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Posted (edited)

NOTICE: I only joined the game a few days ago, so this might not be a bug. Read the stuff at your own risk :D
So I was at this fight with some guy, suddenly after I see the results I feel I have sustained a bit more casualties than I was expecting. I read the log and noticed that my Heretic Archer's defence suddenly becomes -163 in round 7. Also my Aramor's defence suddenly becomes -164 in round 8 without a reason I can figure out(Unless Unholy priests are supposed to weaken the defence of some enemy units as they cast protect on other enemy units or some secret token effect.)
The enemy has 4 Unholy priests and two pimped Grasan I.
I have 3 Grasan I, 2 Aramors and a single Heretic Archer.

This is the log: I painted the two locations red.
[spoiler]
Loading Xarr creatures
Loading Coyolxauhqui creatures
Applying 10% of Xarr's energetic influence
Applying 82% of Coyolxauhqui's energetic influence
Influences for Xarr ######
Influences for Coyolxauhqui ######
Unholy Priest: vampiricaura
Unholy Priest: vampiricaura
Unholy Priest: vampiricaura
Unholy Priest: vampiricaura
Applying Xarr's Creature Tokens at 90%
Aramor's creature tokens []
Grasan I's creature tokens []
Aramor's creature tokens []
Grasan I's creature tokens []
Grasan I's creature tokens []
Heretic Archer's creature tokens []
Applying Coyolxauhqui's Creature Tokens at 18%
Pimped Grasan I's creature tokens [claw1, emeraldglare, jewelshards, darkshield, darksky, blacktear, stardust]
[claw1] Pimped Grasan I gets 1 power based on Principles
[emeraldglare] Pimped Grasan I gets 0 regeneration and 0 defence based on enemy creature skills
[jewelshards] Pimped Grasan I gets Max Vitality capacity doubled
[darkshield] Pimped Grasan I gets 438 defence
[darksky] Pimped Grasan I gets 1.578852 attack and defence due to Darkness Principle
[blacktear] Pimped Grasan I gets 40 power, 9 defence. All other friendly creatures lose that much stats cumulated
Pimped Grasan I's creature tokens [claw1, blooddrop2, emeraldglare, osirisbelt, jewelshards, darksky, onyxfangs, darkshield, stardust]
[claw1] Pimped Grasan I gets 1 power based on Principles
[blooddrop2] gets 0 initiative (10 percent)
[emeraldglare] Pimped Grasan I gets 0 regeneration and 0 defence based on enemy creature skills
[osirisbelt] Pimped Grasan I gets Max Vitality capacity increased by 225
[jewelshards] Pimped Grasan I gets Max Vitality capacity doubled
[darksky] Pimped Grasan I gets 1.578852 attack and defence due to Darkness Principle
[onyxfangs] Pimped Grasan I gets 1 attack (2 percent)
Unholy Priest's creature tokens [stardust]
Unholy Priest's creature tokens []
Unholy Priest's creature tokens []
Unholy Priest's creature tokens []
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 0 to 21; )
and remains with 477 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 21 to 42; )
and remains with 477 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 42 to 63; )
and remains with 477 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 63 to 84; )
and remains with 477 vitality
Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and:
- Weaken defence effect: -25
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-25|from 3 to -22; )
and remains with 1263 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 1 damage to Grasan I
and remains with 476 vitality
- hits haoticaly and does 38 damage to Grasan I
and remains with 500 vitality
- hits haoticaly and does 35 damage to Grasan I
and remains with 528 vitality
- hits haoticaly and does 53 damage to Heretic Archer
and remains with 417 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Unholy Priest receives 47 damage
and remains with 1216 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Pimped Grasan I receives 1 damage
and remains with 2493 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 30 damage to Aramor
and remains with 352 vitality
- hits haoticaly and does 37 damage to Grasan I
and remains with 491 vitality
- hits haoticaly and does 35 damage to Heretic Archer
and remains with 382 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2492 vitality
- hits haoticaly and does 40 damage to Unholy Priest
and remains with 1223 vitality
- hits haoticaly and does 28 damage to Unholy Priest
and remains with 1235 vitality
- hits haoticaly and does 50 damage to Unholy Priest
and remains with 1166 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 16 damage to Unholy Priest
and remains with 1247 vitality
- hits haoticaly and does 63 damage to Unholy Priest
and remains with 1103 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2491 vitality
- hits haoticaly and does 39 damage to Pimped Grasan I
and remains with 2905 vitality
- hits haoticaly and does 39 damage to Unholy Priest
and remains with 1064 vitality
###### START ROUND "1" ######
Applying temporary effects for Xarr, slot 6 :
protect (round:2 protect: defence=21|from 0 to 21; )
protect (round:2 protect: defence=21|from 21 to 42; )
protect (round:2 protect: defence=21|from 42 to 63; )
protect (round:2 protect: defence=21|from 63 to 84; )
Applying temporary effects for Coyolxauhqui, slot 6 :
weaken (round:1 weaken: defence=-25|from 3 to -22; )
weaken (round:0 weaken: effect ended)
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 84 to 105; )
and remains with 476 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 105 to 126; )
and remains with 476 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 126 to 147; )
and remains with 476 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 147 to 168; )
and remains with 476 vitality
Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and:
- Weaken defence effect: -25
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-25|from -22 to -47; )
and remains with 1043 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 48 damage to Aramor
and remains with 353 vitality
- hits haoticaly and does 57 damage to Grasan I
and remains with 443 vitality
- hits haoticaly and does 59 damage to Heretic Archer
and remains with 323 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Unholy Priest receives 22 damage
and remains with 1192 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Unholy Priest receives 22 damage
and remains with 1204 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 35 damage to Aramor
and remains with 317 vitality
- hits haoticaly and does 1 damage to Grasan I
and remains with 475 vitality
- hits haoticaly and does 19 damage to Aramor
and remains with 334 vitality
- hits haoticaly and does 27 damage to Heretic Archer
and remains with 296 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 22 damage to Pimped Grasan I
and remains with 2883 vitality
- hits haoticaly and does 12 damage to Unholy Priest
and remains with 1190 vitality
- hits haoticaly and does 22 damage to Unholy Priest
and remains with 1182 vitality
- hits haoticaly and does 70 damage to Unholy Priest
and remains with 973 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 16 damage to Unholy Priest
and remains with 1174 vitality
- hits haoticaly and does 22 damage to Unholy Priest
and remains with 1160 vitality
- hits haoticaly and does 40 damage to Unholy Priest
and remains with 1152 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2490 vitality
- hits haoticaly and does 39 damage to Unholy Priest
and remains with 1135 vitality
- hits haoticaly and does 24 damage to Unholy Priest
and remains with 1136 vitality
- hits haoticaly and does 41 damage to Unholy Priest
and remains with 1111 vitality
###### START ROUND "2" ######
Applying temporary effects for Xarr, slot 6 :
protect (round:3 protect: defence=21|from 84 to 105; )
protect (round:3 protect: defence=21|from 105 to 126; )
protect (round:3 protect: defence=21|from 126 to 147; )
protect (round:3 protect: defence=21|from 147 to 168; )
Applying temporary effects for Coyolxauhqui, slot 6 :
weaken (round:2 weaken: defence=-25|from -22 to -47; )
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Heretic Archer is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 5 to 26; )
and remains with 296 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Heretic Archer is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 26 to 47; )
and remains with 296 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Heretic Archer is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 47 to 68; )
and remains with 296 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Heretic Archer is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 68 to 89; )
and remains with 296 vitality
Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and:
- Weaken defence effect: -25
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-25|from 3 to -22; )
and remains with 1090 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 67 damage to Aramor
and remains with 250 vitality
- hits haoticaly and does 61 damage to Aramor
and remains with 273 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Unholy Priest receives 22 damage
and remains with 1092 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Unholy Priest receives 72 damage
and remains with 880 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 55 damage to Aramor
and remains with 195 vitality
- hits haoticaly and does 1 damage to Grasan I
and remains with 474 vitality
- hits haoticaly and does 32 damage to Grasan I
and remains with 411 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 36 damage to Pimped Grasan I
and remains with 2847 vitality
- hits haoticaly and does 42 damage to Unholy Priest
and remains with 1050 vitality
- hits haoticaly and does 42 damage to Unholy Priest
and remains with 1073 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2489 vitality
- hits haoticaly and does 38 damage to Unholy Priest
and remains with 1035 vitality
- hits haoticaly and does 47 damage to Unholy Priest
and remains with 1043 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2488 vitality
- hits haoticaly and does 24 damage to Unholy Priest
