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Bashaw Steel reacted to Hedge Munos in Poetry
I hate, I do.
Oh how I wish I didn't.
Oh, but I do.
I think, and I think, and I think.
I hate that, too.
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Bashaw Steel reacted to Lania in Poetry
Follow me, child, the road is long,
The night seems dark and silent.
And while you walk mumble a song...
For silence makes me violent.
A man once said I'm made of gold,
His words came like a flood...
I longed to trust in what he told,
But my gold's stained with blood.
So count your steps and follow, child..
For the monsters count them too...
And when I'll welcome death's embrace,
Remember...our only hope is you.
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Bashaw Steel reacted to Azthor in Poetry
Amidst bleak darkness, untold landscapes whereupon,
If a even a lone shadow is to therein reside,
So must unforgiving light cast itself upon
And over the stark contrast unfeelingly preside.
Sanctimonious light, pure and untouchable;
Destroyer, clinging to a glimpse, longing desperate.
Encircling darkness, bleak and impenetrable;
Ever reaching for untold corners desolate.
A tale of two tyrants unlike any other,
Distant entities, uncaring and almighty;
And yet this tale they must weave against each other,
Forever toiling to work the grand tapestry.
Forces stranger and unutterable have tried,
All in vain, comprehension they always lacked.
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Bashaw Steel reacted to Rophs in Poetry
Find me I Killers come at night to find me, When night falls I'm hiding in a tree. How much shall I wait? Quite long I'll be bait. Perhaps I'll become a bee... My wings would let me fly along Buzzing to the happy song There is a hidden message in that poem, here's a hint: the length of the message is 7 characters long, spaces not included. Your reward for finding the message is KNOWLEDGE, I'll make sure to hide lots of it. -
Bashaw Steel reacted to Hedge Munos in Poetry
Undeserving
It happened suddenly, in a moment,
As the sun gave you the spotlight.
You smiled and moved your mouth
And the whole world followed.
Yes, it was then that I realized I didn't deserve you.
So I decided to live with you in my thoughts instead of in my bed
(Although they overlapped on more than one occasion),
And as I turned away, my head cleared and my heart,
Well.
But I could never reach you, could I?
So I took a step, then two, then three,
And I've never felt such pain as I did
Walking away from you.
You,
With the sun in your hair,
The moon in your eyes,
And the world at your feet.
No, I could never reach you.
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Bashaw Steel got a reaction from Hedge Munos in Iron Rule
this is not something to "open your eyes" or point to something you like or dont, just to remind you:)
i`m looking forward for some comments, especially from some people:D:)
Iron Rule
Magic of this realm stands largely upon the will of real characters who created a MD personas to be all that in this realm, what he or she want in real world. Most people use MD as some kind of escape mechanism, or hiding place, or just a place to dream unbound. The difference between them in real world, and them as part of this realm is seen by me as “Iron Rule”. That is the gap that prevents people from falling into a trap of exchanging their real life with that they created in MD. Why “Iron Rule”? Because iron is heavy but painfully soft metal which weights down all those who wish to fly here, and as such, is prone to all kinds of damage and destructions, while rules tend to be broken which boosts the already unchained sense of freedom here. Ironically, the more we are free here, the more we are bound in real life. Which makes of us more prisoners than free people. The awareness of this gap can vary from person to person. Some willingly embrace the escape while trying to forget things that awaits for them in real life, making them, in time, hard to draw a line where their real self begins, and MD persona ends. Some other people, however, always keep in mind in which world is meant to dream and which one is meant to live in, these people often possess extreme strength of character or their lives are not something to flee from as much of those in first group.
