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llewop

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Posts posted by llewop

  1. Perhaps for the poisen to add luck to it you could just add luck to the ifliction damage. eg Atk * Power / 100 + (luck / 2)

    155*10/100*(200/2)= 115 extra damage. obviosly it will need some tweaking, but its just a base idea. Maybe increase limit of inflict to 150, 175 or 200. This way it will be more linked to stats and involve luck which you guys said you want a crt that will use luck so people farm that too. Of couse influence will change it as well. hmm inluence will take it way above max limit of inflict.

  2. There i have added more thing to the creature hopefully that will do. It might need more changing if it does feel free to say. Im thinking of changing the name of the angelican to something. Please tell me or pm me in game ideas if you have any. All criticism is welcome.

  3. Warning: Invalid argument supplied for foreach() in /home/magicdue/public_html/ui/app-housing/details.php on line 36

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    Dark Side


    Briskness = 10 / 10
    Attack = 20 / 20
    Defence = 20 / 20



    2 / 10 members

    Score: 0

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    Im sorry its not forum stuff. Im not sure what it is or what it means. It doesnt display this for any other alliance page. Could someone tell me what this means.

  4. I looked at darkside the alliance and it comes up with all this froum stuff. I tried putting it in as a website but it just said id not valid. I see it has 2 members but nothing seems to be happening with it. Whats going on?
    ps sorry if this is a stupid question i was just curios

  5. I have heard of the angiens, but i was under the inpression they were faceless, powerful beings of myth, and not creatures. I assumed they had there name because they were good guys, not winged angels. So what are the angiens? :( As for my idea i got it from something we did in RS, where some angel comes down and takes human form to learn about people, then he reatakes his true form and goes back to where he came from.

    leveling requirements, sacrificing rewards and cost to buy would be added later.

    Ps: strange was supposed to be the idea, as the stranger it is the more likely it is to be unique and unthought of before. :D

  6. Are you saying attack stat times power stat divided by 100 will give me my poisen damge? I will check if this works. Id say it would work it gives 12 damge a turn stacking them up to 100. This is as Angelican without influence. I used a power stat of 8. I will make a table. Theyll be rounded

    Angelican-attack 155
    power 8=12
    power 10=16
    power 9=14

    Posterus 2-attack 120
    power 8=10
    power 7=8
    power 9=11

    posterus-attack 70
    power 8=6
    power 9=6
    power 7=5

    Please come someone choose a level theyd like the power to be, for all 3. This is gonna be hard, need to find level that suits steal life and infliction. A regen stat will be needed. Once decided i will edit original with changes. At the mo im thinking for power go 7 for loith, then up one for the rest, post power 8, post 2 power 9 and angel power 10. O and power 6 for the energeticum 3.

    Ive added regen values, powers added when decided on a value.

  7. Burns has the got the idea i ment with infliction damage, and i like the limit of damage. As for spaces ive fixed that with new lines. A power rating seems interesting, somehow ive never noticed that before. Ill have to try and find an appropriate stats for it. If someone can explain it better i should be able to work out a number. Influence, whered he get it from?

    On the loith i did mean the same targets as the energeticum 3. As for the stragegy on the lower lvels it wasnt intended but i see now it is a good thing, so i will make it continue. I will edit it to make it clearer.

    Nex dont worry about discouraging me, your questions helped me.

  8. Ive been doing some research and for a marind bell creature it should be unique, a mix of evil and good until becoming one. Also some would like new powers for the game. So ive come up with this new creature which should hopefully meet standards. If not back to the drawing board.

