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ritual combat bugs


cutler121

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I noticed that the birds do not seem to be adding their 50% attack bonus to rituals.
I was told that the attack bonuses should stack, but that doesn't seem to be the case.

Here is a simple example that shows the effect:

I set up 2 rituals against a dark archer I (def 6)

A) Elite Lorerootian Archer + Master Lorerootian Archer + Heretic Archer II
B) Elite Lorerootian Archer + Master Lorerootian Archer + Heretic Archer II + 2 winderwilds

The results (copied below) are identical.

The attack damage is calculated as :

(Creature ATT - OPP DEF) * 2

Elite LA does 308 in all cases (160-6)*2
Master LA does 168 in all cases (90-6)*2
Heretic A does 68 in all cases (40-6)*2

I am assuming that the lorerootian creatures get a x2 multiplier to base attack damage
due to their "advanced" status. Chaos archers only get a +50% instead of +100% to
base damage.

So does anyone know why the birds are having no effect?

Ritual A)


FULL LOG:


Ritual B)

FULL LOG:


So does anyone know why the birds are not adding +50% attack damage?

cutler121
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all my units seem to be boosted anyway.
i unloaded all my equipment and have my slider bar at 0%
i attack with 6 dark archer II which have 70 att
i fight a single grasan on somebody with no equipment and slider bar on 0 as well.

my archers do 138 damage... now the grasan has 2 def. so normal damage would be 140
but they have only 70 att


so in conclusion they all get 100% attack boost no matter what i use. even if its just 6 archers with no influences at all
i noticed the same on other creatures this was just the easiest example.

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ok here now an overview about all the normal crits in the game that u can buy in the crit shops.
as i said before the dark archer gets a 100% attack boost. same goes for the loreroot archer. knator gets 100% attack boost too.
now it gets interesting the aramor still does normal damage. no boost at all. and the damage from the grasan doesnt really make sense. it does 152 damage to the other grasan that cant be no matter if he got -50% or + 50%
anyway see for urself

[color="#0000FF"]The grasan attack type is haotic damage. This means that he can make a damage between 20% (if I am not mistaken- i need to check the logs for that) and 200%. That's why you cannot see if he receives the bonus or not. (DST)
[/color]
the second battle shows that the creature boost doesnt work as well. so the attack bonus and creature boost doesnt work. [spoiler]the percenatge stat increase from the bloodpact archer does work! [/spoiler]
regeneration and power boost works as well.

and one last thing its not just the att stat that gets boosted by 100% no matter what. the power stat of the tree and water guardian also gets boosted by 100%. the hallow warrior however doesnt get that 100% power skill boost.
see the third battle report for that


FULL LOG:
Load Lifeline creatures
Load Dummy creatures
Applying 0% of Lifeline's energetic influence
Applying 0% of Dummy's energetic influence
Lifeline's Master Lorerootian Archer does damage to weak creature(s) of Dummy and:
- Grasan Huvourer receives 318 damage and remains with 395 vitality
Lifeline's Adult Knator does damage to weak creature(s) of Dummy and:
- Grasan Huvourer receives 158 damage and remains with 237 vitality
Lifeline's Dark Archer II does damage to weak creature(s) of Dummy and:
- Grasan Huvourer receives 138 damage and remains with 99 vitality
Lifeline's Aramor Assassin does damage to weak creature(s) of Dummy and:
- Grasan Huvourer receives 68 damage and remains with 31 vitality
Dummy's Grasan Huvourer does haoticdamage to all creature(s) of Lifeline and:
- hits haoticaly and does 111 damage to Aramor Assassin and remains with 889 vitality
- hits haoticaly and does 139 damage to Grasan Huvourer and remains with 1361 vitality
- hits haoticaly and does 134 damage to Master Lorerootian Archer and remains with 2166 vitality
- hits haoticaly and does 95 damage to Adult Knator and remains with 1105 vitality
- hits haoticaly and does 45 damage to Dark Archer II and remains with 1694 vitality
Lifeline's Grasan Huvourer does haoticdamage to all creature(s) of Dummy and:
- hits haoticaly and does 152 damage to Grasan Huvourer creature DIES!
###### START ROUND 1 ######
Lifeline's Master Lorerootian Archer cant find any enemy creatures to target, skipping turn

... Lifeline WINS!