and remains with 1026 vitality
- hits haoticaly and does 52 damage to Unholy Priest
and remains with 991 vitality
###### START ROUND "3" ######
Applying temporary effects for Xarr, slot 6 :
protect (round:2 protect: defence=21|from 84 to 105; )
protect (round:2 protect: defence=21|from 105 to 126; )
protect (round:2 protect: defence=21|from 126 to 147; )
protect (round:2 protect: defence=21|from 147 to 168; )
Applying temporary effects for Xarr, slot 3 :
protect (round:2 protect: defence=21|from 5 to 26; )
protect (round:2 protect: defence=21|from 26 to 47; )
protect (round:2 protect: defence=21|from 47 to 68; )
protect (round:2 protect: defence=21|from 68 to 89; )
Applying temporary effects for Coyolxauhqui, slot 2 :
weaken (round:1 weaken: defence=-25|from 3 to -22; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Coyolxauhqui, slot 6 :
weaken (round:1 weaken: defence=-25|from -22 to -47; )
weaken (round:0 weaken: effect ended)
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 4 to 25; )
and remains with 195 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 25 to 46; )
and remains with 195 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 46 to 67; )
and remains with 195 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 67 to 88; )
and remains with 195 vitality
Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and:
- Weaken defence effect: -25
- maintains weaken on Pimped Grasan I
weaken (round:2 weaken: defence=-25|from 451 to 426; )
and remains with 2488 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 1 damage to Aramor
and remains with 194 vitality
- hits haoticaly and does 40 damage to Aramor
and remains with 233 vitality
- hits haoticaly and does 67 damage to Grasan I
and remains with 424 vitality
- hits haoticaly and does 1 damage to Heretic Archer
and remains with 295 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Unholy Priest receives 47 damage
and remains with 923 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Unholy Priest receives 22 damage
and remains with 983 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 1 damage to Aramor
and remains with 193 vitality
- hits haoticaly and does 62 damage to Aramor
and remains with 171 vitality
- hits haoticaly and does 61 damage to Grasan I
and remains with 363 vitality
- hits haoticaly and does 1 damage to Heretic Archer
and remains with 294 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 25 damage to Pimped Grasan I
and remains with 2822 vitality
- hits haoticaly and does 21 damage to Unholy Priest
and remains with 962 vitality
- hits haoticaly and does 28 damage to Unholy Priest
and remains with 986 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2487 vitality
- hits haoticaly and does 63 damage to Unholy Priest
and remains with 796 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 16 damage to Unholy Priest
and remains with 970 vitality
- hits haoticaly and does 51 damage to Unholy Priest
and remains with 872 vitality
- hits haoticaly and does 84 damage to Unholy Priest
and remains with 712 vitality
###### START ROUND "4" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:2 protect: defence=21|from 4 to 25; )
protect (round:2 protect: defence=21|from 25 to 46; )
protect (round:2 protect: defence=21|from 46 to 67; )
protect (round:2 protect: defence=21|from 67 to 88; )
Applying temporary effects for Xarr, slot 6 :
protect (round:1 protect: defence=21|from 84 to 105; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 105 to 126; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 126 to 147; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 147 to 168; )
protect (round:0 protect: effect ended)
Applying temporary effects for Xarr, slot 3 :
protect (round:1 protect: defence=21|from 5 to 26; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 26 to 47; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 47 to 68; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 68 to 89; )
protect (round:0 protect: effect ended)
Applying temporary effects for Coyolxauhqui, slot 4 :
weaken (round:1 weaken: defence=-25|from 451 to 426; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Coyolxauhqui, slot 2 :
Applying temporary effects for Coyolxauhqui, slot 6 :
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 4 to 25; )
and remains with 171 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 25 to 46; )
and remains with 171 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 46 to 67; )
and remains with 171 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 67 to 88; )
and remains with 171 vitality
Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and:
- Weaken defence effect: -25
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-25|from -22 to -47; )
and remains with 691 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 43 damage to Grasan I
and remains with 368 vitality
- hits haoticaly and does 66 damage to Grasan I
and remains with 297 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Pimped Grasan I receives 22 damage
and remains with 2800 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Pimped Grasan I receives 1 damage
and remains with 2486 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 1 damage to Grasan I
and remains with 473 vitality
- hits haoticaly and does 59 damage to Grasan I
and remains with 238 vitality
- hits haoticaly and does 1 damage to Heretic Archer
and remains with 293 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 41 damage to Unholy Priest
and remains with 908 vitality
- hits haoticaly and does 38 damage to Unholy Priest
and remains with 813 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2485 vitality
- hits haoticaly and does 31 damage to Pimped Grasan I
and remains with 2769 vitality
- hits haoticaly and does 73 damage to Unholy Priest
and remains with 618 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2484 vitality
- hits haoticaly and does 22 damage to Unholy Priest
and remains with 791 vitality
- hits haoticaly and does 89 damage to Unholy Priest
and remains with 529 vitality
###### START ROUND "5" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:1 protect: defence=21|from 4 to 25; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 25 to 46; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 46 to 67; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 67 to 88; )
protect (round:0 protect: effect ended)
Applying temporary effects for Xarr, slot 6 :
Applying temporary effects for Xarr, slot 2 :
protect (round:2 protect: defence=21|from 4 to 25; )
protect (round:2 protect: defence=21|from 25 to 46; )
protect (round:2 protect: defence=21|from 46 to 67; )
protect (round:2 protect: defence=21|from 67 to 88; )
Applying temporary effects for Xarr, slot 3 :
Applying temporary effects for Coyolxauhqui, slot 4 :
Applying temporary effects for Coyolxauhqui, slot 2 :
Applying temporary effects for Coyolxauhqui, slot 6 :
weaken (round:2 weaken: defence=-25|from -22 to -47; )
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 0 to 21; )
and remains with 238 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 21 to 42; )
and remains with 238 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 42 to 63; )
and remains with 238 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 63 to 84; )
and remains with 238 vitality
Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and:
- Weaken defence effect: -25
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-25|from 3 to -22; )
and remains with 887 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 1 damage to Aramor
and remains with 192 vitality
- hits haoticaly and does 1 damage to Grasan I
and remains with 472 vitality
- hits haoticaly and does 1 damage to Grasan I
and remains with 237 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Unholy Priest receives 1 damage
and remains with 769 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Unholy Priest receives 47 damage
and remains with 840 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 1 damage to Grasan I
and remains with 471 vitality
- hits haoticaly and does 1 damage to Grasan I
and remains with 236 vitality
- hits haoticaly and does 63 damage to Heretic Archer
and remains with 230 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 40 damage to Unholy Priest
and remains with 880 vitality
- hits haoticaly and does 44 damage to Unholy Priest
and remains with 796 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2483 vitality
- hits haoticaly and does 28 damage to Unholy Priest
and remains with 852 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2482 vitality
- hits haoticaly and does 30 damage to Pimped Grasan I
and remains with 2739 vitality
- hits haoticaly and does 65 damage to Unholy Priest
and remains with 731 vitality
- hits haoticaly and does 80 damage to Unholy Priest
and remains with 428 vitality
###### START ROUND "6" ######
Applying temporary effects for Xarr, slot 1 :
Applying temporary effects for Xarr, slot 6 :
Applying temporary effects for Xarr, slot 2 :
protect (round:1 protect: defence=21|from 4 to 25; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 25 to 46; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 46 to 67; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 67 to 88; )
protect (round:0 protect: effect ended)
Applying temporary effects for Xarr, slot 5 :
protect (round:2 protect: defence=21|from 0 to 21; )
protect (round:2 protect: defence=21|from 21 to 42; )
protect (round:2 protect: defence=21|from 42 to 63; )
protect (round:2 protect: defence=21|from 63 to 84; )
Applying temporary effects for Xarr, slot 3 :
Applying temporary effects for Coyolxauhqui, slot 4 :
Applying temporary effects for Coyolxauhqui, slot 3 :
weaken (round:1 weaken: defence=-25|from 3 to -22; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Coyolxauhqui, slot 2 :
Applying temporary effects for Coyolxauhqui, slot 6 :
weaken (round:1 weaken: defence=-25|from -22 to -47; )