Iron rule can be measured by complexity of MD persona from which a part of creativity is deducted according to connection between their minds and souls. Some people have deep and complex characters based on amount of time they spent making it, while some others spent little time but poured their creativity into what they want to be, and of course, countless shades in between them. This all makes Iron Rule visible to me, or not visible at all. Some people often get a feeling of being defeated if confronted by “young” individuals who often claim that MD is just a game, a “game” nothing more. This is largely because they know how right those young ones are. It makes them feel almost worthless because all they made and all success they achieve are made and achieved in MD, not real life. Then someone came and tell them “this is only a game”… It makes everything they have worked on good for nothing. Which is not fair, its not nice to remind people of this just because of the fact of being right. If people want to live in dreamworld, and to dream in real one, let them, they need to be gently awoken, not slapped many times where it hurt most. Souls of these people, are aged beyond comprehension, and while they appear smiling and cheering, know that somewhere deep inside, in some corner forgotten by love, crouch a child with thousands of pains as its playing mates. To be torn apart between young years of body and mind on one side, and aged old soul on the other, and still appear as cheerful and happy, is indeed worthy of every respect. As simply as it sounds, MD is indeed a game, but for some people it is also much more.
Although this “rule” is not written or even acknowledged, that does not make it unreal, on the contrary, it makes us even more vulnerable to its grasp, no matter how many times we break it. In the end, it wont be the welcoming feeling of Marind Bell or sense of fear in Necrovion that will greet us, no, only the cold touch of real world that will shatter that strange emotion of belonging we have in MD. Because, in truth, MD is made to add magic to our lives, real lives, not to “make” it for us…
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Bashaw Steel reacted to petty dodds in Poetry
improv - written using three words taken from objects in the room around me at this moment:
picture
paper
bird
On paper, put a song,
A picture put to words.
Write what heals the hurt,
A minstrel like the birds.
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Bashaw Steel reacted to Sunfire in Poetry
When the shadow of the day
races far away
and the darkness of the night
unfolds with all its might
then, my child, do not fear
for I will always be near
Ever watching over you
untill the day you do so too
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Bashaw Steel got a reaction from Ary Endleg in ultrasharp or maybe not so
you guys need to try forged blades, not cast ones:P:)
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Bashaw Steel got a reaction from Kyphis the Bard in Iron Rule
this is not something to "open your eyes" or point to something you like or dont, just to remind you:)
i`m looking forward for some comments, especially from some people:D:)
Iron Rule
Magic of this realm stands largely upon the will of real characters who created a MD personas to be all that in this realm, what he or she want in real world. Most people use MD as some kind of escape mechanism, or hiding place, or just a place to dream unbound. The difference between them in real world, and them as part of this realm is seen by me as “Iron Rule”. That is the gap that prevents people from falling into a trap of exchanging their real life with that they created in MD. Why “Iron Rule”? Because iron is heavy but painfully soft metal which weights down all those who wish to fly here, and as such, is prone to all kinds of damage and destructions, while rules tend to be broken which boosts the already unchained sense of freedom here. Ironically, the more we are free here, the more we are bound in real life. Which makes of us more prisoners than free people. The awareness of this gap can vary from person to person. Some willingly embrace the escape while trying to forget things that awaits for them in real life, making them, in time, hard to draw a line where their real self begins, and MD persona ends. Some other people, however, always keep in mind in which world is meant to dream and which one is meant to live in, these people often possess extreme strength of character or their lives are not something to flee from as much of those in first group.
Iron rule can be measured by complexity of MD persona from which a part of creativity is deducted according to connection between their minds and souls. Some people have deep and complex characters based on amount of time they spent making it, while some others spent little time but poured their creativity into what they want to be, and of course, countless shades in between them. This all makes Iron Rule visible to me, or not visible at all. Some people often get a feeling of being defeated if confronted by “young” individuals who often claim that MD is just a game, a “game” nothing more. This is largely because they know how right those young ones are. It makes them feel almost worthless because all they made and all success they achieve are made and achieved in MD, not real life. Then someone came and tell them “this is only a game”… It makes everything they have worked on good for nothing. Which is not fair, its not nice to remind people of this just because of the fact of being right. If people want to live in dreamworld, and to dream in real one, let them, they need to be gently awoken, not slapped many times where it hurt most. Souls of these people, are aged beyond comprehension, and while they appear smiling and cheering, know that somewhere deep inside, in some corner forgotten by love, crouch a child with thousands of pains as its playing mates. To be torn apart between young years of body and mind on one side, and aged old soul on the other, and still appear as cheerful and happy, is indeed worthy of every respect. As simply as it sounds, MD is indeed a game, but for some people it is also much more.
