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This is a detailed list of all the current chat commands as of today. Its likely that i will add many more over time and that this post won't be updated, but for now this is the complete list:

 

All the green text is to be replaced by actual values

 

/play tictactoe with playername

opens a dedicated interface to play tic-tac-toe, experimenta game interface so demonstrate interactive capabilities of chat commands

 

/match with playername

opens a dedicated interface for an experimental, nonfunctional minigame, its where i work on chatcommants interactivity experiments

 

/buzz playername

opens a very annoying popup to the target player the also buzzes acoustically, do not abuse

 

SHUT UP playername

classic to MD, the ability to silence anyone you consider for whatever reason you consider, the right to have silence is fundamental in MD

 

/shutup playername

same effect, shuts up the target player preventing him from talking in chat, casting spells, etc

 

*gives number trophies to playername [unfinished]

gives trophies (heads) to target player. We call it tophies here, and not heads, to avoid obvious linguistic issue

 

/givetrophies number to playername[unfinished]

same effect, gives number of head trophies to target playername

 

/giveitems numberxitemname to playername*

transfer given number of items to playername. Example /giveitems 5xStone to Muratus del Mur

 

*presents itemname for price*

present the item as if you would want to sell it for the given price. Many do not know to sell their wares, so AI can help

 

/presents itemname for price

same as above, presents item for sale in a nicely formulated text

 

*looks for playername*

enquire about a playername

 

/seen playername

same as above equire about when player was last seen

 

*asks about playername*

different syntax for whois

 

/who is playername

different syntax for whois

 

/whois playername

find out some details about a player, to help you better understand who you are dealing with

 

/whereis playername

info about the whereabouts of a player

 

/where is playername

different syntax of whereis

 

/mood playername

use advanced AI to determine the current mood of a target player based on his recent interactions 

 

/isdoing playername

use AI to determine what a player is currently doing, only using info from the chat not actual activities 

 

/joke subject

Advanced AI to tell a joke about a subject, in the context of the recent chat discussion

 

/reply

Use AI to quickly reply to whatever was spoken in chat 

 

/reply playername

Use AI to reply just to a specific player in the context of the current discussion

 

/sum

Use AI to summarize the current discussion

 

/whatsnew

tell a summary of what was officially announced recently

 

/whatsnew week

tell a summary of all announcements within a week

 

/whatsnew month

tell a concise summary of all announcements within a month

 

/ann subject1,subject2, etc

Highly advanced AI to process the announcements in a given context or timeframe about a subject

Example: /ann what happened to Blackshade Rider, within a year

If this command does not work, it means the subject and context are not specific enough. The AI can not learn the entire announcements list but it can parse it in steps, first finding all the announcements in a given context, then processing them logically. 

 

/how question

Use the knowledge learned from the Questions and Answers -> How do i? forum section, to answer whatever question you have about the game that starts with /how

 

/what question

Use the knowledge learned from the Questions and Answers -> How do i? forum section, to answer whatever question you have about the game that starts with /what

 

/why question

Use the knowledge learned from the Questions and Answers -> How do i? forum section, to answer whatever question you have about the game that starts with /why

 

/adventure Story name, first logic to filter, more specific question, short keyword

/adventure Story name1|Story name2, first logic to filter, more specific question, short keyword

story name = the name as it is written in adventurelog, or similar

first logic =  extract a first round of results to learn from

second, more specific question = a question asked in the context of the first logic results

short keyword = to further limit the query and help the AI grab only the relevent context, you can specify a word that must be contained in all the records if looks for. Don't make it too complex, as it will search for the string as is. A good ideea for keyword is to use a name, something that shows up in all the story pages you are interested to analyze

Use advanced AI to go through the adventurelog and solve a mistery, or even compare a complex situation. The syntax is more complex than other chat commands, but this is very very powerful tool

Example usage:
/adventure the traveler|tales of the cube, how does the Traveler or the Shade Sentinel change, How did the traveler meeting the shade sentinel in Story 1 affect both of them?
/adventure the traveler, How did the traveler meeting the shade sentinel affect both of them?
Wodin seems to be a good fit for the compare type of question as he shows up in "The Shade Ballance" and "Golemus Wizard quest"
/adventure The Shade Ballance|Golemus Wizard quest, what does Wodin do in this story, What relation is between what Wodin does in Story 1 and what he does in Story 2,Wodin
 /adventure The Shade Ballance|Golemus Wizard quest, Wodins summoning, Who knows how to summon Wodin Ullr?,Wodin

 

 

/trade itemname for price

write a sales pitch for selling the item for the desired price

 

/solve

Use advanced AI to determine what could be solved from the latest chat lines, maybe a riddle, or a puzzle or question, then answer it

 

/help

show a limited list of all the chat commands, i say limited because there is a technical limitation of how much text can be shown there, and it can't fit all info

 

/help question

ask a specific question

 

/howto question

answer a specific question

 

/pm playername: message

send a personal message to the target playername, directly in their inbox, and leave a roleplay remark about this action in the chat

 

/msg playername: message

same as /pm

 

Note some are in roleplay syntax *...*

 

 

 

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