weaken (round:0 weaken: effect ended)
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 84 to 105; )
and remains with 236 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 105 to 126; )
and remains with 236 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 126 to 147; )
and remains with 236 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Grasan I is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from 147 to 168; )
and remains with 236 vitality
Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and:
- Weaken defence effect: -25
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-25|from -47 to -72; )
and remains with 407 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 51 damage to Grasan I
and remains with 420 vitality
- hits haoticaly and does 1 damage to Aramor
and remains with 170 vitality
- hits haoticaly and does 104 damage to Heretic Archer
and remains with 126 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Pimped Grasan I receives 1 damage
and remains with 2481 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Unholy Priest receives 47 damage
and remains with 663 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 1 damage to Aramor
and remains with 169 vitality
- hits haoticaly and does 49 damage to Grasan I
and remains with 319 vitality
- hits haoticaly and does 1 damage to Grasan I
and remains with 235 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2480 vitality
- hits haoticaly and does 29 damage to Unholy Priest
and remains with 802 vitality
- hits haoticaly and does 51 damage to Unholy Priest
and remains with 612 vitality
- hits haoticaly and does 1 damage to Unholy Priest
and remains with 747 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2479 vitality
- hits haoticaly and does 33 damage to Unholy Priest
and remains with 769 vitality
- hits haoticaly and does 58 damage to Unholy Priest
and remains with 554 vitality
- hits haoticaly and does 1 damage to Unholy Priest
and remains with 746 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2478 vitality
- hits haoticaly and does 30 damage to Unholy Priest
and remains with 739 vitality
- hits haoticaly and does 46 damage to Unholy Priest
and remains with 508 vitality
###### START ROUND "7" ######
Applying temporary effects for Xarr, slot 1 :
Applying temporary effects for Xarr, slot 6 :
Applying temporary effects for Xarr, slot 2 :
Applying temporary effects for Xarr, slot 5 :
protect (round:3 protect: defence=21|from 84 to 105; )
protect (round:3 protect: defence=21|from 105 to 126; )
protect (round:3 protect: defence=21|from 126 to 147; )
protect (round:3 protect: defence=21|from 147 to 168; )
Applying temporary effects for Xarr, slot 3 :
Applying temporary effects for Coyolxauhqui, slot 4 :
Applying temporary effects for Coyolxauhqui, slot 3 :
Applying temporary effects for Coyolxauhqui, slot 2 :
Applying temporary effects for Coyolxauhqui, slot 6 :
weaken (round:2 weaken: defence=-25|from -47 to -72; )
[color=#ff0000]Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:[/color]
[color=#ff0000] - Protection effect: 21[/color]
[color=#ff0000] - Heretic Archer is protected by Unholy Priest with defence, maintaining protection[/color]
[color=#ff0000]protect (round:3 protect: defence=21|from -163 to -142; )[/color]
and remains with 126 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Heretic Archer is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from -142 to -121; )
and remains with 126 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Heretic Archer is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from -121 to -100; )
and remains with 126 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Heretic Archer is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from -100 to -79; )
and remains with 126 vitality
Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and:
- Weaken defence effect: -25
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-25|from 3 to -22; )
and remains with 718 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 117 damage to Grasan I
and remains with 303 vitality
- hits haoticaly and does 68 damage to Aramor
and remains with 101 vitality
- hits haoticaly and does 39 damage to Grasan I
and remains with 280 vitality
- hits haoticaly and does 117 damage to Heretic Archer
and remains with 9 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Unholy Priest receives 22 damage
and remains with 465 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Pimped Grasan I receives 22 damage
and remains with 2717 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 129 damage to Aramor
and remains with 63 vitality
- hits haoticaly and does 120 damage to Grasan I
and remains with 183 vitality
- hits haoticaly and does 46 damage to Grasan I
and remains with 234 vitality
- hits haoticaly and does 121 damage to Heretic Archer
creature DIES!
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2477 vitality
- hits haoticaly and does 87 damage to Unholy Priest
and remains with 299 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 39 damage to Unholy Priest
and remains with 426 vitality
- hits haoticaly and does 1 damage to Unholy Priest
and remains with 724 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Pimped Grasan I
and remains with 2476 vitality
- hits haoticaly and does 45 damage to Unholy Priest
and remains with 673 vitality
- hits haoticaly and does 1 damage to Unholy Priest
and remains with 723 vitality
- hits haoticaly and does 104 damage to Unholy Priest
and remains with 195 vitality
###### START ROUND "8" ######
Applying temporary effects for Xarr, slot 1 :
Applying temporary effects for Xarr, slot 6 :
Applying temporary effects for Xarr, slot 2 :
Applying temporary effects for Xarr, slot 5 :
protect (round:2 protect: defence=21|from 84 to 105; )
protect (round:2 protect: defence=21|from 105 to 126; )
protect (round:2 protect: defence=21|from 126 to 147; )
protect (round:2 protect: defence=21|from 147 to 168; )
Applying temporary effects for Coyolxauhqui, slot 4 :
Applying temporary effects for Coyolxauhqui, slot 1 :
weaken (round:1 weaken: defence=-25|from 3 to -22; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Coyolxauhqui, slot 3 :
Applying temporary effects for Coyolxauhqui, slot 2 :
Applying temporary effects for Coyolxauhqui, slot 6 :
weaken (round:1 weaken: defence=-25|from -47 to -72; )
weaken (round:0 weaken: effect ended)
[color=#ff0000]Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:[/color]
[color=#ff0000] - Protection effect: 21[/color]
[color=#ff0000] - Aramor is protected by Unholy Priest with defence, maintaining protection[/color]
[color=#ff0000]protect (round:3 protect: defence=21|from -164 to -143; )[/color]
and remains with 63 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from -143 to -122; )
and remains with 63 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from -122 to -101; )
and remains with 63 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from -101 to -80; )
and remains with 63 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 126 damage to Aramor
creature DIES!
- hits haoticaly and does 196 damage to Grasan I
creature DIES!
- hits haoticaly and does 31 damage to Grasan I
and remains with 203 vitality
Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and:
- Pimped Grasan I receives 22 damage
and remains with 2695 vitality
Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and:
- hits haoticaly and does 25 damage to Grasan I
and remains with 178 vitality
- hits haoticaly and does 1 damage to Grasan I
and remains with 234 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 1 damage to Unholy Priest
and remains with 701 vitality
- hits haoticaly and does 104 damage to Unholy Priest
and remains with 70 vitality
Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and:
- hits haoticaly and does 66 damage to Unholy Priest
and remains with 586 vitality
- hits haoticaly and does 1 damage to Unholy Priest
and remains with 700 vitality
- hits haoticaly and does 92 damage to Unholy Priest
creature DIES!
###### START ROUND "9" ######
Applying temporary effects for Xarr, slot 2 :
Applying temporary effects for Xarr, slot 5 :
protect (round:1 protect: defence=21|from 84 to 105; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 105 to 126; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 126 to 147; )
protect (round:0 protect: effect ended)
protect (round:1 protect: defence=21|from 147 to 168; )
protect (round:0 protect: effect ended)
Applying temporary effects for Coyolxauhqui, slot 4 :
Applying temporary effects for Coyolxauhqui, slot 1 :
Applying temporary effects for Coyolxauhqui, slot 3 :
Applying temporary effects for Coyolxauhqui, slot 2 :
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from -164 to -143; )
and remains with 101 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from -143 to -122; )
and remains with 101 vitality
Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:
- Protection effect: 21
- Aramor is protected by Unholy Priest with defence, maintaining protection
protect (round:3 protect: defence=21|from -122 to -101; )
and remains with 101 vitality
... Fight ended because it was too long. Player that lost the most of his army looses
... Coyolxauhqui WINS! 81.879195% vs 35.700775%
Creature Experience reward for Xarr - Losing player
Aramor gains 629 Xp
Grasan I gains 629 Xp
Grasan I gains 629 Xp
Creature Experience reward for Coyolxauhqui - Winning player
Pimped Grasan I recovers 15 Vitality
Pimped Grasan I gains 464 Xp and a won battle
Pimped Grasan I recovers 19.5 Vitality
Pimped Grasan I gains 464 Xp and a won battle
Unholy Priest recovers 11.6 Vitality
Unholy Priest gains 464 Xp and a won battle
Unholy Priest recovers 11.6 Vitality
Unholy Priest gains 464 Xp and a won battle
Unholy Priest recovers 11.6 Vitality
Unholy Priest gains 464 Xp and a won battle
Unholy Priest recovers 11.6 Vitality
Winner gets won fights counter incremented!
Loser gets humiliated, loss fights counter incremented!
[/spoiler]

