [blooddrop2] in the above log seems to be missing some text = the creature it applies to: "[blooddrop2] gets" instead of "[blooddrop2] Animated Tree I gets" It might be the case for other tokens that haven't activated in that log, but I can't be sure, as I don't have the principles to activate them. Edited January 6, 2015 by Myth Quote
Rophs Posted January 6, 2015 Report Posted January 6, 2015 Attack it with slider at 0%, 50%, and 100% and post log here please Quote
Ary Endleg Posted January 6, 2015 Report Posted January 6, 2015 Attack it with slider at 0%, 50%, and 100% and post log here please Irrelevant, slider affects only tokens that are fueled by principles. That one isn't and works regardless of slider. Quote
Myth Posted January 6, 2015 Author Report Posted January 6, 2015 (edited) Still, for a full picture. :P [log='Full Export']Loading Asthir creatures Loading Wanderer Kind creatures Applying 0% of Asthir's energetic influence Applying 61% of Wanderer Kind's energetic influence Influences for Asthir ###### Animated Tree I: regenaura Influences for Wanderer Kind ###### Jack Empty: doubleantifreeze Jack Empty gets unfrozen Anti-freeze has no effect Doctor Who: doubleantifreeze Anti-freeze has no effect Barren Soul gets unfrozen Applying Asthir's Creature Tokens at 100% Animated Tree I's creature tokens [claw1, claw2, stardust, blooddrop1, blooddrop2, darkshield, onyxfangs, firedrop, osirisbelt, emeraldglare, goldbelt, blackdiamonds, goldtear] [claw1] Animated Tree I gets [...] [claw2] Animated Tree I gets [...] [blooddrop2] gets [...] [darkshield] Animated Tree I gets [...] [onyxfangs] Animated Tree I gets [...] [osirisbelt] Animated Tree I gets Max Vitality capacity increased by 600 [goldbelt] Animated Tree I gets [...] [goldtear] Animated Tree I gets [...] Applying Wanderer Kind's Creature Tokens at 39% Jack Empty's creature tokens [] Doctor Who's creature tokens [] Barren Soul's creature tokens [] Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Jack Empty doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Jack Empty doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "1" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Jack Empty doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Doctor Who doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "2" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Jack Empty doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "3" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Doctor Who doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 2100 vitality ###### START ROUND "4" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Jack Empty doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "5" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Doctor Who doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "6" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Doctor Who doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 2100 vitality ###### START ROUND "7" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Jack Empty doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 2100 vitality ###### START ROUND "8" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Jack Empty doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "9" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Jack Empty doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "10" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Jack Empty doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Jack Empty doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "11" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Doctor Who doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 2100 vitality ###### START ROUND "12" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Doctor Who doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Doctor Who doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "13" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Doctor Who doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Doctor Who doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "14" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 2100 vitality ###### START ROUND "15" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Doctor Who doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 2100 vitality ###### START ROUND "16" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Doctor Who doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Jack Empty doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "17" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Doctor Who doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "18" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Jack Empty doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Barren Soul doesn't need any healing for now and remains with 2100 vitality ###### START ROUND "19" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Doctor Who doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Doctor Who doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "20" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Jack Empty doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "21" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Doctor Who doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "22" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Jack Empty doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Jack Empty doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "23" ###### Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn Wanderer Kind's Jack Empty does heal to weak creature(s) of Wanderer Kind and: - Heal power: 70 - Barren Soul doesn't need any healing for now and remains with 2100 vitality Wanderer Kind's Doctor Who does heal to random creature(s) of Wanderer Kind and: - Heal power: 70 - Jack Empty doesn't need any healing for now and remains with 2400 vitality Wanderer Kind's Barren Soul does heal to random creature(s) of Wanderer Kind and: - Heal power: 30 - Doctor Who doesn't need any healing for now and remains with 2400 vitality ###### START ROUND "24" ###### ... Fight ended because it was too long. Player that lost the most of his army looses ... Asthir WINS! 0% vs 0% Creature Experience reward for Asthir - Winning player Animated Tree I gains 0 Xp and a won battle Creature Experience reward for Wanderer Kind - Losing player Jack Empty recovers 65 Vitality Jack Empty gains 0 Xp Doctor Who recovers 65 Vitality Doctor Who gains 0 Xp Barren Soul recovers 2 Vitality Barren Soul gains 0 Xp Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! [/log] Edit 1: removed effects of all other tokens Edit 2: http://imgur.com/BdO9bG2 Edited January 6, 2015 by Myth Quote
