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Posts posted by Dan
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that's all?
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how's about post them right here?
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[log='How the boss could have been killed in turn 53']
Syrian moves to Zyrxae's scene in phase 0, and guard Zyrxae in phase 1, so Zyrxae wont be paralyzed, and can shoot at the boss.
Jester ambushes the Boss's scene in phase 0. He will be paralyzed by one of the 2 webs, but technically he wont lose hidden.
Amber destroys the web holding Jester in phase 1. Jester will be free (still hidden) , and Amber will be pazalyzed by the remaining web.
Then Jester can attack the boss: 6*2=12 magical damage. The boss wont be able to move due to damage.
Zyrxae attack the boss 5times: 21*5=105.
weariness damage to the boss= 5*(4*4-4) + 5*(3*3-4)=60+25=85. The boss dies.
[/log]
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[log='Turn 53']
35: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200]
Phase 1: Paralyzing Jet{Zyrxae:33}
Phase 2: Spin cobweb
Phase 3: Spin cobweb
Phase 4: Spin cobweb
35: Web [1/1]
35: Web [1/1]
35:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] acid{+1} -1def
Phase 1: hit web 2 on scene 35. Web is destroyed. Stuck in the other web (pazalyzed)
34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][0/5] -3def acid{+1}
Inspire{Jester, AmberRune, Zyrxae, Syrian}
Phase 1: move{33}
34:Demonic Sword
32:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][83/120] +2mvt +1agi acid{1} -1def
Phase 0: Move to 33 -> 34. lose enchantements
Phase 1: Intercept Eaxryz
04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][2/5] +11upkeep +4mvt +2agi +1mod
do nothing
33:[acronym='Bow, Upgraded Bow, Hawkeye, Poison, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi acid{+1} -1def
Phase 1: move to 31. Pazalyzed3
Phase 2: shoot the other web at 35. Pazalyzed3
Phase 3: shoot at Boss at 35. Pazalyzed3
Phase 4: shoot at Boss at 35. Pazalyzed3
[/log]
Turn 54 starts
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Dan Planewalker (ID:245973; Days:178)
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[log='Turn 52']
37: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200]
turn1: move to 36>35. Amber loses enchantements
turn2: acid jet{33} (acid will affect all players in 34, 33, 32, 12)
turn3: Spin cobweb
turn4: Spin cobweb
37: Web [1/1]
34:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] +4mvt +2agi acid{+1} -1def
Phase 1: Move 34 > 35
12:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, Zyrxae, Syrian}
Phase 1: Ambush boss at 34
34:Demonic Sword
66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][87/120] +2mvt +1agi
Phase 0: Move to scene 4 -> 9 -> 10 -> 31 -> 32
Phase 1: Guard
04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][0/5] +13upkeep +4mvt +2agi +1mod
04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi +1mod
Take mod {poison}
Phase 1: move 4>9>10>12>33
Phase 2: shoot at Web at 37 . web is destroyed.
Phase 3: shoot at Boss at 37. miss
Phase 4: shoot at Boss at 37. miss
[/log]
As the end draws near, a dark silhouette appears before our heros. The sight of it strikes fear into their heart.
[log='Boss']
Eaxryz - The Spider Queen
Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0rg
Nightmare Devourer: at the beginning of a turn, every character in a radius of 1 lose all their mp. Eaxryz gains that much hp.
Fear: at the end of each turn, every character in a radius of 1 of Eaxryz move to scene= current scene +/- (their_max_hp -their_current_hp) (use + for day, use - for night) (Day is odd number turn, Night is even number turn)
Unholy Aura: all character in a radius of 1 of Eaxruz will lose all their enchantements (fortified, swiftened, enhanced on character or weapon)
Flesh Eater: bite:(action) rg=0, reduce target max_hp by 10 if target has no def. Eaxryz regains that much hp.
Her Majesty: +100hp, +25def, +1mvt, +3agi, +10hp_regen.
Enormous: cannot use ambush.
Acid Jet: (action) rg=4, all character in a radius of 1 of targeted scene will get acid{+1} (at the end of each turn, they lose 1 def, if there is no def, they lose 1 hp instead, stackable)
Paralyzing Jet: (action) rg=4, target character wont be able to do any more action this turn or the 2 following turns. Cooldown4 (can be used again in turn X+4, X is the current turn)
Bearer of Eggs: lay egg: (action) rg=0, target paralyzed character will get parasited{+1} (at the end of each turn, that character will lose 1hp. When that character dies, a spiderling (50hp, 1def,10att, 1mvt,1agi) will come from inside their body for each parasited value. If spiderlings appear when there is no Spider Queen, one of the spiderling will become Spider Queen, and have all of her initial features.
