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Dan

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  1. [log='How the boss could have been killed in turn 53']

    Syrian moves to Zyrxae's scene in phase 0, and guard Zyrxae in phase 1, so Zyrxae wont be paralyzed, and can shoot at the boss.

    Jester ambushes the Boss's scene in phase 0. He will be paralyzed by one of the 2 webs, but technically he wont lose hidden.

    Amber destroys the web holding Jester in phase 1. Jester will be free (still hidden) , and Amber will be pazalyzed by the remaining web.

    Then Jester can attack the boss: 6*2=12 magical damage. The boss wont be able to move due to damage.

    Zyrxae attack the boss 5times: 21*5=105.

    weariness damage to the boss= 5*(4*4-4) + 5*(3*3-4)=60+25=85. The boss dies.

    [/log]

  2. [log='Turn 53']

    35: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200]

    Phase 1: Paralyzing Jet{Zyrxae:33}

    Phase 2: Spin cobweb

    Phase 3: Spin cobweb

    Phase 4: Spin cobweb

     

    35: Web [1/1]

    35: Web [1/1]

     

    35:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] acid{+1} -1def

    Phase 1: hit web 2 on scene 35. Web is destroyed. Stuck in the other web (pazalyzed)

     

    34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][0/5] -3def acid{+1}

    Inspire{Jester AmberRune, ZyrxaeSyrian}

    Phase 1: move{33}

     

    34:Demonic Sword

     

    32:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][83/120] +2mvt +1agi acid{1} -1def

    Phase 0: Move to 33 -> 34. lose enchantements

    Phase 1: Intercept Eaxryz

     

    04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][2/5] +11upkeep +4mvt +2agi +1mod

    do nothing

     

    33:[acronym='Bow, Upgraded Bow, Hawkeye, Poison, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi acid{+1} -1def

    Phase 1: move to 31. Pazalyzed3

    Phase 2: shoot the other web at 35. Pazalyzed3

    Phase 3: shoot at Boss at 35. Pazalyzed3

    Phase 4: shoot at Boss at 35. Pazalyzed3

    [/log]

     

    Turn 54 starts

  3. [log='Turn 52']

    37: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200]

    turn1: move to 36>35. Amber loses enchantements

    turn2: acid jet{33} (acid will affect all players in 34, 33, 32, 12)

    turn3: Spin cobweb

    turn4: Spin cobweb

     

    37: Web [1/1]

     

    34:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] +4mvt +2agi acid{+1} -1def

    Phase 1: Move 34 > 35

     

    12:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, ZyrxaeSyrian}

    Phase 1: Ambush boss at 34

     

    34:Demonic Sword

     

    66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][87/120] +2mvt +1agi

    Phase 0: Move to scene 4 -> 9 -> 10 -> 31 -> 32

    Phase 1: Guard

     

    04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][0/5] +13upkeep +4mvt +2agi +1mod

     

    04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi +1mod

    Take mod {poison}

    Phase 1: move 4>9>10>12>33

    Phase 2: shoot at Web at 37 . web is destroyed.

    Phase 3: shoot at Boss at 37. miss

    Phase 4: shoot at Boss at 37. miss

     

    [/log]

     

    As the end draws near, a dark silhouette appears before our heros. The sight of it strikes fear into their heart.

     

    [log='Boss']

     

    Eaxryz - The Spider Queen

    Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0rg

     

    Nightmare Devourer: at the beginning of a turn, every character in a radius of 1 lose all their mp. Eaxryz gains that much hp.

     

    Fear: at the end of each turn, every character in a radius of 1 of Eaxryz move to scene= current scene +/- (their_max_hp -their_current_hp) (use + for day, use - for night) (Day is odd number turn, Night is even number turn)

     

    Unholy Aura: all character in a radius of 1 of Eaxruz will lose all their enchantements (fortified, swiftened, enhanced on character or weapon)

     

    Flesh Eater: bite:(action) rg=0, reduce target max_hp by 10 if target has no def. Eaxryz regains that much hp.

     

    Her Majesty: +100hp, +25def, +1mvt, +3agi, +10hp_regen.

