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Trahern

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Everything posted by Trahern

  1. Anyway, what do you have to do? ( And no cheating, like burning a tire into a mold of your phallic glory.) They make tires that big? :lol: And for the paragraph puzzle:
  2. That's about par for me... I'll think of the situation that no one else will, but have a tendency to completely miss the blatantly obvious.
  3. Is that just to give others a chance? Maybe I should too... though I thought that was what spoiler tags were for. I wouldn't have jumped in so quickly with before; it was mostly a guess - but I suppose that's why they always tell you to go with your first answer.
  4. I'm in favor of this, but I'm also in favor of the server running smoothly... Currently it seems, as many have said, that the list is case-sensitive alphabetical, and displays left to right - so if you read down one column and then down the next it will still seem random. Of course, this sorting is secondary to the status sorting of being "online", "passing-through", or "offline". To identify "valid pvp targets" would mean determining the vitality of each person's creatures, since too low vitality makes you invalid. This would require more effort from the server, and I'm against that. I think sorting by MP would be most efficient. While putting those matching your current MP at the top might seem nice to some, it's still now at least 3 different orderings (more as higher MPs are added). My favored implementation would be to display in columns instead of lines, with a divider line between MPs. Adding an option to exclude "offline" characters from list could save some space. Also, I think it might be helpful to mix the "passing-through" and "online" people together, and here's why: With the current list, you may be surveying a number of potential targets... then the list updates. Visually, it can be hard enough to find these people again in the list - they've often changed columns, they may have changed rows, they may have left the area entirely. If they left the area and changed to "passing-through" status, they won't alter the layout of the list, only those that are "passing-through" that expire from the list (or anyone that logs out) would change the layout and seeing those mixed in with the "online" names will allow you to expect the change. If you've used AIM, and seen when someone logs off, there name turns italic before it disappears - I like that, at least so far in the fact that it's a cue of what to expect next. I'm not asking for all that mind you, just my suggested watered-down version of it. ... and timestamps in the chat.
  5. @Grayhawk That might be the issue, or it might have to do with the layering of the frames within the browser. I think that might have been the issue with the Berserkers Way puzzle, but can't say for sure - I'm just a player, not a developer (here). Work-around: In the meantime, for the map, try the following: Click the center of the map. Press the Tab key - you'll see a yellow box surround the hit area. Press the Enter key - the map will close. Yeah, it's a little extra work, but it'll save you a lot of the frustration until the bug works its way up the priority chain.
  6. @26, The devouring bunny: Edit: Reworded my response, hopefully for clarity. Friday evening I had a 4 hour drive for a wedding the next day. Into the third hour my girlfriend was falling asleep in the car, so I turned down the radio so I wouldn't wake her, and then started thinking about this puzzle to keep myself awake the rest of the way. When I figured it out, I was nowhere near a computer so couldn't post the answer - I wound up posting it the next day during the wedding reception from my cellphone! That's part of why it wasn't very clear - that, and my poor grasp of the English language.
  7. About to head to lunch, so this is more guessing than thinking it through...
  8. @Sacosphilz, (but for the benefit of everyone else ... I think we're both wrong... Since most of the riddles and puzzles involve thinking outside of the box and abandoning our assumptions, I figured I'd mention it.
  9. Your mention of cannibals got me thinking it was going to be one of those "get the people across the river" puzzles.... ****ing cannibals.
  10. We're relaxed. I just have a tendancy to come off abrasive before I have my coffee. No harm intended.
  11. Umm.... how? Am I misunderstanding something? Using a similar explanation, as I see it: Because "similar" and "equivalent" are similar, but not equivalent...
  12. On my way to work this morning I was thinking about puzzles of that style and considering posting one, only to find that I was beaten to it. It's like they say I guess, "Great minds think alike." "Simple minds seldom differ."
  13. @5-point star problem, and @Sacophilz for inferring that I don't speak human
  14. I'd be glad to. Hopefully that helps. If not, let me know and I'll make another try.
  15. 13 coins. And thank you guys for the kind words. I found the post with the optimal solution for the crown puzzle; that does make a lot of sense when you think of it from that angle.
  16. My response to Sacosphilz's crown puzzle... ... my apologies if I missed a previous post with the answer while skimming for it.
  17. Is this a rectangular pyramid or a triangular pyramid? i.e. Including the bottom, 5 sides or 4 sides? With 5 sides, I like the opposing pyramids idea. Each face of the pyramid representing a principle, or more generically stated, each pyramid is composed of 5 principles each. The visible pyramid I would start with Light and Transposition, because it's visible and it's floating. The hidden pyramid I'd start with Darkness and Imagination, because it's hidden and we're having to pretend it's there. The Time and Element principles could be the last two that make up the visible pyramid, or they could represent the "base" for each pyramid, being the principles that join them together. The remaining principles are then Syntropy, Enthropy, Balance, and Cyclicity. Then again, maybe with 6 pieces of paper, 6 principles is enough... ... or maybe the paper is for making origami birds to fly up to the pyramid. If it were me though, I wouldn't spend any more time trying to get up to the pyramid, and dedicate more time to bringing the pyramid down to me. :lol:
  18. "So close but yet so far, One's fear is the other one's war." Do we know that it's supposed to be a riddle? That is has an answer? To me it sounds like it could be describing a situation: a stalemate. Imagine two nations, or people, or generically "entities" at odds with each other, locked in an uneasy peace. Each afraid that the other might attack, but neither wanting to start a conflict. Reflecting upon the Principles, Balance comes to mind first; a balance of power between the two entities for one, but also a symmetry in that "One" and "the other one" can be used interchangeably in that they each fear war from their opposition. It also displays the struggle between Syntropy and Enthropy; maintaining order and calm, yet on the edge of chaos. This could be nowhere near what Morpheus was in mind, but maybe it will spark something in someone else who will come up with the answer.
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