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Dan

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  1. [log='Turn 7'][size=5][color=#800080]10[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1rg, 1mp_regen'][b][size=5]Amber[/size][/b][/acronym][size=5][color=#FF0000][48/150][/color][color=#0000FF][11/15][/color] [color=#008000]poisoned[/color]{10} [/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]DD[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color]
    [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Eara, Valldore, Zyrxae}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][color=#ff0000][font=helvetica, arial, sans-serif][b]Intercept[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] {Valldore} [i](no effect)[/i][/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][color=#0000ff][font=helvetica, arial, sans-serif][b]Devilish pact {[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]Syrian}[/font][/color]
    [size=5][color=#800080]43[/color]:[/size][acronym='6def,14+6att, 2mvt,2agi,1rg'][size=5][b]DD[/b][/size][/acronym][size=5][color=#FF0000][48/150][/color][color=#0000FF][5/5][/color][/size]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][b]move[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#800080][font=helvetica, arial, sans-serif]43->44[/font][/color][color=#282828][font=helvetica, arial, sans-serif]->49}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][b]strike[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Valldore[/font][/color][b]}[/b][i](invalid: target is not there)[/i]
    [size=5][color=#800080]9:[/color][/size][acronym='3def,8+6att,1mvt,1agi,0rg'][size=5][b]Eara[/b][/size][/acronym][size=5][color=#FF0000][68/100][/color][/size]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][b][color=#FF0000]move[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#800080][font=helvetica, arial, sans-serif]9>10[/font][/color][color=#282828][font=helvetica, arial, sans-serif]} [/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber}[/font][/color]
    [size=5][color=#800080]49[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1+1rg'][size=5][b]Syrian[/b][/size][/acronym][size=5][color=#FF0000][144/150][/color][color=#0000FF][5/5][/color][/size]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][b][color=#FF0000][font=helvetica, arial, sans-serif]ambush[/font][/color][/b]
    [size=5][color=#800080]49[/color]:[/size][acronym='3def,8att, 3mvt,2agi,0rg'][size=5][b]Valldore[/b][/size][/acronym][size=5][color=#FF0000][19/100][/color][/size]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 0[/u]: [/font][/color][color=#ff0000][font=helvetica, arial, sans-serif][b]move[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#800080][font=helvetica, arial, sans-serif]49->44->43->41->40[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#ff0000][font=helvetica, arial, sans-serif][b]move[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] {[/font][/color][color=#800080][font=helvetica, arial, sans-serif]40->39->38->37->36[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color]
    [size=5][color=#800080]4[/color]:[/size][acronym='6def,11att,2mvt,2agi,1+1rg'][b][size=5]Zyrxae[/size][/b][/acronym][size=5][color=#FF0000][150/150][/color][color=#0000FF][5/5][/color][/size]
    [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Eara, Vall, Amber, and Syr[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][b][color=#FF0000]shoot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber=10[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][b][color=#FF0000]shoot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber=10[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color]
    [hr]
    [b]Phase 1:[/b]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Zyrxae->Amber)=11+[/font][/color][color=#8b4513][font=helvetica, arial, sans-serif][b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif] - (6[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif]) =7[/font][/color][color=#0000ff][font=helvetica, arial, sans-serif][b]/2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] =3 [/font][/color][b][color=#0000ff][font=helvetica, arial, sans-serif]-->[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif] DD[/font][/color][color=#282828][font=helvetica, arial, sans-serif]; Amber gets [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color]
    [b]Phase 2:[/b]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Eara->Amber)=8+[/font][/color][b][color=#8b4513][font=helvetica, arial, sans-serif]6[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif] - (6[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif]) =[/font][/color][color=#282828][font=helvetica, arial, sans-serif]8[/font][/color][color=#0000ff][font=helvetica, arial, sans-serif][b]/2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]=4 [/font][/color][b][color=#0000FF][font=helvetica, arial, sans-serif]-->[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif] DD[/font][/color][color=#282828][font=helvetica, arial, sans-serif]; Amber gets [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Zyrxae->Amber)=11+[/font][/color][color=#8B4513][font=helvetica, arial, sans-serif][b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif] - (6[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif]) =7[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][b]/2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] =3 [/font][/color][b][color=#0000FF][font=helvetica, arial, sans-serif]-->[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif] DD; [/font][/color][color=#282828][font=helvetica, arial, sans-serif] Amber gets [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][hr][/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]poison_Amber=13[/font][/color][b][color=#0000FF][font=helvetica, arial, sans-serif]/2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]=6 [/font][/color][b][color=#0000FF][font=helvetica, arial, sans-serif]---->{[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]DD,Syrian}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]weariness_Amber=5*(2^2-3)=5[/font][/color][b][color=#0000ff][font=helvetica, arial, sans-serif]/2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]=2 [/font][/color][color=#0000ff][font=helvetica, arial, sans-serif][b]-->[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] {DD,Syrian}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]weariness_DD=5*(2^2-2)=10[/font][/color][color=#0000ff][font=helvetica, arial, sans-serif][b]/2[/b]=[/font][/color][color=#282828][font=helvetica, arial, sans-serif]5 [/font][/color][b][color=#0000ff][font=helvetica, arial, sans-serif]-->[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Amber_regen=[/font][/color][b][color=#0000FF][font=helvetica, arial, sans-serif]1[/font][/color][/b]
    [b]Total:[/b]
    [color=#282828][font=helvetica, arial, sans-serif]Amber: [/font][/color][color=#282828][font=helvetica, arial, sans-serif]48- 18 = [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][25/150][/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]DD:[/font][/color][color=#282828][font=helvetica, arial, sans-serif]48- 18 = [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][25/150][/font][/color]
    [font=helvetica, arial, sans-serif]Syrian:144-8=[color=#ff0000][136/150][/color][/font]
    [/log]
    [log='Turn 8'][size=5][color=#800080]10[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1rg, 1mp_regen'][b][size=5]Amber[/size][/b][/acronym][size=5][color=#FF0000][25/150][/color][color=#0000FF][2/15][/color] [color=#008000]poisoned[/color]{13};[/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]DD,Syrian[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color]
    [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Eara, DD, Vall, Zyrxae}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif]Attack Eara[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif]Attack Eara[/font][/color]
    [size=5][color=#800080]49[/color]:[/size][acronym='6def,14+6att, 2mvt,2agi,1rg'][size=5][b]DD[/b][/size][/acronym][size=5][color=#FF0000][25/150][/color][color=#0000FF][5/5];[/color][/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]Amber[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: ambush[/font][/color]
    [size=5][color=#800080]10:[/color][/size][acronym='3def,8+6att,1mvt,1agi,0rg'][size=5][b]Eara[/b][/size][/acronym][size=5][color=#FF0000][68/100] [/color][/size]
    [size=5][size=4]Phase 1: strike{Amber}[/size][/size]
    [size=5][color=#800080]44[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1+1rg'][size=5][b]Syrian[/b][/size][/acronym][size=5][color=#FF0000][136/150][/color][color=#0000FF][5/5];[/color][/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]Amber[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color]
    [font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]Phase 1: ambush[/background][/font]
    [size=5][color=#800080]36[/color]:[/size][acronym='3def,8att, 3mvt,2agi,0rg'][size=5][b]Valldore[/b][/size][/acronym][size=5][color=#FF0000][19/100][/color][/size]
    [color=#282828][font=helvetica, arial, sans-serif]Phase 0: move{36->35->34->33->12}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Phase 1: move {12->10}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Phase 2 :attack Amber[/font][/color]
    [hr]
    Phase1:
    [color=#282828][font=helvetica, arial, sans-serif]damage(Amber->Eara)=11- (3+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]) = 6[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Eara->Amber)=8+[/font][/color][b][color=#8B4513]6[/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif] - 6[/font][/color][color=#282828][font=helvetica, arial, sans-serif] =[/font][/color][color=#282828][font=helvetica, arial, sans-serif]10[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][b]/2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]=5 [/font][/color][b][color=#0000FF]-->[/color][/b][color=#282828][font=helvetica, arial, sans-serif] DD,Syrian[/font][/color][color=#282828][font=helvetica, arial, sans-serif]; Amber gets [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color]
    Phase2:
    [color=#282828][font=helvetica, arial, sans-serif]damage(Amber->Eara)=11- (3+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]) = 6[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Valldore->Amber)=8+2- 6[/font][/color][color=#282828][font=helvetica, arial, sans-serif] = 4/2=2-->DD,Syrian[/font][/color]
    [hr]
    [color=#282828][font=helvetica, arial, sans-serif]poison_Amber=14[/font][/color][b][color=#0000FF]/2[/color][/b][color=#282828][font=helvetica, arial, sans-serif]=7 [/font][/color][b][color=#0000FF]---->{[/color][/b][color=#282828][font=helvetica, arial, sans-serif]DD,Syrian}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]weariness_Amber=5*(2^2-2)=10[/font][/color][b][color=#0000FF]/2[/color][/b][color=#282828][font=helvetica, arial, sans-serif]=5 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][b]-->[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] {DD,Syrian}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Amber_regen=[/font][/color][b][color=#0000FF]1[/color][/b]
    [hr]
    Amber: 25-19=[color=#FF0000][size=5][6/150][/size][/color]
    [size=4]DD:[/size]25-19=[color=#FF0000][size=5][6/150][/size][/color]
    Syrian:136-19=[color=#FF0000][size=5][117/150][/size][/color]
    Eara:68-12=[color=#FF0000][size=5][56/100][/size][/color]
    [/log]
    [log='Turn 9'][size=5][color=#800080]10[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1rg, 1mp_regen'][b][size=5]Amber[/size][/b][/acronym][size=5][color=#FF0000][6/150][/color][color=#0000FF][3/15][/color] [color=#008000]poisoned[/color]{14};[/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]DD,Syrian[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color]
    [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD, Vall, Eara}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif]Attack Eara[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif]Attack Eara[/font][/color]
    [size=5][color=#800080]49[/color]:[/size][acronym='6def,14+6att, 2mvt,2agi,1rg'][size=5][b]DD[/b][/size][/acronym][size=5][color=#FF0000][6/150][/color][color=#0000FF][5/5];[/color][/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]Amber[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color]
    [size=5][color=#800080]10:[/color][/size][acronym='3def,8+6att,1mvt,1agi,0rg'][size=5][b]Eara[/b][/size][/acronym][size=5][color=#FF0000][56/100][/color][/size]
    [color=#282828][font=helvetica, arial, sans-serif]Phase 1: attack Amber[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Phase 2 :attack Amber[/font][/color]
    [size=5][color=#800080]27[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1+1rg'][size=5][b]Syrian[/b][/size][/acronym][size=5][color=#FF0000][117/150][/color][color=#0000FF][5/5];[/color][/size][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]devilish_pacted{[/background][/size][/font][/color][color=#282828][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]Amber[/background][/size][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][size=5][background=rgb(247, 247, 247)]}[/background][/size][/font][/color]
    Phase 1: ambush
    [size=5][color=#800080]10[/color]:[/size][acronym='3def,8att, 3mvt,2agi,0rg'][size=5][b]Valldore[/b][/size][/acronym][size=5][color=#FF0000][19/100][/color][/size]
    [color=#282828][font=helvetica, arial, sans-serif]Phase 0: attack Amber[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Phase 1: attack Amber[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Phase 2 :attack Amber[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][hr][/font][/color]
    [font=helvetica, arial, sans-serif][color=#282828]Phase 0 :[/color][/font]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Valldore->Amber)=8+2- 6[/font][/color][color=#282828][font=helvetica, arial, sans-serif] = 4/2=2-->DD,Syrian[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Phase1:[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Valldore->Amber)=8+2- 6[/font][/color][color=#282828][font=helvetica, arial, sans-serif] = 4/2=2-->DD,Syrian[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Amber->Eara)=11- (3+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]) = 6[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Eara->Amber)=8+[/font][/color][b][color=#8B4513]6[/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000]2[/color][/b][color=#282828][font=helvetica, arial, sans-serif] - 6[/font][/color][color=#282828][font=helvetica, arial, sans-serif] =[/font][/color][color=#282828][font=helvetica, arial, sans-serif]10[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][b]/2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]=5 [/font][/color][b][color=#0000FF]-->[/color][/b][color=#282828][font=helvetica, arial, sans-serif] DD,Syrian[/font][/color][color=#282828][font=helvetica, arial, sans-serif]; [i]Amber, DD die ; [/i][/font][/color][b][color=#8B4513]Mup the war-ax [/color]belongs to [color=#800080]scene 49[/color][/b]
    [font=helvetica, arial, sans-serif][color=#282828][hr][/color][/font]
    Syrian: 117-9=[color=#FF0000][size=5][108/150][/size][/color]
    Eara: 56-6=[color=#FF0000][size=5][50/100][/size][/color]
    [hr]
    Amber gains 2-1=1mod
    Eara gains 2mods
    [/log]
    [log='Result']
    Game ends, now i will announce the ranking.

