January 16, 20224 yr comment_191915 The Bug Gardens are now open for business in NML, 3 steps NNE of Wind's Sanctuary, 3_4x-3_1. The number of plots plowed and ready to plant will grow over time until there are 12. I will pass out doorprizes there from time to time, but I will try mightily not to give any spoilers about how it works. Feel free to discuss details amongst yourselves and put questions & suggestions & possible bugs (of the digital variety) here in this thread. The quest is fully automated, and is projected to become a permanent quest with the following write-up (these are the last of the hints!): ~~~~~~~~~~~~~~~~~~~~~~~ Quest: The Bug Gardens By Fyrd Argentus Pursue peaceful and productive gardening while battling insects and dizzy spells (reset flashes) caused by the heat and heavy aromas. Use the Garden Tool Shed as a place to craft necessary items and read how-to-manuals. Only resources found on GWI are needed, and none are consumed. ________________________________________ Length: Open-ended generation of garden produce. Difficulty: Moderate at first, easy grind thereafter. Quest Type: Permanent Starting Location: NML, 3 scenes NNE of Winds Sanctuary. Requirements: None. Rewards: Progressive, from consumables (attractive to MP3s) to temporary stat gains which can be produced indefinitely. Each of the garden plots (eventually 12) can produce one permanent stat gain. Anyone who domesticates all four varieties of insect life simultaneously gets a wish point. Report
January 16, 20224 yr comment_191916 Is there something beyond having all the icons at once that indicates domesticating a bug? Report
January 16, 20224 yr Author comment_191918 : Don't fall down the sinkhole! : Ledah has been crowned Monarch of the Bugs and received a wishpoint Fyrd Argentus: Wow! Fyrd Argentus: Congrats, Ledah! Ledah: About time someone showed me some respect around here... come my bugs! Let us rule this world! Fyrd Argentus: Day One! Ledah: And danke Report
January 16, 20224 yr comment_191919 Now I just need those insects to return the thousands of AP they stole from me... Would it be possible to just give +x rather than set to xAP? Would make it tempting to use even as someone who hoards stats. Danke for the quest as always Fyrd Report
January 16, 20224 yr Author comment_191920 If anyone got a defenSe stat bonus (on your profile) with an S, instead of a defenCe stat bonus with a C, let me know and we'll get it fixed. Report
January 16, 20224 yr Author comment_191921 3 minutes ago, Ledah said: Would it be possible to just give +x rather than set to xAP That's a bug we're working on (which is to say it's on Chewie's list). There is evidently a ceiling set that resets you to something as max, even if you started over that. Report
January 16, 20224 yr comment_191922 Ah good stuff. I don't know if it is better to give % of someone AP rather than flat increases, feels like giving 2K to newbs is to generous! But a fun little quest for an afternoon. Is it possible to expand it so you get bigger, better bonuses as you let the garden mature? ED: And how can we mute the hut Edited January 16, 20224 yr by Ledah Report
January 16, 20224 yr Root Admin comment_191923 Pretty fun, I would give it a 8/10 for innovativeness and learning too. Report
January 16, 20224 yr Author comment_191925 2 hours ago, Ledah said: ED: And how can we mute the hut The hut sound is now optional. Report
January 16, 20224 yr Author comment_191927 Seems there is an issue with the screen resets messing with initialization of new garden plots. The solution is in the tool shed - new button "First Aid" as follows: Sometimes when you first approach a new garden plot, you have an allergic reaction to the heady fumes. You tend to pass out whenever you look over the empty dirt. {ie. no buttons show when "You examine what's happening in this garden plot."} You can get an innoculation against this condition, but beware - if you use these meds and don't actually need them, you could get pretty sick. Which garden plot is giving you trouble? Report
January 16, 20224 yr Root Admin comment_191928 42 minutes ago, Fyrd Argentus said: Seems there is an issue with the screen resets messing with initialization of new garden plots. The solution is in the tool shed - new button "First Aid" as follows: Could you send me the technical details so we can fix it? Report
January 17, 20224 yr Author comment_191929 Add chriselnenepr and Jakubhi to the list of winners. Congratulations! Edited January 18, 20224 yr by Fyrd Argentus Report
January 20, 20224 yr Author comment_191946 Thanks to Aia, a mystery was solved. It seems that a certain species of wasp native to Loreroot bored into certain branches to make their home. These branches have been prized by gardeners, as they split easily lengthwise and were especially easy to make into wood lattices for mushrooms. However, since their homes were being destroyed, the wasp were taking their revenge by stealing any acid a person might have, and taking it back to encourage growth of their own food sources. As I said, thanks to Aia, the wasp species has been eradicated from the area. Sorry to say, it will be slightly harder to set up multiple wood lattices for mushrooms, but no worse than any other crop. Happy Gardening! Report
January 26, 20224 yr Author comment_192025 Eight of the twelve garden plots have been cleared for your use. The remaining four will be somewhat different - they will be Community Garden plots. Each will be dedicated to one particular crop and will require something called "Compost" to generate crops. Look for that in future. Report
March 31, 20224 yr Author comment_192608 With Mur's new and improved npctalk code functions, there are some refinements in the works at the Bug Gardens. It now consumes a single clay resource the first time you make each kind of item needing it, but you won't have to keep going back to make more. Many fewer clicks! It now consumes a single water or rainwater resource whenever you use one. Expect similar changes as regards other constructs in the tool shed, as well as alternative choices for resources that can be consumed. Ultimately the "community plots" will allow non-gardeners to trade resources for produce - more expensive, but less time consuming. As usual, if you find any "anomalies" in how things work, let me know and you'll be rewarded accordingly. Report
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