Edited by shayanuser
Posted

We've had a similar thing before, and we thought it to be fixed. Maybe Rendril still remembers what he did, and why it might show up with 5 rounds delay now.
*hinthint, council, Ren probably knows it already*

  • 2 weeks later...
Posted

Today I again noticed inconsistencies with defense. Again there were Unholy priests vs weaken armor involved. I included the log below and as you see the armor of creatures on Mariko's team increases gradually without any apparent reason. I will try to gather more information about these cases.

[spoiler]

Loading Xarr creatures
Loading Mariko creatures
COMBO: Adding 280 combo vitality bonus for this ritual
Applying 0% of Xarr's energetic influence
Applying 85% of Mariko's energetic influence
Influences for Xarr ######
Air Scout: poweraura
Air Scout: poweraura
Influences for Mariko ######
ForeverBlueNight: doubleantifreeze
Unholy Priest gets unfrozen
Unholy Priest gets unfrozen
Unholy Priest: vampiricaura
vampiricaura drains 47 vitality from Xarr's Barren Soul and gives it to Mariko's Unholy Priest107 vitality from Xarr's Elemental II and gives it to Mariko's Unholy Priest29 vitality from Xarr's Air Scout and gives it to Mariko's Unholy Priest20 vitality from Xarr's Air Scout and gives it to Mariko's ForeverBlueNight90 vitality from Xarr's Aramor Warrior and gives it to Mariko's Unholy Priest
Unholy Priest: vampiricaura
vampiricaura drains 33 vitality from Xarr's Barren Soul and gives it to Mariko's Unholy Priest75 vitality from Xarr's Elemental II and gives it to Mariko's Unholy Priest20 vitality from Xarr's Air Scout and gives it to Mariko's Unholy Priest14 vitality from Xarr's Air Scout and gives it to Mariko's ForeverBlueNight63 vitality from Xarr's Aramor Warrior and gives it to Mariko's Unholy Priest
Unholy Priest: vampiricaura
vampiricaura drains 23 vitality from Xarr's Barren Soul and gives it to Mariko's Unholy Priest52 vitality from Xarr's Elemental II and gives it to Mariko's Unholy Priest14 vitality from Xarr's Air Scout and gives it to Mariko's Unholy Priest10 vitality from Xarr's Air Scout and gives it to Mariko's ForeverBlueNight44 vitality from Xarr's Aramor Warrior and gives it to Mariko's Unholy Priest
Unholy Priest: vampiricaura
vampiricaura drains 16 vitality from Xarr's Barren Soul and gives it to Mariko's Unholy Priest36 vitality from Xarr's Elemental II and gives it to Mariko's Unholy Priest10 vitality from Xarr's Air Scout and gives it to Mariko's Unholy Priest7 vitality from Xarr's Air Scout and gives it to Mariko's ForeverBlueNight31 vitality from Xarr's Aramor Warrior and gives it to Mariko's Unholy Priest
Applying Xarr's Creature Tokens at 100%
Barren Soul's creature tokens []
Elemental II's creature tokens []
Air Scout's creature tokens []
Air Scout's creature tokens []
Aramor Warrior's creature tokens []
Elemental I's creature tokens []
Applying Mariko's Creature Tokens at 15%
ForeverBlueNight's creature tokens [blooddrop2]
[blooddrop2] gets 0 initiative (10 percent)
Unholy Priest's creature tokens []
Unholy Priest's creature tokens [claw1]
[claw1] Unholy Priest gets 4 power based on Principles
Unholy Priest's creature tokens [blooddrop1]
[blooddrop1] Unholy Priest gets 1 attack (10 percent) due to principles combination
Unholy Priest's creature tokens [blooddrop2, blooddrop1, blooddrop3]
[blooddrop2] gets 1 initiative (10 percent)
[blooddrop1] Unholy Priest gets 1 attack (10 percent) due to principles combination
[blooddrop3] Unholy Priest gets 2 attack (20 percent) and 1 initiative (20 percent)
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and:
- Regeneration power: 13, regen. vitality: 35
- Maintaining regeneration, ForeverBlueNight will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 35) and remains with 310 vitality
and remains with 310 vitality
Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and:
- Unholy Priest receives 30 damage
and remains with 211 vitality
Xarr's Elemental II has forgotten its ability, skipping turn
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on ForeverBlueNight
weaken (round:2 weaken: defence=-35|from 20 to -15; )
and remains with 310 vitality
Xarr's Elemental I does weaken to random creature(s) of Mariko and:
- Weaken defence effect: -30
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-30|from 8 to -22; )
and remains with 287 vitality
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on ForeverBlueNight
weaken (round:2 weaken: defence=-35|from -15 to -50; )
and remains with 310 vitality
Xarr's Barren Soul does heal to random creature(s) of Xarr and:
- Heal power: 38
- Elemental I doesn't need any healing for now
and remains with 670 vitality
###### START ROUND "1" ######
Applying temporary effects for Mariko, slot 4 :
regenerate (round:2 regenerate: 35) and remains with 310 vitality
weaken (round:1 weaken: defence=-35|from 20 to -15; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-35|from -15 to -50; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 1 :
weaken (round:1 weaken: defence=-30|from 8 to -22; )
weaken (round:0 weaken: effect ended)
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and:
- Unholy Priest doesn't need any regeneration for now
and remains with 438 vitality
Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and:
- Unholy Priest receives 60 damage
and remains with 227 vitality
Xarr's Elemental II has forgotten its ability, skipping turn
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-35|from 8 to -27; )
and remains with 396 vitality
Xarr's Elemental I does weaken to random creature(s) of Mariko and:
- Weaken defence effect: -30
- maintains weaken on ForeverBlueNight
weaken (round:2 weaken: defence=-30|from -50 to -80; )
and remains with 310 vitality
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-35|from 8 to -27; )
and remains with 438 vitality
Xarr's Barren Soul does heal to random creature(s) of Xarr and:
- Heal power: 38
- Elemental I doesn't need any healing for now
and remains with 670 vitality
###### START ROUND "2" ######
Applying temporary effects for Mariko, slot 4 :
regenerate (round:1 regenerate: 35) and remains with 310 vitality
regenerate (round:0 regenerate: effect ended)
weaken (round:1 weaken: defence=-30|from 20 to -10; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 5 :
weaken (round:1 weaken: defence=-35|from 8 to -27; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 1 :
Applying temporary effects for Mariko, slot 2 :
weaken (round:1 weaken: defence=-35|from 8 to -27; )
weaken (round:0 weaken: effect ended)
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and:
- Regeneration power: 13, regen. vitality: 29
- Maintaining regeneration, Unholy Priest will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 29) and remains with 256 vitality
and remains with 256 vitality
Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and:
- Unholy Priest receives 65 damage
and remains with 373 vitality
Xarr's Elemental II has forgotten its ability, skipping turn
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on ForeverBlueNight
weaken (round:3 weaken: defence=-35|from -10 to -45; )
and remains with 310 vitality
Xarr's Elemental I does weaken to random creature(s) of Mariko and:
- Weaken defence effect: -30
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-30|from -27 to -57; )
and remains with 373 vitality
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-35|from 8 to -27; )
and remains with 256 vitality
Xarr's Barren Soul does heal to random creature(s) of Xarr and:
- Heal power: 38
- Air Scout doesn't need any healing for now
and remains with 307 vitality
###### START ROUND "3" ######
Applying temporary effects for Mariko, slot 4 :
weaken (round:2 weaken: defence=-35|from 55 to 20; )
Applying temporary effects for Mariko, slot 5 :
Applying temporary effects for Mariko, slot 1 :
regenerate (round:2 regenerate: 29) and remains with 256 vitality
weaken (round:1 weaken: defence=-35|from 38 to 3; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 2 :
weaken (round:1 weaken: defence=-30|from 8 to -22; )
weaken (round:0 weaken: effect ended)
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and:
- Unholy Priest doesn't need any regeneration for now
and remains with 373 vitality
Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and:
- Unholy Priest receives 60 damage
and remains with 313 vitality
Xarr's Elemental II has forgotten its ability, skipping turn
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on ForeverBlueNight
weaken (round:3 weaken: defence=-35|from 20 to -15; )
and remains with 275 vitality
Xarr's Elemental I does weaken to random creature(s) of Mariko and:
- Weaken defence effect: -30
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-30|from 8 to -22; )
and remains with 396 vitality
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on ForeverBlueNight
weaken (round:3 weaken: defence=-35|from -15 to -50; )
and remains with 275 vitality
Xarr's Barren Soul does heal to random creature(s) of Xarr and:
- Heal power: 38
- Elemental I doesn't need any healing for now
and remains with 670 vitality
###### START ROUND "4" ######
Applying temporary effects for Mariko, slot 4 :
weaken (round:2 weaken: defence=-35|from 50 to 15; )
weaken (round:2 weaken: defence=-35|from 15 to -20; )
Applying temporary effects for Mariko, slot 5 :
weaken (round:1 weaken: defence=-30|from 43 to 13; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 1 :
regenerate (round:1 regenerate: 29) and remains with 256 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Mariko, slot 2 :
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and:
- Unholy Priest doesn't need any regeneration for now
and remains with 396 vitality
Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and:
- Unholy Priest receives 30 damage
and remains with 181 vitality
Xarr's Elemental II has forgotten its ability, skipping turn
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-35|from 68 to 33; )
and remains with 256 vitality
Xarr's Elemental I does weaken to random creature(s) of Mariko and:
- Weaken defence effect: -30
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-30|from 13 to -17; )
and remains with 396 vitality
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-35|from 43 to 8; )
and remains with 313 vitality
Xarr's Barren Soul does heal to random creature(s) of Xarr and:
- Heal power: 38
- Air Scout doesn't need any healing for now
and remains with 307 vitality
###### START ROUND "5" ######
Applying temporary effects for Mariko, slot 4 :
