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Master

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Posts posted by Master

  1. [quote name='Darigan' timestamp='1309457003' post='86917']
    I applaud the effort but as much this should benefit movement through the lands, I see places like Necrovion and Golemus becoming dead zones. Also it will kind of defeat the purpose of the labyrinth, and even lands like Loreroot that gets littl foot traffic now will be out of reach for most, new players can only enter Marind Bell, MP4s will barely be able to enter Loreroot with the new age and level requirements which pretty much leaves the grinders sitting at GoE while the rest of the realm dwindles into obscurity.

    my only suggestion would be to at least bring back the torch competition.
    [/quote]



    I think Mur can make some compromise and make a LIMIT value so that most places don't become unreachable for everybody.

    Example: Necessary APs for location X = 100 APs
    Viscosity for that location during a certain time = 50 APs
    Maximmum Total amount of access location = 200 APs

    If nobody visits location X for more than a certain amount of time, the total amount of APs necessary to access that location together with viscosity shouldn't go further than 200. That way we are sure that no location will die.

    Yes it's true that some location will reach that 200 AP limit fast. But with combined effort and organization, people can make them accessible again.
    If you don't make a limit value ... certain location could go in time to reach something like 1000 APs to access. No matter how many people can join once a certain value ( like that 1000 ) is reached NOBODY can EVER visit that location ever again.

  2. Pimp Grassan Low ID - 2 tokens.
    Chaos Archer Low ID - 5 tokens.
    Angien max Age - 3 tokens.
    Angien max Age - 2 tokens.
    Sharshooter slightly Aged - 2 tokens.
    Imperial Aramour slight AGE- 3 tokens.
    Imperial Aramour slight AGE- 2 tokens.
    Coloured joker slight Age - 2 tokens.
    Gold Coins.

    You can choose any combination from all this creatures and GCs for your Blue Aramour.

  3. Water Daimon III:
    Age 956
    Stored Heat 3094036
    Tokens: [enlightning], [blooddrop2], [sunshine]

    Chaos Archer:
    Age 979
    Tokens: Claw II, Claw I, Emeral Glare, Blood Drop III, Blood Drop I.

    Shop Loreroot Archer:
    Age 219
    Tokens: Jewel Shards, Stardust, Blood Drop I

  4. 3 Imps - 0,1,2 tokens, Age 143,163,143
    Chaos Archer - 5 tokens + MAX AGE
    Angien - 3 Tokens + MAX AGE
    Pimp Grassan - 2 tokens + MAX AGE
    Coloured Joker - 2 tokens age 143.
    Gold Coins.

    You can choose from this list as well as combinations from it.
    Interested in anything?

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