Although this “rule” is not written or even acknowledged, that does not make it unreal, on the contrary, it makes us even more vulnerable to its grasp, no matter how many times we break it. In the end, it wont be the welcoming feeling of Marind Bell or sense of fear in Necrovion that will greet us, no, only the cold touch of real world that will shatter that strange emotion of belonging we have in MD. Because, in truth, MD is made to add magic to our lives, real lives, not to “make” it for us…
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Bashaw Steel got a reaction from Jubaris in Iron Rule
this is not something to "open your eyes" or point to something you like or dont, just to remind you:)
i`m looking forward for some comments, especially from some people:D:)
Iron Rule
Magic of this realm stands largely upon the will of real characters who created a MD personas to be all that in this realm, what he or she want in real world. Most people use MD as some kind of escape mechanism, or hiding place, or just a place to dream unbound. The difference between them in real world, and them as part of this realm is seen by me as “Iron Rule”. That is the gap that prevents people from falling into a trap of exchanging their real life with that they created in MD. Why “Iron Rule”? Because iron is heavy but painfully soft metal which weights down all those who wish to fly here, and as such, is prone to all kinds of damage and destructions, while rules tend to be broken which boosts the already unchained sense of freedom here. Ironically, the more we are free here, the more we are bound in real life. Which makes of us more prisoners than free people. The awareness of this gap can vary from person to person. Some willingly embrace the escape while trying to forget things that awaits for them in real life, making them, in time, hard to draw a line where their real self begins, and MD persona ends. Some other people, however, always keep in mind in which world is meant to dream and which one is meant to live in, these people often possess extreme strength of character or their lives are not something to flee from as much of those in first group.
Iron rule can be measured by complexity of MD persona from which a part of creativity is deducted according to connection between their minds and souls. Some people have deep and complex characters based on amount of time they spent making it, while some others spent little time but poured their creativity into what they want to be, and of course, countless shades in between them. This all makes Iron Rule visible to me, or not visible at all. Some people often get a feeling of being defeated if confronted by “young” individuals who often claim that MD is just a game, a “game” nothing more. This is largely because they know how right those young ones are. It makes them feel almost worthless because all they made and all success they achieve are made and achieved in MD, not real life. Then someone came and tell them “this is only a game”… It makes everything they have worked on good for nothing. Which is not fair, its not nice to remind people of this just because of the fact of being right. If people want to live in dreamworld, and to dream in real one, let them, they need to be gently awoken, not slapped many times where it hurt most. Souls of these people, are aged beyond comprehension, and while they appear smiling and cheering, know that somewhere deep inside, in some corner forgotten by love, crouch a child with thousands of pains as its playing mates. To be torn apart between young years of body and mind on one side, and aged old soul on the other, and still appear as cheerful and happy, is indeed worthy of every respect. As simply as it sounds, MD is indeed a game, but for some people it is also much more.
Although this “rule” is not written or even acknowledged, that does not make it unreal, on the contrary, it makes us even more vulnerable to its grasp, no matter how many times we break it. In the end, it wont be the welcoming feeling of Marind Bell or sense of fear in Necrovion that will greet us, no, only the cold touch of real world that will shatter that strange emotion of belonging we have in MD. Because, in truth, MD is made to add magic to our lives, real lives, not to “make” it for us…
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Bashaw Steel got a reaction from Lania in Poetry
this poem is special as the person to whom its dedicated :)) keeping friends, one of the virtues i know, but tend to forget easily:( Secret in the Steel As always, blank piece of paper That screams at me with its whiteness Much like the storm of the dreamer And nothing like the silence… Secret in the Steel Where are all those, promised words? Lost somewhere between the lines I`m cursed to seek something there Which cannot be found A secret in the Steel… And it is there where did i learned From someone who appear just as small That true strength is to forgive Not to destroy… A secret to one that is known to her Smile hidden under all those masks Many of which cannot be heard By the cry of the past… Secret in forgiving… -
Bashaw Steel got a reaction from Lania in Poetry
Touched of light and cast into darkness
To dream about all things that should be lived
Lost in songs and embraced by Silence
To live the things that should be dreamed…
And cursing the moments that didnt happen
So long ago, as they should be
Instead of them there is only Silence
Part of my soul, universe of my wish…
Waiting for that song, that will never end
For her words, in which heaven sleep