weaken (round:1 weaken: defence=-35|from 80 to 45; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-35|from 45 to 10; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 5 :
weaken (round:2 weaken: defence=-30|from 48 to 18; )
Applying temporary effects for Mariko, slot 1 :
weaken (round:1 weaken: defence=-35|from 133 to 98; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 2 :
weaken (round:2 weaken: defence=-35|from 73 to 38; )
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and:
- Regeneration power: 13, regen. vitality: 26
- Maintaining regeneration, ForeverBlueNight will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 26) and remains with 231 vitality
and remains with 231 vitality
Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and:
- Unholy Priest receives 30 damage
and remains with 151 vitality
Xarr's Elemental II has forgotten its ability, skipping turn
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-35|from 98 to 63; )
and remains with 227 vitality
Xarr's Elemental I does weaken to random creature(s) of Mariko and:
- Weaken defence effect: -30
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-30|from 63 to 33; )
and remains with 227 vitality
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on ForeverBlueNight
weaken (round:3 weaken: defence=-35|from 10 to -25; )
and remains with 231 vitality
Xarr's Barren Soul does heal to random creature(s) of Xarr and:
- Heal power: 38
- Air Scout doesn't need any healing for now
and remains with 286 vitality
###### START ROUND "6" ######
Applying temporary effects for Mariko, slot 4 :
regenerate (round:3 regenerate: 35) and remains with 231 vitality
weaken (round:2 weaken: defence=-35|from 75 to 40; )
Applying temporary effects for Mariko, slot 5 :
weaken (round:1 weaken: defence=-30|from 83 to 53; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 1 :
weaken (round:2 weaken: defence=-30|from 133 to 103; )
weaken (round:2 weaken: defence=-35|from 103 to 68; )
Applying temporary effects for Mariko, slot 2 :
weaken (round:1 weaken: defence=-35|from 103 to 68; )
weaken (round:0 weaken: effect ended)
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and:
- Regeneration power: 13, regen. vitality: 19
- Maintaining regeneration, Unholy Priest will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 19) and remains with 170 vitality
and remains with 170 vitality
Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and:
- Unholy Priest receives 30 damage
and remains with 140 vitality
Xarr's Elemental II has forgotten its ability, skipping turn
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on ForeverBlueNight
weaken (round:3 weaken: defence=-35|from 40 to 5; )
and remains with 231 vitality
Xarr's Elemental I does weaken to random creature(s) of Mariko and:
- Weaken defence effect: -30
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-30|from 53 to 23; )
and remains with 396 vitality
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-35|from 68 to 33; )
and remains with 313 vitality
Xarr's Barren Soul does heal to random creature(s) of Xarr and:
- Heal power: 38
- Air Scout doesn't need any healing for now
and remains with 307 vitality
###### START ROUND "7" ######
Applying temporary effects for Mariko, slot 4 :
regenerate (round:2 regenerate: 35) and remains with 231 vitality
weaken (round:2 weaken: defence=-35|from 105 to 70; )
weaken (round:1 weaken: defence=-35|from 70 to 35; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 3 :
regenerate (round:2 regenerate: 19) and remains with 140 vitality
Applying temporary effects for Mariko, slot 5 :
weaken (round:2 weaken: defence=-30|from 88 to 58; )
Applying temporary effects for Mariko, slot 1 :
weaken (round:1 weaken: defence=-30|from 168 to 138; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-35|from 138 to 103; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 2 :
weaken (round:2 weaken: defence=-35|from 98 to 63; )
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and:
- Regeneration power: 13, regen. vitality: 21
- Maintaining regeneration, Unholy Priest will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 21) and remains with 190 vitality
and remains with 190 vitality
Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and:
- Unholy Priest receives 30 damage
and remains with 110 vitality
Xarr's Elemental II has forgotten its ability, skipping turn
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-35|from 103 to 68; )
and remains with 190 vitality
Xarr's Elemental I does weaken to random creature(s) of Mariko and:
- Weaken defence effect: -30
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-30|from 63 to 33; )
and remains with 313 vitality
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on ForeverBlueNight
weaken (round:3 weaken: defence=-35|from 35 to 0; )
and remains with 231 vitality
Xarr's Barren Soul does heal to random creature(s) of Xarr and:
- Heal power: 38
- Elemental I doesn't need any healing for now
and remains with 670 vitality
###### START ROUND "8" ######
Applying temporary effects for Mariko, slot 4 :
regenerate (round:1 regenerate: 35) and remains with 231 vitality
regenerate (round:0 regenerate: effect ended)
weaken (round:1 weaken: defence=-35|from 100 to 65; )
weaken (round:0 weaken: effect ended)
weaken (round:2 weaken: defence=-35|from 65 to 30; )
Applying temporary effects for Mariko, slot 3 :
regenerate (round:1 regenerate: 19) and remains with 110 vitality
regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Mariko, slot 5 :
weaken (round:1 weaken: defence=-30|from 123 to 93; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 1 :
regenerate (round:3 regenerate: 29) and remains with 190 vitality
weaken (round:2 weaken: defence=-35|from 168 to 133; )
Applying temporary effects for Mariko, slot 2 :
weaken (round:1 weaken: defence=-35|from 98 to 63; )
weaken (round:0 weaken: effect ended)
weaken (round:2 weaken: defence=-30|from 63 to 33; )
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and:
- Regeneration power: 13, regen. vitality: 30
- Maintaining regeneration, ForeverBlueNight will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 30) and remains with 261 vitality
and remains with 261 vitality
Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and:
- Unholy Priest receives 30 damage
and remains with 80 vitality
Xarr's Elemental II has forgotten its ability, skipping turn
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-35|from 133 to 98; )
and remains with 190 vitality
Xarr's Elemental I does weaken to random creature(s) of Mariko and:
- Weaken defence effect: -30
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-30|from 98 to 68; )
and remains with 190 vitality
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-35|from 93 to 58; )
and remains with 396 vitality
Xarr's Barren Soul does heal to random creature(s) of Xarr and:
- Heal power: 38
- Air Scout doesn't need any healing for now
and remains with 307 vitality
###### START ROUND "9" ######
Applying temporary effects for Mariko, slot 4 :
regenerate (round:3 regenerate: 35) and remains with 261 vitality
weaken (round:1 weaken: defence=-35|from 130 to 95; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 3 :
Applying temporary effects for Mariko, slot 5 :
weaken (round:1 weaken: defence=-35|from 158 to 123; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 1 :
weaken (round:2 weaken: defence=-30|from 168 to 138; )
regenerate (round:2 regenerate: 29) and remains with 190 vitality
weaken (round:2 weaken: defence=-35|from 138 to 103; )
Applying temporary effects for Mariko, slot 2 :
weaken (round:1 weaken: defence=-30|from 98 to 68; )
weaken (round:0 weaken: effect ended)
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn
Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and:
- Unholy Priest doesn't need any regeneration for now
and remains with 313 vitality
Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and:
- Unholy Priest receives 30 damage
and remains with 31 vitality
Xarr's Elemental II has forgotten its ability, skipping turn
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on ForeverBlueNight
weaken (round:3 weaken: defence=-35|from 95 to 60; )
and remains with 261 vitality
Xarr's Elemental I does weaken to random creature(s) of Mariko and:
- Weaken defence effect: -1
- maintains weaken on Unholy Priest
weaken (round:2 weaken: defence=-1|from 8 to 7; )
and remains with 31 vitality
Xarr's Air Scout does weaken to strong creature(s) of Mariko and:
- Weaken defence effect: -35
- maintains weaken on Unholy Priest
weaken (round:3 weaken: defence=-35|from 123 to 88; )
and remains with 396 vitality
Xarr's Barren Soul does heal to random creature(s) of Xarr and:
- Heal power: 38
- Elemental II doesn't need any healing for now
and remains with 608 vitality
###### START ROUND "10" ######
Applying temporary effects for Mariko, slot 4 :
regenerate (round:2 regenerate: 35) and remains with 261 vitality
weaken (round:2 weaken: defence=-35|from [color=#ff0000]160[/color] to 125; )
Applying temporary effects for Mariko, slot 3 :
weaken (round:1 weaken: defence=-1|from 8 to 7; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 5 :
weaken (round:2 weaken: defence=-35|from [color=#ff0000]188[/color] to 153; )
Applying temporary effects for Mariko, slot 1 :
weaken (round:1 weaken: defence=-30|from [color=#ff0000]203[/color] to 173; )
weaken (round:0 weaken: effect ended)
regenerate (round:1 regenerate: 29) and remains with 190 vitality
regenerate (round:0 regenerate: effect ended)
weaken (round:1 weaken: defence=-35|from [color=#ff0000]173[/color] to 138; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Mariko, slot 2 :
... Fight ended because it was too long. Player that lost the most of his army looses
... Mariko WINS! 21.278409% vs -22.321429%
Creature Experience reward for Xarr - Losing player
Barren Soul gains -81.9 Xp
Elemental II gains -81.9 Xp
Air Scout gains -81.9 Xp
Air Scout gains -81.9 Xp
Aramor Warrior gains -81.9 Xp
Elemental I gains -81.9 Xp
Creature Experience reward for Mariko - Winning player
ForeverBlueNight recovers 65 Vitality
ForeverBlueNight gains 0 Xp and a won battle
Unholy Priest recovers 11.6 Vitality
Unholy Priest recovers 11.6 Vitality
Unholy Priest gains 0 Xp and a won battle
Unholy Priest recovers 11.6 Vitality
Unholy Priest gains 0 Xp and a won battle
Unholy Priest recovers 11.6 Vitality
Unholy Priest gains 0 Xp and a won battle
Winner gets won fights counter incremented!
Loser does not get a lost fight point
[/spoiler]