    Because there are 3 players with the same number of mods (Syrian, Zyrxae, Valldore), so they will be place among themselve first base on score that is the difference between the damage they deal and the damage they receives.

    [u][b]Scoring: [/b][/u]
    Zyrxae: [color=#ff0000]+66[/color]
    Syrian: 30-42=[color=#0000cd]-12[/color]
    Valldore:34-81=[color=#0000ff]-47[/color]

    [u][b]Final ranking:[/b][/u][list=1]
    [*]Eara
    [*]Amber
    [*]Zyrxae
    [*]Syrian
    [*]Valldore
    [*]DD
    [/list]
    Thank you every body for your time and effort.
    After the MD BD event, i am going to organize another game, but this time with the original rules (4 stages, 5 survivors, 1boss) and the time between each turn will be 1 day.
    I hope to see you there.
    [/log]

    Can a moderator please lock this topic for me? Thank you.

  2. Type: Game

    Requirement:

    • know how to play
    • availability of at least 10 minutes each day.

    Participant fee: 1 item (or more) of any kind but shared item. It can be resources.

    Prize:

    • flowers (from Zyrxae)
    • sawdust (from Eagle Eye)
    • A Cup of Cold Tea.(from Koshu Farsight)
    • sticky goop (from Rikstar, Hiria)
    • Rainbow candy (from Panthea)
    • Piece of cake (from AmberRune)
    • 1 8-Shaped Odd Rock (from DST)
    • 4 BMMO Bronze Gifts (from Lord Tipu)
    • 1 Memory stone (from Mallos)
    • 2 heat stones (from *Nimrodel*, JadenDew)
    • 1 Movelock stone (from Samon)
    • 1 Invisibility Stone (from Rophs)
    • 1 Boostdefence stone (From Syrian)
    • 1 Chaoticboost stone (from Esmaralda)
    • 2 locate stone (from Eara, Jester)
    • 2 mirrorritual stones (from DarkRaptor, Valldore Nal)
    • 3 silver coins (from Dark Demon, Change, Addy)
    • 1 gold coin (from Lintara)
    • 1 wishpoint (from Dan)

       

    Starting Date: Friday 24th May

    Place: the forum. We will play on map1

    Rules:

    • Mostly the same as last time. Basically, you create a character, then each turn, you plan your action, talk to each other, fight the others for power or hide to survive. Your choice.
    • Each turn will last for 1 day. You can send in your action any time before 0:00ST.
    • The last 5 players will fight a boss. If they manage to beat the boss, then the heros will proceed to share the reward among themselves.

    [log='Rules']This game/quest is called D.O.M., or D-oh-M or D. of M., or Dofm, or whatever...
    -Edited- M. by no mean stand for or related to Mur.

    [hr]
    Dom has 4 stages:

    FIRST STAGE: Character's creation

    • Each player will create their own character by adding 3 modifications (mod) to a basic character, and will incarnate that character till then end of stage4.
    • When every player has their character ready, each will choose secretly a location (scene) to begin in, then every character will be teleported to their chosen scene, and stage2 begins.

    SECOND STAGE: Elimination

    • Each and every character will carry out any [acronym='option a character is allowed to choose to do in a turn. There are 4 types of action, listed in order of priority: melee, range, magic, and move.']action[/acronym] they want, all according to the rule.
    • This stage ends when there are 5 living characters left.

    THIRD STAGE: Boss fighting

    • The boss must be defeated in order for the remaining characters to pass to stage4

    FOURTH STAGE: Reward

    • This stage will only end when there is an agreement amongst all the living characters on how to divide the reward.

    -Edited- the game mechanism is still in effect in stage4. It would be a shame if an unfortunate accident happened to our heroes who have made it this far, for example: a stab in the back.
    -Edited- in stage4, each living character has a new
    action available, called decision (1 decision/turn, decision can only be made in phase1): until all the living characters make the same decision in the same turn, stage4 will not end.

    [hr]
    Basic character has 100 hp, 0 mp, 3 defence (def), 8 [acronym='a stat that determines the damage deals to target.']attack[/acronym] (att), 1 movement (mvt), 1 [acronym='number of actions a character can do in 1 turn. It also determines the priority of action of the same type.']agility[/acronym] (agi), 0 range (rg)

    All action of range = 0 is melee.

    A basic character’s action can be chosen amongst: [acronym='melee action that deals physical damage = (your_att) minus (target_def)']strike[/acronym], intercept, ambush, guard, retrieve, and move.

    [hr]
    GAME’s MECHANISM:

    From stage2 to stage4, the game is divided into turns.

    At the beginning of each turn, every living character confirms all of their actions (in order that they will happen if there is more than one).

    Each turn is divided into X phases, with X is the greatest agi that a living character has. In the phase 1, the first action of each character is carried out, in order of priority. If any actions have the same priority, they all happen simultaneously. When all action and damage of a phase takes effect, that phase ends and the next phase (if there is) begins.

    Each character can only execute 1 action in each phase.

    Order of priority: melee > range > magic > move

    Amongst actions of the same type of the same phase, action of the character with higher agi has priority.

    Weariness: if you lose hp during any turn, add the following damage: damage=for k from 1 to n do sum of〖5×(k^2-agi) 〗, with n is the last phase that you do an action.

    Any negative number results from calculation will take the value of zero.

    Damage’s calculation has effect immediately when the action is executed.

    Only the enteger part of the result of calculation will be taken into account. For exemple: 2.5 is 2; 1.3 is 1; 0.8 is 0.

    Promotion: if you are (amongst) the last to deal a hit that makes a character lose his last hp, you gain an extra mod. You can use it at the end of any turns.

    When a character dies, any object that character has will belong to the scene.

    If a mod contradicts a regular rule, follow the mod. If a higher tier mod contradicts another mod, follow the higher tier. If there is a specific rule for the specific situation, follow the specific rule.

    [hr]
    GLOSSARY:

    Action: option a character is allowed to choose to do in a turn. There are 4 types of action, listed in order of priority: melee, range, magic, and move.

    Agility: number of actions a character can do in 1 turn. It also determines the priority of action of the same type.

    Ambush: use “ambush [character] at [scene]” to become hidden, move to [scene] and strike [character] when they enters [scene], with damage=(your_att)*2 - target_def. You will lose hidden then or when you do any other action or when you takes damage. Omit [character] to use ambush on the first character enters [scene].

    Attack: a character’s stat that determines the damage deals to target.

    Condition: temporal change applied to a character. All character starts with no condition.

    Damage: amount of hp subtracted from a character’s current hp.

    Defence: a character’s stat that reduces the damage you take.

    Disable: you can't take any action.

    Guard: if target the scene you are in, double your def during the current turn, and you will make the first character that travels through that scene stop in it. If target another character, during this turn, action targeting that character is directed to you instead, any physical damage dealt to you this way will be reduced by the double of your def.

    Hidden: your current scene won't be displayed.You have vulnerable until you lose hidden by doing any action or get hit. Double your_att when you do.

    Hit: when you successfully does damage to a character.

    Hp: it represents a character’s health. The character dies when their hp is 0.

    Intercept: use "intercept [character]" to strike [character] when they enter your scene, the damage = (your_att)*2 – target_def. Omit [character] to use intercept on the first character enters your scene.

    Move:

    • A character travels to a scene other than the one he starts the turn in, through all the scenes in between.
    • Distance between the starting scene and the destination can be any integer from 1 to X, with X is the character’s mvt. If the character chooses to move X scenes, with X being any number ends with .5, then, in the current turn, that character moves (X-0.5) scenes, in the following turn, that character moves (X+0.5) scenes. Those moves execute under normal move’s rule.
    • Move can only be executed in phase1 when the character has not taken any melee damage that turn.

    Range:

    • The distance between the attacker and its target.
    • When they are in the same scene, the range is 0 and the attack is melee.
    • X range means the character can target any character in scene whose distance is less than or equal to X.
    • Range action’s damage is calculated by damage= (your attack) + (distance) - (defense)

    Retrieve: use “[retrieve] + [object’s name]” to get an available object in the current scene. You are vulnerable until the end of that turn. You can get the object only if you dont get any hit that turn.

    Strike: melee action that deals physical damage = (your_att) – (target_def)

    Vulnerable: double any damage you take. [/log]

     

     

    Please post your inscription here (your character's name, and the item(s) you donate towards the prize).

     

    [log='Map']8638704924_164f0abd4e_b.jpg

    [/log]

     

    [log='Current locations at the beginning of Turn 54']

    35: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200] -paralyzed jet(3)

    35: Web [1/1] {Amber}

    35: Web [1/1]

    35: Web [1/1]

    35: Web [1/1]

    35:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] acid{+1} -1def paralyzed

    33:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][0/5] -3def acid{+1}

    34:Demonic Sword

    75:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][79/120] acid{1} -1def

    04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][5/5] +8upkeep +4mvt +2agi +1mod

    33:[acronym='Bow, Upgraded Bow, Hawkeye, Poison, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi paralyzed(2)

    [/log]

     

    [log='Previously...']

    35: [acronym='8att, 28def, 2mvt, 4agi, 10hp_regen']Eaxryz[/acronym] [200/200]

    Phase 1: Paralyzing Jet{Zyrxae:33}

    Phase 2: Spin cobweb

    Phase 3: Spin cobweb

    Phase 4: Spin cobweb

     

    35: Web [1/1]

    35: Web [1/1]

     

    35:[acronym='Thick skinned, Iron skin, Action-Reaction, Chivalry, Angelic Sword, 8+2att, 8def, 1mvt, 1agi, 0rg, 1hp_regen']Amber[/acronym][100/100] acid{+1} -1def

    Phase 1: hit web 2 on scene 35. Web is destroyed. Stuck in the other web (pazalyzed)

     

    34:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, Angelic Sword, 8+2att, 3def, 1mvt, 2agi, 0rg, 1hp_regen']Change[/acronym][150/150][5/5] -3def acid{+1}

    Inspire{Jester AmberRune, ZyrxaeSyrian}

    Phase 1: move{33}

     

    34:Demonic Sword

     

    32:[acronym='Time Stand Still, Agile, Athletic,Precision, Demonic Sword, Angelic Sword, 120hp, 0mp, 11+6+3+2att, 3def, 3mvt, 4agi, 0rg,4hp_degen']Jester[/acronym][83/120] +2mvt +1agi acid{1} -1def

    Phase 0: Move to 33 -> 34. lose enchantements

    Phase 1: Intercept Eaxryz

     

    04:[acronym='Spring, Windwalk, Time stands still, Spellholder, Charmer, Enchanter, Angelic Sword ,Angelic Sword, 100hp, 3mp, 8+2+2att, 3def, 3mvt, 2agi, 0rg, 2hp_regen, 13mp_regen']Syrian[/acronym][100/100][2/5] +11upkeep +4mvt +2agi +1mod

    do nothing

     

    33:[acronym='Bow, Upgraded Bow, Hawkeye, Poison, 100hp,0mp,8+3+3+3att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] +6mvt +3agi acid{+1} -1def

    Phase 1: move to 31. Pazalyzed3

    Phase 2: shoot the other web at 35. Pazalyzed3

    Phase 3: shoot at Boss at 35. Pazalyzed3

    Phase 4: shoot at Boss at 35. Pazalyzed3

    [/log]


     
  3. if we try to think from a game creator point of view, there is a reason behind each game's mechanism. If we don't know for sure what is the intention of those limitations for mp3, i don't think it is wise to change them.

    I will make a wild guess that those limitations are there in order to push players forwards. For example, if a player wants to obtain a joker, he must advance.

