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Dan

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  1. [log='Turn 22']

    04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][40/100]

     

    10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100] -1def

    Phase 1: Move {10 > 13}

    Phase 2: Guard Jester

     

    10:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][42/150][5/5] -3def

    Inspire{DarkRaptorJester AmberRune, rikstar, Zyrxae, KoshuSyrian, TipuRophs}

    Phase 1: first-aid {Change}. +10hp

    Phase 2: first-aid {Change}. +10hp

     

    12:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][219/250] +4mvt +2agi
    Phase 1: move{36}

    Phase 2: ambush

     

    74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][37/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72
    Phase 1: build Moving-Armour -5mp

     

    13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][22/120] -2def

    Phase 1: Strike Samon at 13

    Phase 2: Strike Samon at 13

     

    ??:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]

     

    36:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

     

    10:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

    move to 13, and attack samon

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

     

    13:[acronym='Creative, Spellholder, Charmer,Enchanter, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 14mp_regen, 1hp_regen']Samon[/acronym][100/100][10/10]  +6mvt +3agi 7upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@36 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@36 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S9@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S10@34 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S11@13 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S12@13

    Phase 1: Build moving armour -5mp

    Phase 2: Strike{Jester}

    Phase 3: Strike{Jester}

    Phase 4: Strike{Jester}

    13 Moving-ArmourS11

    Phase 1: Guard{Samon} -1mp

    13 Moving-ArmourS12

    Phase 1: Strike{Jester} -1mp

    Phase 2: Strike{Jester} -1mp

     

    10:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +2mod

    p0 ambush

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

     

    06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

    Phase 1: move to scene 4

    Phase 2: shoot at samon at 13

    [hr]

    Phase1:

    damage(MAS12->Jester)=5-(3-2+2)=2.

    damage(Jester->MAS11)=8+6+2-7*2=6. MAS11 is destroyed. Jester +3hp

     

    Phase2:
    damage(Samon->Jester)=8+2-(3-2+2)=7. Jester -1def

    damage(MAS12->Jester)=5-(3-2+2-1)=3.

    damage(Jester->Samon)=8+6+2-3=13. Jester +13hp.

    damage(Rikstar->Samon)=8+2+2-3=9. Samon -1def

    damage(Zyrxae->Samon)=8+2+3=13.

     

    Phase3:
    damage(Samon->Amber)=8+2-(8-1+2)*2=0. Amber -1def. Samon gets damage= 9*2-(3-1)=16.

     

    Phase4:
    damage(Samon->Amber)=8+2-((8-1+2)*2-1)=0. Amber -1def. Samon gets damage= 9*2-1-(3-1)=15.

    ______

    damage(weariness->Samon)=5*(4^2-4)=60. Samon dies.

    damage(weariness->Dark Demon)=5*(2^2-3)=5. Dark Demon loses hidden.

    [/log]

     

    Since Samon dies from weariness damage, nobody will get the mods. However, i am considering giving to mod to the person who triggers the weariness damage (first to deal damage that turn), in this case: Jester.

    Opinions?

     

    Turns 23 starts.

  2. [log='Turn 21']

    04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][40/100]

     

    10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

    Phase 1: Guard Mallos

     

    12:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][42/150][5/5] -3def

    Inspire{Jester, rikstarRophs, Samon}

    Phase 1: ambush

     

    12:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][223/250] +4mvt +2agi
    Phase 1: move{35}

     

    72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][34/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72
    Phase 1: move 74

     

    13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][44/120] -1def

     

    ??:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]

     

    13:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

    Phase 1: move {36}

     

    10:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][25/100]
    Phase 1: Intercept Jester at 10

     

    10:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

    Not once but I will attack Mallos twice.

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

     

    13:[acronym='Creative, Spellholder, Charmer,Enchanter, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 14mp_regen, 1hp_regen']Samon[/acronym][100/100][10/10]  +6mvt +3agi 7upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@36 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@37 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S9@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S10@34 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S11@13

    Phase 1: Strike{Jester}

    Phase 2: Strike{Jester}

    Phase 3: Build moving armour -5mp

    13 Moving-ArmourS11

    Phase 1: Guard{Samon} -1mp

    37 Moving-ArmourS5

    Phase 1: Move{36} -1mp

     

    09:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +1mod

    p0 ambush mallos 10

    p1 strike mallos 10

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

     

    06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

    Shoot Syrian at 9. miss

     

    [hr]

    Phase1:

    Damage(Samon->Jester)=8+2+2-(3+2-1)=8. Jester -1def

    damage(Rikstar->Mallos)=(8+2+2)*2-(3-2)=23. Mallos -1def

    damage(Syrian->Mallos)=8*2-(3-3)=16. Mallos dies. Syrian +1mod

    Phase2:

    Damage(Samon->Jester)=8+2+2-(3+2-2)=9. Jester -1def

    damage(Rikstar->Amber)=8+2+2-16=0.Rikstar -11hp. Amber -1def.

    ______

    damage(weariness->Rikstar)=5*(2^2-3)=5.