Posted

I found something kinda like this with weaken defense. After the first time weaken defense was used on a unit, I found that my opponents defense just kept going up and up after that weaken defense dissappeard. It never stopped increasing even after it went past the creatures original defense.

Posted (edited)

Found another one. I hope posting these will help the devs/bug guys! These bugs happen more often than I first thought; I'm only checking the logs when there is considerable difference between my expectation of a combat's result and the actual results so there are definitely more occurances that I didn't notice.
This time there are no weaken defense set on either teams. This time my tree casts Martirism (protect thingy) and enemy has a single tree as defense. After several rounds my tree's protect value reduces(protect 35,10,0) and my creatures get negative defenses. You can look at the last couple of rounds to see the negative def. seems that weaken defense and protect mess up the defense when they wear off. In this case the first problem happens at round 4 (or 3 but we don't see it then) and on the creature (slot 1) that was protected at first round (and the effect has ended).

[spoiler]

Loading Xarr creatures
Loading Eara Meraia creatures
COMBO: Adding 73 combo vitality bonus for this ritual
Applying 6% of Xarr's energetic influence
Applying 0% of Eara Meraia's energetic influence
Influences for Xarr ######
Animated Tree I: regenaura
Influences for Eara Meraia ######
Animated Tree III: regenaura
Applying Xarr's Creature Tokens at 94%
Elemental III's creature tokens []
Elemental III's creature tokens []
Animated Tree I's creature tokens [antifreeze]
Applying Eara Meraia's Creature Tokens at 100%
Animated Tree III's creature tokens []
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 10 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 470 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 9 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 461 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 35
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=35|from 21 to 56; )
and remains with 1043 vitality
###### START ROUND "1" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:2 protect: defence=35|from 21 to 56; )
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 9 vitality from Animated Tree III and gives it to Elemental III
and remains with 452 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 9 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 443 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 35
- Animated Tree I is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=35|from 6 to 41; )
and remains with 236 vitality
###### START ROUND "2" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:1 protect: defence=35|from 21 to 56; )
protect (round:0 protect: effect ended)
Applying temporary effects for Xarr, slot 3 :
protect (round:2 protect: defence=35|from 6 to 41; )
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 9 vitality from Animated Tree III and gives it to Elemental III
and remains with 434 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 9 vitality from Animated Tree III and gives it to Elemental III
and remains with 425 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 35
- Animated Tree I is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=35|from 41 to 76; )
and remains with 201 vitality
###### START ROUND "3" ######
Applying temporary effects for Xarr, slot 1 :
Applying temporary effects for Xarr, slot 3 :
protect (round:3 protect: defence=35|from 41 to 76; )
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 9 vitality from Animated Tree III and gives it to Elemental III
and remains with 416 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 8 vitality from Animated Tree III and gives it to Elemental III
and remains with 408 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 35
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=35|from 21 to 56; )
and remains with 1078 vitality
###### START ROUND "4" ######
Applying temporary effects for Xarr, slot 1 :
Applying temporary effects for Xarr, slot 2 :
protect (round:2 protect: defence=35|from 21 to 56; )
Applying temporary effects for Xarr, slot 3 :
protect (round:2 protect: defence=35|from 41 to 76; )
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 8 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 400 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 8 vitality from Animated Tree III and gives it to Elemental III
and remains with 392 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 35
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=35|from -14 to 21; )
and remains with 1060 vitality
###### START ROUND "5" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:3 protect: defence=35|from -14 to 21; )
Applying temporary effects for Xarr, slot 2 :
protect (round:1 protect: defence=35|from 21 to 56; )
protect (round:0 protect: effect ended)
Applying temporary effects for Xarr, slot 3 :
protect (round:1 protect: defence=35|from 41 to 76; )
protect (round:0 protect: effect ended)
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 8 vitality from Animated Tree III and gives it to Elemental III
and remains with 384 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 8 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 376 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 35
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=35|from 21 to 56; )
and remains with 1068 vitality
###### START ROUND "6" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:3 protect: defence=35|from 21 to 56; )
Applying temporary effects for Xarr, slot 2 :
Applying temporary effects for Xarr, slot 3 :
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 8 vitality from Animated Tree III and gives it to Elemental III
and remains with 368 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 7 vitality from Animated Tree III and gives it to Elemental III
and remains with 361 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 35
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=35|from 56 to 91; )
and remains with 1075 vitality
###### START ROUND "7" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:3 protect: defence=35|from 56 to 91; )
Applying temporary effects for Xarr, slot 2 :
Applying temporary effects for Xarr, slot 3 :
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 7 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 354 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 7 vitality from Animated Tree III and gives it to Elemental III
and remains with 347 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 35
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=35|from 91 to 126; )
and remains with 1075 vitality
###### START ROUND "8" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:3 protect: defence=35|from 91 to 126; )
Applying temporary effects for Xarr, slot 2 :
Applying temporary effects for Xarr, slot 3 :
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 7 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 340 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 7 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 333 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 28
- Animated Tree I is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=28|from -29 to -1; )
and remains with 35 vitality
###### START ROUND "9" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:2 protect: defence=35|from 91 to 126; )
Applying temporary effects for Xarr, slot 2 :
Applying temporary effects for Xarr, slot 3 :
protect (round:3 protect: defence=35|from -36 to -1; )
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 7 vitality from Animated Tree III and gives it to Elemental III
and remains with 326 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 7 vitality from Animated Tree III and gives it to Elemental III
and remains with 319 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 0
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=0|from 126 to 126; )
and remains with 1089 vitality
###### START ROUND "10" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:3 protect: defence=35|from 91 to 126; )
Applying temporary effects for Xarr, slot 2 :
Applying temporary effects for Xarr, slot 3 :
protect (round:2 protect: defence=35|from -36 to -1; )
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 6 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 313 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 6 vitality from Animated Tree III and gives it to Elemental III
and remains with 307 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 6
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=6|from -119 to -113; )
and remains with 1099 vitality
###### START ROUND "11" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:2 protect: defence=35|from 91 to 126; )
Applying temporary effects for Xarr, slot 2 :
protect (round:3 protect: defence=35|from -148 to -113; )
Applying temporary effects for Xarr, slot 3 :
protect (round:1 protect: defence=35|from -36 to -1; )
protect (round:0 protect: effect ended)
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 6 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 301 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 6 vitality from Animated Tree III and gives it to Elemental III
and remains with 295 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 6
- Animated Tree I is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=6|from -1 to 5; )
and remains with 35 vitality
