Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Maebius
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Congratulations BFH
Yes, many conga Rats, dance their way to you!
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MP-Level as upgrade requirement
While much of this conversation is above me, I have only felt bad after seeing an overly "God-Alt" player attack mine once. It may just be me, but I'm not concentrating on the fighting aspect of the game. I also, without knowing how "bad" it appears to be, received a Remains as a gift after a lovely chat. I am not an alt, and figured it was a nice creature, but in no way meant to gain it as an attempt to be Overpowered. I'm also in no hurry to level up to MP4, myself, generally because I'm taking my time, and exploring the Story more than the combat system. With that in mind, I see how Burn's suggestion originally might make sense, to prevent alt abuse. I would only recommend that instead of a MP-limit, where such creatures would be impossible to get, why not make them "capped" until a certain MP level is reached. Thus, in my case, the Remains would stay a lvl 1 Remains, gaining no XP until I reach MP4 (assuming that is where I would legitimately be abel to access "Remains creature" myself in-game?) This would let us "newbies" who manage to get things as gifts play with them and learn how they work in Rituals, but otherwise not be too overpowered after a few days of "levelling them up" and remaining MP3 ourselves? Interesting to read the thread here though, to see what sorts of drama I can expect later.
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You know you've been on MD too much when...
[quote name='TTLexceeded' timestamp='1294795351' post='77319'] Well and you know you are going to get a lot more addicted soon when you are 13 days active, reading this topic at 3:30 in the morning and thinking: "Hmm this topic is amazing" [/quote] Yep, Guilty as charged. (though I'm at 15 days now)
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Tutorial Campaign Quest - Quest for new players
[quote name='Rhaegar Targaryen' timestamp='1294445739' post='77080'] First Person who finished the quest: [size="7"]Aaron Geidman [/size] after few more people finish the quest, I'll distribute the first pack of coins! [/quote] congrats! I'm enjoying the quest so far, but am not rushing.
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Newbies, What Upset/scare You All?
I am new to the game, as well, and what scared me was the complex (yet awesome) interface to things. One suggestion would be a very, simple "interface FAQ" page with little labels as to what could be done or what to consider. There's a LOT of stuff to click on, so not everything needs labeled, but the important features outside of the left-most buttons (map, equipment, storymode, etc) were unknown to me without someone specifically pointing it out. One example of this is, because all the good info was on the main screen, it took me at least five days to notice the teeensy [b]header[/b] with Announcements, Adventure Log, Forum Link, Free credits, etc. That's not scary, and now I'm glad it's so unobtrusive, but it was something I didn't know at first and upset me I didn't see the links some help-folks were mentioning to look at.... A static image-page of "The Game Screen" with highlighted regions and arrows/labels, "Header!", "Player Info", "Chat panel", "Players here", etc. Nothing too fancy, but just pointing out the general layout and ImportantStuff(tm) for us visual-learners. The "Game Intro" link is great, but does not mention the Player documents, (hatelist, Quests, etc) at all, which are apparently important to know? Examples: [b] The yellow/orange "recharge creature Vitality".[/b] The help files mention it, but it was so small that I didn't notice it was "clickable" initially, and thought it was simply a visual "life bar", and kept trying to click the actual creature image (which shows detailed stats) and searching for the "Recharge Vitality button" from that screen. Perhaps because I was looking for something else, or maybe the fact that my tooltips seem to not always appear, I had been looking at the wrong page. [b]The K documents, Hatelists, Quest docs, and such. [/b] I also thought were simply "ranks/awards/badges" under the avatar's image, and hadn't considered clicking on them. Mouseover for those (to me, at least) does not show a popup tooltip info, so I ignored them until about hte tenth time I heard "Click their Q document" and realized the teeeensy little scroll had a Q on it, not just some symbol/rune. (this could simply be too big a screen resolution and poor eyesight on my part, but was still confusing) [b] The realization that not all players here play in-character.[/b] I had been asking around about the alliances, and heard more than half of the replies either state "Sorry, I don't roleplay" or "Ask the king", and such. Or flat out "I don't know, just fight until you can get to MP4". That was an odd answer. Other than going to the forums, I've had difficulty finding HOW to message the kings of those lands, because in order to message someone in-game, you need to have seen them in-game (or at least had them walk through a region to get their name-link visible?) Relatedly, the forums seem to be an extension [b]OF[/b] the Magic Duel lands, rather than an OOC community to support "The Game", which is how I view most other game forums. I wasn't quite prepared to be default-expected to go get all my info in the forums, particularly about in-character questions. I had avoided the forums because I assumed that since most information is considered "to be discovered in game, and not via spoilers", that the forums would not be a safe environment to go digging too deeply. (this is not a complaint about the spoiler policy, I love that! It's different enough from other games and sites that I intentionally avoided the forums in order to not break immersion as much.. which seems to have been wrong way of viewing the forums) Otherwise, I love what I've discovered so far! The items above are mainly little things, in the general picture, and probably serve to help filter out those who may not "get" the style of game this seems to be, and were looking more for your classic "kill things, get XP" type of webRPG.