Rophs Posted January 6, 2015 Report Posted January 6, 2015 A similar thing happens when a creature is traded. It keeps the vitality from higher levels and displays like so. Quote
Myth Posted January 6, 2015 Author Report Posted January 6, 2015 (edited) Then I should mention that the creature is indeed traded. However, that doesn't justify the lack of 600 vitality in the maximum value. Edit: in that regard, what I can not test, is if the issue (lack of extra health in max value) appears when the token is freshly applied = before the creature is traded. Edited January 6, 2015 by Myth Quote
Rophs Posted January 6, 2015 Report Posted January 6, 2015 Possible ways to replicate nontokened: Player A sends a full HP level 2 aramor to Player B Player A creates a nondamaging def Player B attacks Player A with the aramor The Aramor will keep the increased vit over its max Quote
Ary Endleg Posted January 6, 2015 Report Posted January 6, 2015 It's very unlikely that it's related. Just get that creature killed and heal it manually to full then try again in combat, if it again gets 600 ve over max, then it's not related to trading, because influx of ve from trading is one time thing (and possibly not a bug in first place). Quote
Myth Posted January 6, 2015 Author Report Posted January 6, 2015 (edited) Getting the tree killed worked, and now it adds correctly to its maximum value = it's visible in battle as well. Now I'm frustrated that I didn't think to printscreen the combat log where it showed 2600/2000 before I activated a burst... >_< However... I don't believe it's the case that the tree kept it's vitality from the previous owner. If that were the case, it would have most likely been at 5000 VE. When I received it, it was back to level 1 and 1k VE, from what I remember. (I need to check this) I'll keep trying to reproduce the effect. Edited January 6, 2015 by Myth Quote
Myth Posted January 6, 2015 Author Report Posted January 6, 2015 Well, I found something else in my attempts, now... compare the 2 combat logs below: [log='Log 1']Loading Asthir creatures Loading Ilidria creaturesCOMBO: Adding 55 combo vitality bonus for this ritualApplying 0% of Asthir's energetic influence Applying 0% of Ilidria's energetic influence Influences for Asthir ###### Animated Tree I: regenaura Influences for Ilidria ###### Imperial Aramor: morale, attackbonus Imperial Aramor: morale, attackbonus Applying Asthir's Creature Tokens at 100% Animated Tree I's creature tokens [claw1, claw2, stardust, blooddrop1, blooddrop2, darkshield, onyxfangs, firedrop, osirisbelt, emeraldglare, goldbelt, blackdiamonds, goldtear] [...] Animated Tree I gets 12 power based on Principles [...] Animated Tree I gets 24 attack and 0 regeneration based on Principles [...] gets 0 initiative (10 percent) [...] Animated Tree I gets 189 defence [...] Animated Tree I gets 0 attack (2 percent) [...] Animated Tree I gets Max Vitality capacity increased by 600 [...] Animated Tree I gets 42 defence based on won battles Applying Ilidria's Creature Tokens at 100% Imperial Aramor's creature tokens [] Imperial Aramor's creature tokens [] Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2654 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2653 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "1" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2652 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2651 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "2" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2650 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2649 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "3" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2648 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2647 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "4" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2646 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2645 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "5" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2644 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2643 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "6" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2642 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2641 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "7" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2640 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2639 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "8" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2638 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2637 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "9" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2636 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2635 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "10" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2634 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2633 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "11" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2632 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2631 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "12" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2630 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2629 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "13" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2628 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2627 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "14" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2626 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2625 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "15" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2624 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2623 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "16" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2622 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2621 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "17" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2620 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2619 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "18" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2618 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2617 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "19" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2616 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2615 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "20" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2614 