     

    Enormous: cannot use ambush.

     

    Acid Jet: (action) rg=4, all character in a radius of 1 of targeted scene will get acid{+1} (at the end of each turn, they lose 1 def, if there is no def, they lose 1 hp instead, stackable)

     

    Paralyzing Jet: (action) rg=4, target character wont be able to do any more action this turn or the 2 following turns. Cooldown4 (can be used again in turn X+4, X is the current turn)

     

    Bearer of Eggs: lay egg: (action) rg=0, target paralyzed character will get parasited{+1} (at the end of each turn, that character will lose 1hp. When that character dies, a spiderling (50hp, 1def,10att, 1mvt,1agi) will come from inside their body for each parasited value. If spiderlings appear when there is no Spider Queen, one of the spiderling will become Spider Queen, and have all of her initial features.

    All eggs will be destroyed once the character takes fire damage (from fireball).

     

    Spin cobweb: (action) lay a web (1/1hp) in current scene. The next non-spider character that moves into or out of the scene, or does any action, will be paralyzed (unable to do any actions) until the web is destroyed. Each web can only hold 1 character

    [/log]

     

    turn 53 starts

  4. [log='Turn 51']

    37: ??? [???/???][???/???]

    Phase1: do something . Amber get acid{+1} (at the end of each turn,lose 1 def, if there is no def, they lose 1 hp instead, stackable)

    Phase2: do something . Web(1/1hp) appear at 37. (The next non-spider character that moves into or out of the scene, or does any action, will be paralyzed (unable to do any actions) until the web is destroyed. Each web can only hold 1 character)

     

    04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] +4mvt +2agi

    Phase 1: Move 4 > 9> 10> 12 > 33> 34

    Phase 2: Guard Syrian

     

    04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, ZyrxaeSyrian}

    Phase 1: Ambush Boss

     

    34:Demonic Sword

     

    66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][91/120] +2mvt +1agi

     

    04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][0/5] +13upkeep +4mvt +2agi +1mod

     

    04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi +1mod

    [/log]

     

    Turn 52 starts

  5. [log='Turn 50']

    04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][89/100] +4mvt +2agi

     

    04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Heal Amber 2 times then, just in case.And inspire the same four again.

     

    34:Demonic Sword

     

    66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][95/120] +2mvt +1agi

     

    73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100]

     

    04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][2/5] +12upkeep +4mvt +2agi +1mod

    swiften zyr. -2mp +1upkeep. Zyrxae +2mvt +1agi

     

    04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +4mvt +2agi

    shoot at Koshu at 73. Koshu dies. Zyrxae +1mod

     

    [/log]

     

    Stage 2 ends. Stage 3: Boss fight stage starts.

     

    Our five remaining heros feel a new presence at scene 37. come within a radius of 2 to discover the nature of the boss .

     

    Turn 51 starts

  6. [log='Turn 49']

    04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][88/100] +4mvt +2agi

     

    04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Heal Zyrxae 2 times and inspire the usual

     

    34:Demonic Sword

     

    66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][99/120] +2mvt +1agi

     

    73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100]

     

    04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][1/5] +12upkeep +4mvt +2agi +1mod

     

    04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +4mvt +2agi

    [/log]

     

    Turn 50 starts

  7. [log='Turn 48']

    04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][87/100] +4mvt +2agi

     

    04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, ZyrxaeSyrian}

     

    34:Demonic Sword

     

    66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][103/120] +2mvt +1agi

     

    66:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100]

     

    04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][2/5] +11upkeep +4mvt +2agi +1mod

    swiften Zyrxae. -2mp +1upkeep. Zyrxae +2mvt +1agi

     

    04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +2mvt +1agi

    [/log]

     

    turn 49 Starts

  8. [log='Turn 47']

    24:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][86/100] +4mvt +2agi

    Phase 1: Move 24 > 21 > 14 > 13 > 10 > 9 > 4

     

    04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, ZyrxaeSyrian}

     

    34:Demonic Sword

     

    66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][107/120] +2mvt +1agi

     

    66:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100]

     

    04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][5/5] +10upkeep +4mvt +2agi +1mod

    enhance zyrxae's bow. -5mp +1upkeep.

