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poleritude

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    poleritude

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  1. I think the main problem then is "double speak" or "talking out both sides of the face" if you will. There is an entire forum based on language, and the official position is. "Well we need to code we don't care about Language" So I guess thats why I feel the argument is idiotic. Its essentially no different from establishing a situation where you are asking "What do you think?" and the response to any comment is "We don't care what you think!" So why ask in the first place? If you create an entire forum subsection about Language, its a bit "Intertarded" to get upset when they talk about language issues in the game. If there was really 100,000 accounts, and even a small fraction of them were generating revenue, not only would the main dev have some lackey coders assisting him, there would be separate people working on translations, grammar, and artwork. I'm just hearing (reading) a lot of inconsistencies with what's being put out there as fact, and what is viewable to the naked eye. And a lot of saying one thing, but doing/meaning another. In general it is REAL bad form to ask for help on an alpha/beta game, then get pissy when people offer to assist. Its the same level of maturity as the 14 year old DM who runs a Dungeons & Dragons game, because he gets a kick out of killing of his friends characters (as opposed to trying to provide an enjoyable experience).
  2. I hate to say it but I notice some REAL arrogance and hostility coming from moderators and developers on this game. I'm sorry but you have no right to post "This topic R so get on my nerves, I close!!!" when in fact the people posting about English are correct. There are mistypes, misspellings, serious grammatical errors ect. For Pete's stake "Earth" is spelled incorrectly in the Elemental principal! What I don't get is why there is all this hostility towards people who offer to assist with it. Clearly the creators are all up on their high horse about the writing and the story of the game (to the point of arrogance really), so why wouldn't they accept any effort to correct blatant errors that detract from the immersion into the story they have crafted?
  3. [quote name='Yami no Sakura' post='18340' date='Oct 13 2008, 01:44 PM']Not all 100k of them are online at once. Unfortunately, there are a good number of accounts that aren't active anymore, but they're still sitting around. Don't spoil the fun. [/quote] Even taking inactives into account the number seems to large to believe. 100K for a year old web based game in alpha (especially when I've yet to see 500 on at the same time) Seems extremely exaggerated if not out right fabricated. For basis of comparison take an Old School MMO Everquest. At its hight it had approximately 500,000 accounts, and more typically hovered around 200-300K. With even the latter numbers they had dozens of servers all crammed full of people. I fail to see how there can be even 10% of that number on a single server and see tumbleweeds blowing by.
  4. So basically creatures are psionic manifestations of your own mental abilities. Instead of lifting a brick with your mind, you envision and project the image of a creature that lifts the brick. In reality there is no creature, you are lifting the brick with your spirit/mind/will, the perception of the creature is merely a focus of your psionic ability.
  5. I'm just trying to work this out in my Head how its possible. I see like a few hundred online at once, is there like multiple servers? My friend created a browser based web game that is no charge it all, and I think its pretty good, and I would guess its at around 6,000 or 7,000 unique accounts (not counting people who play 5 characters from the same IP), and there are typically between 250-500 people online at any given time. I would think if MD had 100,000 people that there would be hundreds at most locations and thousands at place like the wind sanctuary. Am I missing something?
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