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Dan

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Posts posted by Dan

  1. Updated the first post of this topic. there you will find the info on current location of all characters, and the actions of the lastest turn. It will constantly get updated after each turn.

     

    Every participants please send in your action before Friday 24th. If by then you haven't send anything in, you will take no action during turn1. Each turn will last 1 day, and the new turn will start at 0ST.

     

    Anybody who hasn't give me their participant fee (the item), please find me ingame and give it to me. Remember to notify me first, so i can keep track of things. I am usually at GoE, or nearby. And around 21ST. Thank you

  2. to make it easier for me to organise things, Participants, please send in your actions under this format:

     

    Turn 1 : 78 Dan[999/999][999/999]
    Inspire{Amber,DD,Eara,Syrian, Zyrxae}
    Phase 1: move{78->79->80}
    Phase 2: strike{Valldore}

    Phase 3: shot{Valldore=80}
    Phase 4: fireball{Valldore=80}

     

     

    Thank you.

  3. [log='Characters']

    Nimrodel:Religious, [acronym='has spell: fortify: cost=1mp, rg=0, target gets +3def, upkeep=1mp/turn.']Spellholder[/acronym], [acronym='range=1, damage=10, cost=5mp. Use "throw fireball at <character> at <scene>" to cast']Fireball[/acronym]

    100hp, 11mp, 8att, 3def, 1mvt, 1agi, 0rg, 4mp_regen
    Starting scene 43

    Panthea:[acronym='At the beginning of each turn, choose any number of characters, those characters get inspired during that turn : +2att,+2def, +1mtv, +1agi, +1rg. Killing you gives 2 mods in total. You can't be inspired.']Leadership[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym]

    150hp, 5mp, 8+4att, 3def, 1mvt, 1agi, 0rg, 2mp_regen
    Starting scene 50

    Rikstar:Thick skinned, Agile, [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym]

    100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen

    Starting scene 31

    Rophs:Obesity, Thick skinned, Iron Skin

    150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg

    Starting scene 10

    Samon:[acronym='have build Moving-Armour:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp.']Creative[/acronym], [acronym='has spell: fortify: cost=1mp, rg=0, target gets +3def, upkeep=1mp/turn.']Spellholder[/acronym], [acronym='has spell: swiften: cost=2mp, upkeep=1mp/turn, rg=0, target gets +2mvt, +1agi.']Charmer[/acronym]
    100hp, 8mp, 8att, 3def, 1mvt, 1agi, 0rg, 9mp_regen
    Starting scene 43

    Syrian: Spring, Windwalk, Time stands still ([acronym='your first action or movement happens in phrase 0']TTS[/acronym])
    100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg
    Starting scene 33

    Tipu:Jerk, Jester's Charm{AmberRune}, [acronym='cost=5mp, chose 1 living character, when ever you take damage (from a source other than devilish pact) , devilish pact takes half of it and deals to that character, and vice versa. Upkeep=1mp/turn']Devilish Pact[/acronym]

    120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg
    Starting scene 30

    Valldore Nal: [acronym='-50max_hp, physical actions have no effect on you, you cannot do any physical actions, magic damage you take is double. +50mp, +1mp_regen.']Ethereal Being[/acronym][acronym='rg=0, cost=5mp,the target will get 20hp back.']Cure[/acronym], [acronym='cost=15mp, choose a scene, at the end of turn X+3, all characters in that scene will get damage=50, with X is the current turn.']Memento Mori[/acronym]
    50hp, 50mp, 8att, 3def, 1mvt, 1agi, 0rg, 1mp_regen
    Starting scene 12

    Zyrxae:Bow, [acronym='(2handed) you gain shoot:rg=2+your_rg, use "shoot <character> at <scene>" to deal range damage to target']Upgraded Bow[/acronym], [acronym='your range attack ignores target's defence']Hawkeye[/acronym]
    100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg
    Starting scene 50

     

    [/log]

  4. [log='Characters']