    Purchase requirements
    vitality, 8000
    valuepoints, 8000
    action points ,50
    explore points, 16


    Energeticum
    pic des: a ball of light
    des: A strange creature one which you've never seen before. It seems like a ball of energy, but somehow you can sense what its feeling. You're not sure what it is and what it does but you wish to find out. It pulses with friendly energy and follows you around. It cant do much but who knows what it could with time.
    atk 1
    init 1
    def 7
    target= self
    hp 200
    damage: attack, regenerate
    regen rating 5

    Leveling requirements
    age 4
    won battles, 20
    experiance,
    vitality,5500
    value points,6000
    action points, 20
    exploration points,2

    Energeticum 2
    pic des: larger ball and a slight facial feature on it. 2 short strands leave it like tentacles
    des: The energy is stronger now, not only that but it is larger and it appears to have some kind of face inside it. You can just make it out whatever this means it can only be good. It struck you, the idea of this pulsing energy being an egg or cocoon. Surley that is the best way to protect yourself.
    atk 10
    init 1
    def 13
    target self
    hp 450
    damage: attack, regenerate
    regen rating 6

    Leveling requirements
    age, +6
    won battles,15
    experiance, 13,000
    vitality, 6000
    value points, 7000
    action points, 40
    exploration points,2

    Energeticum 3
    pic des. A glowing man with no features
    des: It no longer looks like a ball now. It has the shape of a man and makes low musical moans. It can almost commuincate with you and you can tell what it needs. It requires energy and power. So it has learnt from you and taught it self how to take what it needs by force. The creature has developed intelligent thought and hungers for knowledge.
    atk 35
    init 2
    def 12
    target wek crts, random
    hp 600
    damage: attack, steal life
    power: 4

    Leveling requirements
    age, +8
    won battles,23
    experiance, 26,000
    vitality,7000
    value points,8000
    action points, 60
    exploration points,4


    Loith
    pic des: a flesh covered man with 2 horns curving round the back of his head.
    des: No longer a being made of energy and power, the energeticum now posesses a physical form. It can talk to you now and it is eager to learn of this world. It will start by studieng the power of people. The way they think, act, fight and learn. The loith possesses little in the way of power but the knowledge it grants in invaluable. It is grateful to you for this chance will fight in battle for you.
    atk 48
    init 2
    def 13
    target: weak crts and random
    hp 800
    damge: attack or steal life
    power: 6

    Leveling requirements
    age, +4
    won battles, 39
    experiance, 40,000
    vitality, 19,000
    value points, 10000
    action points, 80
    exploration points,5


    Posterus
    pic des: A body with slightly plated skin and two bones jutting out of his back. + same as above
    des: He has learned of the harshness of this world now. He understands the powers that people possess and why they are strong. But something is missing. It is new to him and he is intrigeud. It is the discovery of emotions. The mind is a complex thing and this will take time and research. He wishes to pusue these next. Posterus is still adapting to his current environment, the savageness of battle has changed and his thirst for knowledge has lead to a thirst for power.
    atk 70
    init 3
    def 14
    target: weak, strong, random
    hp 1000
    damge: attack, infliction( new power, inflicts damge to creature over period of time. eg 2-3 turns)
    power: 8
    ( i mean either use basic attack or new infliction ability)

    Leveling requirements
    age, +20
    won battles, 50
    experiance, 60,000
    vitality, 11500
    value points, 12000
    action points, 87
    exploration points, 6
    NAME AT THIS LEVEL

    Posterus 2
    pic des: a plated body with 2 lage horn cuving on the back of his head. He has a tail and 2 bones sticking out of his back.
    des: His body is now fully plated and is made of a mighty metal. He has discovered the influences and power emotions can give, now he uses them to his advantage to inflict more pain on to your enemies. He is loyal to you now and strides onto the battlefield in full confidence. He has a nature as savage as the shades but as faithful as the aramor. His infliction ability is stronger now, thanks to his research and savage battles. The world has changed him much you see it in his eyes. Perhaps it could change him a little more.
    atk 120
    init 3
    def 15
    target: weak, strong, random
    hp 1400
    damage: attack, infliction
    power: 9

    Leveling requirements
    age, +10
    won battles, 60
    experiance, 100,000
    vitality, 14700
    value points, 14000
    action points, 95
    exploration points, 10