     

    04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +2mvt +1agi

    [/log]

     

    turn 48 Starts

  9. [log='Turn 46']

    04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi

    Phase 1: Move 4 > 9 > 10 > 13 > 14 > 21 > 24

    Phase 2: Retrieve Angelic sword

     

    04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, ZyrxaeSyrian}

     

    34:Demonic Sword

     

    74:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][111/120] +2mvt +1agi +3mod

    Take mods Spring, Windwalk and Time sTands Still (commonly known as TTS even though TSS would make more sense)
    Phase 1: Move 72 -> 71 -> 66

     

    73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100]

     

    24:Angelic Sword

     

    09:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][4/5] +9upkeep +4mvt +2agi +1mod

    p0 move 4

    p1 Swiften AmberRune -2mp +1upkeep. Amber +2mvt +1agi

     

    04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +2mvt +1agi

    [/log]

     

    Turn 47 starts.

     

    from now on, to make time faster, each turn will last until all the actions is sent to me. If you dont do anything, please state so.

  10. [log='Turn 45']

    74:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi

    Phase 1: Move 74 > 72 > 71 > 66 >4

     

    04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym] [150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, ZyrxaeSyrian}

    Phase 1: first-aid {Zyrxae}

    Phase 2: first-aid {Zyrxae}

     

    34:Demonic Sword

     

    74:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][115/120] +2mvt +1agi +3mod

     

    73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][71/100]

     

    24:Angelic Sword

     

    04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][5/5] +8upkeep +4mv +2agi +1mod

    p0 enhance zyrs bow. -5mp +1upkeep

    p1 ambush

     

    04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100] +2mvt +1agi

    Phases 1-3: shoot at Koshu at 73

    [hr]

    Phase1:

    damage(Zyrxae->Koshu)=8+3+3+4+2=20

    Phase2:

    damage(Zyrxae->Koshu)=8+3+3+4+2=20

    Phase3:

    damage(Zyrxae->Koshu)=8+3+3+4+2=20

    [/log]

     

    Turn 46 starts

  11. [log='Turn 44']

    74:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi

     

    04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, ZyrxaeSyrian}

     

    34:Demonic Sword

     

    74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][14/50][59/60]

     

    74:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][108/120] +2mvt +1agi +2mod

    Phase 1: Strike Darkraptor

    Phase 2: Strike Darkraptor. miss

     

    73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]

     

    24:Angelic Sword

     

    74:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][5/5] +8upkeep +4mv +2agi +1mod

    cancel Fortify amberrune

    p0 move 73 72 71 66 4 

    p1 enhance zyrs bow. -5mp +1upkeep

     

    04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100]+2mvt +1agi

    Phase 1: shoot at Koshu at 73

    Phase 2: shoot at Koshu at 72. miss

    Phase 3: shoot at Koshu at 73

     

    [hr]

    Phase1:

    damage(Jester->DarkRaptor)=(6+3)*2=18. DarkRaptor dies. Jester +14hp +1mod

    damage(Zyrxae->Koshu)=8+4=12

    Phase3:

    damage(Zyrxae->Koshu)=8+4+3=15

    [/log]

     

    Turn 45 starts

  12. [log='Turn 43']

    74:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi +3def

     

    10:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, ZyrxaeSyrian}

    Move {10-4}
    First-aid {Jester}. miss
    First-aid {Jester}. miss

     

    34:Demonic Sword

     

    74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][56/60]

     

    04:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][76/120] +2mvt +1agi +2mod

    Phase 1: Ambush Darkraptor at 74 (66 -> 71 -> 72 -> 74)

    Phase 2: Strike Darkraptor

     

    72:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]
    Phase 1: Move 72 > 73
    Phase 2: Guard. Yell: "Finish him!"

     

    24:Angelic Sword

     

    24:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][5/5] +7upkeep +4mv +2agi +1mod

    p0 move 21 14 13 10 9 4 

    p1 move 66 71 72 74

    p2 enhance jesters demonsword. -5mp +1upkeep.

