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Tremir

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Posts posted by Tremir

  1. This aren't precisely bugs, but more side effects of the new system:

    The new system of mp2 players appearing in Golemus has brought with it a complete seal of the island.
    Where once the way out was open for any who found their way in, there is now no way to leave for most people.
    The problem, however, is that some people do manage to find their way in, and are then locked inside until someone can be found to take them back.
    I'm mostly talking about people using the "jump to leader" option, and finding out that their leader is in Golemus, possibly logged off, and they have no way back.

    Therefore, I suggest that the jump to leader option be changed so that it can't take players into Golemus, (and, for that matter, other inaccessible locations).

    Another point is that the Live Help button tells you where to go to speak with the LHO that receives your message. However, it's impossible for a new player to go to an LHO who is on the mainland.

  2. *Tremir* #51274.

    I lost my avatar, and the avatar shop now says I can pick a new one for free.
    I don't really want it back though. I'd rather wait and pick my new avatar when he next batch is released.

    Also, my Live Help tag changed to a Moderator tag.

    everything else seems to be in order


    [color="#0000FF"]Post your tag so Shoeps can fix it. Also if you had a description...add it also.
    dst[/color]

  3. OK.
    From the test's start, I've seen the following:
    [spoiler]
    1. the Lifestealer illusion's elemental is an egg. not sure if this is a bug or not, but it's rather useless.
    2. I can't make rituals with summoned creatures. I go through the motions, click the create ritual button, but no ritual is created.
    3. spells don't always work under the illusions. this includes my spells and the illusion's spells. It seems the the Book of Healing spells don't work, and the Wodin's Guard spell does.[/spoiler]

  4. What happened to the Golems?
    This is Golemus we are talking about, so we should have Golem-type creatures.
    We even have Golem's Mill.


    Anyway, here is my creature:

    level 1
    Creature name: Spirit Serpent (reptile, serpent, ghostly)
    My name: *Tremir*
    Description: ghostly snake-like creature
    Main Power: weaken defense
    Story:
    The faded remains of the ancient Feathered Serpents is little more then a memory of what it once was. With no physical form and no very little power, there is little it can do right now.
    But who knows what will happen when it starts to remember?

    level 2
    Creature name: Ghost Serpent (reptile, serpent, ghostly)
    Description: a little more solid then the level 1 creature, with ghostly feathered wings
    Main Power: lifedrain
    story:
    With time, the Serpent starts to remember what it once was. much more solid now, it actively seeks more life force to restore itself. The process is far from over, however, and the Serpent is far from whole.

    level 3
    Creature name: Stone Serpent (reptile, serpent)
    Description: a winged serpent made of stone
    Main Power: Attack, Weaken defense
    Story:
    As it's power grows, the Serpent realizes that it will not be able to return to life. Instead, it plunges into the ground, animating the rocks and shaping them into the shape it now clearly remembers.

    level 4
    Creature name: Armored Serpent (reptile, serpent)
    description: a winged serpent made of stone, with armor plates covering parts of it's body
    Main Power: Attack, Weaken Defense
    Story:
    More and more powerful, it's memory nearly fully restored, the Serpent continues to build it's new body. From the rocks that made it's body it refines iron to form it's new scales

    level 5
    Creature name: Iron Serpent (reptile, serpent)
    description: a winged serpent made entirely of metal
    main power: attack, weaken defense
    story:
    As it refines more and more iron, the Serpent starts to discard the stone. Now fully restored, it inhabits a nearly invulnerable body made of steel.

  5. The following are questions that I keep hearing:

    "How do I attack people?"
    "Where can I find creatures to attack?"
    "Where can I find new creatures to recruit?"
    "how to creatures gain age?"
    "how to upgrade creatures?"
    "It says that I need x vitality to upgrade, and I have enough, but I can't upgrade" (confusion between "upgrade costs" and "needed to upgrade")

  6. Mini quest 6 riddle:
    The first of these was posted on my comments page, but it was never posted here.

    The elemental riddles:
    Each of these riddles has an answer. the 4 answers are related, and describe a process.
    What is the process?

    1. I flow from the Earth like Water. I bring Fire, and in it's wake I am naught but Air
    2. This Air, born of the meeting of Water and Fire, can even move the Earth
    3. Water turned to Air turns Earth. in turning, Earth creates Fire
    4. Fire flies through the Air, from one part of the Earth to another. But beware, lest it touches Water.

    answers: [spoiler]Petroleum, Steam, Turbine, Electricity. the process is the generation of electricity in a petroleum power plant[/spoiler]

  7. that's really unhelpful, Ren.
    Do I just go around PMing every RPC I see with my theories?
    that's a really annoying way to do stuff. to me and to them.

    From what I understand, I'm supposed to reach an "inner enlightenment" to get those documents.
    However, somebody needs to judge that enlightenment.
    Whoever this turns out to be, he shouldn't be kept a secret.
    this isn't about finding the one person who can teach you. it's a question of someone judging that you've reached an inner understanding.

