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Posted

I was thinking that first level resource Unidentified herbs could be used into some clickable and turned into rare herbs (2nd level). For example, 40 unidentified herbs give one 1 (or more, random) rare herb, and the rest of the herbs are discarded as grass, and it turns into compost over time. And maybe a tag can be worked out (herbs specialist), maybe a new tool can be created, for harvesting (ritualic/golden sickle) etc
As for the rare herbs, I thought about taking a real herb and give it magical properties (instead of the medicinal ones).
I took a book (I can put it in the downloads section) and worked two herbs from it.
 

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Posted

yea, cool, but ....

Currently the system is still incomplete as it left lots of useless resources.

So, unless you don't mind grinding like an idiot those 2nd lvl herbs for an year just have them taken away ... we should wait for mur to complete his items.

 

Posted

Well, I'm not rushing anything, but I think potions will be introduced at a certain point, right? I was mostly interested if this kind of herb description works, because I can do a couple of them per day until I reach some dozens. 

(the reference book is Culpeper's herbal, an obsolete, but fun book that also contain recipes)

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