###### START ROUND "12" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:1 protect: defence=35|from 91 to 126; )
protect (round:0 protect: effect ended)
Applying temporary effects for Xarr, slot 2 :
protect (round:2 protect: defence=35|from -148 to -113; )
Applying temporary effects for Xarr, slot 3 :
protect (round:3 protect: defence=35|from -30 to 5; )
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 6 vitality from Animated Tree III and gives it to Elemental III
and remains with 289 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 6 vitality from Animated Tree III and gives it to Elemental III
and remains with 283 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 0
- Animated Tree I is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=0|from 5 to 5; )
and remains with 35 vitality
###### START ROUND "13" ######
Applying temporary effects for Xarr, slot 1 :
Applying temporary effects for Xarr, slot 2 :
protect (round:1 protect: defence=35|from -148 to -113; )
protect (round:0 protect: effect ended)
Applying temporary effects for Xarr, slot 3 :
protect (round:3 protect: defence=35|from -30 to 5; )
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 6 vitality from Animated Tree III and gives it to Elemental III
and remains with 277 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 6 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 271 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 6
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=6|from 91 to 97; )
and remains with 1107 vitality
###### START ROUND "14" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:3 protect: defence=35|from 62 to 97; )
Applying temporary effects for Xarr, slot 2 :
Applying temporary effects for Xarr, slot 3 :
protect (round:2 protect: defence=35|from -30 to 5; )
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 5 vitality from Animated Tree III and gives it to Elemental III
and remains with 266 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 5 vitality from Animated Tree III and gives it to Elemental III
and remains with 261 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 0
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=0|from 97 to 97; )
and remains with 1107 vitality
###### START ROUND "15" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:3 protect: defence=35|from 62 to 97; )
Applying temporary effects for Xarr, slot 2 :
Applying temporary effects for Xarr, slot 3 :
protect (round:1 protect: defence=35|from -30 to 5; )
protect (round:0 protect: effect ended)
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 5 vitality from Animated Tree III and gives it to Elemental III
and remains with 256 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 5 vitality from Animated Tree III and gives it to Elemental III
and remains with 251 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 0
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=0|from -183 to -183; )
and remains with 1125 vitality
###### START ROUND "16" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:2 protect: defence=35|from 62 to 97; )
Applying temporary effects for Xarr, slot 2 :
protect (round:3 protect: defence=35|from -218 to -183; )
Applying temporary effects for Xarr, slot 3 :
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 5 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 246 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 5 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 241 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 10
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=10|from 97 to 107; )
and remains with 1107 vitality
###### START ROUND "17" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:3 protect: defence=35|from 72 to 107; )
Applying temporary effects for Xarr, slot 2 :
protect (round:2 protect: defence=35|from -218 to -183; )
Applying temporary effects for Xarr, slot 3 :
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 5 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 236 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 5 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 231 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 10
- Animated Tree I is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=10|from -65 to -55; )
and remains with 35 vitality
###### START ROUND "18" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:2 protect: defence=35|from 72 to 107; )
Applying temporary effects for Xarr, slot 2 :
protect (round:1 protect: defence=35|from -218 to -183; )
protect (round:0 protect: effect ended)
Applying temporary effects for Xarr, slot 3 :
protect (round:3 protect: defence=35|from -90 to -55; )
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 5 vitality from Animated Tree III and gives it to Elemental III
and remains with 226 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 5 vitality from Animated Tree III and gives it to Elemental III
and remains with 221 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 0
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=0|from 107 to 107; )
and remains with 1112 vitality
###### START ROUND "19" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:3 protect: defence=35|from 72 to 107; )
Applying temporary effects for Xarr, slot 2 :
Applying temporary effects for Xarr, slot 3 :
protect (round:2 protect: defence=35|from -90 to -55; )
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 4 vitality from Animated Tree III and gives it to Elemental III
and remains with 217 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 4 vitality from Animated Tree III and gives it to Animated Tree I
and remains with 213 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 4
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=4|from 107 to 111; )
and remains with 1116 vitality
###### START ROUND "20" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:3 protect: defence=35|from 76 to 111; )
Applying temporary effects for Xarr, slot 2 :
Applying temporary effects for Xarr, slot 3 :
protect (round:1 protect: defence=35|from -90 to -55; )
protect (round:0 protect: effect ended)
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 4 vitality from Animated Tree III and gives it to Elemental III
and remains with 209 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 4 vitality from Animated Tree III and gives it to Elemental III
and remains with 205 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 0
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=0|from -253 to -253; )
and remains with 1134 vitality
###### START ROUND "21" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:2 protect: defence=35|from 76 to 111; )
Applying temporary effects for Xarr, slot 2 :
protect (round:3 protect: defence=35|from -288 to -253; )
Applying temporary effects for Xarr, slot 3 :
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 4 vitality from Animated Tree III and gives it to Elemental III
and remains with 201 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 4 vitality from Animated Tree III and gives it to Elemental III
and remains with 197 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 0
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=0|from -253 to -253; )
and remains with 1138 vitality
###### START ROUND "22" ######
Applying temporary effects for Xarr, slot 1 :
protect (round:1 protect: defence=35|from 76 to 111; )
protect (round:0 protect: effect ended)
Applying temporary effects for Xarr, slot 2 :
protect (round:3 protect: defence=35|from -288 to -253; )
Applying temporary effects for Xarr, slot 3 :
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 4 vitality from Animated Tree III and gives it to Elemental III
and remains with 193 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 4 vitality from Animated Tree III and gives it to Elemental III
and remains with 189 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 0
- Elemental III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=0|from -253 to -253; )
and remains with 1138 vitality
###### START ROUND "23" ######
Applying temporary effects for Xarr, slot 1 :
Applying temporary effects for Xarr, slot 2 :
protect (round:3 protect: defence=35|from -288 to -253; )
Applying temporary effects for Xarr, slot 3 :
Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 4 vitality from Animated Tree III and gives it to Elemental III
and remains with 185 vitality
Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and:
- Steallife power: 2%
- steals 4 vitality from Animated Tree III and gives it to Elemental III
and remains with 181 vitality
Xarr's Animated Tree I does protect to random creature(s) of Xarr and:
- Protection effect: 0
- Animated Tree I is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=0|from -160 to -160; )
and remains with 35 vitality
###### START ROUND "24" ######
Applying temporary effects for Xarr, slot 1 :
Applying temporary effects for Xarr, slot 2 :
protect (round:2 protect: defence=35|from -288 to -253; )
Applying temporary effects for Xarr, slot 3 :
protect (round:3 protect: defence=35|from -195 to -160; )
... Fight ended because it was too long. Player that lost the most of his army looses
... Xarr WINS! 2.1573604% vs 62.291667%
Creature Experience reward for Xarr - Winning player
Elemental III gains 100 Xp and a won battle
Elemental III gains 100 Xp and a won battle
Animated Tree I gains 100 Xp and a won battle
Creature Experience reward for Eara Meraia - Losing player
Animated Tree III recovers 480 Vitality
Animated Tree III gains 26 Xp
Winner does not get a won fight point
Loser does not get a lost fight point

[/spoiler]

Edited by shayanuser
  • 1 month later...
Posted (edited)

weaken defence ?bug?