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2613 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "21" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2612 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2611 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "22" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2610 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2609 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "23" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2608 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2607 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "24" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2606 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2605 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "25" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2604 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2603 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "26" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2602 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2601 vitality Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn ###### START ROUND "27" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2600 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2599 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 1 vitality and remains with 2600 vitality ###### START ROUND "28" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2599 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2598 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 2 vitality and remains with 2600 vitality ###### START ROUND "29" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2599 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 1 damage and remains with 2598 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 2 vitality and remains with 2600 vitality ###### START ROUND "30" ###### ... Fight ended because it was too long. Player that lost the most of his army looses ... Ilidria WINS! 2.07156308851% vs 0% Creature Experience reward for Asthir - Losing player Animated Tree I gains 0 Xp Creature Experience reward for Ilidria - Winning player Imperial Aramor gains 29.4 Xp and a won battle Imperial Aramor gains 29.4 Xp and a won battle Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! [/log] [log='Log 2']Loading Asthir creatures Loading Ilidria creaturesCOMBO: Adding 55 combo vitality bonus for this ritual Applying 0% of Asthir's energetic influence Applying 0% of Ilidria's energetic influence Influences for Asthir ###### Animated Tree I: regenaura Influences for Ilidria ###### Imperial Aramor: morale, attackbonus Imperial Aramor: morale, attackbonus Applying Asthir's Creature Tokens at 100% Animated Tree I's creature tokens [claw1, claw2, stardust, blooddrop1, blooddrop2, darkshield, onyxfangs, firedrop, osirisbelt, emeraldglare, goldbelt, blackdiamonds, goldtear] [...] Animated Tree I gets 12 power based on Principles [...] Animated Tree I gets 24 attack and 0 regeneration based on Principles [...] gets 0 initiative (10 percent) [...] Animated Tree I gets 189 defence [...] Animated Tree I gets 0 attack (2 percent) [...] Animated Tree I gets Max Vitality capacity increased by 600 [...] Animated Tree I gets 44 defence based on won battles [...] Animated Tree I gets 0 power, 0 regeneration. All other friendly creatures lose that much stats cumulated Applying Ilidria's Creature Tokens at 100% Imperial Aramor's creature tokens [] Imperial Aramor's creature tokens [] Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 2565 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 2475 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 2522 vitality ###### START ROUND "1" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 2432 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 2342 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 2389 vitality ###### START ROUND "2" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 2299 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 2209 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 2256 vitality ###### START ROUND "3" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 2166 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 2076 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 2123 vitality ###### START ROUND "4" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 2033 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1943 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 1990 vitality ###### START ROUND "5" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1900 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1810 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 1857 vitality ###### START ROUND "6" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1767 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1677 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 1724 vitality ###### START ROUND "7" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1634 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1544 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 1591 vitality ###### START ROUND "8" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1501 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1411 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 1458 vitality ###### START ROUND "9" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1368 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1278 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 1325 vitality ###### START ROUND "10" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1235 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1145 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 1192 vitality ###### START ROUND "11" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1102 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 1012 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 1059 vitality ###### START ROUND "12" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 969 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 879 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 926 vitality ###### START ROUND "13" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 836 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 746 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 793 vitality ###### START ROUND "14" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 703 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 613 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 660 vitality ###### START ROUND "15" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 570 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 480 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 527 vitality ###### START ROUND "16" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 437 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 347 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 394 vitality ###### START ROUND "17" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 304 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 214 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 261 vitality ###### START ROUND "18" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 171 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 81 vitality Asthir's Animated Tree I does heal to dying creature(s) of Asthir and: - Heal power: 47 - heals Animated Tree I and recovers 47 vitality and remains with 128 vitality ###### START ROUND "19" ###### Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage and remains with 38 vitality Ilidria's Imperial Aramor does damage to random creature(s) of Asthir and: - Animated Tree I receives 90 damage creature DIES! ###### START ROUND "20" ###### Ilidria's Imperial Aramor cant find any enemy creatures to target, skipping turn ... Ilidria WINS! Creature Experience reward for Asthir - Losing player No creatures survived the fight for this player, no xp reward Creature Experience reward for Ilidria - Winning player Imperial Aramor gains 1394.4 Xp and a won battle Imperial Aramor gains 1394.4 Xp and a won battle Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! [/log] Interesting parts are underlined and in bold. Almost identical rituals, except for the outcome. Quote
Ary Endleg Posted January 6, 2015 Report Posted January 6, 2015 I don't get what's interesting about it. Quote
Myth Posted January 6, 2015 Author Report Posted January 6, 2015 In the first log, the tree had defense... it received 1 damage per round. In the second one, it received 90 damage per round, although it gained 2 defense extra compared to the 1st. Quote
Ary Endleg Posted January 6, 2015 Report Posted January 6, 2015 :)) It could be darkshield bug, does it always "procs"? If it's info is always displayed in every log then yeah, the problem is in it, because it would mean that supposed value is always displayed even though it didn't got added because the token didn't actually proc. Quote
Myth Posted January 6, 2015 Author Report Posted January 6, 2015 (edited) How am I supposed to learn to fight if I'm reading wrong info? :P Joke aside, yeah that makes sense then. And by your approach of it I take it it's a known one :P Scratch that. [spoiler]The tree has 5 base defense at this level. Even if you don't add the [darkshield] defense, you add the one from [goldbelt] which isn't proced by chance. I'm fighting against 2 Imps. One imp has 40 attack at base along with: "[attackbonus] Increases attack damage by 50%" Even if that bonus is multiplied and can be added on itself, 40 + 50% = 60 + another 50% from the second Imp is 90 damage. How do they both do exactly 90 damage in each round, if the tree has 5 base defense plus 44 (in that specific case) from [goldbelt]?[/spoiler] Edited January 6, 2015 by Myth Quote
Ary Endleg Posted January 6, 2015 Report Posted January 6, 2015 Not really known, that's the only thing that makes sense. What is known is that there are false infos EVERYWHERE and nobody cares about it, especially if it's combat stuff. How am I supposed to learn to fight if I'm reading wrong info? :P I wrote the same thing elsewhere, and I don't find it funny, it seriously pisses me off. Quote
Myth Posted January 6, 2015 Author Report Posted January 6, 2015 Read the spoiler bar I edited above. Quote
Ary Endleg Posted January 6, 2015 Report Posted January 6, 2015 (edited) Imperial auras are interesting thing that I never got opportunity to really understand :D However the way I read it is that one imp is lvl1 the other is lvl2, no? Either way it makes little sense :D Edited January 6, 2015 by Ary Endleg Quote
Myth Posted January 6, 2015 Author Report Posted January 6, 2015 Nope, both are level 1... in that fight, my Tree acted as though it literally had 0 defense, if my understanding of how the auras work is right. And what I did there was calculate the maximum amount of damage an imp can get when grouped with another identical one... Quote
Rophs Posted January 6, 2015 Report Posted January 6, 2015 I'm going to test imps dealing damage with following rits at 0% attack 1x Max Imp 2x Max Imp 1x Max Imp + 1x 9th Anni 2x Max imp + 1x 9th Anni 2x Max imp + 2x 9th Anni Need an mp4 test dummy Quote
Ary Endleg Posted January 6, 2015 Report Posted January 6, 2015 Power from tokens obviously did got added in both fights, so we can't say that stats from tokens didn't got added. In other fight it looks like your def got magically zeroed, even the creature's base def. What ever is going on, it's futile to even try figuring what's going on in situation like this because as you just learned, logs will tell you all kinds of info and a lot of times it won't be correct. Quote
Root Admin Chewett Posted January 6, 2015 Root Admin Report Posted January 6, 2015 Not really known, that's the only thing that makes sense. What is known is that there are false infos EVERYWHERE and nobody cares about it, especially if it's combat stuff. I wrote the same thing elsewhere, and I don't find it funny, it seriously pisses me off. Hey I do care about this stuff but iv never coded any Combat changes and mur is now unsure about it all after Ren changed it. in the summer i have a month of holiday, me you and the combat system are going to fight it out. Assira the Black, Ary Endleg, Myth and 1 other 4 Quote
Root Admin Chewett Posted July 6, 2015 Root Admin Report Posted July 6, 2015 Hey guys, Guess what, I MANAGED TO GET TO THE COMBAT STUFF.Can someone update me on whats the issue here? Quote
Myth Posted July 7, 2015 Author Report Posted July 7, 2015 The first part of the topic I couldn't reproduce anymore. Second part of the topic begins at post #10 and is about either - [darkshield] not producing effects / reducing creature's defense to 0 or - some token combination which reduces creature defense to 0 First case might be more likely :p Quote
Root Admin Chewett Posted July 7, 2015 Root Admin Report Posted July 7, 2015 Many thanks, I will log this and look into it. Quote
Myth Posted July 7, 2015 Author Report Posted July 7, 2015 I just checked again. You could add [goldbelt] to the list of suspects also. Quote
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