    [/log]

     

    Turn 22 starts

  3. [log='Dan's Entry']

    The situation you (Siegheart) have described is full of hidden meaning. Room itself and everything in it each separately can be interpreted in many different ways. However, putting them together, the following conclusions seem to be the most logical and harmonious amongst them.

    I find myself in a small room that shows signs of wear and tear or neglect. I remember seeing something alike before: the Marind’s room. A wise person in this realm once said that everything here has to been taken symbolically. The cube-like wooden room gives a strange familiar feeling. It is old and worn out, but there is only me inside this room. Where is the only place that we can be truly isolated but in the prison of your own mind. The cube-like shape of this room suggests that is man-made. Its borders are artificial, just like our mind: the mind defines itself base on our knowledge, our culture, what we think we know, our way of thinking, ect... But why wood, why not stone? Tree is a living entity while stone is not. With time, tree grows, as our mind does. The room shows signs of wear, of time and of growth. My mind has been through a lot since the first day i arrived in this realm.

    Thus, in this room, present four distinct differences from the Mandrin's room. They are the undefined light, the heavy blackened door, the mirror, and the existence of an unknown thing. Those are the keys to the understanding of this room, and will be respectively developed in the four following paragraphs.

    THE LIGHT: in the symbolic world, light represents many things: from the power to see, life, knowledge to good, prosperity, joy amongst other concepts. Here, i can see light in this room, or more precisely, i know there is a light source in this room because of the light, but i cannot find it. The only thing in the world man cannot see is himself. Through our eyes, we can see the world, but one person cannot see his own face by himself. I am the light in this room. The "I" inside each of us is what makes a brilliant mind.

    THE DOOR: because we cannot find the source of light, we spend time looking for it. In our mind, we are always searching for verity, for the reason of our existence, for the very light that welcomes us to this world. In the search for light, i look at a heavy blackened door. Men learn from history, from events, from the past. The door to the past is heavy and blackened because the past is always a burden to us, it will always influence us in many different ways. Although the key to the past is always there, going there is a fearful idea. Time makes mind grow, as well as fear. As time goes on, the past is forgotten, distorted. However, we cannot avoid the past on the journey to look for truth, we will have to learn from it again and again, drawing lessons from past mistakes.

     

    THE MIRROR: a mirror is a device that let us see the image of ourselves. Without it, a man can see everything in the world, but not himself. A person alone does not know if he is good or bad, he can only know the reflection of the exterior. If the door leads to the past, the mirror is the image of the future, the projection of our past through the presence. It is the window of your soul, opens to the outside world. However, what the mirror shows us is not real, it is only an image, an inverse reflection of ourselves.
     

    THE UNKNOWN: when we try to look into the future, the time yet to come: we will certainly see one thing: the unknown. Whenever there is the light of truth and knowledge, there will be the shadow of the unknown. It is the new Marind. If Marind represents the child inside each of us that we left behind when we join this realm, the unknown represents part of us that we have not discovered yet. That part has a name: fear. There is no greater fear than the fear of the unknown. We are scared of what we do not understand, we are scared of the beast inside that we cannot tame, the part of us that we have no control over.

    When we put each and every pieces of the puzzle together, the picture appears clear, concise and understandable. Inside our mind, since we left the little child in us behind to go on a journey in this realm, we have been chasing the meaning to our life, we ask ourselves what our role in this world is. To find it, we try looking into our past, examining our surrounding, imagining the future. But we don’t know it is inside us. But something seems to escape our reach. We cannot seize the meaning of our existence. We cannot define our role because we afraid. Our fear prevents us from knowing the truth like the pitch black night consume light. In order to seek the purpose of our life, we must fight our own fear, we must strengthen our mind, and we must brighten our inner sun.

    [/log]

  4. Until Rophs and Vertu post their opinions here, i cannot go any further, In discussion with Mur he was open to the idea provided we all felt jail was wrong and you should be freed.

     

    Rophs told me that he is on vacation (22 June). I doubt that he will (and/or be able to) post his opinion here anytime soon.

  5. [log='Turn 20']

    04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][50/100]

     

    10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

    Phase 1: Attack Jester. miss

     

    13:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][42/150][5/5] -3def

    Inspire{Jester, rikstar, Rophs, Samon, Tipu, addy}

    Phase 1: ambush [Dark Demon] at [12]

     

    34:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][245/250] +4mvt +2agi
    Phase 1: move{34>33>12>13}

    Phase 2: strike{Jester}. miss

     

    72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][31/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72

     

    13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][56/120]

    Phase 1: Attack Koshu. miss

     

    10:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]
    Phase 1: Ambush

     

    34:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

    Phase 1: move {13}

    Phase 2: first aid {Dark Demon}. miss

     

    10:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][25/100] -2def
    Phase 1: Attack Jester at 10. miss
    Phase 2: Attack Jester at 10. miss

     

    13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

    ambush

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

     

    34:[acronym='Creative, Spellholder, Charmer,Enchanter, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 14mp_regen, 1hp_regen']Samon[/acronym][100/100][10/10]  +6mvt +3agi 7upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@37 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38