  4. ... and i shall now announce the result of round 2 [color=#d3d3d3][i]( i feel honored to be the one who continues Peace's post )[/i][/color]
    [log='Entries']
    [u][color=#daa520][b]Valldore:[/b][/color][/u]
    [color=#000000][quote]An old ex-rpc returns, only to realize that he is on skill damage from losses.[/color]
    [color=#000000]Ex-RPC: Easily fixed ! I'll just make a new quest, get me back to balance and win a WP ![/color]
    [color=#000000]dst : *facepalm*[/quote][/color]
    [color=#000000][b]EXPL:[/b] [i]RPCs used to award wps for very trivial tasks, things like "get me 30 adepts and win a wp", while now the wp quests are really scarce and a lot more complex than that.[/i][/color]
    [font=Times New Roman][size=3][color=#000000][hr][/color][/size][/font]
    [u][color=#daa520][b]Alyon:[/b][/color][/u]
    [color=#000000][quote]I can finally buy a drachorn from Rj! I have 10g now![/quote][/color]
    [color=#000000][b]EXPL:[/b][i] SmartalekRJ used to sell one drachorn for 10g.[/i][/color]
    [font=Times New Roman][size=3][color=#000000][hr][/color][/size][/font]
    [u][color=#daa520][b]No one:[/b][/color][/u]
    [color=#000000][quote]Fossil attacks Chewett and sees the seed and thinks: OMG! Chewett has unreleased crits! He's sooo cool![/color]
    [color=#000000]Fossil is attacked by an mp4 from an alliance: Toxicodendrite does 100 damage to Fossil's Grassan![/quote][/color]
    [color=#000000][b]EXPL: [/b][i]Seeds as they were called used to be a very rare creature. Only Grido had one and he didn't want to sell it for any price.[/i][/color]
    [font=Times New Roman][size=3][color=#000000][hr][/color][/size][/font]
    [color=#daa520][u][b]Burns :[/b][/u][/color]
    [color=#000000][quote]Why are the Archives locked? Did Ren crash the Spaceship again?[/quote][/color]
    [color=#000000][b]EXPL:[/b][i]The legend goes that House of Liquid Dust was closed because Renavoid crashed his spaceship into it[/i][/color]
    [color=#000000][hr][/color]
    [color=#daa520][b]dst:[/b][/color]
    [color=#000000][quote]RPC Fossil1 to RPC Fossil2: I know a place where nobody will bother us. So we can talk in peace and quite and without indiscreet eyes watching.[/color]
    [color=#000000]Fossils go to Berserker Charge.[/color]
    [color=#000000]Azull, lahstal, Peace, AmberRune, ignnus, Fire Starter all in one voice: Welcome to Necro! *Amber waves her Acoustics as well*[/quote][/color]
    [color=#000000][b]EXPL:[/b] [i]It took some time before B Charge was accessible to normal players.[/i][/color][/log]
    [log='Result'][list=1]
    [*][color=#000000]Burns:3,5 [/color]
    [*]Noone:3,39
    [*][color=#000000]DST: 3,35[/color]
    [*][color=#000000]Alyon:2,56 [/color]
    [*][color=#000000]Valldore:2,14[/color][/log]
    [/list]
    [log='Log of the voting'][21/04/13 21:03] Azull:First *grins* [21/04/13 21:04] Master of Ceremonies:Indeed [21/04/13 21:04] Master of Ceremonies:Only 4 minutes late! [21/04/13 21:04] Master of Ceremonies:And I am again invaded by Necros [21/04/13 21:04] Azull:This is my home, how can I be late? [21/04/13 21:05] *MRAlyon*:I will ill you Azull:-) [21/04/13 21:05] *MRAlyon*:kill [21/04/13 21:05] Eara Meraia:you are in necrovion :) [21/04/13 21:05] Azull:What for? [21/04/13 21:06] *MRAlyon*:just for the medal... if I get medal for this:_) [21/04/13 21:06] :Kiley slowly roams up and down the aisle gently sliding a single finger over the ancient books [21/04/13 21:06] Chewett:Cheater [21/04/13 21:07] Azull:who? [21/04/13 21:07] Chewett:MoC... i couldnt jumpt o him [21/04/13 21:07] Chewett:Damn thing is mostly spell resistant :P [21/04/13 21:07] Azull:ah :P [21/04/13 21:07] rikstar:Hey [21/04/13 21:07] Master of Ceremonies:I wonder who coded the restrictions [21/04/13 21:07] Valldore Nal:That's not resistance, thats total immunity :P [21/04/13 21:08] addy:well well well.. [21/04/13 21:08] addy:isnt this scary?.. :D [21/04/13 21:08] Chewett:Shush you [21/04/13 21:08] Chewett:I can remove that code [21/04/13 21:09] :AmberRune pokes Azull [21/04/13 21:09] :Eagle Eye bows to all [21/04/13 21:09] :Azull pokes back [21/04/13 21:09] addy:greetings Eagle [21/04/13 21:10] Eagle Eye:Greetings [21/04/13 21:11] addy:MoC.how long till the grading begins? [21/04/13 21:11] Master of Ceremonies:Why would you remove it? [21/04/13 21:11] Master of Ceremonies:I am waiting for more people [21/04/13 21:12] rikstar:What are we going to do? [21/04/13 21:12] :Eagle Eye bows to MoC [21/04/13 21:12] addy:we grade statememnts made to embarass people with old ids after they return to Md after some time.I think. [21/04/13 21:13] rikstar:Oh that. [21/04/13 21:13] addy:Not sure, but essentially it means trying to embarass chewy I think. [21/04/13 21:13] :rikstar grins [21/04/13 21:13] Master of Ceremonies:And after that there will be a quest [21/04/13 21:13] rikstar: :o [21/04/13 21:14] addy:For something better than KAKE. *eyes twinkle with excitement* [21/04/13 21:14] dst:Visits here: 2 [21/04/13 21:14] dst:buhahahahaha [21/04/13 21:14] AmberRune:Visits here: 2 Match! [21/04/13 21:14] addy:...teleported back to the gazeebo then came back? [21/04/13 21:14] Master of Ceremonies:For something better than KAKE [21/04/13 21:14] Syrian:i have 2 as well [21/04/13 21:14] Azull:785 [21/04/13 21:14] dst:liez! [21/04/13 21:15] Syrian:cheater [21/04/13 21:15] *MRAlyon*:also me 2:-) [21/04/13 21:15] Soothing Sands: :) [21/04/13 21:15] addy:Azull wins the championship!!!!!! [21/04/13 21:15] Azull: :P [21/04/13 21:15] dst:championship of liars! [21/04/13 21:15] *MRAlyon*:so much tie from the last time here:-) [21/04/13 21:15] Azull:no lies [21/04/13 21:15] dst:Do you have access here Azull? [21/04/13 21:15] Azull:yes [21/04/13 21:15] addy:Free Kake in celebration!Sponsored by Moc!Please!! [21/04/13 21:15] dst:nasty [21/04/13 21:16] addy:well..he IS the king.. [21/04/13 21:16] Soothing Sands:Someone needs to fix this place up [21/04/13 21:17] :Tom Pouce look at an lose tile [21/04/13 21:17] addy:this is officially the first time im inside Necrovia.. really never thought id ever set foot in this land. :D [21/04/13 21:18] Nava:Addy, my child..this will not be the last... [21/04/13 21:18] addy:...please ms. spider thingy, dont call me your child.O.o [21/04/13 21:18] :Nava smiles at Addy. [21/04/13 21:18] dst:die once and you'll be here for more than you'll like [21/04/13 21:19] addy:I just wanted to have a land I never travelled into.. an eternal mystery.. *gets all sad* [21/04/13 21:19] rikstar:Nava! [21/04/13 21:19] Nava:Rikstar..it is good to see you.. [21/04/13 21:20] Nava:But Addy, you receive more mystery in this land now that you found it. [21/04/13 21:20] Princ Rhaegar:Lots of books. [21/04/13 21:20] Princ Rhaegar:I like it. [21/04/13 21:20] addy:any question now raised can never be better than the ones I could raise inside my own mind.. [21/04/13 21:20] Princ Rhaegar:So much to be read, so little time [21/04/13 21:21] addy: *looks around* oh yeah!I didnt notice. [21/04/13 21:21] Nava:Addy, please excuse my earlier comment. I meant no disrespect when calling you a child. [21/04/13 21:22] addy:There could be some much knowledge to be had in this place. *wonders if he should lunge for the nearest book* [21/04/13 21:22] Master of Ceremonies:Strike 2! [21/04/13 21:22] addy:eh?Nah Nava, dont worry.I didn't take it like that. :D [21/04/13 21:22] :Syrian grabs Phantom Orchid [21/04/13 21:22] Master of Ceremonies:MoC made Innocence come to a meeting 2 times in less than half a day [21/04/13 21:22] :dst grabs Phantom Orchid [21/04/13 21:23] :Chewett grabs Phantom Orchid [21/04/13 21:23] :AmberRune grabs Phantom Orchid [21/04/13 21:23] :*MRAlyon* grabs Phantom Orchid [21/04/13 21:23] :Valldore Nal grabs Phantom Orchid [21/04/13 21:23] :Valldore Nal grabs the fugitive and puts him down. Phantom Orchid can be finally sent back to jail where he/she belongs [21/04/13 21:23] Nava:Good. I let my words flow freely. Whether there is truth in them is yet to be seen. [21/04/13 21:23] addy:congrats MoC. :D [21/04/13 21:24] rikstar:Good to see you to [21/04/13 21:24] Sunfire:hrm this place looks familiar [21/04/13 21:24] addy:Oh I have my doubts I'll be coming back to this realm anytime soon.This might be one of those times where saying 'over my dead body' could be accurate. :D [21/04/13 21:24] Nava:Rikstar..you changed after your creation of the arena quest...a good change. [21/04/13 21:25] Nava:Addy, you will. Or you won't. You do not know. I suggest you do. [21/04/13 21:25] rikstar:How did I change? [21/04/13 21:25] Nava:You matured.. [21/04/13 21:26] Nava:You grew. [21/04/13 21:26] Nava:I don't know how to explain it...but..you are growing.. [21/04/13 21:27] rikstar: :o sounds great. [21/04/13 21:27] Eagle Eye:My forum is down:( [21/04/13 21:27] Nava:And soon you will be able to weave the webs of ______ [21/04/13 21:27] addy: *pats riks on the shoulder* congratulations [21/04/13 21:28] addy: (afk my friends..hope I ccan come back for your quest MoC..:[ ) [21/04/13 21:28] Sunfire:so what did i miss? [21/04/13 21:29] rikstar:Pats addy too. [21/04/13 21:31] :Fang Archbane steps into the scene, finally alive once more [21/04/13 21:31] rikstar:What could I weave? [21/04/13 21:32] Tom Pouce:hi Fang [21/04/13 21:32] Fang Archbane: *smiles* hi Tom [21/04/13 21:33] Nava:That is up to you, spiderling. [21/04/13 21:34] Master of Ceremonies:Ok, Time for Grading Lines [21/04/13 21:34] :Fang Archbane passed Spicy Pickle to nAvA [21/04/13 21:34] :Fang Archbane slips a Peekul into Navas shirt [21/04/13 21:34] :Nava smiles at Fang Archbane. [21/04/13 21:34] Master of Ceremonies:I will say the lines in chat and you'll vote [21/04/13 21:34] :Nava punches him in the face. [21/04/13 21:34] Master of Ceremonies:Grades from 1 to 5, 5 being the highest one [21/04/13 21:35] Fire Starter: *sips from his chawan and rises and eyebrow* This is the secret place? [21/04/13 21:35] rikstar:Okay master spider queen. [21/04/13 21:35] Master of Ceremonies:You can vote when I say "Vote!" [21/04/13 21:35] :Syrian blinks at