Root Admin Muratus del Mur Posted December 5, 2023 Root Admin Report Posted December 5, 2023 This is a detailed list of all the current chat commands as of today. Its likely that i will add many more over time and that this post won't be updated, but for now this is the complete list: All the green text is to be replaced by actual values /play tictactoe with playername opens a dedicated interface to play tic-tac-toe, experimenta game interface so demonstrate interactive capabilities of chat commands /match with playername opens a dedicated interface for an experimental, nonfunctional minigame, its where i work on chatcommants interactivity experiments /buzz playername opens a very annoying popup to the target player the also buzzes acoustically, do not abuse SHUT UP playername classic to MD, the ability to silence anyone you consider for whatever reason you consider, the right to have silence is fundamental in MD /shutup playername same effect, shuts up the target player preventing him from talking in chat, casting spells, etc *gives number trophies to playername* [unfinished] gives trophies (heads) to target player. We call it tophies here, and not heads, to avoid obvious linguistic issue /givetrophies number to playername* [unfinished] same effect, gives number of head trophies to target playername /giveitems numberxitemname to playername* transfer given number of items to playername. Example /giveitems 5xStone to Muratus del Mur *presents itemname for price* present the item as if you would want to sell it for the given price. Many do not know to sell their wares, so AI can help /presents itemname for price same as above, presents item for sale in a nicely formulated text *looks for playername* enquire about a playername /seen playername same as above equire about when player was last seen *asks about playername* different syntax for whois /who is playername different syntax for whois /whois playername find out some details about a player, to help you better understand who you are dealing with /whereis playername info about the whereabouts of a player /where is playername different syntax of whereis /mood playername use advanced AI to determine the current mood of a target player based on his recent interactions /isdoing playername use AI to determine what a player is currently doing, only using info from the chat not actual activities /joke subject Advanced AI to tell a joke about a subject, in the context of the recent chat discussion /reply Use AI to quickly reply to whatever was spoken in chat /reply playername Use AI to reply just to a specific player in the context of the current discussion /sum Use AI to summarize the current discussion /whatsnew tell a summary of what was officially announced recently /whatsnew week tell a summary of all announcements within a week /whatsnew month tell a concise summary of all announcements within a month /ann subject1,subject2, etc Highly advanced AI to process the announcements in a given context or timeframe about a subject Example: /ann what happened to Blackshade Rider, within a year If this command does not work, it means the subject and context are not specific enough. The AI can not learn the entire announcements list but it can parse it in steps, first finding all the announcements in a given context, then processing them logically. /how question Use the knowledge learned from the Questions and Answers -> How do i? forum section, to answer whatever question you have about the game that starts with /how /what question Use the knowledge learned from the Questions and Answers -> How do i? forum section, to answer whatever question you have about the game that starts with /what /why question Use the knowledge learned from the Questions and Answers -> How do i? forum section, to answer whatever question you have about the game that starts with /why /adventure Story name, first logic to filter, more specific question, short keyword /adventure Story name1|Story name2, first logic to filter, more specific question, short keyword story name = the name as it is written in adventurelog, or similar first logic = extract a first round of results to learn from second, more specific question = a question asked in the context of the first logic results short keyword = to further limit the query and help the AI grab only the relevent context, you can specify a word that must be contained in all the records if looks for. Don't make it too complex, as it will search for the string as is. A good ideea for keyword is to use a name, something that shows up in all the story pages you are interested to analyze Use advanced AI to go through the adventurelog and solve a mistery, or even compare a complex situation. The syntax is more complex than other chat commands, but this is very very powerful tool Example usage: /adventure the traveler|tales of the cube, how does the Traveler or the Shade Sentinel change, How did the traveler meeting the shade sentinel in Story 1 affect both of them? /adventure the traveler, How did the traveler meeting the shade sentinel affect both of them? Wodin seems to be a good fit for the compare type of question as he shows up in "The Shade Ballance" and "Golemus Wizard quest" /adventure The Shade Ballance|Golemus Wizard quest, what does Wodin do in this story, What relation is between what Wodin does in Story 1 and what he does in Story 2,Wodin /adventure The Shade Ballance|Golemus Wizard quest, Wodins summoning, Who knows how to summon Wodin Ullr?,Wodin /trade itemname for price write a sales pitch for selling the item for the desired price /solve Use advanced AI to determine what could be solved from the latest chat lines, maybe a riddle, or a puzzle or question, then answer it /help show a limited list of all the chat commands, i say limited because there is a technical limitation of how much text can be shown there, and it can't fit all info /help question ask a specific question /howto question answer a specific question /pm playername: message send a personal message to the target playername, directly in their inbox, and leave a roleplay remark about this action in the chat /msg playername: message same as /pm Note some are in roleplay syntax *...* Aamon, jakubhi and lashtal 3 Quote
jakubhi Posted December 10, 2023 Report Posted December 10, 2023 (edited) (Adding from Ann. Log, I think they belong here too) Moving between scenes. /gl (go left) /gu (go up) -> /gf (go forward) /gd (go down) -> /gb (go back) /gr (go right) Edited December 11, 2023 by jakubhi lashtal 1 Quote
Aia del Mana Posted December 10, 2023 Report Posted December 10, 2023 /gf and /gb were the preferred scene movement, as these are tied to the up and down arrows respectively. Quote
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