    [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38

    [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S9@38

    [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S10@34

    Phase 1: Move{13}

    Phase 2: Strike{Jester}

    Phase 3: Build moving armour -5mp

    37 Moving-Aramor#S2[3/3]

    Phase 1: Move{36}. -1mp

    38 Moving-Aramor#S5[3/3]

    Phase 1: Move{37}. -1mp

     

    ??:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +1mod

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

     

    06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

    Shoot addy at 4

     

    [hr]

    Phase1:

    damage(Change->Dark Demon)=8*2-3=13.

    damage(Zyrxae->Addy)=8+2=10

     

    Phase2:

    damage(Samon->Jester)=8+2+2-(3+2)=7. Jester -1def

    ______

    damage(weariness->Dark Demon)=5*(2^2-3)=5

    [/log]

    Turn 21 starts

  6. [log='Turn 19']

    04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][60/100]

     

    10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

    Phase 1: Bump Koshu to 13

    Phase 2: Bump Mallos to 9. not enough agi

     

    13:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][22/150][5/5] -3def

    Inspire{Jester, rikstar, Rophs, Samon, Tipu, addy}
    Phase 1: first-aid {Change} +10hp

    Phase 2: first-aid {Change} +10hp

     

    38:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][239/250] -3def +4mvt +2agi
    Phase 1: move{34}

     

    72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][33/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72
    Phase 1: build Moving-Armour. -5mp

     

    13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][47/120]

    Phase 1: Strike Mallos at 13

    Phase 2: Strike Mallos at 13. miss

    10:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]

    Phase 1: Bump [Mallos] to [10].
    Phase 2: Bump [Jester] to [14]. not enough agi

     

    38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

    Phase 1: move 38>37>36>35>34

    Phase 2: first aid{Dark Demon}

    Phase 3: first aid {Samon}

     

    13:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][49/100] -1def

    Phase 1: guard at 13

     

    13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

    attack mallos at 13 
    ambush

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

     

    41:[acronym='Creative, Spellholder, Charmer,Enchanter, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 14mp_regen, 1hp_regen']Samon[/acronym][90/100][10/10]  +6mvt +3agi 7upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38

    [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38

    [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S9@38
    Phase 1: Move{34}

    Phase 2: Build moving armour -5mp

    Phase 3: Fortify{Dark Demon} -1mp. Dark Demon +3def. upkeep+1

    38 Moving-Aramor#S2[3/3]

    Phase 1: Move{37} -1mp

     

    11:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +1mod

    p0 ambush

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

     

    06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

    Shoot addy at 4

     

    [hr]

    Phase1:

    damage(Jester->Mallos)=8+6+2-(3-1)=14. Jester +14hp

    damage(Rikstar->Mallos)=8+2+2-(3-1)=10. Mallos -1def

    Mallos defends himself.

    Amber bumps Koshu to 13.

    Koshu bumps Mallos to 10

    damage(Zyrxae->Addy)=10

    [/log]

     

    turn 20 starts.

  7. [log='Turn 18']

    04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][70/100]

     

    13:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

    Phase 1: Move (13  > 10)

     

    13:[acronym='Leadersheep, Agile, Sneaky, First-Aid, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][27/150][5/5] -3def +Jester's Charm on Mallos
    Inspire{Jester, rikstar, Rophs, Samon, Tipu}
    Phase 1: strike {Mallos}

     

    38:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][243/250] -3def +4mvt +2agi

     

    72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][35/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@??
    Phase 1: build Moving-Armour -5mp

     

    Scene43{Angelic Sword}

     

    33:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][50/120]
    1. Move to 12>13
    2. Strike Mallos at 13
    3. Strike Mallos at 13

     

    10:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]

     

    38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, 150hp, 0mp, 11+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

    Phase 1: first aid{Samon}. Samon+10hp

    Phase 2: retrieve{Angelic Sword}. Lintara gets Angelic Sword

     

    13:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][100/100]
    Phase 1: attack [change] at 13. No damage
    Phase 2: attack [change] at 13. No damage

     

    14:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

    Phase 1: move (14->13)

    Phase 2: attack mallos.

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

     

    38:[acronym='Creative, Spellholder, Charmer,Enchanter, 100hp, 10mp, 8att, 3def, 1mvt, 1agi, 0rg, 14mp_regen']Samon[/acronym][79/100][10/10]  +4mvt +2agi 6upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38

    [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38
    Phase 1: Move{41}

    Phase 2: Retrieve{Angelic Sword}. Samon gets Angelic Sword

    Phase 3: Swiften{Samon} -2mp +1upkeep +2mvt +1agi

    Phase 4: Build moving armour -5mp

     

    13:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +1mod

    p0 attack change

    p1 ambush 

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

     

    06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

    Shoot addy at 4

     

    [hr]

    Phase0:

    damage(Syrian->Change)=8-3=5.

     

    Phase1:

    damage(Change->Mallos)=8-3=5

    damage(Zyrxae->Addy)=10.