nava [21/04/13 21:35] :Fire Starter sips in silence [21/04/13 21:35] Nava:Thank you for the Pickle, Fang. Go anywhere near my chest again and I will castrate you. [21/04/13 21:36] :Fang Archbane poker faces [21/04/13 21:36] :Fang Archbane pokes her shoulder with a peekul [21/04/13 21:36] rikstar:sounds like fun. [21/04/13 21:36] No one:hmm, i've been here :) Visits here: 3 [21/04/13 21:36] Fang Archbane: *runs around in circles* Aieeeeeee! [21/04/13 21:36] :Nava smiles at Fang knowingly and then looks at MoC. [21/04/13 21:36] *Mya Celestia*:Been a long time since I've been here. [21/04/13 21:37] No one:during my adventures :P [21/04/13 21:37] No one:with IaB [21/04/13 21:37] No one: (i think) :D [21/04/13 21:38] Magistra:Hello all. [21/04/13 21:38] rikstar:hey [21/04/13 21:38] :Eagle Eye bows to Mya [21/04/13 21:39] Eagle Eye:My forum still not working [21/04/13 21:39] Fire Starter:The strange thing is that I [21/04/13 21:39] Fire Starter:That I've been here more than 2 times... [21/04/13 21:39] Fire Starter:I guess the jumping doesn't counts :D [21/04/13 21:39] :Nyx Xyn smiles to Sunfire [21/04/13 21:40] rikstar:One question how to get normally in those areas can you get in them if you join a land or alliance? [21/04/13 21:40] addy:or only counts once.. [21/04/13 21:41] *Mya Celestia*:You can't get into hollow den without help [21/04/13 21:41] :Sunfire smiles back [21/04/13 21:41] Valldore Nal:What creature is recruitable in there ? [21/04/13 21:41] rikstar:So you have to join things I guess. [21/04/13 21:42] Fire Starter:Dusty ones, Vall... Rather dusty :P [21/04/13 21:42] Master of Ceremonies:Ok, ready for the lines? [21/04/13 21:42] Valldore Nal:That big chain was intriguing .... [21/04/13 21:42] Master of Ceremonies:I'll say the lines and also the explanation [21/04/13 21:43] Master of Ceremonies:Here I go, first line [21/04/13 21:43] Master of Ceremonies:An old ex-rpc returns, only to realize that he is on skill damage from losses. [21/04/13 21:43] Master of Ceremonies:Ex-RPC: Easily fixed ! I'll just make a new quest, get me back to balance and win a WP ! [21/04/13 21:43] Master of Ceremonies:dst : *facepalm* [21/04/13 21:43] Master of Ceremonies:EXPL: RPCs used to award wps for very trivial tasks, things like "get me 30 adepts and win a wp", while now the wp quests are really scarce and a lot more complex than that [21/04/13 21:43] Master of Ceremonies:VOTE! [21/04/13 21:44] Tom Pouce:4 [21/04/13 21:44] rikstar:2.5 [21/04/13 21:44] Sunfire:3 [21/04/13 21:44] Dan Planewalker:2 [21/04/13 21:44] *MRAlyon*:2 [21/04/13 21:45] Nava:1.5 [21/04/13 21:45] Soothing Sands:2 [21/04/13 21:45] Nava: (10 being the best right?) [21/04/13 21:45] Dan Planewalker: (no, 5) [21/04/13 21:45] *MRAlyon*:Grades from 1 to 5, 5 being the highest one [21/04/13 21:45] rikstar: (5 is highest.) [21/04/13 21:45] samon:2 [21/04/13 21:46] Nava: (Then my answer remains. Thanks.) [21/04/13 21:47] Master of Ceremonies:Ok, so I guess you're done with this one [21/04/13 21:47] Master of Ceremonies:next one [21/04/13 21:47] Tom Pouce: (i was giving 4/10) [21/04/13 21:47] Master of Ceremonies:I can finally buy a drachorn from Rj! I have 10g now! [21/04/13 21:47] Master of Ceremonies:EXPL: SmartalekRJ used to sell one drachorn for 10g. [21/04/13 21:48] Master of Ceremonies:VOTE! [21/04/13 21:48] samon:3 [21/04/13 21:48] Sunfire:3 [21/04/13 21:48] Nava:2.5 [21/04/13 21:48] rikstar:2 [21/04/13 21:48] Eagle Eye:4 [21/04/13 21:48] Soothing Sands:2 [21/04/13 21:48] Dan Planewalker:2 [21/04/13 21:48] Tom Pouce:2/5 [21/04/13 21:49] Master of Ceremonies:Ok, done with this one as well [21/04/13 21:50] Master of Ceremonies:Next one: [21/04/13 21:50] Master of Ceremonies:Fossil attacks Chewett and sees the seed and thinks: OMG! Chewett has unreleased crits! He's sooo cool! [21/04/13 21:50] Master of Ceremonies:Fossil is attacked by an mp4 from an alliance: Toxicodendrite does 100 damage to Fossil's Grassan! [21/04/13 21:50] Master of Ceremonies:EXPL: Seeds as they were called used to be a very rare creature. Only Grido had one and he didn't want to sell it for any price. [21/04/13 21:50] Master of Ceremonies:Vote! [21/04/13 21:50] Tom Pouce:3/5 [21/04/13 21:50] Nyx Xyn:4. [21/04/13 21:50] Soothing Sands:4, even if seeds don't do damage.. [21/04/13 21:50] samon:3 [21/04/13 21:51] Eagle Eye:5 [21/04/13 21:51] Dan Planewalker:3 [21/04/13 21:51] rikstar:2.5 [21/04/13 21:51] Nava:2 [21/04/13 21:52] Master of Ceremonies:Ok...guess you're done with this as well [21/04/13 21:52] Master of Ceremonies:Next one: [21/04/13 21:52] Master of Ceremonies:RPC Fossil1 to RPC Fossil2: I know a place where nobody will bother us. So we can talk in peace and quite and without indiscreet eyes watching. [21/04/13 21:52] Sunfire:4 [21/04/13 21:52] Master of Ceremonies:Fossils go to Berserker Charge. [21/04/13 21:52] Master of Ceremonies:Azull, lahstal, Peace, AmberRune, ignnus, Fire Starter all in one voice: Welcome to Necro! *Amber waves her Acoustics as well* [21/04/13 21:53] Master of Ceremonies:EXPL: It took some time before B Charge was accessible to normal players. [21/04/13 21:53] Master of Ceremonies:VOte! [21/04/13 21:53] Nava:4.5 [21/04/13 21:53] MRW:3 [21/04/13 21:53] Eagle Eye:3 [21/04/13 21:53] samon:4 [21/04/13 21:53] Soothing Sands:3 [21/04/13 21:53] Nava: (I am giggling.) [21/04/13 21:53] Sunfire:3.5 [21/04/13 21:53] Syrian:4 [21/04/13 21:53] Tom Pouce:2/5 [21/04/13 21:53] Dan Planewalker:4 [21/04/13 21:53] rikstar:2.5 [21/04/13 21:54] Master of Ceremonies:Sunfire, your previous mark was for the 3rd line, right? [21/04/13 21:54] VertuHonagan:10 [21/04/13 21:54] Nava: (It is out of 5) [21/04/13 21:54] VertuHonagan:Oh. What are we voting on? I just got here [21/04/13 21:55] Master of Ceremonies:I think Sunfire has one big lag [21/04/13 21:55] Master of Ceremonies:ok, last line [21/04/13 21:55] Master of Ceremonies:Why are the Archives locked? Did Ren crash the Spaceship again? [21/04/13 21:55] Sunfire:aye [21/04/13 21:55] Master of Ceremonies:EXPL:The legend goes that House of Liquid Dust was closed because Renavoid crashed his spaceship into it [21/04/13 21:55] Master of Ceremonies:Vote! [21/04/13 21:56] Tom Pouce:4/5 [21/04/13 21:56] samon:4 [21/04/13 21:56] MRW:5 [21/04/13 21:56] Eagle Eye:2 [21/04/13 21:56] Dan Planewalker:4/5 [21/04/13 21:56] Sunfire:4 [21/04/13 21:56] Nava:3.5 [21/04/13 21:56] rikstar:2.5 (can you still get in it?) [21/04/13 21:57] Master of Ceremonies:I can't spoil a legend [21/04/13 21:57] Master of Ceremonies:Ok and I have one last line outside contest [21/04/13 21:57] Soothing Sands:2.5 [21/04/13 21:57] Master of Ceremonies:actually 2 [21/04/13 21:57] Master of Ceremonies:without explanations for it [21/04/13 21:57] rikstar: (Then that will be my personal quest. :D) [21/04/13 21:58] Master of Ceremonies:Metal Bunny's so old he should officially request name change to Rusty Bunny, but because of his dementia Mental Bunny will do just fine. [21/04/13 21:59] Master of Ceremonies:and the Second one: [21/04/13 21:59] Master of Ceremonies:Khalazdad shows up at the Howling Gates. Khalazdad - Hm. seems I can't access Necrovion. Noob - Don't you newbies know anything? You need to ask King Azull for Pass Papers. [21/04/13 21:59] MRW:1 [21/04/13 21:59] Nava:1 [21/04/13 21:59] rikstar:Don't get the second one. [21/04/13 21:59] Eagle Eye:5 [21/04/13 21:59] rikstar:but I think the first is better. [21/04/13 22:00] Tom Pouce:he opened necro [21/04/13 22:00] Master of Ceremonies:Necrovion used to be closed during Khalazdad time [21/04/13 22:00] Syrian: (omf i chocked on my drink at the second) [21/04/13 22:00] Syrian: (omg*) [21/04/13 22:00] :Darigan chuckles [21/04/13 22:00] Darigan: (Breath Syri) [21/04/13 22:00] Tom Pouce: (we wote for the 2?) [21/04/13 22:01] Master of Ceremonies:Last 2 were provided by Shemhazaj [21/04/13 22:01] Tom Pouce: (vote secound one nice 4/5) [21/04/13 22:01] Tom Pouce: (first one so and so 1/5) [21/04/13 22:01] Syrian: (i nearly died at the second, i think that counts for something) [21/04/13 22:01] *MRAlyon*:moto gp:-) [21/04/13 22:01] Master of Ceremonies:It was indeed a funny one [21/04/13 22:02] Master of Ceremonies:Now, I need a volunteer to do the math [21/04/13 22:02] Dan Planewalker:i can [21/04/13 22:02] *BFH Lightning*:SHOUTS: Even more secret place = epic!! [21/04/13 22:02] :Darigan points to Mya [21/04/13 22:02] Master of Ceremonies:any Takers? [21/04/13 22:02] rikstar:I can do math too. [21/04/13 22:02] VertuHonagan:I would if I wasn't on ipod [21/04/13 22:02] *Mya Celestia*:What? [21/04/13 22:02] Nyx Xyn:I can't. [21/04/13 22:03] Darigan:Mya is good at math [21/04/13 22:03] *Mya Celestia*:Only if I'm paying attention :P [21/04/13 22:03] Master of Ceremonies:Dan, rikstar, I'll send you the log [21/04/13 22:03] rikstar:Yep I must say that I can only graph symbols on calculators. xd [21/04/13 22:03] rikstar:Okay. [21/04/13 22:04] Dan Planewalker:okay [21/04/13 22:04] Nava: (I must be off. Be well, everyone and everyone.) [21/04/13 22:04] *BFH Lightning*:wofram alpha is good at math!! [21/04/13 22:04] Master of Ceremonies:I will send you the names of the players as well and you remove their grades (in case they voted) [21/04/13 22:04] Dan Planewalker:ok [21/04/13 22:04] Master of Ceremonies:for example if No one voted for Alyon, you remove his grade [21/04/13 22:05] Master of Ceremonies:we don't want players to vote between each other OR for themselves [21/04/13 22:05] Master of Ceremonies:Then you do an average [21/04/13 22:05] rikstar:Okay. [21/04/13 22:05] Master of Ceremonies:Once done, one of you sends me the results [21/04/13 22:05] Dan Planewalker:understood [21/04/13 22:05] rikstar:Yes sir.' [21/04/13 22:05] :Nava walks further down the hall, disappearing from view. [21/04/13 22:05] Tom Pouce:remember my first vote was 4/10 not on 5 [21/04/13 22:05] rikstar:ok will do tom pouce. [21/04/13 22:06] Dan Planewalker:4/10=2/5 right? [21/04/13 22:06] Master of Ceremonies:Do the math what percent is 4/10 scaled to 5 as top [21/04/13 22:06] *Mya Celestia*:yes[/log]

