Fyrd Argentus Posted December 22, 2022 Report Posted December 22, 2022 With the "Live Help Operator" program dead, and the MP6 perks negligible given the potential active adept population and the weakness of low level MP6 spells, I suggest giving MP6 the LHO spells, at least as long as they remain MP6. Yes, I'm the only viable candidate to join Syrian as an MP6 but, right now, when I go MP6 I lose training opportunities with non-allied players and get a worthless spell. The extra principle doesn't stick around long enough to build it up. So, MP6 is now more of a curse than a blessing. Else 1 Quote
Ledah Posted December 22, 2022 Report Posted December 22, 2022 Why would you need the LHO spells, given the potential active adept population? Seems like something the Gateway Guardians would be better suited for. Quote
Fyrd Argentus Posted December 23, 2022 Author Report Posted December 23, 2022 There is little or no combat going on at GWI. Very few of us are helping the MP3's even on the mainland. LHO spells used to rescue people from predicaments would me most useful, like TP to paper cabin. Quote
Sunfire Posted December 23, 2022 Report Posted December 23, 2022 LHO spells were not really great or useful. also TP paper cabin only works on self, you'd need a sendtogoe or something. Quote
Ledah Posted December 23, 2022 Report Posted December 23, 2022 Not sure the LHO spells work in nojump either, which is presumably why a new player gets stuck. Could be wrong, though! Quote
Fyrd Argentus Posted December 23, 2022 Author Report Posted December 23, 2022 New players get lost in the Labyrinth or enter GG and run out of AP.... that sort of thing. NC no-jump is another matter. Quote
Ledah Posted December 23, 2022 Report Posted December 23, 2022 AP or getting lost in non-nojump shouldn't be much of an issue - plenty of players around who can boost AP, teleport, or otherwise help new players move. I'd be more than happy to rescue any poor lost souls in my own way, thinking on it. Send them my way! Quote
Else Posted December 27, 2022 Report Posted December 27, 2022 On 12/22/2022 at 12:08 PM, Fyrd Argentus said: Yes, I'm the only viable candidate to join Syrian as an MP6 but, right now, when I go MP6 I lose training opportunities with non-allied players and get a worthless spell. The extra principle doesn't stick around long enough to build it up. So, MP6 is now more of a curse than a blessing. Going a higher MP should not feel like a curse, higher MP should mean more freedom. The issue is that MP6 worshipers system, as with most MD systems, need more people to work. Not sure LHO spells would fix MP6, how about enabling cross MP5 and MP6? so going MP6 does not gives the disadvantage mentioned. MP5 gave the highest freedom for combat (heat scars reduction with combat) , going a MP higher should NOT feel more restraining. Quote
Fyrd Argentus Posted December 27, 2022 Author Report Posted December 27, 2022 1 hour ago, Else said: Not sure LHO spells would fix MP6 Agreed. I just was thinking LHO spells were going to waste now, and this would help a little.... Quote
Ledah Posted December 27, 2022 Report Posted December 27, 2022 Seems a bit nebulous to change a system to make it less of a curse, or more "free". After all, that is all a matter of perspective! I can think of a few people who might want to be non-allied MP6 and safe(r) from attacks. As I understood it, each MP level has it's own pros and cons but should, overall, provide it's own unique... experience. Seems MP6 is that, even if not the best one Quote
Else Posted December 28, 2022 Report Posted December 28, 2022 3 hours ago, Fyrd Argentus said: Agreed. I just was thinking LHO spells were going to waste now, and this would help a little.... Just out of curiosity which were the LHO spells? Quote
Fyrd Argentus Posted December 28, 2022 Author Report Posted December 28, 2022 3 hours ago, Else said: Just out of curiosity which were the LHO spells? I certainly don't have a complete list. Quote
Syrian Posted December 30, 2022 Report Posted December 30, 2022 (edited) the ones i remember are: teleport papercabin toadspeak movelock (i think) attacklock (i think) there was also some spell that could return to goe/pc but it only if they were under certain days as for potential help spells, locate would be a good candidate to add if it wasnt there already Edited December 30, 2022 by Syrian Else 1 Quote
Fyrd Argentus Posted December 30, 2022 Author Report Posted December 30, 2022 12 hours ago, Syrian said: the ones i remember So I already have & am doing all (plus heals) except the teleport spells. Those are what I was thinking about. Quote
Sunfire Posted December 30, 2022 Report Posted December 30, 2022 hearthepoor helpthepoor toadspeak teleporttopc movetheyoungling (but the max AD was so low it was practicly useless) Else and Syrian 2 Quote
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