     

    Phase2:

    damage(Jester->Mallos)=8+6+2-3=13. Jester +13hp

    damage(Rikstar->Mallos)=8+2+2-3=9. Mallos -1def

     

    Phase3:
    damage(Jester->Mallos)=8+6+2-(3-1)=14. Jester +14hp

    ______

    damage(weariness->Mallos)=5*(2^2-2)=10.

    damage(weariness->Jester)=5*(3^2-4)=25.

    [/log]

     

    Turn 19 starts

  8.  

    That's a vague statement... you began with "maybe" too. The caster posted in her forum status anyways that she will inspire people randomly. And I know it can't be compared to RL, but it is supposed to, just like many other aspects of MD (eg, people say why shouldn't you miss in collecting herbs when near depletion cause it would be hard to find herbs, just like in RL)

     

    I believe that one can never be forced to be inspired. Before a turn, someone should be allowed to choose, i.e send "I want to be inspired by X and Y in the next turn only, not anyone else cause they are the enemy and it's stupid to be inspired by the enemy."

     

    Dan?

     

    Are you sure that in RL one cannot be forced to be inspired? What's about advertisement, commercial, propaganda? Or even music. Have you ever listen to music that is so inspiring that makes you want to do.. things. A convincing speech will bend the will of people. Will bender sounds nice : P

     

    With that being said, a game's rules don't have to be realistic. In fact, most of the rules are arbitrary made. Why on earth that characters are only allowed to move in phase 1? And what are phases anyway? Can people just act as they please?

     

    In games, people learn about rules, adapt to them, and make the best out of them, in order to win.

     

    Anyhow, as i said, all of this will be open for discussion later.

  9. Samon, I guess I just don't like how RL-based that element of the gameplay is. DOM is an RPG inside an RPG, and it seems like the further nested you go, the less the outside world (irl timing) becomes important.
     

    If Players A and B have the same agility and strike player Z in the same phase, with player Z being killable by either of their strikes, roll a six-or twelve-sided die. If the result is odd, A gets the mod; if even, B gets it.

    If three players strike someone down at the same time, a roll of 1 or 2 gives A the kill, 3 or 4 goes to B, and 5 or 6 to C.

    In the highly unlikely case of four or more players killing someone at once, roll as above for A vs. B and C vs. D and roll the winners of those against each other until you're down to one.

    Interesting idea. It will be taken into consideration.

    Though one (possible) drawback i can think of is introducing chance (randomness) into the game. This will be opened for discussion later.

  10. [log='Turn 17']

    04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][80/100]

    13:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

    Phase 1: Bump Hiria to 10. Miss

     

    12:[acronym='Leadersheep, Agile, Sneaky, First-Aid, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][73/150][5/5] -3def

    Inspire{Eara, Jester, Rophs, Samon, Syrian, Tipu}
    Phase 1: move{12->13}
    Phase 2: strike {Hiria}. miss

     

    38:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][237/250] -3def +4mvt +2agi
    Phase 1: strike{Eara}. miss

     

    72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][41/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@72

    Phase 1: move 74

    72 Moving-Armour#4[3/3][0/0]

    Phase 1: ambush -1mp

    72 Moving-Armour#5[3/3][0/0]

    Phase 1: ambush -1mp

    72 Moving-Armour#6[3/3][0/0]

    Phase 1: ambush -1mp

    72 Moving-Armour#7[3/3][0/0]

    Phase 1: ambush -1mp

     72 Moving-Armour#8[3/3][0/0]

    Phase 1: ambush -1mp

     72 Moving-Armour#9[3/3][0/0]

    Phase 1: ambush -1mp

    72 Moving-Armour#10[3/3][0/0]

    Phase 1: ambush -1mp

    72 Moving-Armour#11[3/3][0/0]

    Phase 1: ambush -1mp

    72 Moving-Armour#12[3/3][0/0]

    Phase 1: ambush -1mp

     

    Scene43{Angelic Sword}

     

    38:[acronym='Religious, Devilish Pact, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 1mp_regen, 1hp_regen']Eara[/acronym][3/100][1/10] devilish_pact{Samon}. -3def 1upkeep

     

    13:[acronym='Sneaky, Cunning, Backstabbing, 100hp, 0mp, 10att, 4def, 1mvt, 1agi, 0rg']Hiria[/acronym][21/100]  infected(+5)

     

    33:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][55/120]

    10:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]

    Phase 1:

    Intercept [hiria] at [10]

     

    38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, 150hp, 0mp, 11+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

    Phase 1: strike{Eara} miss

    Phase 2: first aid{Samon}. Samon+10hp

    Phase 3: first aid{Dark Demon}. Dark Demon+10hp

     

    10:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][100/100]

    Phase 1: ambush [change] at 13

    Phase 2: attack [change] at 13

     

    14:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

     

    38:[acronym='Creative, Spellholder, Charmer,Enchanter, 100hp, 10mp, 8att, 3def, 1mvt, 1agi, 0rg, 14mp_regen']Samon[/acronym][69/100][10/10]  +4mvt +2agi 6upkeep devilish_pact{Eara} [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38

    [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38
    Phase 1: Strike{Eara}

     

    13:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100]

    p0 attack hiria.
    p1 attack hiria. 

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

     

    06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

    Shoot addy at 4.