  5. In case anybody's wondering, the game's progression so far:

    [log='Characters']
    [quote]
    Amber:[color=#0000FF]devilish pact,[/color][color=#00FF00]leadership,[/color][b]religious[/b]
    150[b]hp[/b],15[b]mp[/b],6[b]def[/b],11[b]att[/b], 2[b]mvt[/b],2[b]agi[/b],1[b]rg[/b]; [color=#00FF00]mp_regen[/color]{[color=#0000FF]1[/color]}
    Starting [color=#800080]scene 13[/color]
    [/quote]
    [quote]
    DD:[color=#00FF00]leadership[/color], [b][color=#8B4513]Mup the war-ax[/color][/b], [b]precision[/b]
    150[b]hp[/b],5[b]mp[/b],6[b]def[/b],14+[color=#8B4513]6[/color][b]att[/b], 2[b]mvt[/b],2[b]agi[/b],1[b]rg[/b]
    Starting [color=#800080]scene 43[/color]
    [/quote]
    [quote]
    Eara:[b][color=#8B4513]Mup the war-ax[/color],[color=#8B4513]throwing-net[/color][/b],[b]poison[/b]
    100[b]hp[/b],0[b]mp[/b],3[b]def[/b],8[color=#8B4513]+6[/color][b]att[/b],1[b]mvt[/b],1[b]agi[/b],0[b]range[/b]; has [color=#FF0000]throw net[/color]
    Starting [color=#800080]scene 1[/color]
    [/quote]
    [quote]
    Syrian:[color=#00FF00]leadership, [/color][b]sneaky , [/b][color=#8B4513][b]bow[/b][/color]
    150[b]hp[/b],5[b]mp[/b],6[b]def[/b],11[b]att[/b], 2[b]mvt[/b],2[b]agi[/b],1+[color=#8B4513]1[/color][b]rg[/b] ; has [color=#FF0000]shoot[/color]
    Starting [color=#800080]scene 44[/color]
    [/quote]
    [quote]
    Valldore: [b]Spring,[/b][b]Windwalk,[/b][b]TTS[/b]
    100[b]hp[/b],0[b]mp[/b],3[b]def[/b],8[b]att[/b], 3[b]mvt[/b],2[b]agi[/b],0[b]range[/b]
    Starting [color=#800080]scene 10[/color]
    [/quote]
    [quote]
    Zyrxae:[color=#8B4513]bow[/color],[b]poison[/b],[color=#00FF00]leadership[/color]
    150[b]hp[/b],5[b]mp[/b],6[b]def[/b],11[b]att[/b],2[b]mvt[/b],2[b]agi[/b],1[color=#8B4513]+1[/color][b]range[/b];has [color=#FF0000]shoot[/color]
    Starting [color=#800080]scene 66[/color]
    [/quote]
    [/log]
    [log='Rules changed'][quote]When a character dies, if s/he has more than 3 mods, s/he will lose the most recent mod. S/he will choose a scene, then the next turn, s/he will be respawned there, with full hp, and 2 status: [color=#00FF00]invincible ([/color]cant be targeted or damaged[color=#00FF00]) [/color], [color=#00FF00]disable[/color] that last until the end of that turn.[/quote][quote]Characters will be ranked by the number of their mods. First character to have 10mods will get 1st rank permanently, and removed from the game. the same for the second and the third. The game will end when 3 first ranks are decided permanently. Or when MD BD's quests' duration end. (Friday?).[/quote][/log]
    [log='Map'][url="http://www.flickr.com/photos/10091522@N04/8638704924/"][img]http://farm9.staticflickr.com/8260/8638704924_164f0abd4e_b.jpg[/img][/url]
    [color=#696969]-edited- you can travel from scene 49 to scene 27. BUT you cannot travel from scene 27 to scene 49. It is a one-way route.[/color]
    [/log]
    [log='Current locations as of Turn 7'][size=5][color=#800080]10[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1rg, 1mp_regen'][b][size=5]Amber[/size][/b][/acronym][size=5][color=#FF0000][48/150][/color][color=#0000FF][11/15][/color] [color=#008000]poisoned[/color]{10}[/size]
    [size=5][color=#800080]43[/color]:[/size][acronym='6def,14+6att, 2mvt,2agi,1rg'][size=5][b]DD[/b][/size][/acronym][size=5][color=#FF0000][48/150][/color][color=#0000FF][5/5][/color]
    [color=#800080]9:[/color][/size][acronym='3def,8+6att,1mvt,1agi,0rg'][size=5][b]Eara[/b][/size][/acronym][size=5][color=#FF0000][68/100][/color]
    [color=#800080]49[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1+1rg'][size=5][b]Syrian[/b][/size][/acronym][size=5][color=#FF0000][144/150][/color][color=#0000FF][5/5][/color]
    [color=#800080]49[/color]:[/size][acronym='3def,8att, 3mvt,2agi,0rg'][size=5][b]Valldore[/b][/size][/acronym][size=5][color=#FF0000][19/100][/color]
    [color=#800080]4[/color]:[/size][acronym='6def,11att,2mvt,2agi,1+1rg'][b][size=5]Zyrxae[/size][/b][/acronym][size=5][color=#FF0000][150/150][/color][color=#0000FF][5/5][/color][/size]
    [/log]

    And here is what happened:
    [log='Turn1'][color=#800080]13[/color] :Amber[color=#FF0000][150/150][/color][color=#0000FF][15/15][/color] Move from 13>10>9 [color=#0000FF]Devilish pact[/color]{DARK DEMON} [[color=#0000CD]-10[/color]] [color=#00FF00]Inspire[/color] Eara; regen [color=#000080]1[/color]mp
    [color=#800080]43[/color]:DD[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color]
    [color=#800080]1:[/color]Eara[color=#FF0000][100/100][/color] move to 2
    [color=#800080]44[/color]:Syrian[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] ambush
    [color=#800080]10[/color]:Valldore[color=#FF0000][100/100][/color] move to 33
    [color=#800080]66[/color]:Zyrxae[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] move 4>9 , shoot Amber at 13
    [/log][log='Turn 2'][color=#800080]9[/color] :Amber[color=#FF0000][150/150][/color][color=#0000FF][11/15][/color] [color=#00FF00]Inspire [/color]Vall; Move 9>4>3; Attack Eara
    [color=#800080]43[/color]:DD[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color]
    [color=#800080]2:[/color]Eara[color=#FF0000][100/100][/color] move to 3
    [color=#800080]45[/color]:Syrian[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] ambush
    [color=#800080]33[/color]:Valldore[color=#FF0000][100/100][/color]
    Phase 0 : 33->37 (4mvt with Amber's inspire)
    Phase 1 : Ambush
    [color=#800080]9[/color]:Zyrxae[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] move to 9 and shoot again at Amber at scene 3

    Damage Zyrxae to Amber: damage = 11+2 - 6 = 7; weariness_damage=5x(2x2-2)=10
    [color=#0000FF]devilish pact[/color]_damage=(10+7)/2 = 8 ; Amber get [color=#00FF00]poisoned[/color]{1}
    Damage_Amber_to_Eara = 11-3=8
    Amber_regen=1mp
    Amber_poison_damage=1, [color=#0000FF]devilish pact_[/color]damage=1/2=0
    [/log][log='Turn 3'][color=#800080]3[/color]:Amber[color=#FF0000][142/150][/color][color=#0000FF][7/15][/color] [color=#008000]poisoned[/color]{1}
    [color=#008000]Inspire[/color][color=#00FF00]{[/color]Vall, Zyrxae, Eara}
    Phase 1:[b][color=#FF0000]strike[/color][/b]{Eara} ;Phase 2:[b][color=#FF0000]strike[/color][/b]{Eara}
    [color=#800080]43[/color]:DD[color=#FF0000][142/150][/color][color=#0000FF][5/5][/color]
    [color=#800080]3:[/color]Eara[color=#FF0000][92/100][/color] [b][color=#FF0000]strike[/color][/b]{Amber}
    [color=#800080]??[/color]:Syrian[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] do nothing
    [color=#800080]38[/color]:Valldore[color=#FF0000][100/100][/color]
    Phase 0 : 38 -> 39->40->41->43 (4 mvt with Amber's inspire)
    Phase 1: [b][color=#FF0000]strike[/color][/b]{DD}
    Phase 2 : [b][color=#FF0000]strike[/color][/b]{DD} (from Amber's inspire)
    [color=#800080]9[/color]:Zyrxae[color=#FF0000][150/150][/color][color=#0000FF][5/5][/color] [color=#008000]inspire[/color]{Eara, Valldore, and Syrian}
    Phase 1:[b][color=#FF0000]shoot[/color][/b]{Amber=3}
    Phase 2:[b][color=#FF0000]shoot[/color][/b]{Amber=3}

    damage_Valldore_to_DD=8+[color=#008000]2[/color] - 6 =4 [color=#0000FF]/2[/color] = 2 [color=#0000FF]--->[/color]Amber
    damage_Valldore_to_DD=8+[color=#008000]2[/color] - 6 =4 [color=#0000FF]/2[/color] = 2 [color=#0000FF]--->[/color]Amber
    damage_Eara_to_Amber=8+[color=#8B4513]6[/color]+[color=#008000]2[/color] - 6 = 10[color=#0000FF]/2[/color]=5 [color=#0000FF]--->[/color]DD ; Amber get [color=#008000]poisoned[/color]{+1}
    damage_Amber_to_Eara=11- (3+[color=#008000]2[/color]) = 6
    damage_Amber_to_Eara=11- (3+[color=#008000]2[/color]) = 6
    damage_Zyrxae_to_Amber=11+[color=#008000]2[/color]+[color=#800080]2[/color] - 6 = 9[color=#0000FF] /2[/color] =4 [color=#0000FF]--->[/color]DD ; Amber get [color=#008000]poisoned[/color]{+1}
    damage_Zyrxae_to_Amber=11+[color=#008000]2[/color]+[color=#800080]2[/color] - 6 = 9[color=#0000FF] /2[/color] =4 [color=#0000FF]--->[/color]DD ; Amber get [color=#008000]poisoned[/color]{+1}
    weariness_Amber=5x(2x2-2)=10 [color=#0000FF]/2[/color] = 5 [color=#0000FF]---->[/color]DD
    poison_Amber: 4[color=#0000FF]/2[/color]=2 [color=#0000FF]---->[/color]DD
    Amber_regen=[color=#0000FF]1[/color]
    Total:
    DD:142- 24 = [color=#FF0000][118/150][/color]
    Amber: 142- 24 = [color=#FF0000][118/150][/color]
    Eara: 92-12= [color=#FF0000][80/100][/color]
    [/log][log='turn 4']
    3:Amber[118/150][8/15] [color=#006400]poisoned[/color]{4}
    [color=#006400]Inspire{[/color]Eara,Vall, Zyrxae}
    Phase 1:[b][color=#FF0000]strike[/color][/b]{Eara}
    Phase 2:[b][color=#FF0000]strike[/color][/b]{Eara}
    43:DD[118/150][5/5]
    3:Eara[80/100]
    phase 1: [b][color=#FF0000]strike[/color][/b]{Amber}
    ??:Syrian[150/150][5/5] do nothing
    43:Valldore[100/100]
    Phase 0: [b][color=#FF0000]strike[/color][/b]{DD}
    Phase 1: [b][color=#FF0000]strike[/color][/b]{DD}
    Phase 2 :[b][color=#FF0000]strike[/color][/b]{DD} (from Amber's inspire)
    9:Zyrxae[150/150][5/5]
    [color=#008000]inspire[/color]{Eara, Valldore, and Syrian}
    Phase 1:[b][color=#FF0000]shoot[/color][/b]{Amber=3}
    Phase 2:[b][color=#FF0000]shoot[/color][/b]{Amber=3}


    [b]Phase 0:[/b]
    damage_Valldore_to_DD=8+[color=#008000]2[/color] - 6 =4 [color=#0000FF]/2[/color] = 2 [color=#0000FF]--->[/color]Amber
    [b]Phase 1:[/b]
    damage_Valldore_to_DD=8+[color=#008000]2[/color] - 6 =4 [color=#0000FF]/2[/color] = 2 [color=#0000FF]--->[/color]Amber
    [color=#282828][font=helvetica, arial, sans-serif]damage_Amber_to_Eara=11- (3+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]) = 6[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]damage_Eara_to_Amber=8+[/font][/color][color=#8B4513][font=helvetica, arial, sans-serif]6[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] - 6 = 10[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]=5 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD ; Amber get [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]damage_Zyrxae_to_Amber=11+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][color=#800080][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] - 6 = 9[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif] /2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] =4 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD ; Amber get [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color]
    [b]Phase 2:[/b]