Seeking for the music that will never rest
Across her voice, across eternity…
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Bashaw Steel got a reaction from Maebius in Iron Rule
this is not something to "open your eyes" or point to something you like or dont, just to remind you:)
i`m looking forward for some comments, especially from some people:D:)
Iron Rule
Magic of this realm stands largely upon the will of real characters who created a MD personas to be all that in this realm, what he or she want in real world. Most people use MD as some kind of escape mechanism, or hiding place, or just a place to dream unbound. The difference between them in real world, and them as part of this realm is seen by me as “Iron Rule”. That is the gap that prevents people from falling into a trap of exchanging their real life with that they created in MD. Why “Iron Rule”? Because iron is heavy but painfully soft metal which weights down all those who wish to fly here, and as such, is prone to all kinds of damage and destructions, while rules tend to be broken which boosts the already unchained sense of freedom here. Ironically, the more we are free here, the more we are bound in real life. Which makes of us more prisoners than free people. The awareness of this gap can vary from person to person. Some willingly embrace the escape while trying to forget things that awaits for them in real life, making them, in time, hard to draw a line where their real self begins, and MD persona ends. Some other people, however, always keep in mind in which world is meant to dream and which one is meant to live in, these people often possess extreme strength of character or their lives are not something to flee from as much of those in first group.
Iron rule can be measured by complexity of MD persona from which a part of creativity is deducted according to connection between their minds and souls. Some people have deep and complex characters based on amount of time they spent making it, while some others spent little time but poured their creativity into what they want to be, and of course, countless shades in between them. This all makes Iron Rule visible to me, or not visible at all. Some people often get a feeling of being defeated if confronted by “young” individuals who often claim that MD is just a game, a “game” nothing more. This is largely because they know how right those young ones are. It makes them feel almost worthless because all they made and all success they achieve are made and achieved in MD, not real life. Then someone came and tell them “this is only a game”… It makes everything they have worked on good for nothing. Which is not fair, its not nice to remind people of this just because of the fact of being right. If people want to live in dreamworld, and to dream in real one, let them, they need to be gently awoken, not slapped many times where it hurt most. Souls of these people, are aged beyond comprehension, and while they appear smiling and cheering, know that somewhere deep inside, in some corner forgotten by love, crouch a child with thousands of pains as its playing mates. To be torn apart between young years of body and mind on one side, and aged old soul on the other, and still appear as cheerful and happy, is indeed worthy of every respect. As simply as it sounds, MD is indeed a game, but for some people it is also much more.
Although this “rule” is not written or even acknowledged, that does not make it unreal, on the contrary, it makes us even more vulnerable to its grasp, no matter how many times we break it. In the end, it wont be the welcoming feeling of Marind Bell or sense of fear in Necrovion that will greet us, no, only the cold touch of real world that will shatter that strange emotion of belonging we have in MD. Because, in truth, MD is made to add magic to our lives, real lives, not to “make” it for us…
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Bashaw Steel got a reaction from Intrigue in Iron Rule
this is not something to "open your eyes" or point to something you like or dont, just to remind you:)
i`m looking forward for some comments, especially from some people:D:)
Iron Rule
Magic of this realm stands largely upon the will of real characters who created a MD personas to be all that in this realm, what he or she want in real world. Most people use MD as some kind of escape mechanism, or hiding place, or just a place to dream unbound. The difference between them in real world, and them as part of this realm is seen by me as “Iron Rule”. That is the gap that prevents people from falling into a trap of exchanging their real life with that they created in MD. Why “Iron Rule”? Because iron is heavy but painfully soft metal which weights down all those who wish to fly here, and as such, is prone to all kinds of damage and destructions, while rules tend to be broken which boosts the already unchained sense of freedom here. Ironically, the more we are free here, the more we are bound in real life. Which makes of us more prisoners than free people. The awareness of this gap can vary from person to person. Some willingly embrace the escape while trying to forget things that awaits for them in real life, making them, in time, hard to draw a line where their real self begins, and MD persona ends. Some other people, however, always keep in mind in which world is meant to dream and which one is meant to live in, these people often possess extreme strength of character or their lives are not something to flee from as much of those in first group.
