Fyrd Argentus Posted July 28, 2010 Report Share Posted July 28, 2010 I am imagining creating functions that store "MundaneItemKey"."XXX" where XXX is basically anything we want. This could even be created off input by the players -- walk up the Willow's Shop, tell the clerk you want a "widget" and you get the key for that (probably need to review requests to stock new items in the store -- that's better). A person's role-playing would be defined/focussed by their choices. Coders could require certain mundane items to complete quests.... "rope", "bucket" etc. Lot of book-keeping of course. Magic Mirror to show you what you have, and storage functions of all keys that have been defined. Some sort of total encumberance limit (like MP level squared). All this so it is counted and retreivable. BUT - I read about cleaning up storage, and the worries about server capacity and such. This could become a storage hog. I'm looking for discussion - would such a project be a good thing, or not? Dragual 1 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.