     

    [hr]

    Phase0:

    damage(Syrian->Hiria)=(8+2)*2-4=16.

     

    Phase1:

    damage(Samon->Eara)=8+2-(3-3+2)=8/2=4 --> Samon. Eara dies. Samon gets 1mod.

    ## Samon gets the mods because , thanks to the agi from Change's inspiration, Samon attacks before Dark Demon and Lintara.

    damage(Syrian->Hiria)=8+2-4=6. Hiria dies. Syrian gets 1mod.

    damage(Zyrxae->Addy)=10.

     

    Phase2:
    damage(Mallos->Change)=18*2-(3-3)=36

    ______

    damage(weariness->Change)=5*(2^2-2)=10.

    [/log]

     

    Turn 18 starts

  11. On the one hand, teamwork is nice..on the other, it doesn't really seem fitting that one person could—hypothetically; this isn't a personal complaint—do the first 99 damage to a character, and then not just one but three other people could come in and get the mod.

     

    Why not settle things the old-fashioned way: ingame, with dice? Having Dan screenshot every roll for every kill might not be too much extra work (sorry Dan, at least I didn't kill you)...or better yet, we could trust our game master's word as to how the chips fell.

     

    The dice rolling things could work, i can use the dice at Wind's sanctuary. Can you please be more specific about how to imply dice into the game, Zyrxae?

  12. you two have the same agi, therefore who has sent in their action first made their action first. In this case it is you DD

     

    i remember this post, just right after turn 1

     

    And i also remember this, though it just concerns about helf of you

     

    All bold strategies are encouraged. Fortune favors the bold. :)

     

    But please be sure to talk to me about it first, just to make sure it is done legally according to the rules.

     

    Nevertheless, i see your point Change, what are you suggesting to make the game fairer?

  13.  

    I guess I'm the only one who thought that "if you are (amongst) the last to deal a hit that makes a character lose his last hp" meant amongst the last to hit in-game time wise?

     

    i may wrote an unnecessary extra "last" there. If a hit that makes a character lose his last hp, of course it is the last hit.

    Is "if you are (amongst the ones) to deal a hit that makes a character lose his last hp" clearer?

     

    (And i don't understand your question, Change)

  14. Speaking of more mods, is there any way to get an updated list of who has what mods? We've had a good number of people killed already so the list of people with mods on page 2 is out of date and it's nice to see everything in one go

     

    there is on page one: when you move your cursor over character's name, you will see their mods, as well as their stats.

    I wont update the mods on page 2, so people will get to know who start with what mods



    Now let's say that Alice and Toby are in a team together. They live in totally opposite timezones, so when one of them is awake, the other is asleep. Like Bob and George, they both have 1 agility. At 12:02 ST, Alice attacks Dan, who has 4 hp left. Then, at 23:00 ST, Toby attacks Dan as well. Toby gets the mod because Toby was the 'last' to attack, and Alice gets nothing.

    Why does everybody attack Dan? And why is Dan dying? : (

     

    More serious, when this game ends, i will open a topic so that everybody can post their opinion, about mods, rules or what not. So you all will have a chance to freely debate and/or express your wonderful ideas.

    Then i will try to change the game for the better.

  15. [log='Turn 16']

    04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][100/100]

    10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][95/100]

    Phase 1: Move {10>13}

     

    10:[acronym='Leadersheep, Agile, Sneaky, First-Aid, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][63/150][5/5] -3def
    Inspire{Eara, Jester, Rophs, Samon, Syrian, Tipu}
    Phase 1: move{10->12}
    Phase 2: first-aid {Change}. Change+10hp

     

    38:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][241/250] -3def +4mvt +2agi

     

    72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][38/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@72

     

    Scene43{Angelic Sword}

     

    38:[acronym='Religious, Devilish Pact, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 1mp_regen, 1hp_regen']Eara[/acronym][13/100][1/10] devilish_pact{Samon}. -3def 1upkeep

     

    13:[acronym='Sneaky, Cunning, Backstabbing, 100hp, 0mp, 10att, 4def, 1mvt, 1agi, 0rg']Hiria[/acronym][23/100]  infected(+5)

     

    33:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][55/120]

    09:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]
    Phase 1: Move to [10]

     

    38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, 150hp, 0mp, 11+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

    Phase 1: strike{Eara}

    Phase 2: strike{Eara}

    Phase 3: first aid{Samon}

     

    09:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][100/100]
    Phase 1: Move to [10]

     

    14:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

     

    38:[acronym='Creative, Spellholder, Charmer,Enchanter, 100hp, 10mp, 8att, 3def, 1mvt, 1agi, 0rg, 14mp_regen']Samon[/acronym][70/100][10/10]  +4mvt +2agi 6upkeep devilish_pact{Eara} [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38

    [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38

     

    9:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100]

    p0: ambush

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

     

    06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

    Shoot at Addy at 4.