All eggs will be destroyed once the character takes fire damage (from fireball).
Spin cobweb: (action) lay a web (1/1hp) in current scene. The next non-spider character that moves into or out of the scene, or does any action, will be paralyzed (unable to do any actions) until the web is destroyed. Each web can only hold 1 character
[/log]
turn 53 starts
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[log='Turn 51']
37: ??? [???/???][???/???]
Phase1: do something . Amber get acid{+1} (at the end of each turn,lose 1 def, if there is no def, they lose 1 hp instead, stackable)
Phase2: do something . Web(1/1hp) appear at 37. (The next non-spider character that moves into or out of the scene, or does any action, will be paralyzed (unable to do any actions) until the web is destroyed. Each web can only hold 1 character)
04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] +4mvt +2agi
Phase 1: Move 4 > 9> 10> 12 > 33> 34
Phase 2: Guard Syrian
04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, Zyrxae, Syrian}
Phase 1: Ambush Boss
34:Demonic Sword
66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][91/120] +2mvt +1agi
04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][0/5] +13upkeep +4mvt +2agi +1mod
04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi +1mod
[/log]
Turn 52 starts
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[log='Turn 50']
04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][89/100] +4mvt +2agi
04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Heal Amber 2 times then, just in case.And inspire the same four again.
34:Demonic Sword
66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][95/120] +2mvt +1agi
73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100]
04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][2/5] +12upkeep +4mvt +2agi +1mod
swiften zyr. -2mp +1upkeep. Zyrxae +2mvt +1agi
04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +4mvt +2agi
shoot at Koshu at 73. Koshu dies. Zyrxae +1mod
[/log]
Stage 2 ends. Stage 3: Boss fight stage starts.
Our five remaining heros feel a new presence at scene 37. come within a radius of 2 to discover the nature of the boss .
Turn 51 starts
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[log='Turn 49']
04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][88/100] +4mvt +2agi
04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Heal Zyrxae 2 times and inspire the usual
34:Demonic Sword
66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][99/120] +2mvt +1agi
73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100]
04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][1/5] +12upkeep +4mvt +2agi +1mod
04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +4mvt +2agi
[/log]
Turn 50 starts
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[log='Turn 48']
04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][87/100] +4mvt +2agi
04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, Zyrxae, Syrian}
34:Demonic Sword
66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][103/120] +2mvt +1agi
66:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100]
04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][2/5] +11upkeep +4mvt +2agi +1mod
swiften Zyrxae. -2mp +1upkeep. Zyrxae +2mvt +1agi
04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +2mvt +1agi
[/log]
turn 49 Starts
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Dan Planewalker (ID:245973; Days:172)
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[log='Turn 47']
24:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][86/100] +4mvt +2agi
Phase 1: Move 24 > 21 > 14 > 13 > 10 > 9 > 4
04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, Zyrxae, Syrian}
34:Demonic Sword
66:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][107/120] +2mvt +1agi
66:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100]
04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][5/5] +10upkeep +4mvt +2agi +1mod
enhance zyrxae's bow. -5mp +1upkeep.
04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +2mvt +1agi
[/log]
turn 48 Starts
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[log='Turn 46']
04:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi
Phase 1: Move 4 > 9 > 10 > 13 > 14 > 21 > 24
Phase 2: Retrieve Angelic sword
04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, Zyrxae, Syrian}
34:Demonic Sword
74:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][111/120] +2mvt +1agi +3mod
Take mods Spring, Windwalk and Time sTands Still (commonly known as TTS even though TSS would make more sense)
Phase 1: Move 72 -> 71 -> 6673:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][11/100]
24:Angelic Sword
09:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][4/5] +9upkeep +4mvt +2agi +1mod
p0 move 4
p1 Swiften AmberRune -2mp +1upkeep. Amber +2mvt +1agi
04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +2mvt +1agi
[/log]
Turn 47 starts.
from now on, to make time faster, each turn will last until all the actions is sent to me. If you dont do anything, please state so.
