[b]Terra Firma[/b]
Requirements for recruiting this creature:
Action points: 80
Value points :7000
Sacrificed vitality :4000
Exploring Points: 20
Targets: Random
Abilities: Damage, Protect
Special Influences:
Protect lasts twice as long
Defence of all creatures is raised by 2
Stats:
Vital Energy:1000
Defence:10
Initiative:1
Attack:5
Requirements for next level:
Experience: 1000
Won battles: 5
Age: 30
Upgrade costs:
Action points : 60
Value points : 3000
Sacrificed vitality :2000
Exploring Points :10
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[b]Terra Firma II[/b]
Targets: Random, Dying, Weak Creatures
Abilities: Damage, Protect
Special Influences:
Protect lasts twice as long
Defence of all creatures is raised by 2
Stats:
Vital Energy:1500
Defence: 20
Initiative:2
Attack:10
Requirements for next level:
Experience: 10000
Won battles: 25
Age: 60
Upgrade costs:
Action points : 60
Value points : 5000
Sacrificed vitality :4000
Exploring Points :10
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[b]Terra Firma III[/b]
Targets: Dying, Multiple
Abilities: Heal, Damage, Protect
Special Influences:
Protect lasts twice as long
Defence of all creatures is raised by 2
Stats:
Vital Energy:2000
Defence: 35
Initiative: 3
Attack: 20
Requirements for next level:
Experience: 30000
Won battles: 50
Age: 100
Upgrade costs:
Action points : 60
Value points : 7000
Sacrificed vitality :6000
Exploring Points : 20
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[b]Terra Firma IV[/b]
Targets: Multiple, Weak Creatures, Strong Creatures, Random, Dying
Abilities: Heal, Damage
Special Influences:
Protect lasts twice as long
Defence of all creatures is raised by 2
Stats:
Vital Energy: 3000
Defence: 50
Initiative:4
Attack: 35
Requirements for next level:
Experience: 50000
Won battles: 200
Age: 150
Upgrade costs:
Action points : 80
Value points : 10000
Sacrificed vitality :8000
Exploring Points : 20
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[b]Terra Firma V[/b]
Targets: All
Abilities: Damage, Heal
Special Influences:
Protect lasts twice as long
Defence of all creatures is raised by 2
Stats:
Vital Energy: 4000
Defence: 70
Initiative: 4
Attack: 50
Requirements for next level:
Experience: 160000
Won battles: 500
Age: 365
Upgrade costs:
Action points : 90
Value points : 10000
Sacrificed vitality : 15000
Exploring Points : 25
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[b]Gaia[/b]
Targets: Multiple
Abilities: Random Damage, Heal, Protect, Steal Life
Special Influences:
Protect lasts twice as long
Defence of all creatures is raised by 5
Stats:
Vital Energy: 5000
Defence:100
Initiative: 5
Attack:125