     

    14:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100] +2mvt +1agi

    Phase 1: move 14>13>10>9>4

    Phase 2: shoot at darkraptor at 74. no effect

    Phase 3: shoot at darkraptor at 74. no effect

    [hr]

    Phase2:

    damage(Jester->DarkRaptor)=(6+3)*2*2=36. Jester +36hp

    [/log]

     

    Turn 44

  13. [log='Turn 42']

    72:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi +3def

    Phase 1: Move 72 > 74. Ambushed bu MA13, MA14, MA15, MA16, MA17, MA18, MA19, MA20, MA21

     

    34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, ZyrxaeSyrian}

    Phase 1: move {10}

     

    34:Demonic Sword

     

    74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][53/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@??

     

    04:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][80/120] +2mvt +1agi +2mod

     

    71:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]
    Phase 1: Move 71 > 72
    Phase 2: Hi-Five AmberRune, Guard AmberRune

     

    24:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][25/100] -5def

     

    24:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][3/5] +7upkeep +4mvt +2agi

    p0 strike rikstar 24 

    p1 ambush rikstar 24

    p2 strike rikstar

     

    26:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100] +2mvt +1agi

    Phase 1: move 26>25>24>21>14

    Phase 2: shoot at rikstar at 24. miss

    Phase 3: shoot at rikstar at 24. miss

    [hr]

    Phase0:

    damage(Syrian->Rikstar)=8+2+2+2-(5-5)=14.

    Amber takes no damage from the ambush. All the ambushing Moving-Armours are destroyed.

     

    Phase2:

    damage(Syrian->Rikstar)=(8+2+2+2)*2-(5-5)=24. Rikstar dies. Syrian +1mod

    [/log]

     

    Turn 43 starts

  14. [log='Turn 41']
    71:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi +3def
    Phase 1: Move 71 > 72. Ambushed by MA4, MA5, MA6, MA7, MA8, MA9, MA10, MA11, MA12
     
    34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
     
    34:Demonic Sword
     
    74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][50/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@??
     
    04:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][84/120] +2mvt +1agi +2mod
     
    04:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]
    Phase 1: Move 4 > 66 > 71
    Phase 2: Guard AmberRune
     
    21:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][75/100]
    p1 move 24. Ambushed by Syrian.
     
    43:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 8mp_regen']Syrian[/acronym][100/100][1/3] +7upkeep +4mvt +2agi +1mod

    p0 ambush 44 49 27 26 25
    p1 ambush rikstar 24
    p2 strike rikstar
    p3 strike rikstar
     
    26:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100]+2mvt +1agi

    Phases 1: shoot at rikstar at 21.
    Phases 2: shoot at rikstar at 21. miss
    Phases 3: shoot at rikstar at 21. miss
    [hr]
    Phase1:
    damage(Syrian->Rikstar)=(8+2+2)*2-5=19. Rikstar -2def
    damage(Zyrxae->Rikstar)=8+3=11
    Amber takes no damage from the ambush. All ambushing Moving-Armours are destroyed by reflected damage.
    Phase2:
    damage(Syrian->Rikstar)=8+2+2-(5-2)=9. Rikstar -2def
    Phase3:
    damage(Syrian->Rikstar)=8+2+2-(5-4)=11. Rikstar -1def
    [/log]
     
    Turn 42 starts

  15. [log='Turn 40']

    66:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi +3def

    Phase 1: Move 66 > 71 > 72. Ambushed by MA3 at 71. Stop at 71

     

    37:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, rikstar, ZyrxaeKoshuSyrian}

    Phase 1: move {34}

     

    34:Demonic Sword

     

    74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][50/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@??