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[log='Turn 45']
74:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi
Phase 1: Move 74 > 72 > 71 > 66 >4
04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym] [150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, Zyrxae, Syrian}
Phase 1: first-aid {Zyrxae}
Phase 2: first-aid {Zyrxae}
34:Demonic Sword
74:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][115/120] +2mvt +1agi +3mod
73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][71/100]
24:Angelic Sword
04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][5/5] +8upkeep +4mv +2agi +1mod
p0 enhance zyrs bow. -5mp +1upkeep
p1 ambush
04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100] +2mvt +1agi
Phases 1-3: shoot at Koshu at 73
[hr]
Phase1:
damage(Zyrxae->Koshu)=8+3+3+4+2=20
Phase2:
damage(Zyrxae->Koshu)=8+3+3+4+2=20
Phase3:
damage(Zyrxae->Koshu)=8+3+3+4+2=20
[/log]
Turn 46 starts
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[log='Turn 44']
74:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi
04:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, Zyrxae, Syrian}
34:Demonic Sword
74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][14/50][59/60]
74:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][108/120] +2mvt +1agi +2mod
Phase 1: Strike Darkraptor
Phase 2: Strike Darkraptor. miss
73:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]
24:Angelic Sword
74:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][5/5] +8upkeep +4mv +2agi +1mod
cancel Fortify amberrune
p0 move 73 72 71 66 4
p1 enhance zyrs bow. -5mp +1upkeep
04:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100]+2mvt +1agi
Phase 1: shoot at Koshu at 73
Phase 2: shoot at Koshu at 72. miss
Phase 3: shoot at Koshu at 73
[hr]
Phase1:
damage(Jester->DarkRaptor)=(6+3)*2=18. DarkRaptor dies. Jester +14hp +1mod
damage(Zyrxae->Koshu)=8+4=12
Phase3:
damage(Zyrxae->Koshu)=8+4+3=15
[/log]
Turn 45 starts
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[log='Turn 43']
74:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi +3def
10:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, Zyrxae, Syrian}
Move {10-4}
First-aid {Jester}. miss
First-aid {Jester}. miss34:Demonic Sword
74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][56/60]
04:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][76/120] +2mvt +1agi +2mod
Phase 1: Ambush Darkraptor at 74 (66 -> 71 -> 72 -> 74)
Phase 2: Strike Darkraptor
72:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]
Phase 1: Move 72 > 73
Phase 2: Guard. Yell: "Finish him!"24:Angelic Sword
24:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][5/5] +7upkeep +4mv +2agi +1mod
p0 move 21 14 13 10 9 4
p1 move 66 71 72 74
p2 enhance jesters demonsword. -5mp +1upkeep.
14:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100] +2mvt +1agi
Phase 1: move 14>13>10>9>4
Phase 2: shoot at darkraptor at 74. no effect
Phase 3: shoot at darkraptor at 74. no effect
[hr]
Phase2:
damage(Jester->DarkRaptor)=(6+3)*2*2=36. Jester +36hp
[/log]
Turn 44
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[log='Turn 42']
72:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi +3def
Phase 1: Move 72 > 74. Ambushed bu MA13, MA14, MA15, MA16, MA17, MA18, MA19, MA20, MA21
34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, Zyrxae, Syrian}
Phase 1: move {10}
34:Demonic Sword
74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][53/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@??
04:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][80/120] +2mvt +1agi +2mod
71:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]
Phase 1: Move 71 > 72
Phase 2: Hi-Five AmberRune, Guard AmberRune24:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][25/100] -5def
24:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][3/5] +7upkeep +4mvt +2agi
p0 strike rikstar 24
p1 ambush rikstar 24
p2 strike rikstar
26:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100] +2mvt +1agi
Phase 1: move 26>25>24>21>14
Phase 2: shoot at rikstar at 24. miss
Phase 3: shoot at rikstar at 24. miss
[hr]
Phase0:
damage(Syrian->Rikstar)=8+2+2+2-(5-5)=14.
Amber takes no damage from the ambush. All the ambushing Moving-Armours are destroyed.
Phase2:
damage(Syrian->Rikstar)=(8+2+2+2)*2-(5-5)=24. Rikstar dies. Syrian +1mod
[/log]
Turn 43 starts
-
[log='Turn 41']
71:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi +3def
Phase 1: Move 71 > 72. Ambushed by MA4, MA5, MA6, MA7, MA8, MA9, MA10, MA11, MA12
34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
34:Demonic Sword
74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][50/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@??
04:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][84/120] +2mvt +1agi +2mod
04:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]
Phase 1: Move 4 > 66 > 71
Phase 2: Guard AmberRune
21:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][75/100]
p1 move 24. Ambushed by Syrian.
43:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 8mp_regen']Syrian[/acronym][100/100][1/3] +7upkeep +4mvt +2agi +1mod
p0 ambush 44 49 27 26 25
p1 ambush rikstar 24
p2 strike rikstar
p3 strike rikstar
26:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100]+2mvt +1agi
Phases 1: shoot at rikstar at 21.
