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Avrion

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    Avrion

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  1. What would defense form Pure Dark light imagination, or dark light balance? How many can you use together? Dark imagination balance maybe.
  2. It takes a lot of people to saturate a game enough to see those numbers in front of you. If they only play for a few minutes then it takes a 24 hours 60*24=1440 people to have someone on at all times logging on and logging off one after the other just to have 1 person on at all times if it is for one minute each. That is also just for that one location! Because noone can ever be at more than one location at once. If they are on for 2 minutes then it takes half to have one person at one location all day. That is 720 people. So.... That is about the amount needed to even have that lv of saturation in the game AT ONE LOCATION! Think of how many people there need to be to keep it up and active 24/7. Once again that is not even per MP level. Just one person period. And alot of poeple may only be logged on a few seconds. I usually do when I first sign up. I may not actually play for a day or even a week. I just signed up before I was going to get the chance to play. And again the ones who are starting or on story mode for a second mp even are not going to show up untill they can play. And that takes a lot of poeple out of the game for a long time. So that is even less people for the weeks it takes to get through story mode for each person who is in it. each individual takes up a different amount of time for how long they are on. They each make what you see then based on their amount of play, some only for seconds, some for minutes, some on and off, some for hours. If poeple came on and played for 30 minutes it would take 48 people per day to keep one game location with one person under the previous logic. so a perons on for 30 minutes fills one 48th of a location with a person of their mp lv for a day. That is it. Miltiply that by the number of locations and how many people you want to see and for each mp lv and you get how much it takes to make the game seem busy if people were all on for 30 minutes. Which is a high number to expect btw. So 6*(guess)100locations*3MP*48. If I'm still doing this correctly that is 86,400 people playing 30 minutes each to keep on person of each mp lv at each location all day. 86,400 for 1 peron/MP at 100 locations all day! All actively playing. And you should know that never happens by far. That 300 people all day times 48. I don't know where the 6 came from. so divide that by 6 and get 14,400 for 3 people at each location all day. One of each of the available MP lvs. If anyone can figure out if the 6 can be there then it is the larger number. I think it was supposed to be MPlv but I can't remember. It might be something else. So 14k or 86k for that much all day. that is if everyone played for 30 minutes. Everyone who plays for less, which is extremely likely, multiplies that number by the difference between taht time and the 30 minutes. Which increases dramatically. Alot of other things require that number to be much larger than that also(Like false or double accounts taht mean they won't be on at once, or not in the way you would want.). Lets see. for 5 minutes(people just checking things out or just doing the starting stuff or whatever) it would be. 60/5*24=288 to keep one person all day at the paper cabin. If you project that into the rest of the game its (assuming 100 locations) 288*3=864 of each mp all day at one spot times 100=86,400 for 3 people at each location. ONe of each MP. All day with the same ammount. Maybe I got the calculation wrong But anything I did wrong at this point propably increases that number a lot. Some people play for hours but if the majority don't then you have to think those numbers. The ones playing longer keep some population visible for longer with much less need. But it's only those people and they are always the vast minority(I could be wrong). Lets say the 3 hour people. 24/3=8*3=24. that fills the game all day with people playing along time. But it's 24*100=2400 just to get it at 100 location with one of each mp. Even with that lv of play. The rest of the game needs the 86k just to get the small amount. Each different amount of play time then has it's own saturation number to have impact and those culminate to show how many you see. the shorter the game time the more you have. Even half the time for 3 hours, 1.5 hours, doubles the amount. 4800 is alot. And it gets larger from there. Did I do that right? Anyway, my point was those 387 have to be considered stretched out over a long period of time. How much do the play each day? Do they even play every day. Or every week? Do they take long breaks from play? Do the play for long on top of it? How long and how likely in a day are you likely to see them(The period they play divided into 24 as a percent or something like that. Not taking into account when you are on just when they are on.) So those are small numbers! It's late. I'm not awake. 8)
  3. I think the values need to be more dynamic. They should be different per creature but reflect what you did with them also. So it is a literal giveback to how you played them. I think all stat gain should reflect how you play so you literaly make your character by how you use him. Then he becomes the character you literally forge by playing. So I think the monsters should give stats potentially based on their strategies Whatever those are and however you make them do that(All of their potential strategies) and then have it give based on how they were used etc. I don't know if it would be complicated to do or not but it would be a very interesting game design.
  4. Creature Experience reward for Avrion - Losing player Joker gaines 18 Xp Water Guardian II gaines 18 Xp Water Guardian I gaines 18 Xp Hollow Warrior gaines 18 Xp Creature Experience reward for Eldrad - Winning player Aramor Warrior gaines -33 Xp and a won battle Hollow Warrior gaines -33 Xp and a won battle Elemental II gaines -33 Xp and a won battle Dark Archer II gaines -33 Xp and a won battle "
  5. Your energenic immunity is 20 higher than mine. But all of my other stats are higher than yours. Raw stats: You: 279 Me: 327 STF: 989
  6. Regeneration: 18 (18.18) Luck: 7 (7.19) Energetic immunity: 50 (50.13) Trade sense: 21 (21.93) Initiative: 15 (15.47) Defence: 72 (45.15 + 27) Briskness: 39 (39.65) Attack: 132 (112.11 + 20) Power: 14 (14.12) I'm not too far behind! 8) Wait till I get some actual armor on.
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