    Helios
    pic des: a new pair of crystaline wings on his back and body made up of spiked plates. with spikes on joints and shoulder. along with horns on head.
    des. Now a pair of large powerful crystaline wings have grown on his back and grant him access to the skies. He is done growing now and his hands and feet are tipped with claws, his tail spiked, his thick plated skin all but impregnable. He creates chaos for his foes and now views you as no longer a master. Hes evolved from that he believes you are equal and he aids you. Few creatures wield the destructive power he now controls. He has learned the secrets of this world and of us, now he shows it in war. He can even pull the sun across the sky.
    atk 155
    init 5
    def 18
    target: weak, strong, random, self, Multiple
    hp 1900
    damge: attack, infliction
    power: 10

    (MAXED)

    Formula for infliction- attack times power divided by 100. The power should have a max damage of 100.eg 155*10/100=16(15.5 i rounded up) so 16 damage added to one attack, next attack 32 will be added to damage. and so on till 100 where it will keep doing 100.

    This is my idea. Please comment on areas you wish and fell free to criticise i will find it useful. I hope if this creature is made it wont be too hard to level as that is why he is not amazing.

  9. You keep on mentioning that you will do other stuff but havent specified in what other stuff you will be doing. Because the only real thing to protect people besides helping is to set up dojos and sanctuaries. So no offence but i do not see the point in this, as people stated above there are the dojo staff for that.
    And since there is no one else to protect them from there is nothing to do. Though i like the idea.

  10. That makes sense as i did compare it to the knator to make it not too strong. Obviosly some improvements are needed. Ill see if i can make it a little more unique with different stats. :mellow:

    What does initiative do to the creatures? I assume its like an intelligence but im not sure what it will do to creatures in game.

  11. I have an idea for a creature in marind bell. Im sorry if this is the wrong forum and if theres already a centaur creature that i havent come across yet. Well any way here is my idea, ive even given some stats to save work if its made, but of course tha decision rests with Mur or whoever does new creatures.

    Centaur
    Pic idea: A young centaur without armour
    description: A young centaur who paws the groung nervously. He is keen to help you and eager to taste the glory of battle.
    Atk 35
    def 5
    initiative 1 type of damage attack normal
    hp 200 damage to weak creatures

    Centaur Soldier
    Pic idea: centaur with sword
    des: Through his battles with you he has learned to fight with greater power and accuracy. He no longer fights with his hands but with a magnificent sword.
    atk 60
    def 5
    ini 1 type of atk attack normal
    hp 700 damage to weak crts and random

    Centaur Master
    Pic idea: centaur with two swords and mild armour
    des: His journeys with you have taught him to fight with even greater determination and precision. He is now a feared warrior on the field and is loyal only to you. He has gained mighty skills but none as good as his dual swords. He has a hunger for power and knowledge mathced only by his want to fight the necrovians.
    atk 70
    def 7
    ini 2 dam attack normal
    hp 1200 dam to weak crts, random and strong crts

    Mortirus
    pic idea: centaur with body armour and spiked mace
    des: He has journeyed to his homeland to learn the power of his ancient people. The Morkatoa tribe has taught hime well. Then he studied the shades and learned of their destructive natures and he put this into practice in his fights for you. He has a understanding of the world now. He has learned to destroy his enemies with greater effincency.
    atk 140
    def 13
    ini 3 dam type haotical
    hp 1500 dam to weak, strong and dying crts also random

    Centurion
    pic idea: centaut with full armour two maces and a unicorn horn
    des: He has reached his full potential and is no longer a foal but a majestic knight in you survice. His loyalty is unwavering and know he has the great wisdom of the centaurs and is a master of battle. Few centaurs can call themselves a centurion knight as it is the most respected level for centaurs. Such is his power he has been granted a magical unicorn horn, with which to pursue his destiny. To destroy the shades.
    atk 210
    def 17
    init 3 dam type hoatical maybe even a weak regenerate
    hp 1800 dam to multiple

    Everything can be argued against. If there is anying some one would like to say about it, give me hints and tell me to change something it is welcome. Anything can be changed, though i like it the way it is.

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