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tyran424

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Posts posted by tyran424

  1. my tag: the trainer, or breeder (open for other suggestions)

    mainly because of my creature library (im still working on... but virtually done) and that i have a goal to own at least one of every creature available, and all the upgrades individually.

    description: fascinated by the growing population of new creatures found throughout MD, research on each one individually and collectively lead him to new discoveries and an increasing library. (or some variation)

    as for a reward, the drachorn would be nice, and/or the

    santa

    . simply so i can continue my completion of the library

  2. exactly

    but dont forget this idea, i think it will be a good addition and can make the game slightly more interesting... sometime later when the game is more advanced and developed bring it up again and we'll see where it takes us :P

  3. when chapter 3 is available to everyone, what will happen for those who have already gone through the story once?

    i mean, i am mp5, so ive been through the prologue and the first 2 chapters already, but when chapter 2 was done i went right back to the prologue. when chapter 3 is available, everyone that has not gone through the stories yet will be able to play through it and get their stats 3 times, whereas us mp5's will only play through it once...

    is this something that can be fixed? or am i just going to have to deal with it?

  4. yes, if this was implemented now, basically the entire fighting system and all the creatures would undergo some change. although it is a good idea and i do support it, i think that at this point its not a top priority and/or would not be worth it. mostly because the placement in rituals are not quite accurate when making them. maybe in the future though this "reach" factor in combat can be added, it certainly would make setting up a ritual more of a strategic process

  5. dalorian came up with the idea

    also another thing... the resurection cant count towards overall gained vitality at the end of a battle... if you set up two of these creatures and just have them res each other you will have a massive gained vitality at the end of the battle and win for sure

  6. 1) i agree... its probly a better idea to have a range of gained VE back instead of a set amount.

    2) either way would work really... if you only had one creature able to do it that leaves you open for a lot of other options for the rest of the ritual... on the other hand, the penalty for multiple resurrections can be quite effective.

    3) for the level cap thing... theres just not enough artwork to support that, i really dont think that would work. and as for the new hollow warrior i believe that would be a much better idea and could be easily supported.

  7. i like it but there would have to be a bunch of restrictions on that one

    1) the dead creature only comes back with a certain percentage of max vitality, probly like 20% or something

    2) there can only be one creature that can resurect per ritual so nobody abuses the power

    3) cant be a power of a lvl 1 creature, i think it should be given to the hollow warrior, he is way underpowered

    and if it is given to the hollow warrior, the next level requirements should be doubled at least, because all the new players will get the barren soul as their first healing creature and this power shouldnt be used until later on.

  8. i tried it for myself and it kinda worked

    the timer started off at 5:42, i refreshed it and it went to 6:10... after that the timer was right on after about 5 more refreshes

    but i do remember a couple times i was trying to time something to the second and refreshed the page just to make sure... after the refresh the time changed by 4 or 5 minutes, so i think this has been with us for longer than you think... just never addressed

  9. yea the negative stats do kinda suck but its a feature that gives a little variety to the story and forces the player to think about what he/she should do next. on average though, the options give a positive stat change. ive gone through the story 7 times now, all of them different paths, and overall i had my stats increase at the end of the story with the exception of one.

  10. idk... i wouldnt mind getting reset, i think if some players are going to be reset and not others it wouldnt be fair. plus theres some fun is starting over and all the other players are just as strong as you again.

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