Phases 2: shoot at rikstar at 21. miss
Phases 3: shoot at rikstar at 21. miss
[hr]
Phase1:
damage(Syrian->Rikstar)=(8+2+2)*2-5=19. Rikstar -2def
damage(Zyrxae->Rikstar)=8+3=11
Amber takes no damage from the ambush. All ambushing Moving-Armours are destroyed by reflected damage.
Phase2:
damage(Syrian->Rikstar)=8+2+2-(5-2)=9. Rikstar -2def
Phase3:
damage(Syrian->Rikstar)=8+2+2-(5-4)=11. Rikstar -1def
[/log]
Turn 42 starts -
[log='Turn 40']
66:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi +3def
Phase 1: Move 66 > 71 > 72. Ambushed by MA3 at 71. Stop at 71
37:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, rikstar, Zyrxae, Koshu, Syrian}
Phase 1: move {34}
34:Demonic Sword
74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][50/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@??
04:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][88/120] +2mvt +1agi +2mod
32:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]
Phase 1: Move 10 > 9 > 4
Phase 2: Guard21:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]
66:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 8mp_regen']Syrian[/acronym][100/100][2/3] +6upkeep +4mvt +2agi
p0 move 4 9 10 12 33 34 35 36
p1 move 37 38 39 41 42 43
p2 swiften zyr. -2mp +1upkeep. Zyrxae +2mvt +1agi
43:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100]
Phase 1: move 43>44>49>27>26
Phase 2: shoot at rikstar at 21
Phase 3: shoot at rikstar at 21
[hr]
Phase1:
damage(MA3->Amber)=5*2-(8+3+2)=0. MA3 gets damage =8+3+2-7=6. MA3 is destroyed.
Phase2:
damage(Zyrxae->Rikstar)=8+3+2=13.
Phase3:
damage(Zyrxae->Rikstar)=8+3+2=13.
[/log]
Turn 41 starts
-
[log='Turn 39']
66:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi
37:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, rikstar, Zyrxae, Koshu, Syrian}
Phase 1: Retrieve Angelic Sword
34:Demonic Sword
74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][47/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@??
10:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][92/120] +2mvt +1agi +2mod
Phase 1: Move 10 > 9 > 4
34:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]
Phase 1: Move 34 > 33 > 32
Phase 2: Move 32 > 31 > 10. invalid37:Angelic Sword
21:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]
28:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 8mp_regen']Syrian[/acronym][100/100][3/3] +5upkeep +4mv +2agi +1mod
p0 move 21 - 14 -10
p1 move 66
p2 fortify amberrune. -1mp +1upkeep. Amber +3def
p3 swiften zyr. -2mp. invalid target
43:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100]
[/log]
Turn 40 starts
-
[log='Turn 38']
10:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi
Phase 1: Move (10 > 9 > 4 > 66). Ambushed by Moving-Armour#2
34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, rikstar, Zyrxae, Koshu, Syrian}
Phase 1: move {37}
Phase 2: wonder what to do
34:Demonic Sword
74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][44/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@??
10:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][95/120] +2mvt +1agi +1mod
Phase 1: Strike Rophs
Phase 2: Ambush Rophs
Phase 3: Strike Rophs
34:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][98/100]
37:Angelic Sword
21:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]
10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][21/150] -2def
28:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 8mp_regen']Syrian[/acronym][100/100][3/3] +5upkeep +4mv +2agi
p0 ambush tipu 27
p1 fortify amber. -1mp. invalid target.
p2 ambush tipu 28
p3 strike tipu
28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][42/120][5/5] -4def
43:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100]
Phase 1: shoot at Tipu at 28
Phase 2: shoot at Tipu at 28
[hr]
Phase1:
damage(Jester->Rophs)=11+6+2+2-(10-2)=13. Jester +13hp Rophs -1def
damage(Zyrxae->Tipu)=8+4+2=14.
damage(Moving-Armour#2->Amber)=5*2-(8+2)=0. Moving-Armour#2 gets damage=(8+2-7)*2=6. Moving-Armour#2 is destroyed.
Phase2:
damage(Zyrxae->Tipu)=8+4+2=14.
Phase3:
damage(Jester->Rophs)=(11+6+2+2)*2-(10-3)=35. Jester +8hp. Rophs -1def. Rophs dies. Jester +1moddamage(Syrian->Tipu)=(8+2+2+2)*2-(4-4)=28. Tipu dies. Syrian +1mod.
______
Jester get 4 damages from Demonic Sword.
damage(weariness->Jester)=5*(3^2-5)=20.