     

    04:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][88/120] +2mvt +1agi +2mod

     

    32:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]

    Phase 1: Move 10 > 9 > 4
    Phase 2: Guard

     

    21:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

     

    66:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 8mp_regen']Syrian[/acronym][100/100][2/3] +6upkeep +4mvt +2agi

    p0 move 4 9 10 12 33 34 35 36

    p1 move 37 38 39 41 42 43

    p2 swiften zyr. -2mp +1upkeep. Zyrxae +2mvt +1agi

     

    43:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100]

    Phase 1: move 43>44>49>27>26

    Phase 2: shoot at rikstar at 21

    Phase 3: shoot at rikstar at 21

     

    [hr]

    Phase1:

    damage(MA3->Amber)=5*2-(8+3+2)=0. MA3 gets damage =8+3+2-7=6. MA3 is destroyed.

    Phase2:

    damage(Zyrxae->Rikstar)=8+3+2=13.

    Phase3:

    damage(Zyrxae->Rikstar)=8+3+2=13.

    [/log]

     

    Turn 41 starts

  16. [log='Turn 39']

    66:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi

     

    37:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, rikstar, ZyrxaeKoshuSyrian}

    Phase 1: Retrieve Angelic Sword

     

    34:Demonic Sword

     

    74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][47/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@??

     

    10:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][92/120] +2mvt +1agi +2mod

    Phase 1: Move 10 > 9 > 4

     

    34:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]
    Phase 1: Move 34 > 33 > 32
    Phase 2: Move 32 > 31 > 10. invalid

     

    37:Angelic Sword

     

    21:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

     

    28:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 8mp_regen']Syrian[/acronym][100/100][3/3] +5upkeep +4mv +2agi +1mod

    p0 move 21 - 14 -10 

    p1 move 66

    p2 fortify amberrune. -1mp +1upkeep. Amber +3def

    p3 swiften zyr. -2mp. invalid target

     

    43:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100]

    [/log]

     

    Turn 40 starts

  17. [log='Turn 38']

    10:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi

    Phase 1: Move (10 > 9 > 4 > 66). Ambushed by Moving-Armour#2

     

    34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, rikstar, ZyrxaeKoshuSyrian}

    Phase 1: move {37}

    Phase 2: wonder what to do

     

    34:Demonic Sword

     

    74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][44/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@??

     

    10:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][95/120] +2mvt +1agi +1mod

    Phase 1: Strike Rophs

    Phase 2: Ambush Rophs

    Phase 3: Strike Rophs

     

    34:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]

     

    37:Angelic Sword

     

    21:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][21/150] -2def

     

    28:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 8mp_regen']Syrian[/acronym][100/100][3/3] +5upkeep +4mv +2agi

    p0 ambush tipu 27

    p1 fortify amber. -1mp. invalid target.

    p2 ambush tipu 28

    p3 strike tipu

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][42/120][5/5] -4def

     

    43:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100]

    Phase 1: shoot at Tipu at 28

    Phase 2: shoot at Tipu at 28

    [hr]

    Phase1:

    damage(Jester->Rophs)=11+6+2+2-(10-2)=13. Jester +13hp Rophs -1def

    damage(Zyrxae->Tipu)=8+4+2=14.

    damage(Moving-Armour#2->Amber)=5*2-(8+2)=0. Moving-Armour#2 gets damage=(8+2-7)*2=6. Moving-Armour#2 is destroyed.

    Phase2:

    damage(Zyrxae->Tipu)=8+4+2=14.

    Phase3:
    damage(Jester->Rophs)=(11+6+2+2)*2-(10-3)=35. Jester +8hp. Rophs -1def. Rophs dies. Jester +1mod

    damage(Syrian->Tipu)=(8+2+2+2)*2-(4-4)=28. Tipu dies. Syrian +1mod.

    ______

    Jester get 4 damages from Demonic Sword.

    damage(weariness->Jester)=5*(3^2-5)=20.