FULL LOG:
Load Lifeline creatures
Load Dummy creatures
Influences for Lifeline: creatureboost, antifreeze, freeze, levelscare ######
Applying 0% of Lifeline's energetic influence
Applying 0% of Dummy's energetic influence
Lifeline's Rustgold Madhorn does damage to all creature(s) of Dummy and:
- Grasan Huvourer receives 798 damage and remains with 679 vitality
Lifeline's Master Lorerootian Archer does damage to weak creature(s) of Dummy and:
- Grasan Huvourer receives 318 damage and remains with 361 vitality
Lifeline's Adult Knator does damage to weak creature(s) of Dummy and:
- Grasan Huvourer receives 158 damage and remains with 203 vitality
Lifeline's Dark Archer II does damage to weak creature(s) of Dummy and:
- Grasan Huvourer receives 138 damage and remains with 65 vitality
Lifeline's Aramor Assassin does damage to weak creature(s) of Dummy and:
- Grasan Huvourer receives 68 damage creature DIES!
Lifeline's Grasan Huvourer cant find any enemy creatures to target, skipping turn

... Lifeline WINS!




FULL LOG:
kingdakad is preparing new random strategy
Load Lifeline creatures
Load kingdakad creatures
Influences for Lifeline: regenaura ######
Influences for kingdakad: regenaura ######
Applying 0% of Lifeline's energetic influence
Applying 61% of kingdakad's energetic influence
kingdakad's Elite Lorerootian Archer does damage to strong creature(s) of Lifeline and:
- Water Guardian I receives 176 damage and remains with 624 vitality
kingdakad's Dark Archer III does damage to all creature(s) of Lifeline and:
- Hollow Warrior receives 95 damage and remains with 205 vitality
- Water Guardian I receives 96 damage and remains with 528 vitality
- Animated Tree I receives 100 damage and remains with 1900 vitality
kingdakad's Animated Tree II does protect to dying creature(s) of kingdakad and:
- Protection effect: -11
- Elemental III will be protected by Animated Tree II with -11 defence for next 2 rounds, but caster looses 0 vitality and remains with 24 vitality
kingdakad's Master of Puppets does randomdamage to random creature(s) of Lifeline and:
- Animated Tree I receives 349 random damage and remains with 1551 vitality
kingdakad's Water Guardian II does protect to weak creature(s) of kingdakad and:
- Protection effect: 161
- Elemental III will be protected by Water Guardian II with 161 defence for next 2 rounds, but caster looses 161 vitality and remains with 24 vitality
Applying temporary effects for kingdakad, slot 4 : , protect (round:3 protect: defence=161 )
kingdakad's Elemental III does steallife to dying creature(s) of Lifeline and:
- Steallife power: 5%
- steals 26 vitality from Water Guardian I and gives it to Dark Archer III and remains with 502 vitality
Lifeline's Water Guardian I does heal to random creature(s) of Lifeline and:
- Heal power: 100
- heals Animated Tree I and recovers 100 vitality and remains with 1651 vitality
Lifeline's Animated Tree I does heal to random creature(s) of Lifeline and:
- Heal power: 70
- heals Hollow Warrior and recovers 70 vitality and remains with 275 vitality
Lifeline's Hollow Warrior does heal to random creature(s) of Lifeline and:
- Heal power: 70
- heals Animated Tree I and recovers 70 vitality and remains with 1721 vitality
###### START ROUND 1 ######

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  • 5 weeks later...
  • 2 months later...
  • 2 weeks later...

totally no extra attack from birds:

birds 0


6 archers 0


6 archers 100


birds 100


all battles were fought against maxed trees on 0%, and the archer did always the same damage, even when *boosted* by 5 maxed birdies...
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  • 1 month later...

If there is not 6 creatures in the ritual you are attacking, there is a chance freeze will miss.

It only targets one slot, and if there is no creature, it randomly chooses again.

"[freeze] Targets a random slot of the enemy and tries to freeze that creature, if there is no creature in that slot it tries one more time with an other slot."

Awi

Edited by awiiya
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  • 1 month later...
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