Iron rule can be measured by complexity of MD persona from which a part of creativity is deducted according to connection between their minds and souls. Some people have deep and complex characters based on amount of time they spent making it, while some others spent little time but poured their creativity into what they want to be, and of course, countless shades in between them. This all makes Iron Rule visible to me, or not visible at all. Some people often get a feeling of being defeated if confronted by “young” individuals who often claim that MD is just a game, a “game” nothing more. This is largely because they know how right those young ones are. It makes them feel almost worthless because all they made and all success they achieve are made and achieved in MD, not real life. Then someone came and tell them “this is only a game”… It makes everything they have worked on good for nothing. Which is not fair, its not nice to remind people of this just because of the fact of being right. If people want to live in dreamworld, and to dream in real one, let them, they need to be gently awoken, not slapped many times where it hurt most. Souls of these people, are aged beyond comprehension, and while they appear smiling and cheering, know that somewhere deep inside, in some corner forgotten by love, crouch a child with thousands of pains as its playing mates. To be torn apart between young years of body and mind on one side, and aged old soul on the other, and still appear as cheerful and happy, is indeed worthy of every respect. As simply as it sounds, MD is indeed a game, but for some people it is also much more.
Although this “rule” is not written or even acknowledged, that does not make it unreal, on the contrary, it makes us even more vulnerable to its grasp, no matter how many times we break it. In the end, it wont be the welcoming feeling of Marind Bell or sense of fear in Necrovion that will greet us, no, only the cold touch of real world that will shatter that strange emotion of belonging we have in MD. Because, in truth, MD is made to add magic to our lives, real lives, not to “make” it for us…
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Bashaw Steel got a reaction from Pipstickz in Iron Rule
this is not something to "open your eyes" or point to something you like or dont, just to remind you:)
i`m looking forward for some comments, especially from some people:D:)
Iron Rule
Magic of this realm stands largely upon the will of real characters who created a MD personas to be all that in this realm, what he or she want in real world. Most people use MD as some kind of escape mechanism, or hiding place, or just a place to dream unbound. The difference between them in real world, and them as part of this realm is seen by me as “Iron Rule”. That is the gap that prevents people from falling into a trap of exchanging their real life with that they created in MD. Why “Iron Rule”? Because iron is heavy but painfully soft metal which weights down all those who wish to fly here, and as such, is prone to all kinds of damage and destructions, while rules tend to be broken which boosts the already unchained sense of freedom here. Ironically, the more we are free here, the more we are bound in real life. Which makes of us more prisoners than free people. The awareness of this gap can vary from person to person. Some willingly embrace the escape while trying to forget things that awaits for them in real life, making them, in time, hard to draw a line where their real self begins, and MD persona ends. Some other people, however, always keep in mind in which world is meant to dream and which one is meant to live in, these people often possess extreme strength of character or their lives are not something to flee from as much of those in first group.
Iron rule can be measured by complexity of MD persona from which a part of creativity is deducted according to connection between their minds and souls. Some people have deep and complex characters based on amount of time they spent making it, while some others spent little time but poured their creativity into what they want to be, and of course, countless shades in between them. This all makes Iron Rule visible to me, or not visible at all. Some people often get a feeling of being defeated if confronted by “young” individuals who often claim that MD is just a game, a “game” nothing more. This is largely because they know how right those young ones are. It makes them feel almost worthless because all they made and all success they achieve are made and achieved in MD, not real life. Then someone came and tell them “this is only a game”… It makes everything they have worked on good for nothing. Which is not fair, its not nice to remind people of this just because of the fact of being right. If people want to live in dreamworld, and to dream in real one, let them, they need to be gently awoken, not slapped many times where it hurt most. Souls of these people, are aged beyond comprehension, and while they appear smiling and cheering, know that somewhere deep inside, in some corner forgotten by love, crouch a child with thousands of pains as its playing mates. To be torn apart between young years of body and mind on one side, and aged old soul on the other, and still appear as cheerful and happy, is indeed worthy of every respect. As simply as it sounds, MD is indeed a game, but for some people it is also much more.