    Addy:Spring, Windwalk, Time stands still ([acronym='your first action or movement happens in phrase 0']TTS[/acronym])

    100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg
    Starting scene 50

    Amber:Thick skinned, Iron skin, Action-Reaction ([acronym='you gain The bump!:unearthly strength, be able to push a character 1 scene back , and reflecting:each time a character use strike on you, you dealt to them damage=your_def - their_def']AR[/acronym])

    100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg
    Starting scene 12

    Change:Agile, [acronym='your move takes priority before attacks']Sneaky[/acronym], [acronym='rg=0, target recover 10hp']First-Aid[/acronym]

    100hp, 0mp, 8att, 3def, 1mvt, 2agi, 0rg

    Starting scene 12

    Dark Demon:Healthy, [acronym='(1handed) effect:{+6magical damage, you gain in hp the damage you deal} to melee attack; effect:{lose 5hp each turn}']Demonic Sword[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym]

    150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen

    Starting scene 43

    DarkRaptor:[acronym='-50max_hp, physical actions have no effect on you, you cannot do any physical actions, magic damage you take is double. +50mp, +1mp_regen.']Ethereal Being[/acronym], [acronym='have build Moving-Armour:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp.']Creative[/acronym], [acronym='have build Type-A:cost 10mp, Type-A has:1hp, 1agi, explode: rg=1, when die, every character in range loses 20hp. Each Type-A's actions will cost its controller 1mp. ']Innovative[/acronym]
    50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen
    Starting scene 71

    DST: [acronym='At the beginning of each turn, choose any number of characters, those characters get inspired during that turn : +2att,+2def, +1mtv, +1agi, +1rg. Killing you gives 2 mods in total. You can't be inspired.']Leadership[/acronym], Precision, [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym]
    150hp, 5mp, 11+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen
    Starting scene 43

    Eagle Eye:
    100hp, 0mp, 8att, 3def, 1mvt, 1agi, 0rg
    Starting scene

    Eara:Religious, [acronym='cost=5mp, chose 1 living character, when ever you take damage (from a source other than devilish pact) , devilish pact takes half of it and deals to that character, and vice versa. Upkeep=1mp/turn']Devilish Pact[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym]

    100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 1mp_regen
    Starting scene 12

    Esmaralda:Poison, Toxic, [acronym='immune{poisoned}, and each hit adds infected{5} to your target']Virus[/acronym]

    100hp, 0mp, 8att, 3def, 1mvt, 1agi, 0rg
    Starting scene 10

    Hiria:[acronym='your move takes priority before attacks']Sneaky[/acronym], Cunning, [acronym='your melee attack ignores defence']Backstabbing[/acronym]

    100hp, 0mp, 10att, 4def, 1mvt, 1agi, 0rg

    Starting scene 10

    JadenDew:Agile, Athletic, [acronym='rg=0, target recover 10hp']First-Aid[/acronym]

    120hp, 0mp, 8att, 3def, 1mvt, 3agi, 0rg

    Starting scene 66

    Jester:Agile, Athletic, [acronym='(1handed) effect:{+6magical damage, you gain in hp the damage you deal} to melee attack; effect:{lose 5hp each turn}']Demonic Sword[/acronym]

    120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg

    Starting scene 33

    Koshu Farsight:Thick Skinned, Iron Skin, Action-Reaction ([acronym='you gain The bump!:unearthly strength, be able to push a character 1 scene back , and reflecting:each time a character use strike on you, you dealt to them damage=your_def - their_def']AR[/acronym])
    100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg
    Starting scene 50

    Lintara: Healthy, [acronym='rg=0, target recover 10hp']First-Aid[/acronym], [acronym='(1handed) effect:{+2attack, each hit deal -1def to target} to melee attack, effect:{+1hp_regen}']Angelic Sword[/acronym]

    150hp, 0mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen
    Starting scene 43

    Mallos:Precision, Deadly Blow, [acronym='each strike do {effect:-1def}']Break-Point[/acronym]
    100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg
    Starting scene 50

    [/log]
     

     

    (gtg sleep now, if there is any error with the stats, please notify me, more things will be added tomorrow, participants can start sending me actions for turn 1)

    (I am having problem with number of quotes allowed and merging post, i will add the rest of participants later)



  5. Some participants are not in the forum conversation where the quest is taking place cause there's a max of 20... what is to be done for them?