    damage_Valldore_to_DD=8+[color=#008000]2[/color] - 6 =4 [color=#0000FF]/2[/color] = 2 [color=#0000FF]--->[/color]Amber
    [color=#282828][font=helvetica, arial, sans-serif]damage_Amber_to_Eara=11- (3+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]) = 6[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]damage_Zyrxae_to_Amber=11+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][color=#800080][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] - 6 = 9[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif] /2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] =4 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD ; Amber get [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]weariness_Amber=5x(2x2-2)=10 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] = 5 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]---->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]poison_Amber: 7[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]=3 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]---->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Amber_regen=[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]1[/font][/color]
    [b]Total:[/b]
    [color=#282828][font=helvetica, arial, sans-serif]DD:118- 27 = [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][91/150][/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Amber: 118- 27 = [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][91/150][/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Eara: 80-12= [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][68/100][/font][/color]
    [/log][log='Turn 5'][color=#800080][font=helvetica, arial, sans-serif]3[/font][/color][color=#282828][font=helvetica, arial, sans-serif]: [b]Amber [/b][/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][91/150][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][9/15][/font][/color][color=#282828][font=helvetica, arial, sans-serif] [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{7} [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]devilish_pacted{[/background][/font][/color][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]DD[/background][/font][color=#0000FF][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]}[/background][/font][/color]
    [color=#006400][font=helvetica, arial, sans-serif]Inspire{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Eara,Vall, Zyrxae}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][color=#282828][font=helvetica, arial, sans-serif][b]move{[/b]3->4->9} ([i]cancelled by Eara's hit)[/i][/font][/color]
    [color=#800080][font=helvetica, arial, sans-serif]43[/font][/color][color=#282828][font=helvetica, arial, sans-serif]:[b]DD[/b][/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][91/150][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][5/5] [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]devilish_pacted{[/background][/font][/color][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]Amber[/background][/font][color=#0000FF][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]}[/background][/font][/color]
    [color=#006400][font=helvetica, arial, sans-serif]Inspire{[/font][/color][font=helvetica, arial, sans-serif]Syrian[/font][color=#006400][font=helvetica, arial, sans-serif]}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Valldore} [/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Valldore}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 3[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Valldore} [/font][/color][i](from Syrian's inspire)[/i]
    [color=#800080][font=helvetica, arial, sans-serif]3: [/font][/color][b][color=#282828][font=helvetica, arial, sans-serif]Eara [/font][/color][/b][color=#FF0000][font=helvetica, arial, sans-serif][68/100][/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber}[/font][/color]
    [color=#800080][font=helvetica, arial, sans-serif]49[/font][/color][color=#282828][font=helvetica, arial, sans-serif]:[b]Syrian[/b][/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][150/150][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][5/5][/font][/color]
    [color=#006400][font=helvetica, arial, sans-serif]Inspire{[/font][/color][font=helvetica, arial, sans-serif]DD[/font][color=#006400][font=helvetica, arial, sans-serif]}[/font][/color][color=#282828][font=helvetica, arial, sans-serif] [/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][b][color=#FF0000]shot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Valldore:=[/font][/color][color=#800080][font=helvetica, arial, sans-serif]43[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][b][color=#FF0000]shot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Valldore:=[/font][/color][color=#800080][font=helvetica, arial, sans-serif]43[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 3[/u] :[/font][/color][b][color=#FF0000]shot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Valldore:=[/font][/color][color=#800080][font=helvetica, arial, sans-serif]43[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color][color=#282828][font=helvetica, arial, sans-serif] [i](from DD's inspire)[/i][/font][/color]
    [color=#800080][font=helvetica, arial, sans-serif]43[/font][/color][color=#282828][font=helvetica, arial, sans-serif]: [b]Valldore [/b][/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][100/100] [/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 0[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{DD} [/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][b][color=#FF0000]strike[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{DD}[/font][/color]
    [color=#800080][font=helvetica, arial, sans-serif]9[/font][/color][color=#282828][font=helvetica, arial, sans-serif]: [b]Zyrxae [/b][/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][150/150][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][5/5][/font][/color]
    [color=#008000][font=helvetica, arial, sans-serif]inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{Eara, Valldore, Syrian}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]:[/font][/color][b][color=#FF0000]shoot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber=[/font][/color][color=#800080][font=helvetica, arial, sans-serif]3[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]:[/font][/color][b][color=#FF0000]shoot[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber=[/font][/color][color=#800080][font=helvetica, arial, sans-serif]3[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color]
    [hr]
    [b]Phase 0:[/b]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Valldore->DD)=8+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif] - (6+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]) =2 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/[b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] = 1 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Amber[/font][/color]
    [b]Phase 1:[/b]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Valldore->DD)=8+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif] - 6 =4 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/[b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] = 2 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Amber[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]damage(DD->Valldore)=14+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]6[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2 [/font][/color][/b][font=helvetica, arial, sans-serif]- (3+[b][color=#008000]2[/color][/b])=17[/font]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Eara->Amber)=8+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]6[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif] - 6 = 10[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/[b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]=5 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD ; Amber get [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Syrian->Valldore)=11+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][font=helvetica, arial, sans-serif] [/font][/b][font=helvetica, arial, sans-serif]- (3+[b][color=#008000]2[/color][/b]) =10[/font]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Zyrxae->Amber)=11+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][color=#800080][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] - 6 = 9[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif] /[b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] =4 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD ; Amber get [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color]
    [b]Phase 2:[/b]
    [color=#282828][font=helvetica, arial, sans-serif]damage(DD->Valldore)=14+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]6[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2 [/font][/color][/b][font=helvetica, arial, sans-serif]- (3+[b][color=#008000]2[/color][/b])=17[/font]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Syrian->Valldore)=11+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][font=helvetica, arial, sans-serif] [/font][/b][font=helvetica, arial, sans-serif]- (3+[b][color=#008000]2[/color][/b]) =10[/font]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Zyrxae->Amber)=11+[/font][/color][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][color=#800080][font=helvetica, arial, sans-serif]2[/font][/color][color=#282828][font=helvetica, arial, sans-serif] - 6 = 9[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif] /[b]2[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif] =4 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]--->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD ; Amber get [/font][/color][color=#008000][font=helvetica, arial, sans-serif]poisoned[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{+1}[/font][/color]
    [b]Phase 3:[/b]
    [color=#282828][font=helvetica, arial, sans-serif]damage(DD->Valldore)=14+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]6[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2 [/font][/color][/b][font=helvetica, arial, sans-serif]- (3+[b][color=#008000]2[/color][/b])=17[/font]
    [color=#282828][font=helvetica, arial, sans-serif]damage(Syrian->Valldore)=11+[/font][/color][b][color=#8B4513][font=helvetica, arial, sans-serif]2[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]+[/font][/color][b][color=#008000][font=helvetica, arial, sans-serif]2[/font][/color][font=helvetica, arial, sans-serif] [/font][/b][font=helvetica, arial, sans-serif]- (3+[b][color=#008000]2[/color][/b]) =10[/font]
    [hr]
    weariness_DD=5*(2[sup]2[/sup]-3)+5*(3[sup]2[/sup]-3)=5+30=35[b][color=#0000FF]/2[/color][/b]=17 [b][color=#0000FF]---> [/color][/b]Amber
    [color=#282828][font=helvetica, arial, sans-serif]poison_Amber=10[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]/2[/font][/color][color=#282828][font=helvetica, arial, sans-serif]=5 [/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]---->[/font][/color][color=#282828][font=helvetica, arial, sans-serif]DD[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Amber_regen=[/font][/color][color=#0000FF][font=helvetica, arial, sans-serif]1[/font][/color]
    [b]Total:[/b]
    [color=#282828][font=helvetica, arial, sans-serif]DD:91- 38 = [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][53/150][/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Amber: [/font][/color][color=#282828][font=helvetica, arial, sans-serif]91- 38 = [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][53/150][/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif]Valldore: 100-81= [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][19/100][/font][/color]
    [/log]
    [log='turn 6'][color=#282828][font=helvetica, arial, sans-serif][size=5][color=#800080]3[/color]:[/size][/font][/color][acronym='6def,11att, 2mvt,2agi,1rg, 1mp_regen'][b][size=5]Amber[/size][/b][/acronym][color=#282828][font=helvetica, arial, sans-serif][size=5][color=#FF0000][53/150][/color][color=#0000FF][10/15][/color] [color=#008000]poisoned[/color]{10} [/size][/font][/color][size=5][color=#0000FF][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]devilish_pacted{[/background][/font][/color][color=#282828][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]DD[/background][/font][/color][color=#0000FF][font=helvetica, arial, sans-serif][background=rgb(247, 247, 247)]}[/background][/font][/color][/size]
    [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Eara, Valldore, Zyrxae}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif][color=#FF0000][b]move[/b][/color][b]{[/b][color=#800080]3>4>9>10[/color]}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][b][color=#FF0000]defend[/color][/b]
    [size=5][color=#800080]43[/color]:[/size][acronym='6def,14+6att, 2mvt,2agi,1rg'][size=5][b]DD[/b][/size][/acronym][size=5][color=#FF0000][53/150][/color][color=#0000FF][5/5][/color][/size]
    [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#282828][font=helvetica, arial, sans-serif]Syrian}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif][color=#FF0000][b]strike[/b][/color][b]{[/b]Valldore} [i](invalid target:Valldore is not there)[/i][/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][b][color=#FF0000]move[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{from [/font][/color][color=#800080][font=helvetica, arial, sans-serif]43[/font][/color][color=#282828][font=helvetica, arial, sans-serif]>[/font][/color][color=#800080][font=helvetica, arial, sans-serif]44[/font][/color][color=#282828][font=helvetica, arial, sans-serif]>[/font][/color][color=#800080][font=helvetica, arial, sans-serif]49[/font][/color][color=#282828][font=helvetica, arial, sans-serif]} [i](invalid action)[/i][/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 3[/u] :[/font][/color][b][color=#FF0000]move[/color][/b][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#000000][font=helvetica, arial, sans-serif]from [/font][/color][color=#800080][font=helvetica, arial, sans-serif]49[/font][/color][color=#000000][font=helvetica, arial, sans-serif]>[/font][/color][color=#800080][font=helvetica, arial, sans-serif]27[/font][/color][color=#000000][font=helvetica, arial, sans-serif]>[/font][/color][color=#800080][font=helvetica, arial, sans-serif]26[/font][/color][color=#282828][font=helvetica, arial, sans-serif]} [i](invalid action)[/i][/font][/color]
    [size=5][color=#800080]3:[/color][/size][acronym='3def,8+6att,1mvt,1agi,0rg'][size=5][b]Eara[/b][/size][/acronym][size=5][color=#FF0000][68/100][/color][/size]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif][color=#FF0000][b]move[/b][/color][b]{[/b][/font][/color][color=#800080][font=helvetica, arial, sans-serif]3-[/font][/color][color=#282828][font=helvetica, arial, sans-serif]>[/font][/color][color=#800080][font=helvetica, arial, sans-serif]4-[/font][/color][color=#282828][font=helvetica, arial, sans-serif]>[/font][/color][color=#800080][font=helvetica, arial, sans-serif]9[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color]
    [size=5][color=#800080]49[/color]:[/size][acronym='6def,11att, 2mvt,2agi,1+1rg'][size=5][b]Syrian[/b][/size][/acronym][size=5][color=#FF0000][150/150][/color][color=#0000FF][5/5][/color][/size]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][b][color=#FF0000][font=helvetica, arial, sans-serif]ambush [/font][/color][/b]
    [size=5][color=#800080]43[/color]:[/size][acronym='3def,8att, 3mvt,2agi,0rg'][size=5][b]Valldore[/b][/size][/acronym][size=5][color=#FF0000][19/100][/color][/size]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 0[/u]: [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][b]move[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]{[/font][/color][color=#800080][font=helvetica, arial, sans-serif]43->44->49[/font][/color][color=#282828][font=helvetica, arial, sans-serif]}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][b]strike[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]{Syrian}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u] :[/font][/color][color=#FF0000][font=helvetica, arial, sans-serif][b]strike[/b][/font][/color][color=#282828][font=helvetica, arial, sans-serif]{Syrian} (inspire)[/font][/color]
    [size=5][color=#800080]9[/color]:[/size][acronym='6def,11att,2mvt,2agi,1+1rg'][b][size=5]Zyrxae[/size][/b][/acronym][size=5][color=#FF0000][150/150][/color][color=#0000FF][5/5][/color][/size][color=#282828][font=helvetica, arial, sans-serif][size=5][color=#0000FF] [/color][/size][/font][/color]
    [color=#006400][font=helvetica, arial, sans-serif]Inspire[/font][/color][color=#282828][font=helvetica, arial, sans-serif]{Amber, [/font][/color][color=#282828][font=helvetica, arial, sans-serif]Eara, Valldore, Syrian}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 1[/u]: [/font][/color][color=#282828][font=helvetica, arial, sans-serif][color=#FF0000][b]move[/b][/color][b]{[/b][color=#800080]9>4[/color]}[/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][u]Phase 2[/u]: [/font][/color][b][color=#FF0000][font=helvetica, arial, sans-serif]shoot[/font][/color][/b][color=#282828][font=helvetica, arial, sans-serif]{Amber=10}[/font][/color]
    [hr]
    [b]Phase 1:[/b]
    [font=helvetica, arial, sans-serif]damage(Valldore->Syrian)=8+[/font][b]2[/b][font=helvetica, arial, sans-serif] - (6+[/font][b]2[/b][font=helvetica, arial, sans-serif]) =[/font]2[b]*2[/b]=4
    [b]Phase 2:[/b]
    [font=helvetica, arial, sans-serif]damage(Valldore->Syrian)=8+[/font][b]2[/b][font=helvetica, arial, sans-serif] - (6+[/font][b]2[/b][font=helvetica, arial, sans-serif]) =[/font]2
    [font=helvetica, arial, sans-serif]damage(Zyrxae->Amber)=11+2+2 - (6[/font][b][font=helvetica, arial, sans-serif]+2[/font][/b][font=helvetica, arial, sans-serif])[b]*2[/b] = 0[/font]
    [hr]
    [font=helvetica, arial, sans-serif]poison_Amber=10/2=5 ---->DD[/font]
    [font=helvetica, arial, sans-serif]Amber_regen=1[/font]
    [b]Total:[/b]
    [font=helvetica, arial, sans-serif]Amber: 53- 5 = [48/150][/font]
    [font=helvetica, arial, sans-serif]DD:53- 5 = [48/150][/font]
    [font=helvetica, arial, sans-serif]Syrian: 150 - 6 = [144/150][/font]
    [/log]

  6. Here is my attempt to make the game more accessible.

    To participate:
    First, you choose 3 modifications (mod) to change your character. Mods can be chosen from here:
    [log='Mods']Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0range
    when you are to choose a mod, any of the following can be choose, given that you have its lower tier.