    [hr]

    Phase1:

    damage(Lintara->Eara)=11+2-(3-3+2)=11/2=5 --> Samon. Eara -1def

    damage(Zyrxae->Addy)=(8+2)x2=20

     

    Phase2:
    damage(Lintara->Eara)=11+2-(3-3+2-1)=12/2=6 --> Samon. Eara -1def

    ______

    damage(infected(+5)->Hiria)=(5/2)=2.

    damage(infected->Amber)=5/2=2

    [/log]

     

    Turn 17 starts

    [hr]

    Important information: since it seems that some people don't know, i will announce it here: the time that you send your action in will be taken into account to determine actions' order

  16. [log='Turn 15']

    ??:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][100/100]

     

    13:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][95/100]

    Phase 1: Move {13 > 10}

     

    9:[acronym='Leadersheep, Agile, Sneaky, First-Aid, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][53/150][5/5] -3def

    Inspire{Addy, Eara, Jester, Rophs, Samon, Syrian, Tipu}

    Phase 1: move{9->10}

    Phase 2: first-aid {Change} Change +10hp

     

    38:[acronym='Healthy, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][137/150] -3def +4mvt +2agi +Giant
    Phase 1: strike{Eara}

    Phase 2: strike{Eara}

     

    72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][40/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@72

    Phase 1: Build Moving-Armour -5mp

     

    Scene43{Angelic Sword}

     

    38:[acronym='Religious, Devilish Pact, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 1mp_regen, 1hp_regen']Eara[/acronym][38/100][1/10] devilish_pact{Samon}. -3def 1upkeep

     

    13:[acronym='Sneaky, Cunning, Backstabbing, 100hp, 0mp, 10att, 4def, 1mvt, 1agi, 0rg']Hiria[/acronym][28/100]  infected(+5)

     

    33:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][55/120]

    09:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]
    Phase 1: Attack [Change] at [9] miss

     

    38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, 150hp, 0mp, 11+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

    Phase 1: first aid{Samon} .Samon +10hp

    Phase 2: strike{Eara}

    Phase 3: strike{Eara}

     

    09:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][100/100]
    Phase 1: Attack [Change] at [9] miss

    Phase 2: Attack [Change] at [9] miss

     

    14:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

    guard

     

    38:[acronym='Creative, Spellholder, Charmer,Enchanter, 100hp, 10mp, 8att, 3def, 1mvt, 1agi, 0rg, 14mp_regen']Samon[/acronym][86/100][8/10]  +4mvt +2agi 6upkeep devilish_pact{Eara}

    [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38

    [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38

     

    9:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100]

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

     

    06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym]

    [100/100]

    Shoot at Change at 9. miss

    [hr]

    Phase1:

    damage(Dark Demon->Eara)=8+6+2-(3-3+2)=14/2=7-->Samon. Dark Demon +7hp. Eara -1def

     

    Phase2:

    damage(Dark Demon->Eara)=8+6+2-(3-3+2-1)=15/2=7-->Samon. Dark Demon +7hp. Eara -1def
    damage(Lintara->Eara)=11+2-(3-3+2-2)=13/2=6 --> Samon.

     

    Phase3:

    damage(Lintara->Eara)=11+2-(3-3+2-2)=13/2=6 --> Samon.

    ______

    damage(infected(+5)->Hiria)=(5/1)=5.

    damage(Weariness->Dark Demon)=5*(2^2-3)=5

    [/log]

     

    turn 16 starts

  17. pardon me, but i don't agree with the conclusion that: All spirits will despair.

     

    [spoiler]


    If it was combat wound, it would have been healed with pickle juice
     

     

    Among the clues, we don't have any that says All spirts were cured by pickle juice.

    So it is possible that somebody received combat wound and didnt cured by pickle juice (Fyrd cannot be everywhere).

    So Some spirits will not despair. Hence the conclusion is wrong.

     

    Personally, i think the best we can conclude is : All spirts that could not have been cured by pickle juice will despair.

    [/spoiler]

  18. [log='Turn 14']

    ??:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][100/100]

     

    13:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][97/100]

    Phase 1: Strike Hiria

     

    9:[acronym='Leadersheep, Agile, Sneaky, First-Aid, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][107/150][5/5] -1def

    Inspire{Amber, Eara, Jester, Rophs, Tipu}

    Phase 1: strike{JadenDew}

    Phase 2: first-aid {Change} Change+10hp

     

    38:[acronym='Healthy, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][141/150] -3def +4mvt +2agi

     

    72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][42/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@72

    Phase 1: Build Moving-Armour -5mp

     

    Scene43{Angelic Sword}

     

    38:[acronym='Religious, Devilish Pact, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 1mp_regen, 1hp_regen']Eara[/acronym][50/100][1/10] devilish_pact{Samon}. -3def 1upkeep

    hit DD, keep the pact with samon

     

    13:[acronym='Sneaky, Cunning, Backstabbing, 100hp, 0mp, 10att, 4def, 1mvt, 1agi, 0rg']Hiria[/acronym][36/100]  infected(+5)

     

    09:[acronym='Agile, Athletic, First-Aid, 120hp, 0mp, 8att, 3def, 1mvt, 3agi, 0rg']JadenDew[/acronym][11/120] -3def

     

    33:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][60/120]