  8. Balance is something that we [b]must[/b] maintain.
    That's one of the things I was trying to say in my earlier post.
    If I'm playing a character, then I should be speaking with the character's voice.
    But my character's voice is worse then useless if I'm trying to help new players to understand the game. I've never gotten into the habit of using special markers for out of character talking, like some people do. I tend to shift back and forth whenever needed, and there were a few times when I found myself having 3 or 4 simultaneous conversations, 1 of them in character and the others out.

    What I'm saying is that there is a place for out of character talking, and that we have to balance that against the need to remain in character.

    The issue is even more important when it comes to asterisk-waving (I wonder. If I ever do become an LHO, will I be waving my asterisks around all the time? never mind. that's just me being silly).
    Anyway, people have already made the distinction between "good" asterisk-waving and "bad".
    and while I'm sure that there are people who disagree with that, in both directions, I'm going to go with that basic assumption.
    For the purpose of this discussion, I'll split emoting to 3 categories.
    the first is godmodding.
    This is clearly in the realm of "bad" emoting, and shouldn't be used at all that is not to say that a character base on the ability to use lightning magic should never emote a lightning.
    There is a place for magic wielding characters, and to play that character properly a person would have to use his powers.
    he shouldn't, however, use it all the time to do anything he wants.

    This brings us to the next category, which is the "action" emoting.
    My character carries a pipe. he smokes that pipe. this isn't essential to the character, but it does bear mentioning. I'm sorry if that offends some people, but our characters are not standing in front of each other doing nothing and talking emotionlessly. they move around, they sit down, they gesture with their hands and with whatever is held in their hands, etc.

    The last category is the "detail" emoting, which I mentioned in the earlier post.
    This category is the emoted used to add details to the conversation, to differentiate tones, etc.
    This, to me, is the one category that is really needed for good role play.

    However, even the "good" emoting (acceptable actions and detail emoting), should never be allowed to get out of hand, because too much emoting makes people drown in the details and lose the conversation.

  9. I'd like to voice my own opinions about some of the things said here.

    First of all, there's the whole "filter everything through the character's perception" thing.
    As much as that is admirable, from a role play point of view, I have to disagree with it.
    I'm not sure how committed to this you are, Tarquinus, but if a person asks you how to attack other players, and your answer is "concentrate, and your creatures will appear before you and attack", because that's how your characters sees it, then you are doing that (probably new) player an even bigger disservice then the mad asterisk wavers you are so derisive of.

    Second, since we have come to the topic of asterisk-waving, I am of an opinion similar to Tarquinus'.
    asterisks do make it incredibly easy to godmode (*launching a lightning bolt that fries you* and such), but they are also necessary for deeper role playing.
    In real life, the words we say are only one part of the means we use to communicate.
    The same words, used in a different tone and accompanied with different facial expressions and hand gestures, can have vastly different meanings.
    If I say "good luck" with a nasty grin, then I'm saying an entirely different things then if I said the same words while shaking your hand solemnly, or raising an (even imaginary) wineglass cheerfully in your direction.
    In chat, the only thing we have to convey that sort of thing is emoting. and since emoting is only weakly supported by the game engine, we use the asterisks, or whatever else the person who does it likes to use.

  10. Mur, your point about avatar cost just makes me think that my earlier idea was a good one.
    If it costs you 3$ for each avatar, why not pass the cost to those of us who want something specific?
    keep the generic avatars as they are, but allow us to ask for specific avatars, make those avatars ours without having to be lucky enough to be online when they are uploaded, and let us pay the 3$.
    I'd gladly pay that amount for an avatar that was created for my role.

  11. I really don't like the auction idea, but I also don't like the first come first serve system.
    the first favors people with deep pockets, and the second favors people in certain time zones.

    I have a different idea.
    Keep the current avatars system the way it is, but allow people to "order" their own avatar, for an extra credit or 2.
    For example, if I want a special avatar, I ask one of the avatar makers to do it, which costs me 1 (or more) credits
    The avatar maker draws it and uploads it, and links it to my character.
    I get a message telling me that the avatar is ready, and I'll have 24 hours to buy it from the shop, for the normal 1 credit.
    During those 24 hours, nobody can buy it.
    After that time, the avatar becomes available to everyone.

  12. I just want to point out that we're paying for that advantage.
    I don't know about other alliances, but GG gets about half as much AP as non-alliance players, which limits our attacks far more then our immunity limit yours.

  13. [quote name='maggot' post='16959' date='Sep 19 2008, 12:55 AM']Why reward players who enjoy making up roles more than others who dislike making up roles but participate in the game equally other ways?[/quote]


    Are you even playing the same game?
    Do you realize how much some of us HATE the head contest, which is precisely that reward for people who are interested in the combat aspects of the game, for example?

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