    +[b]Spring[/b]:+1mvt->[b]Windwalk[/b]:+1mvt +1agi->Time stands still ([b]TTS[/b]):your first action or movement happens in phrase 0

    +[b]Thick skinned[/b]:+2 def -> [b]Iron skin[/b]:+3def -> [b]action-reaction[/b]:you gain [acronym='courtesy of AmberRune. Thank you Amber :)'][color=#ff0000]The bump![/color][/acronym]:unearthly strength, be able to push a character 1 scene back , and [color=#00ff00]reflecting[/color]:each time a [b]character [/b]use [color=#ff0000]strike[/color] on you, you dealt to them [b]damage[/b]=your_[b]def [/b]- their_[b]def[/b]

    +[color=#8b4513][b]bow[/b][/color]: you gain [color=#ff0000]shoot[/color]:rg=1, use "shoot [character] at [scene]" to deal range damage to target> [color=#8b4513][b]upgraded bow[/b][/color]:you gain [color=#ff0000]shoot[/color]:rg=2, use "shoot [character] at [scene]" to deal range damage to targe > hawkeye:+1[b]rg[/b] your range attack ignores target's defence

    +[b]precision[/b]:+3[b]att[/b] > [b]deadly blow[/b]:+4[b]att[/b] >[b]break-point[/b]:+1[b]agi[/b], +2[b]att[/b], and each [color=#ff0000]strike [/color]do {effect:-1[b]def[/b]}

    +[b]poison[/b]: each hit adds [color=#00ff00]poisoned[/color]{1} to your target>[b]toxic[/b]: each hit adds [color=#00ff00]poisoned[/color]{2} to your target >[b] virus[/b]:[color=#00ff00]immune[/color]{[color=#00ff00]poisoned[/color]}, and each hit adds [color=#00ff00]infected[/color]{5} to your target
    [color=#696969]-Edited- [/color][color=#00ff00]Poisoned [/color][color=#696969]is stackable. [/color][color=#00ff00]Poisoned[/color][color=#696969]{X} means at the end of each [b]turn[/b], [b]character [/b]loses X [b]hp[/b].[/color]
    [color=#696969]-Edited- [/color][color=#00ff00]Infected[/color][color=#696969]{X} means that [b]character [/b]and everyone share the same [/color][color=#800080]scene[/color][color=#696969] with him have [/color][color=#00ff00]poisoned[/color][color=#696969]{max(1,X/n)}, with n the total number of [b]character [/b]in that [/color][color=#800080]scene[/color][color=#696969].[/color]
    [color=#696969]-Edited- [b]characters [/b]will lose [/color][color=#00ff00]poisoned [/color][color=#696969]when they move away from the [/color][color=#00ff00]infected [/color][color=#696969][b]character[/b].[/color]

    +healthy: +50hp > giant:+100hp > Gaia's blessing: IF you have been at the same scene for X turns, have: [regeneration:+X hp/turn]

    +pole-arme: sweep attack: deals damage divided evenly to each character in the same scene as you > upgraded pole-arm: deals (your attack) to each character in the same scene as you > Skillful pikeman: choose X characters in the same scene as you, deal (your attack) to each of them.

    +[b]sneaky[/b]: your move takes priority before attacks > [b]cunning[/b]: +2attack +1def > [b]backstabbing[/b]: your melee attack ignores defence

    +[b]skinny[/b]: +1agi,+1mvt,-50Hp

    +[b]obese[/b]: +2def,+50Hp, -0.5mvt

    +[b][color=#8b4513]Mup the war-ax[/color][/b]: {effect:+6attack to melee attack}

    +jerk: "[color=#696969]inexplicably, other people seem to hate you[/color]" +20hp +1def + 1 attack + 5mp

    +chivalry: when use guard on another character, the damage dealt to you this way is calculated by damage= (attack)-(your defence)*3

    +religious: +10mp,+1mp-regeneration/turns > devoted:+15mp,+1mp-regen/turn > awaken: restrain against doing any melee action, + 20mp,+5mp-regen/turn , and have [color=#00ff00]faith[/color]: any damage dealt to you is subtracted from your mp before your hp

    +spell: [color=#0000ff]fireball[/color]: range=1, damage=5, cost=5. Use "[i]throw fireball at [character] at [[color=#800080]scene[/color]][/i]" to cast

    +spell: [color=#0000ff]trap hole[/color]: range=1, cost=5, effect= target unable to move, upkeep=1mp/turn

    +agile:+1agi > athletic:+1agi +20hp > champion: +1agi, +1def

    +[color=#8b4513]throwing-net[/color]: you gain [color=#ff0000]throw net[/color]:[b] rg[/b]=1,use "[i]throw net on [character] at [[color=#800080]scene[/color]][/i]" to add [color=#00ff00]disable [/color]to [character], the [color=#8b4513]throwing-net[/color] will belong to [[color=#800080]scene[/color]], [character] remains [color=#00ff00]disable[/color] as long as the throwing-net belongs to [[color=#800080]scene[/color]]

    +[b]creative[/b]: +5mp,+1mp-regen/turn, have [color=#ff0000]build Moving-Armour[/color]:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp. > [b]innovative[/b]: +5mp,+1mp-regen/turn, have [color=#ff0000]build Type-A[/color]:cost 10mp, Type-A has:1hp, [color=#ff0000]explode[/color], rg=1, when die, every character in range loses 20hp.

    +spell: [color=#0000ff]devilish pact[/color]: for 10[b]mp[/b], chose 1 living character, any damage you take is divided between you and him, and vice versa.

    +[color=#00ff00]leadership[/color]: +50hp, +5mp, +3att, +3def, +1mvt, +1agi, +1rg. At the beginning of each turn, choose some characters beside yourself, those characters get [color=#00ff00]inspired[/color] during that turn : +2att,+2def, +1mtv, +1agi, +1rg. Killing you gives an extra mod.
    [/log]

    Second, you choose a scene to start in: [/log]

    [log='Map'][url="http://www.flickr.com/photos/10091522@N04/8638704924/"][img]http://farm9.staticflickr.com/8260/8638704924_164f0abd4e_b.jpg[/img][/url]
    [color=#696969]-edited- you can travel from scene 49 to scene 27. BUT you cannot travel from scene 27 to scene 49. It is a one-way route.[/color]
    [/log]

    You can send in your inscription [u][b]until Friday 19/04 22:00 ST[/b][/u]

    Then the first turn will start at [u][b]Saturday 20/04 18:00 ST[/b][/u]

    Please send in your character's action for the first turn before that time (by pm to me on the forum). If you can't be available for some turns, you can plan your action for those turns in advance.

    In each turn, you can use any action available to your character.

    The game ends when there are 3 living character left. And they will be the winners. Their rank will be decided by me base on number of mods they have, number of kill, ect...

    If you dont know what actions your character can take, please check the glossary. If your character can do more than 1 action each turn, please read about weariness. Or you can pm me with any question.

  7. [log='Background Story']
    "Aren't dreams fascinating entities? They are the only places where we are genuinely in the presence. Indeed... the past and the future don't exist in dreams. One minute you are minding your quotidian business - lying on your bed for exemple - then the next minute, you are here. Don't you agree?"

    The man's rant draws your attention. You looked at him, observing. He resembles somebody you know, but you can't remember who. Who don't care about it at all for that matters. His words make you realize you are in an unfamiliar place. You seem to develop a funny habit of being taken to random places.

    You ask the man who he is, if he can take you home, what this place is, and what he wants to do with you.

    The man simply smiles at you. Then he tells you the name of this palace. About the other questions, he invites you to ask the Master directly. He shows you to a door on his left. At that time, you become aware of the endless corridor where you are in. Afterwards, he returns to his desk next to the door, and sleeps. You leave the man and go through the door.

    You enter an immense hall where a lots of people are gathering around a large figure. As you approach, you hear it tells the story of how and why Master builds this place, his research and his findings...

    Afterwards, it looks at the crowded and points to a large pit of clay. It asks us to prove ourselves, in return for the stories. Most of us remain still, a few adventurous ones move forwards. As they pick up a handful of clay, it begins to change shape. Small characters are made, each and every one of them are unique. And then, the clay pit itself begins to change shape. High regions become mountains and hills. Low regions become lakes and plains. As people put their character into the landscape, they come to life. You can see through your characters eyes, move its hands as if they are your own. The common and strangeness stunt you for a moment.

    The strange thing begins to speak again, it explains the rules and rewards to you , then it points towards the lobby for those who seek rest, discussion or alliance.

    Thus, the game commences... [/log]

    [log='Rules']This game/quest is called D.O.M., or D-oh-M or D. of M., or Dofm[color=#ffffff], or whatever...[/color]
    [color=#a9a9a9]-Edited- M. by no mean stand for or related to Mur.[/color]
    [color=#a9a9a9]-Edited- The game will be played only on the forum[/color]
    [hr]
    Dom has 4 [b]stages[/b]:

    [u][b]FIRST STAGE[/b][/u]: Character's creation[list]
    [*]Each player will create 1 his own [b]character[/b] by adding 3 modifications ([b]mod[/b]) to a basic character, and will incarnate that character till then end of [b]stage4[/b].
    [*]When every player has his [b]character[/b] ready, each will choose secretly a location ([b]scene[/b]) to begin in, then every [b]character[/b] will be teleported to their chosen scene, and [b]stage2[/b] begins.
    [/list]
    [u][b]SECOND STAGE[/b][/u]: Elimination[list]
    [*]Each and every character will carry out any [acronym='option a character is allowed to choose to do in a turn. There are 4 types of action, listed in order of priority: melee, range, magic, and move.'][color=#ff0000][b]action[/b][/color][/acronym] they want, all according to the rule.
    [*]This [b]stage[/b] ends when there are 5 living [b]characters[/b] left.
    [/list]
    [u][b]THIRD STAGE[/b][/u]: Boss fighting[list]
    [*]The [b]boss[/b] must be defeated in order for the remaining [b]characters[/b] to pass to [b]stage4[/b]
    [/list]
    [u][b]FOURTH STAGE[/b][/u]: Reward[list]
    [*]This [b]stage[/b] will only end when there is an agreement amongst all the living [b]characters[/b] on how to divide the reward.
    [/list]
    [color=#a9a9a9]-Edited- the game mechanism is still in effect in stage4. It would be a shame if an unfortunate accident happened to our heroes who have made it this far, for example: a stab in the back.
    -Edited- in stage4, each living character has a new [/color][color=#ff0000]action[/color][color=#a9a9a9] available, called [/color][color=#ff0000]decision[/color][color=#a9a9a9] (1 decision/turn, decision can only be made in phase1): until all the living characters make the same decision in the same turn, stage4 will not end.[/color]

    [hr]
    Basic [b]character[/b] has 100 [b]hp[/b], 0 [b]mp[/b], 3 defence ([b]def[/b]), 8 [acronym='a stat that determines the damage deals to target.']attack[/acronym] ([b]att[/b]), 1 movement ([b]mvt[/b]), 1 [acronym='number of actions a character can do in 1 turn. It also determines the priority of action of the same type.']agility[/acronym] ([b]agi[/b]), 0 range ([b]rg[/b])

    All [b]action[/b] of range = 0 is melee.

    A basic [b]character[/b]’s [color=#ff0000][b]action[/b][/color] can be chosen amongst: [acronym='melee action that deals physical damage = (your_att) minus (target_def)'][color=#ff0000]strike[/color][/acronym], [color=#ff0000]intercept[/color], [color=#ff0000]ambush[/color], [color=#ff0000]guard[/color], [color=#ff0000]retrieve[/color], and [color=#ff0000]move[/color].

    [hr]
    [u][b]GAME’s MECHANISM: [/b][/u]

    From [b]stage2[/b] to [b]stage4[/b], the game is divided into [b]turns[/b].

    At the beginning of each [b]turn[/b], every living [b]character[/b] confirms all of their [color=#ff0000][b]actions[/b] [/color](in order that they will happen if there is more than one).

    Each [b]turn[/b] is divided into X [b]phases[/b], with X is the greatest [b]agi[/b] that a living [b]character[/b] has. In the [b]phase[/b] 1, the first [b]action[/b] of each [b]character[/b] is carried out, in order of [b]priority[/b]. If any [color=#ff0000][b]actions[/b] [/color]have the same [b]priority[/b], they all happen simultaneously. When all [color=#ff0000][b]action[/b] [/color]and [b]damage[/b] of a [b]phase[/b] takes effect, that [b]phase[/b] ends and the next [b]phase[/b] (if there is) begins.