    09:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]
    Phase 1: Attack [JadenDew] at [9] miss
    Phase 2: Attack [JadenDew] at [9] not enough agi

     

    38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, 150hp, 0mp, 11+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

    Phase 1: strike{Eara}

    Phase 2: strike{Eara}

    Phase 3: first aid{Samon} Samon +10hp

     

    09:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][100/100]
    Phase 1: Attack [Change] at [9]

    Phase 2: Attack [Change] at [9]

     

    14:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

    Guard

     

    38:[acronym='Creative, Spellholder, Charmer,Enchanter, 100hp, 10mp, 8att, 3def, 1mvt, 1agi, 0rg, 14mp_regen']Samon[/acronym][89/100][8/10]  +4mvt +2agi 6upkeep devilish_pact{Eara} [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38

    Phase 1: Build Moving-Armour -5mp

    38 Moving-Aramor#S5[3/3]

    Phase 1: Strike{Eara} -1mp

    38 Moving-Aramor#S2[3/3]
    Phase 1: Guard{Dark Demon} -1mp

    38 Moving-Aramor#S4[3/3]
    Phase 1: Guard{Lintara} -1mp

     

    13:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100]

    Phase 0: move to 9
    Phase 1: attack JadenDew at 9

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

     

    06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

    [hr]

    Phase1:

    damage(Lintara->Eara)=11+2-(3-3+2)=11/2=5 --> Samon. Eara -1def

    damage(MAS5->Eara)=5-(3-3+2-1)=4/2=2-->Samon
    damage(Mallos->Change)=18-(3-1)=16. Change -1def

    damage(Syrian->JadenDew)=8-(3+3)=8.

    damage(Change->JadenDew)=8-(3+3)=8. JadenDew is dead. Change +1mod.

    damage(Eara->MAS2)=8+2+2-7=5. MAS2 is destroyed

    damage(Amber->Hiria)=8+2-4=6.

    damage(Zyrxae->Change)=8+3=11.

     

    Phase2:
    damage(Lintara->Eara)=11+2-(3-3+2-1)=12/2=6 --> Samon. Eara -1def
    damage(Mallos->Change)=18-(3-2)=17. Change -1def

    ______

    damage(infected(+5)->Hiria)=(5/2)=2.

    damage(infected->Amber)=5/2=2

    damage(Weariness->Change)=5*(2^2-2)=10

    [/log]

     

    Turn 15

  19. [log='Turn 13']

    ??:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][100/100]

     

    13:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][98/100]

    Phase 1: Strike Hiria

     

    10:[acronym='Leadersheep, Agile, Sneaky, First-Aid, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][107/150][5/5] -1def

    Inspire{Eara, JadenDew, Jester, Syrian, Valldore Nal}

    Phase 1: move{10->9}

    Phase 2: first-aid {JadenDew}. JadenDew +10hp

     

    38:[acronym='Healthy, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][150/150] -3def +4mvt +2agi
    Phase 1: strike{Valldore}
    Phase 2: strike{Valldore} miss

     

    72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][44/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@72
    Phase 1: build Moving-Armour -5mp

     

    Scene43{Angelic Sword}

     

    38:[acronym='Religious, Devilish Pact, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 1mp_regen, 1hp_regen']Eara[/acronym][61/100][1/10] devilish_pact{Samon}. -3def 1upkeep

     

    13:[acronym='Sneaky, Cunning, Backstabbing, 100hp, 0mp, 10att, 4def, 1mvt, 1agi, 0rg']Hiria[/acronym][41/100]  infected(+5)

     

    09:[acronym='Agile, Athletic, First-Aid, 120hp, 0mp, 8att, 3def, 1mvt, 3agi, 0rg']JadenDew[/acronym][45/120] -1def

     

    33:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][65/120]

    09:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]
    Phase 1: Guard Mallos

     

    38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, 150hp, 0mp, 11+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

    Phase 1: strike{Eara}

    Phase 2: strike{Eara}

    Phase 3: first aid{Samon} Samon recovers 10hp

     

    09:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][100/100]
    Phase 1: Attack [JadenDew] at [9]
    Phase 2: Attack [JadenDew] at [9]
    Phase 3: Attack [JadenDew] at [9] not enough ap

     

    14:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][99/100]

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

    guard

     

    38:[acronym='Creative, Spellholder, Charmer,Enchanter, 100hp, 10mp, 8att, 3def, 1mvt, 1agi, 0rg, 14mp_regen']Samon[/acronym][91/100][8/10]  +4mvt +2agi 6upkeep devilish_pact{Eara} [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38

    Phase 1: Build Moving-Armour -5mp

    38 Moving-Aramor#S4[3/3]

    Phase 1: Strike{Eara} -1mp

    38 Moving-Aramor#S5[3/3]
    Phase 1: Guard{Dark Demon} -1mp

    38 Moving-Aramor#S2[3/3]
    Phase 1: Guard{Lintara} -1mp

     

    13:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][97/100]

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

     

    38:[acronym='Ethereal Being, Cure, Memento Mori, 50hp, 50mp, 8att, 3def, 1mvt, 1agi, 0rg, 1mp_regen']Valldore Nal[/acronym][10/50][0/50]

     

    06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym]

    [100/100]

    shoot JadenDew at 9

     

    [hr]

    Phase1:

    damage(Dark Demon->Valldore)=6x2=12.Dark Demon recovers 10hp.Valldore Nal is dead.Dark Demon +1mod

    damage(MAS4->Eara)=5-(3-3+2)=3/2=1 --> Samon

    damage(Lintara->Eara)=11+2-(3-3+2)=11/2=5 --> Samon. Eara -1def
    damage(Mallos->JadenDew)=18-(3-1+2)=14. JadenDew -1def

    damage(Amber->Hiria)=8-4=4.

    damage(Zyrxae->JadenDew)=8+3=11.