     

    It is sad Alex, but nothing can be more for them. They are forever lost in the void.

     

    More serious, first, who say the quest is going to be in the forum conversation? I will post all the turn here is this post. And dont worry about other participants, they have been taken care of. Thank you for your concerns though.

    [hr]

     

    More official stuffs:  the inscription has ended. The first turn of the game will start at 0:00 ST Friday 24th May  . Please send me your 3 mods and starting scene before Tuesday 21st May. Then i will post them here. And you will have until 23rd to send me your actions for turn 1.

     

    Thank you all for participating.

     

    -edited- We will play on map1.

  6. Type: investigating/role playing/hide-and-seek

     

    Requirement: None, but being a slave or a master will give you some advantages.

     

    Place: MD realm

     

    Time: From 12 to 19 May

     

    [log='Story']It's late into the night. But a dazzlingly bright sunset red light's coming from the east neighborhood. The slaves' quarter's on fire! Flame spread from one house to another. In the end, the quarter's all burned down. However, nobody's harmed. Somehow all the slaves managed to escape. A team of investigators set out to determine the culprit that set the fire, and the slaves free. It's reported that Mr Menteh - the quartier's warden was found unconscious in his post, and saved from the fire by some slaves. Now he's recovering in the medical ward.[/log]

     

    Goal: Find out who attacks the warden, steals his keys and frees all the slave.

     

    Process:

    • Each slaves will have some clues. All the masters will get Mr Menteh's testimony.
    • In order for a master to question a slave, they have to take a screen shot of them and the slave in the same scene,with ST visible (with color orange ofc). Be sure to keep the screen shot and send it to me in case the slave refuse to answer. The question-answer need to be role-play. The slave and the master involved please send me the chat afterwards. If there is a question about things you dont know, you will answer that you dont know.
    • A slave can too do the same things (find other slaves, take screen shoot, question them)
    • In case nobody wins, the slave with the best performance (roleplay and hiding) will win
    • Each person only has 1 try to send me the answer.

    Winning condition: the first to pm me with the most details wins

     

    Prize: depend on quality of questing, the can either be a wp or credit, or some kind souls want to sponsor my quest : )

     

    If you have any questions, pm me.

     

    [log='Available for questioning Slaves']

    • Addy
    • Jester
    • Syrian
    • Rikstar
    • Dst
    • Dark Demon
    • Firestarter
    • Grido
    • Valldore Nal
    • Eara Meraia
    • Everyone
    • Nimrodel
    • Zyrxae
    • Kiley
    • Lashtal
    • No one
    • Panthea
    • Miq
    • Tankfans
    • Samon

     

    [/log]

  7. I do not agree, Zyrxae. More than half of my neg-rep is due to spam.

    So you agree that less than half of your neg rep is justified?

     

    people can change their communicating ways for the better, but the neg rep still remains on your profile.

    if people change their communicating ways, others will start positive rep-ing them. So in the end, their rep will improve.

     

    Also, many people give neg rep just due to personal dislike; it's not restricted to the contents of the post.

    if it is the case, then there will be others who positive rep the post, to conter-balance. Eveybody should be able to express the opinion, even though it is unjustified or personal, but in the end, the voice of community is the sum of every and each person's voice. So i dont think it matters that only 1 or 2 people hate neg rep you. If the reason is unjust, people will stand up for you.

     

    +/- rep system should only return once everyone can see who's doing it, so that those who spam can be caught.

    If it is the case, then why should vote remains anonymous? They are made this way for the same reason

     

     

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