    Each [b]character [/b]can only execute 1 [color=#ff0000][b]action[/b] [/color]in each [b]phase[/b].

    Order of priority: [b]melee [/b]> [b]range [/b]> [b]magic [/b]> [b]move[/b]

    Amongst [b]actions[/b] of the same [b]type[/b] of the same [b]phase[/b], a[b]ction[/b] of the [b]character [/b]with higher [b]agi [/b]has [b]priority[/b].

    [b]Weariness[/b]: if you lose [b]hp [/b]during any [b]turn[/b], add the following [b]damage[/b]: damage=for k from 1 to n do sum of〖5×(k^2-agi) 〗, with n is the last [b]phase [/b]that you do an [b]action[/b].

    Any negative number results from calculation will take the value of zero.

    [b]Damage[/b]’s calculation has effect immediately when the [b]action [/b]is executed.

    Only the enteger part of the result of calculation will be taken into account. For exemple: 2.5 is 2; 1.3 is 1; 0.8 is 0.

    [b]Promotion[/b]: if you are (amongst) the last to deal a [b]hit [/b]that makes a [b]character [/b]lose his last [b]hp[/b], you gain an extra [b]mod[/b]. You can use it at the end of any [b]turns[/b].

    When a [b]character [/b]dies, any [color=#8b4513][b]object [/b][/color]that [b]character [/b]has will belong to the [color=#800080][b]scene[/b][/color].

    If a [b]mod [/b]contradicts a regular rule, follow the [b]mod[/b]. If a higher tier [b]mod [/b]contradicts another [b]mod[/b], follow the higher tier. If there is a specific rule for the specific situation, follow the specific rule.

    [hr]
    [u][b]GLOSSARY:[/b][/u]

    [color=#ff0000]Action[/color]: option a [b]character [/b]is allowed to choose to do in a [b]turn[/b]. There are 4 types of [b]action[/b], listed in order of [b]priority[/b]: [b]melee[/b], [b]range[/b], [b]magic[/b], and [b]move[/b].

    [b]Agility[/b]: number of [b]actions [/b]a [b]character [/b]can do in 1 [b]turn[/b]. It also determines the [b]priority [/b]of [b]action [/b]of the same [b]type[/b].

    [color=#ff0000]Ambush[/color]: use “ambush [character] at [[color=#800080]scene[/color]]” to become [color=#00ff00]hidden[/color], [color=#ff0000]move [/color]to [[color=#800080]scene[/color]] and [color=#ff0000]strike [/color][character] when he enters [[color=#8b4513]scene[/color]], with [b]damage[/b]=(your_att)*2 - target_def. You will lose [color=#00ff00]hidden[/color] then or when you do any other [color=#ff0000][b]action[/b][/color]. Omit [character] to use [color=#ff0000]ambush [/color]on the first [b]character [/b]enters [[color=#800080]scene[/color]].

    [b]Attack[/b]: a [b]character[/b]’s stat that determines the [b]damage [/b]deals to target.

    [color=#00ff00]Condition[/color]: temporal change applied to a [b]character[/b]. All [b]character[/b] starts with no [color=#00ff00]condition[/color].

    [b]Damage[/b]: amount of [b]hp [/b]subtracted from a [b]character[/b]’s current [b]hp[/b].

    [b]Defence[/b]: a [b]character[/b]’s stat that reduces the [b]damage [/b]you take.

    [color=#ff0000]Guard[/color]: if target the [color=#800080]scene [/color]you are in, double your [b]def [/b]during the current turn, and you will make the first [b]character [/b]that travels through that [color=#800080]scene [/color]stop in it. If target another [b]character[/b], during this turn,double your [b]def[/b], and [color=#ff0000][b]action [/b][/color]targeting that character is directed to you instead.

    [color=#00ff00]Hidden[/color]: your current [color=#800080]scene [/color]won't be displayed.You have [color=#00ff00]vulnerable[/color] until you lose [color=#00ff00]hidden[/color] by doing any [color=#ff0000]action[/color]. Double your_att when you do.

    Hit: when you successfully does [b]damage [/b]to a [b]character[/b].

    [b]Hp[/b]: it represents a [b]character[/b]’s health. The [b]character [/b]dies when their [b]hp [/b]is 0.

    [color=#ff0000]Intercept[/color]: use "[color=#ff0000]intercept [/color][character]" to [color=#ff0000]strike [/color][character] when they enter your [color=#800080]scene[/color], the [b]damage [/b]= (your_att)*2 – target_def. Omit [character] to use [color=#ff0000]intercept [/color]on the first [b]character [/b]enters your [color=#800080]scene[/color].

    [color=#ff0000]Move[/color]:[list]
    [*]A character travels to a scene other than the one he starts the turn in, through all the scenes in between.
    [*]Distance between the starting scene and the destination can be any integer from 1 to X, with X is the character’s mvt. If the character chooses to move X scenes, with X being any number ends with .5, then, in the current turn, that character moves (X-0.5) scenes, in the following turn, that character moves (X+0.5) scenes. Those moves execute under normal move’s rule.
    [*]Move can only be executed in phase1 when the character has not taken any melee damage that turn.
    [/list]
    Range:[list]
    [*]The distance between the attacker and its target.
    [*]When they are in the same scene, the range is 0 and the attack is melee.
    [*]X range means the character can target any character in scene whose distance is less than or equal to X.
    [*]Range action’s damage is calculated by damage= (your attack) + (distance) - (defense)
    [/list]
    [color=#ff0000]Retrieve[/color]: use “[retrieve] + [[color=#8b4513]object[/color]’s name]” to get an available [color=#8b4513]object [/color]in the current [color=#800080]scene[/color]. You are [color=#00ff00]vulnerable [/color]until the end of that turn. You can get the [color=#8b4513]object[/color] only if you dont get any [b]hit[/b] that [b]turn[/b].

    [color=#ff0000]Strike[/color]: melee [b]action [/b]that deals physical [b]damage [/b]= (your_att) – (target_def)

    [color=#00ff00]Vulnerable[/color]: double any damage you take. [/log]

    [log='Mods']Basic character: 100hp,0mp,3def,8att, 1mvt,1agi,0range
    when you are to choose a mod, any of the following can be choose, given that you have its lower tier.

    +[b]Spring[/b]:+1mvt->[b]Windwalk[/b]:+1mvt +1agi->Time stands still ([b]TTS[/b]):your first action or movement happens in phrase 0

    +[b]Thick skinned[/b]:+2 def -> [b]Iron skin[/b]:+3def -> [b]action-reaction[/b]:you gain [acronym='courtesy of AmberRune. Thank you Amber :)'][color=#ff0000]The bump![/color][/acronym]:unearthly strength, be able to push a character 1 scene back , and [color=#00ff00]reflecting[/color]:each time a [b]character [/b]use [color=#ff0000]strike[/color] on you, you dealt to them [b]damage[/b]=your_[b]def [/b]- their_[b]def[/b]

    +[color=#8b4513][b]bow[/b][/color]: you gain [color=#ff0000]shoot[/color]:rg=1, use "shoot [character] at [scene]" to deal range damage to target> [color=#8b4513][b]upgraded bow[/b][/color]:you gain [color=#ff0000]shoot[/color]:rg=2, use "shoot [character] at [scene]" to deal range damage to targe > hawkeye:+1[b]rg[/b] your range attack ignores target's defence

    +[b]precision[/b]:+3[b]att[/b] > [b]deadly blow[/b]:+4[b]att[/b] >[b]break-point[/b]:+1[b]agi[/b], +2[b]att[/b], and each [color=#ff0000]strike [/color]do {effect:-1[b]def[/b]}

    +[b]poison[/b]: each hit adds [color=#00ff00]poisoned[/color]{1} to your target>[b]toxic[/b]: each hit adds [color=#00ff00]poisoned[/color]{2} to your target >[b] virus[/b]:[color=#00ff00]immune[/color]{[color=#00ff00]poisoned[/color]}, and each hit adds [color=#00ff00]infected[/color]{5} to your target
    [color=#696969]-Edited- [/color][color=#00ff00]Poisoned [/color][color=#696969]is stackable. [/color][color=#00ff00]Poisoned[/color][color=#696969]{X} means at the end of each [b]turn[/b], [b]character [/b]loses X [b]hp[/b].[/color]
    [color=#696969]-Edited- [/color][color=#00ff00]Infected[/color][color=#696969]{X} means that [b]character [/b]and everyone share the same [/color][color=#800080]scene[/color][color=#696969] with him have [/color][color=#00ff00]poisoned[/color][color=#696969]{max(1,X/n)}, with n the total number of [b]character [/b]in that [/color][color=#800080]scene[/color][color=#696969].[/color]
    [color=#696969]-Edited- [b]characters [/b]will lose [/color][color=#00ff00]poisoned [/color][color=#696969]when they move away from the [/color][color=#00ff00]infected [/color][color=#696969][b]character[/b].[/color]

    +healthy: +50hp > giant:+100hp > Gaia's blessing: IF you have been at the same scene for X turns, have: [regeneration:+X hp/turn]

    +pole-arme: sweep attack: deals damage divided evenly to each character in the same scene as you > upgraded pole-arm: deals (your attack) to each character in the same scene as you > Skillful pikeman: choose X characters in the same scene as you, deal (your attack) to each of them.

    +[b]sneaky[/b]: your move takes priority before attacks > [b]cunning[/b]: +2attack +1def > [b]backstabbing[/b]: your melee attack ignores defence

    +[b]skinny[/b]: +1agi,+1mvt,-50Hp

    +[b]obese[/b]: +2def,+50Hp, -0.5mvt

    +[b][color=#8b4513]Mup the war-ax[/color][/b]: {effect:+6attack to melee attack}

    +jerk: "[color=#696969]inexplicably, other people seem to hate you[/color]" +20hp +1def + 1 attack + 5mp

    +chivalry: when use guard on another character, the damage dealt to you this way is calculated by damage= (attack)-(your defence)*3

    +religious: +10mp,+1mp-regeneration/turns > devoted:+15mp,+1mp-regen/turn > awaken: restrain against doing any melee action, + 20mp,+5mp-regen/turn , and have [color=#00ff00]faith[/color]: any damage dealt to you is subtracted from your mp before your hp

    +spell: [color=#0000ff]fireball[/color]: range=1, damage=5, cost=5. Use "[i]throw fireball at [character] at [[color=#800080]scene[/color]][/i]" to cast

    +spell: [color=#0000ff]trap hole[/color]: range=1, cost=5, effect= target unable to move, upkeep=1mp/turn

    +agile:+1agi > athletic:+1agi +20hp > champion: +1agi, +1def

    +[color=#8b4513]throwing-net[/color]: you gain [color=#ff0000]throw net[/color]:[b] rg[/b]=1,use "[i]throw net on [character] at [[color=#800080]scene[/color]][/i]" to add [color=#00ff00]disable [/color]to [character], the [color=#8b4513]throwing-net[/color] will belong to [[color=#800080]scene[/color]], [character] remains [color=#00ff00]disable[/color] as long as the throwing-net belongs to [[color=#800080]scene[/color]]

    +[b]creative[/b]: +5mp,+1mp-regen/turn, have [color=#ff0000]build Moving-Armour[/color]:cost 5mp, Moving-Armour has: 3hp,7def,5att,mvt=1,agi=3,rg=0, and all the common actions. Each Moving-Armour's actions will cost its controller 1mp. > [b]innovative[/b]: +5mp,+1mp-regen/turn, have [color=#ff0000]build Type-A[/color]:cost 10mp, Type-A has:1hp, [color=#ff0000]explode[/color], rg=1, when die, every character in range loses 20hp.

    +spell: [color=#0000ff]devilish pact[/color]: for 10[b]mp[/b], chose 1 living character, any damage you take is divided between you and him, and vice versa.

    +[color=#00ff00]leadership[/color]: +50hp, +5mp, +3att, +3def, +1mvt, +1agi, +1rg. At the beginning of each turn, choose some characters beside yourself, those characters get [color=#00ff00]inspired[/color] during that turn : +2att,+2def, +1mtv, +agi, +1rg. Killing you gives an extra mod.
    [/log]

    [log='Map'][url="http://www.flickr.com/photos/10091522@N04/8638704924/"][img]http://farm9.staticflickr.com/8260/8638704924_164f0abd4e_b.jpg[/img][/url]
    [color=#696969]-edited- you can travel from scene 49 to scene 27. BUT you cannot travel from scene 27 to scene 49. It is a one-way route.[/color]
    [/log]


    [i]To participate, please contact Dan Planewalker[/i]

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