Ive been doing some research and for a marind bell creature it should be unique, a mix of evil and good until becoming one. Also some would like new powers for the game. So ive come up with this new creature which should hopefully meet standards. If not back to the drawing board.
Purchase requirements
vitality, 8000
valuepoints, 8000
action points ,50
explore points, 16
Energeticum
pic des: a ball of light
des: A strange creature one which you've never seen before. It seems like a ball of energy, but somehow you can sense what its feeling. You're not sure what it is and what it does but you wish to find out. It pulses with friendly energy and follows you around. It cant do much but who knows what it could with time.
atk 1
init 1
def 7
target= self
hp 200
damage: attack, regenerate
regen rating 5
Leveling requirements
age 4
won battles, 20
experiance,
vitality,5500
value points,6000
action points, 20
exploration points,2
Energeticum 2
pic des: larger ball and a slight facial feature on it. 2 short strands leave it like tentacles
des: The energy is stronger now, not only that but it is larger and it appears to have some kind of face inside it. You can just make it out whatever this means it can only be good. It struck you, the idea of this pulsing energy being an egg or cocoon. Surley that is the best way to protect yourself.
atk 10
init 1
def 13
target self
hp 450
damage: attack, regenerate
regen rating 6
Leveling requirements
age, +6
won battles,15
experiance, 13,000
vitality, 6000
value points, 7000
action points, 40
exploration points,2
Energeticum 3
pic des. A glowing man with no features
des: It no longer looks like a ball now. It has the shape of a man and makes low musical moans. It can almost commuincate with you and you can tell what it needs. It requires energy and power. So it has learnt from you and taught it self how to take what it needs by force. The creature has developed intelligent thought and hungers for knowledge.
atk 35
init 2
def 12
target wek crts, random
hp 600
damage: attack, steal life
power: 4
Leveling requirements
age, +8
won battles,23
experiance, 26,000
vitality,7000
value points,8000
action points, 60
exploration points,4
Loith
pic des: a flesh covered man with 2 horns curving round the back of his head.
des: No longer a being made of energy and power, the energeticum now posesses a physical form. It can talk to you now and it is eager to learn of this world. It will start by studieng the power of people. The way they think, act, fight and learn. The loith possesses little in the way of power but the knowledge it grants in invaluable. It is grateful to you for this chance will fight in battle for you.
atk 48
init 2
def 13
target: weak crts and random
hp 800
damge: attack or steal life
power: 6
Leveling requirements
age, +4
won battles, 39
experiance, 40,000
vitality, 19,000
value points, 10000
action points, 80
exploration points,5
Posterus
pic des: A body with slightly plated skin and two bones jutting out of his back. + same as above
des: He has learned of the harshness of this world now. He understands the powers that people possess and why they are strong. But something is missing. It is new to him and he is intrigeud. It is the discovery of emotions. The mind is a complex thing and this will take time and research. He wishes to pusue these next. Posterus is still adapting to his current environment, the savageness of battle has changed and his thirst for knowledge has lead to a thirst for power.
atk 70
init 3
def 14
target: weak, strong, random
hp 1000
damge: attack, infliction( new power, inflicts damge to creature over period of time. eg 2-3 turns)
power: 8
( i mean either use basic attack or new infliction ability)
Leveling requirements
age, +20
won battles, 50
experiance, 60,000
vitality, 11500
value points, 12000
action points, 87
exploration points, 6
NAME AT THIS LEVEL
Posterus 2
pic des: a plated body with 2 lage horn cuving on the back of his head. He has a tail and 2 bones sticking out of his back.
des: His body is now fully plated and is made of a mighty metal. He has discovered the influences and power emotions can give, now he uses them to his advantage to inflict more pain on to your enemies. He is loyal to you now and strides onto the battlefield in full confidence. He has a nature as savage as the shades but as faithful as the aramor. His infliction ability is stronger now, thanks to his research and savage battles. The world has changed him much you see it in his eyes. Perhaps it could change him a little more.
atk 120
init 3
def 15
target: weak, strong, random
hp 1400
damage: attack, infliction
power: 9
Leveling requirements
age, +10
won battles, 60
experiance, 100,000
vitality, 14700
value points, 14000
action points, 95
exploration points, 10
Helios
pic des: a new pair of crystaline wings on his back and body made up of spiked plates. with spikes on joints and shoulder. along with horns on head.
des. Now a pair of large powerful crystaline wings have grown on his back and grant him access to the skies. He is done growing now and his hands and feet are tipped with claws, his tail spiked, his thick plated skin all but impregnable. He creates chaos for his foes and now views you as no longer a master. Hes evolved from that he believes you are equal and he aids you. Few creatures wield the destructive power he now controls. He has learned the secrets of this world and of us, now he shows it in war. He can even pull the sun across the sky.
atk 155
init 5
def 18
target: weak, strong, random, self, Multiple
hp 1900
damge: attack, infliction
power: 10
(MAXED)
Formula for infliction- attack times power divided by 100. The power should have a max damage of 100.eg 155*10/100=16(15.5 i rounded up) so 16 damage added to one attack, next attack 32 will be added to damage. and so on till 100 where it will keep doing 100.
This is my idea. Please comment on areas you wish and fell free to criticise i will find it useful. I hope if this creature is made it wont be too hard to level as that is why he is not amazing.