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Posted

Another recurring problem seems to be that the Vets are CRUSHING any new mp5. (this is an idea that will require lots of changes)
Mp2,Mp3,Mp4,Mp5 stay the same. Then Mp6 becomes not protector but another fighting stage, Mp7 becomes what is now Mp6, and so forth.
I understand you think the idea stated above is very dumb. It's acutally smart just hard to do.m
It will allow the community to combatatively spearated enough so that the new Mp5 can survive and the Vets can fight vets and not PUMMEL the new Mp5 giving them little chance of gaining Vet-like power.

If this post is quoted please quote all of it because if you chop it up the wrong ideas will come across.

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Posted

[quote name='aaront222' date='05 June 2010 - 07:05 PM' timestamp='1275761137' post='61092']
Another recurring problem seems to be that the Vets are CRUSHING any new mp5. (this is an idea that will require lots of changes)
Mp2,Mp3,Mp4,Mp5 stay the same. Then Mp6 becomes not protector but another fighting stage, Mp7 becomes what is now Mp6, and so forth.
I understand you think the idea stated above is very dumb. It's acutally smart just hard to do.m
It will allow the community to combatatively spearated enough so that the new Mp5 can survive and the Vets can fight vets and not PUMMEL the new Mp5 giving them little chance of gaining Vet-like power.

If this post is quoted please quote all of it because if you chop it up the wrong ideas will come across.
[/quote]

What about the exp limits? if your new mp6 is the only limitless one then people will just get stuck on mp6. Your "help" does not change anything, it will only make a few more problems, let alone solve them.

there are not enough players, to split players up so that there are even fewer is a hideous idea.

Posted

[quote name='aaront222' date='06 June 2010 - 04:05 AM' timestamp='1275761137' post='61092']
Another recurring problem seems to be that the Vets are CRUSHING any new mp5. (this is an idea that will require lots of changes)
Mp2,Mp3,Mp4,Mp5 stay the same. Then Mp6 becomes not protector but another fighting stage, Mp7 becomes what is now Mp6, and so forth.
I understand you think the idea stated above is very dumb. It's acutally smart just hard to do.m
It will allow the community to combatatively spearated enough so that the new Mp5 can survive and the Vets can fight vets and not PUMMEL the new Mp5 giving them little chance of gaining Vet-like power.
[/quote]
aaront, because MP5 is able to reduce it's PE, it is always possible to grow stronger at that level.
If you turned MP6 into another fighting stage, then you would have to decide if you allowed the MP5 to retain their ability to reduce their PE.
The reason MP3/4 have a fixed cap is because they are about learning how to use the combat system. A basic (and inaccurate) breakdown is that MP3 teaches you to stay balanced and use basic creatures, as well as raise them. MP4 teaches you about how to stay balanced in a more complex combat environment (the requirements to get victories or losses), as well as giving you a broader range of creatures to experiment with.
If MP5 was just another learning stage, the way it currently stands it would be redundant.
This is without even considering the Story Mode implications.

Also, because the longer you stay at MP3/4 the harder it is to compete with the veterans, making it so that you have another stage before you reach them is even worse (Note: rushing is worse then waiting too long)

Posted

To actually add in another mp level is to prolong the road to the inevitable, because everyone will once again, end up at mp6

Posted

What buns said.

Making mp6 another fighting stage and mp7 the old mp6, will just repeat what has happened, just with new names.

Soon we'll have people complaining that vets are pounding all new mp6s.

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