Although this “rule” is not written or even acknowledged, that does not make it unreal, on the contrary, it makes us even more vulnerable to its grasp, no matter how many times we break it. In the end, it wont be the welcoming feeling of Marind Bell or sense of fear in Necrovion that will greet us, no, only the cold touch of real world that will shatter that strange emotion of belonging we have in MD. Because, in truth, MD is made to add magic to our lives, real lives, not to “make” it for us…
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Bashaw Steel reacted to Lania in Poetry
Let me tell you what I know.
You cast a shadow, watch it grow.
You chuckle to yourself, you smile,
Enjoy your doing for a while.
You listen to the screams of pain
For which that shadow is to blame,
You take your sit in the front row
Devouring the horror show.
Now, as the victim turns to dust
And as that shadow turns to lust,
Your heart is twitching satisfied.
Another soul’s been mortified.
After some time the screaming stops,
The show is done, the curtain drops.
You then proceed to play with light,
But find yourself engulfed by night.
You shake your head in disbelief,
You turn again searching relief,
But when you turn the road’s not there,
There’s only darkness everywhere.
A shiver strikes your fragile spine,
What instinct speaks you can’t decline.
For now it comes to take its toll,
It yearns for your expensive soul.
You should have known, the truth was there,
In black and white under your stare.
You wish to leave…”Oh no, dear friend”
“You stay right here, enjoy the end.”
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Bashaw Steel got a reaction from petty dodds in Iron Rule
this is not something to "open your eyes" or point to something you like or dont, just to remind you:)
i`m looking forward for some comments, especially from some people:D:)
Iron Rule
Magic of this realm stands largely upon the will of real characters who created a MD personas to be all that in this realm, what he or she want in real world. Most people use MD as some kind of escape mechanism, or hiding place, or just a place to dream unbound. The difference between them in real world, and them as part of this realm is seen by me as “Iron Rule”. That is the gap that prevents people from falling into a trap of exchanging their real life with that they created in MD. Why “Iron Rule”? Because iron is heavy but painfully soft metal which weights down all those who wish to fly here, and as such, is prone to all kinds of damage and destructions, while rules tend to be broken which boosts the already unchained sense of freedom here. Ironically, the more we are free here, the more we are bound in real life. Which makes of us more prisoners than free people. The awareness of this gap can vary from person to person. Some willingly embrace the escape while trying to forget things that awaits for them in real life, making them, in time, hard to draw a line where their real self begins, and MD persona ends. Some other people, however, always keep in mind in which world is meant to dream and which one is meant to live in, these people often possess extreme strength of character or their lives are not something to flee from as much of those in first group.
Iron rule can be measured by complexity of MD persona from which a part of creativity is deducted according to connection between their minds and souls. Some people have deep and complex characters based on amount of time they spent making it, while some others spent little time but poured their creativity into what they want to be, and of course, countless shades in between them. This all makes Iron Rule visible to me, or not visible at all. Some people often get a feeling of being defeated if confronted by “young” individuals who often claim that MD is just a game, a “game” nothing more. This is largely because they know how right those young ones are. It makes them feel almost worthless because all they made and all success they achieve are made and achieved in MD, not real life. Then someone came and tell them “this is only a game”… It makes everything they have worked on good for nothing. Which is not fair, its not nice to remind people of this just because of the fact of being right. If people want to live in dreamworld, and to dream in real one, let them, they need to be gently awoken, not slapped many times where it hurt most. Souls of these people, are aged beyond comprehension, and while they appear smiling and cheering, know that somewhere deep inside, in some corner forgotten by love, crouch a child with thousands of pains as its playing mates. To be torn apart between young years of body and mind on one side, and aged old soul on the other, and still appear as cheerful and happy, is indeed worthy of every respect. As simply as it sounds, MD is indeed a game, but for some people it is also much more.