     

    Phase2:
    damage(Lintara->Eara)=11+2-(3-3+2-1)=12/2=6 --> Samon. Eara -1def
    damage(Mallos->JadenDew)=18-(3-2+2)=15. JadenDew -1def

    ______

    damage(infected(+5)->Hiria)=(5/3)=1.

    damage(infected->Amber)=5/3=1

    damage(infected->Syrian)=5/3=1

    damage(Weariness->Dark Demon)=5*(2^2-3)=5

    [/log]

     

    Turn 14 starts

  20. [log='Turn 12']

    ??:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][100/100]

     

    13:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][99/100]

    Phase 1: Strike Hiria

     

    09:[acronym='Leadersheep, Agile, Sneaky, First-Aid, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][107/150][5/5] -1def

    Inspire{Eara, Hiria, JadenDew, Jester, Syrian, Valldore Nal}

    Phase 1: ambush

     

    38:[acronym='Healthy, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][119/150] -3def +4mvt +2agi
    Phase 1: strike{Valldore}
    Phase 2: strike{Valldore}

    Phase 3: strike{Valldore}

     

    72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][46/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@72
    Phase 1: build Moving-Armour -5mp

     

    Scene43{Angelic Sword}

     

    38:[acronym='Religious, Devilish Pact, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 1mp_regen, 1hp_regen']Eara[/acronym][61/100][1/10] devilish_pact{Samon}. -3def 1upkeep

    keep the pact and hit Dark Demon

     

    13:[acronym='Sneaky, Cunning, Backstabbing, 100hp, 0mp, 10att, 4def, 1mvt, 1agi, 0rg']Hiria[/acronym][44/100]  infected(+5)

     

    09:[acronym='Agile, Athletic, First-Aid, 120hp, 0mp, 8att, 3def, 1mvt, 3agi, 0rg']JadenDew[/acronym][56/120] -1def

     

    33:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][65/120]

     

    09:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]
    Phase 1: Guard Mallos

     

    38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, 150hp, 0mp, 11+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

    Phase 1: first aid{Dark Demon}. Dark Demon recovers 10hp

    Phase 2: first aid{Dark Demon}. Dark Demon recovers 10hp

    Phase 3: first aid{Dark Demon}. Dark Demon recovers 10hp

     

    09:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][100/100]

     

    14:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

     

    10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

     

    38:[acronym='Creative, Spellholder, Charmer,Enchanter, 100hp, 10mp, 8att, 3def, 1mvt, 1agi, 0rg, 14mp_regen']Samon[/acronym][92/100][8/10]  +4mvt +2agi 6upkeep devilish_pact{Eara} [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S3@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38

    Phase 1: Build Moving-Armour -5mp

    38 Moving-Aramor#S2[3/3]

    Phase 1: Strike{Eara} -1mp

    38 Moving-Aramor#S3[3/3]
    Phase 1: Guard{Dark Demon} -1mp

    38 Moving-Aramor#S4[3/3]
    Phase 1: Guard{Lintara} -1mp

     

    13:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][98/100]

     

    28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

     

    38:[acronym='Ethereal Being, Cure, Memento Mori, 50hp, 50mp, 8att, 3def, 1mvt, 1agi, 0rg, 1mp_regen']Valldore Nal[/acronym][26/50][5/50]
    Phase one: cure Valldore Nal -5mp +20hp

     

    06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]
    Shoot JadenDew at 9

    [hr]

    Phase1:

    damage(Dark Demon->Valldore)=6x2=12. Dark Demon recovers 12hp

    damage(MAS2->Eara)=5-(3-3+2)=3/2=1 --> Samon

    damage(Eara->MAS3)=8+2+2-7=5. MAS3 is destroyed

    damage(Amber->Hiria)=8-(4+2)=2.

    damage(Zyrxae->JadenDew)=8+3=11.

     

    Phase2:
    damage(Dark Demon->Valldore)=6x2=12. Dark Demon recovers 12hp

     

    Phase3:
    damage(Dark Demon->Valldore)=6x2=12. Dark Demon recovers 12hp

    ______

    damage(infected(+5)->Hiria)=(5/3)=1.

    damage(infected->Amber)=5/3=1

    damage(infected->Syrian)=5/3=1

    damage(Weariness->Dark Demon)=5*(3^2-3)=30

    [/log]

     

    Turn 13 starts

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