    [/log]

     

    Turn 39 starts

  18. [log='Turn 37']

    10:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi

    Phase 1: Ambush Rophs at 10

    Phase 2: Strike Rophs

     

    34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][150/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, rikstar, ZyrxaeKoshuSyrian, Rophs}

    Phase 1: first-aid {Koshu}. Koshu +10hp

    Phase 2: first-aid {Koshu}. Koshu +10hp

    Phase 3: first-aid {Koshu}. Koshu +10hp

     

    34:Demonic Sword

     

    74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][44/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@74

    74 Moving-Armour#13
    Phase 1: ambush
    74 Moving-Armour#14
    Phase 1: ambush
    74 Moving-Armour#15
    Phase 1: ambush
    74 Moving-Armour#16
    Phase 1: ambush
    74 Moving-Armour#17
    Phase 1: ambush
    74 Moving-Armour#18
    Phase 1: ambush
    74 Moving-Armour#19
    Phase 1: ambush
     74 Moving-Armour#20
    Phase 1: ambush
    74 Moving-Armour#21
    Phase 1: ambush

     

    10:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][96/120] +2mvt +1agi +1mod

    Phase 1: Ambush Rophs

    Phase 2: Strike Rophs

    Phase 3: Strike Rophs

     

    34:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][68/100] -2def

     

    37:Angelic Sword

     

    13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

    your turn for DOM will be "p1 move 21 p2 move 26" . Unable to move in phase 2.

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][45/150] -2def
    guard

     

    28:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 8mp_regen']Syrian[/acronym][100/100][3/3] +5upkeep +4mv +2agi

    p0 ambush tipu 28

    p1 strike tipu

    p2 strike tipu

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][96/120][5/5] -2def

     

    41:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100] -2def

    Phase 1: move 41>43

    Phase 2: shoot at Tipu at 28

    [hr]

    Phase1:

    damage(Syrian->Tipu)=(8+2+2+2)*2-(4-2)=26. Tipu -2def

    Phase2:
    damage(Syrian->Tipu)=8+2+2+2-(4-4)=14

    damage(Jester->Rophs)=(11+6+2+2)*2-(10-2+2)*2=21. Jester +21hp. Rophs -1def

    damage(Amber->Rophs)=(8+2)*2-((10-2+2)*2-1)=1

    damage(Zyrxae->Tipu)=8+4+2=14

    Phase3:
    damage(Jester->Rophs)=11+6+2+2-((10-2+2)*2-1)=2. Jester +2hp. Rophs -1def

    ______

    Jester get 4 damages from Demonic Sword.

    damage(weariness->Jester)=5*(3^2-5)=20.

    [/log]

     

    Turn 38 starts

  19. [log='Turn 36']

    10:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi

    Phase 1: Ambush Rophs at 10

    Phase 2: Strike Rophs

     

    34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][142/150][5/5] -3def +2mvt +1agi

    Inspire{Jester AmberRune, rikstar, ZyrxaeKoshuSyrian, Rophs}

    Phase 1: first-aid {Change}. Change+10hp

    Phase 2: first-aid {Koshu}. Koshu +10hp

    Phase 3: first-aid {Koshu}. Koshu +10hp

     

    34:Demonic Sword

     

    74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][41/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@74

     

    33:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][112/120] +2mvt +1agi +1mod

    Phase 1: Ambush Rophs at 10 (33 -> 12 -> 10)

    Phase 2: Strike Rophs at 10

    Phase 3: Strike Rophs at 10

     

    36:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][48/100] -2def
    Phase 1: Move to 34
    Phase 2: Hug Change

     

    37:Angelic Sword

     

    13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][115/150]

     

    37:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 8mp_regen']Syrian[/acronym][98/100][3/3] +5upkeep +4mv +2agi

    p0 ambush 36 35 34 33 12 13 14

    p1 ambush 28

    p2 strike tipu 

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

     

    39:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100] -2def

    p1: move 39>40>41

    [hr]

    Phase2:

    damage(Jester->Rophs)=(11+6+2+2)*2-(10+2)=30. Jester +30hp. Rophs -1def

    damage(Syrian->Tipu)=(8+2+2+2)*2-4=24. Tipu -2def

    damage(Amber->Rophs)=(8+2)*2-(10+2-1)=9

     

    Phase3:

    damage(Jester->Rophs)=(11+6+2+2)*2-(10+2-1)=31. Jester +30hp. Rophs -1def

    ______

    Jester gets 4 damages from Demonic Sword.

    damage(Weariness->Jester)=5*(3^2-5)=20.

    [/log]

     

    Turn 37 starts

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