Although this “rule” is not written or even acknowledged, that does not make it unreal, on the contrary, it makes us even more vulnerable to its grasp, no matter how many times we break it. In the end, it wont be the welcoming feeling of Marind Bell or sense of fear in Necrovion that will greet us, no, only the cold touch of real world that will shatter that strange emotion of belonging we have in MD. Because, in truth, MD is made to add magic to our lives, real lives, not to “make” it for us…
-
Bashaw Steel got a reaction from Ary Endleg in Iron Rule
this is not something to "open your eyes" or point to something you like or dont, just to remind you:)
i`m looking forward for some comments, especially from some people:D:)
Iron Rule
Magic of this realm stands largely upon the will of real characters who created a MD personas to be all that in this realm, what he or she want in real world. Most people use MD as some kind of escape mechanism, or hiding place, or just a place to dream unbound. The difference between them in real world, and them as part of this realm is seen by me as “Iron Rule”. That is the gap that prevents people from falling into a trap of exchanging their real life with that they created in MD. Why “Iron Rule”? Because iron is heavy but painfully soft metal which weights down all those who wish to fly here, and as such, is prone to all kinds of damage and destructions, while rules tend to be broken which boosts the already unchained sense of freedom here. Ironically, the more we are free here, the more we are bound in real life. Which makes of us more prisoners than free people. The awareness of this gap can vary from person to person. Some willingly embrace the escape while trying to forget things that awaits for them in real life, making them, in time, hard to draw a line where their real self begins, and MD persona ends. Some other people, however, always keep in mind in which world is meant to dream and which one is meant to live in, these people often possess extreme strength of character or their lives are not something to flee from as much of those in first group.
Iron rule can be measured by complexity of MD persona from which a part of creativity is deducted according to connection between their minds and souls. Some people have deep and complex characters based on amount of time they spent making it, while some others spent little time but poured their creativity into what they want to be, and of course, countless shades in between them. This all makes Iron Rule visible to me, or not visible at all. Some people often get a feeling of being defeated if confronted by “young” individuals who often claim that MD is just a game, a “game” nothing more. This is largely because they know how right those young ones are. It makes them feel almost worthless because all they made and all success they achieve are made and achieved in MD, not real life. Then someone came and tell them “this is only a game”… It makes everything they have worked on good for nothing. Which is not fair, its not nice to remind people of this just because of the fact of being right. If people want to live in dreamworld, and to dream in real one, let them, they need to be gently awoken, not slapped many times where it hurt most. Souls of these people, are aged beyond comprehension, and while they appear smiling and cheering, know that somewhere deep inside, in some corner forgotten by love, crouch a child with thousands of pains as its playing mates. To be torn apart between young years of body and mind on one side, and aged old soul on the other, and still appear as cheerful and happy, is indeed worthy of every respect. As simply as it sounds, MD is indeed a game, but for some people it is also much more.
Although this “rule” is not written or even acknowledged, that does not make it unreal, on the contrary, it makes us even more vulnerable to its grasp, no matter how many times we break it. In the end, it wont be the welcoming feeling of Marind Bell or sense of fear in Necrovion that will greet us, no, only the cold touch of real world that will shatter that strange emotion of belonging we have in MD. Because, in truth, MD is made to add magic to our lives, real lives, not to “make” it for us…
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Bashaw Steel reacted to petty dodds in Poetry
here is another improv - from the moment I am in:
the hollow in this darkened place
grows larger than the day is long
the empty here, a hurting trace
of once the bluebird's trilling song
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Bashaw Steel reacted to Eara Meraia in Poetry
havent written poems for looong time. This one came to me recently on the cold winter morning. The one inspiring me, knows about it already :)
Your eyes are closed You feel…yes, you feel the essence of sorrow. Not those senseless thoughts of this world Or fears of tomorrow. You feel shabby, ragged and old Your thoughts, your poems, your feelings are nothing Cold. But weird longing pain Keeps you alive. Or maybe insane. You know the answer As for you know and feel and absorb the core of the universe In you. ** ** ** ** Your eyes are closed You feel the touch of the familiar breath On your cheek. Is it real? Tristesse of your inner being Suddenly loses its meaning For and instant moment Of eternity. ** Your eyes are wide open and glare. They stare into the neverending Dark and everlasting Tunnel of my eyes Filled with surprise. ** Are you alive? Smile.