[/log]
Turn 39 starts
-
[log='Turn 37']
10:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi
Phase 1: Ambush Rophs at 10
Phase 2: Strike Rophs
34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][150/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, rikstar, Zyrxae, Koshu, Syrian, Rophs}
Phase 1: first-aid {Koshu}. Koshu +10hp
Phase 2: first-aid {Koshu}. Koshu +10hp
Phase 3: first-aid {Koshu}. Koshu +10hp
34:Demonic Sword
74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][44/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@74
74 Moving-Armour#13
Phase 1: ambush
74 Moving-Armour#14
Phase 1: ambush
74 Moving-Armour#15
Phase 1: ambush
74 Moving-Armour#16
Phase 1: ambush
74 Moving-Armour#17
Phase 1: ambush
74 Moving-Armour#18
Phase 1: ambush
74 Moving-Armour#19
Phase 1: ambush
74 Moving-Armour#20
Phase 1: ambush
74 Moving-Armour#21
Phase 1: ambush10:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][96/120] +2mvt +1agi +1mod
Phase 1: Ambush Rophs
Phase 2: Strike Rophs
Phase 3: Strike Rophs
34:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][68/100] -2def
37:Angelic Sword
13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]
your turn for DOM will be "p1 move 21 p2 move 26" . Unable to move in phase 2.
10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][45/150] -2def
guard28:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 8mp_regen']Syrian[/acronym][100/100][3/3] +5upkeep +4mv +2agi
p0 ambush tipu 28
p1 strike tipu
p2 strike tipu
28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][96/120][5/5] -2def
41:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100] -2def
Phase 1: move 41>43
Phase 2: shoot at Tipu at 28
[hr]
Phase1:
damage(Syrian->Tipu)=(8+2+2+2)*2-(4-2)=26. Tipu -2def
Phase2:
damage(Syrian->Tipu)=8+2+2+2-(4-4)=14damage(Jester->Rophs)=(11+6+2+2)*2-(10-2+2)*2=21. Jester +21hp. Rophs -1def
damage(Amber->Rophs)=(8+2)*2-((10-2+2)*2-1)=1
damage(Zyrxae->Tipu)=8+4+2=14
Phase3:
damage(Jester->Rophs)=11+6+2+2-((10-2+2)*2-1)=2. Jester +2hp. Rophs -1def______
Jester get 4 damages from Demonic Sword.
damage(weariness->Jester)=5*(3^2-5)=20.
[/log]
Turn 38 starts
-
i am going to be away for a day.
So turn 37 will last one extra day. Sorry for the inconvenience.
-
[log='Turn 36']
10:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][85/100] +2mvt +1agi
Phase 1: Ambush Rophs at 10
Phase 2: Strike Rophs
34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][142/150][5/5] -3def +2mvt +1agi
Inspire{Jester, AmberRune, rikstar, Zyrxae, Koshu, Syrian, Rophs}
Phase 1: first-aid {Change}. Change+10hp
Phase 2: first-aid {Koshu}. Koshu +10hp
Phase 3: first-aid {Koshu}. Koshu +10hp
34:Demonic Sword
74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][41/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#15@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#16@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#17@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#18@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#19@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#20@74 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#21@74
33:[acronym='Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 1mvt, 3agi, 0rg,4hp_degen']Jester[/acronym][112/120] +2mvt +1agi +1mod
Phase 1: Ambush Rophs at 10 (33 -> 12 -> 10)
Phase 2: Strike Rophs at 10
Phase 3: Strike Rophs at 10
36:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][48/100] -2def
Phase 1: Move to 34
Phase 2: Hug Change37:Angelic Sword
13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]
10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][115/150]
37:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 8mp_regen']Syrian[/acronym][98/100][3/3] +5upkeep +4mv +2agi
p0 ambush 36 35 34 33 12 13 14
p1 ambush 28
p2 strike tipu
28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]
39:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][88/100] -2def
p1: move 39>40>41
[hr]
Phase2:
damage(Jester->Rophs)=(11+6+2+2)*2-(10+2)=30. Jester +30hp. Rophs -1def
damage(Syrian->Tipu)=(8+2+2+2)*2-4=24. Tipu -2def
damage(Amber->Rophs)=(8+2)*2-(10+2-1)=9
Phase3:
damage(Jester->Rophs)=(11+6+2+2)*2-(10+2-1)=31. Jester +30hp. Rophs -1def
______
Jester gets 4 damages from Demonic Sword.
damage(Weariness->Jester)=5*(3^2-5)=20.
[/log]
Turn 37 starts
The Onyx Bible - Registration
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Dan Planewalker - 245973 - 398 (at the date of this post) - between 21:00 ST and 0:00 ST