Can someone explain the behaviour of the grasans? variable weakening and such?

[spoiler]
Loading Valldore Nal creatures
Loading *Nimrodel* creatures
Applying 100% of Valldore Nal's energetic influence
Applying 17% of *Nimrodel*'s energetic influence
Influences for Valldore Nal ######
BloodPact Dark Archer III: creatureboost
Animated Tree I: regenaura
Animated Tree I: regenaura
Influences for *Nimrodel* ######
Devil\'s Advocate: vampiricaura
vampiricaura drains 721 vitality from Valldore Nal's Dark Archer III and gives it to *Nimrodel*'s Fiere371 vitality from Valldore Nal's Grasan Huvourer and gives it to *Nimrodel*'s Firenze345 vitality from Valldore Nal's Grasan Huvourer and gives it to *Nimrodel*'s Devil\'s Advocate1156 vitality from Valldore Nal's BloodPact Dark Archer III and gives it to *Nimrodel*'s Cleopatra638 vitality from Valldore Nal's Animated Tree I and gives it to *Nimrodel*'s Unholy Priest478 vitality from Valldore Nal's Animated Tree I and gives it to *Nimrodel*'s Al pacino
Al pacino: vampiricaura
vampiricaura drains 216 vitality from Valldore Nal's Dark Archer III and gives it to *Nimrodel*'s Fiere111 vitality from Valldore Nal's Grasan Huvourer and gives it to *Nimrodel*'s Firenze104 vitality from Valldore Nal's Grasan Huvourer and gives it to *Nimrodel*'s Devil\'s Advocate347 vitality from Valldore Nal's BloodPact Dark Archer III and gives it to *Nimrodel*'s Cleopatra191 vitality from Valldore Nal's Animated Tree I and gives it to *Nimrodel*'s Unholy Priest143 vitality from Valldore Nal's Animated Tree I and gives it to *Nimrodel*'s Al pacino
Unholy Priest: vampiricaura
vampiricaura drains 28 vitality from Valldore Nal's Dark Archer III and gives it to *Nimrodel*'s Fiere14 vitality from Valldore Nal's Grasan Huvourer and gives it to *Nimrodel*'s Firenze13 vitality from Valldore Nal's Grasan Huvourer and gives it to *Nimrodel*'s Devil\'s Advocate44 vitality from Valldore Nal's BloodPact Dark Archer III and gives it to *Nimrodel*'s Cleopatra25 vitality from Valldore Nal's Animated Tree I and gives it to *Nimrodel*'s Unholy Priest18 vitality from Valldore Nal's Animated Tree I and gives it to *Nimrodel*'s Al pacino
Applying Valldore Nal's Creature Tokens at 0%
Dark Archer III's creature tokens []
Grasan Huvourer's creature tokens []
Grasan Huvourer's creature tokens []
BloodPact Dark Archer III's creature tokens []
Animated Tree I's creature tokens []
Animated Tree I's creature tokens []
Applying *Nimrodel*'s Creature Tokens at 83%
Devil\'s Advocate's creature tokens [osirisbelt]
[osirisbelt] Devil\'s Advocate gets Max Vitality capacity increased by 348
Al pacino's creature tokens [kellethafire, firedrop]
[kellethafire] Al pacino gets +50% vitality due to missing Light and/or Element Principle
Firenze's creature tokens [stardust, darkshield, darksky]
[darkshield] Firenze gets 849 defence
[darksky] Firenze gets 1232 attack and defence due to Darkness Principle
Cleopatra's creature tokens [claw1, claw3]
[claw1] Cleopatra gets 830 power based on Principles
[claw3] Cleopatra gets 166 attack, power and initiative based on Principles
Unholy Priest's creature tokens []
Fiere's creature tokens []
Valldore Nal's Dark Archer III does damage to all creature(s) of *Nimrodel* and:
- Devil\'s Advocate receives 1288 damage
creature DIES!
- Al pacino receives 1288 damage
creature DIES!
- Firenze receives 1 damage
and remains with 936 vitality
- Cleopatra receives 1270 damage
and remains with 974 vitality
- Unholy Priest receives 1295 damage
creature DIES!
- Fiere receives 1263 damage
and remains with 143 vitality
Valldore Nal's BloodPact Dark Archer III does damage to all creature(s) of *Nimrodel* and:
- Firenze receives 1 damage
and remains with 935 vitality
- Cleopatra receives 754 damage
and remains with 220 vitality
- Fiere receives 747 damage
creature DIES!
Valldore Nal's Animated Tree I does protect to random creature(s) of Valldore Nal and:
- Protection effect: 112
- Dark Archer III is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=112|from 883 to 995; )
and remains with 1535 vitality
Valldore Nal's Animated Tree I does protect to random creature(s) of Valldore Nal and:
- Protection effect: 112
- Grasan Huvourer is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=112|from 544 to 656; )
and remains with 1003 vitality
[color=#ff0000]Valldore Nal's Grasan Huvourer does weaken to all creature(s) of *Nimrodel* and:
- Weaken defence effect: -25
- maintains weaken on Firenze
weaken (round:2 weaken: defence=-25|from 2194 to 2169; )
and remains with 935 vitality
- Weaken defence effect: -690
- maintains weaken on Cleopatra
weaken (round:2 weaken: defence=-690|from 106 to -584; )
and remains with 220 vitality
Valldore Nal's Grasan Huvourer does weaken to all creature(s) of *Nimrodel* and:
- Weaken defence effect: -25
- maintains weaken on Firenze
weaken (round:2 weaken: defence=-25|from 2169 to 2144; )
and remains with 935 vitality
- Weaken defence effect: -690
- maintains weaken on Cleopatra
weaken (round:2 weaken: defence=-690|from -584 to -1274; )
and remains with 220 vitality[/color]
*Nimrodel*'s Cleopatra does steallife to weak creature(s) of Valldore Nal and:
- Steallife power: 1%
- steals 10 vitality from Animated Tree I and gives it to Cleopatra(luck: cancel effect)
and remains with 1022 vitality
*Nimrodel*'s Firenze does steallife to multirandom creature(s) of Valldore Nal and:
- Steallife power: 20%
- steals 490 vitality from BloodPact Dark Archer III and gives it to Firenze
and remains with 1961 vitality
- Steallife power: 1%
- steals 10 vitality from Animated Tree I and gives it to Firenze(luck: cancel effect)
and remains with 1012 vitality
###### START ROUND "1" ######
Applying temporary effects for Valldore Nal, slot 1 :
protect (round:2 protect: defence=112|from 883 to 995; )
Applying temporary effects for Valldore Nal, slot 3 :
protect (round:2 protect: defence=112|from 544 to 656; )
Applying temporary effects for *Nimrodel*, slot 3 :
weaken (round:1 weaken: defence=-25|from 2194 to 2169; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-25|from 2169 to 2144; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for *Nimrodel*, slot 2 :
weaken (round:1 weaken: defence=-690|from 106 to -584; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-690|from -584 to -1274; )
weaken (round:0 weaken: effect ended)
Valldore Nal's Dark Archer III does damage to all creature(s) of *Nimrodel* and:
- Firenze receives 1 damage
and remains with 1434 vitality
- Cleopatra receives 2650 damage
creature DIES!
Valldore Nal's BloodPact Dark Archer III does damage to all creature(s) of *Nimrodel* and:
- Firenze receives 1 damage
and remains with 1433 vitality
Valldore Nal's Animated Tree I does protect to random creature(s) of Valldore Nal and:
- Protection effect: 112
- Grasan Huvourer is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=112|from 656 to 768; )
and remains with 1003 vitality
Valldore Nal's Animated Tree I does protect to random creature(s) of Valldore Nal and:
- Protection effect: 112
- Grasan Huvourer is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=112|from 768 to 880; )
and remains with 1003 vitality
[color=#ff0000]Valldore Nal's Grasan Huvourer does weaken to all creature(s) of *Nimrodel* and:
- Weaken defence effect: -523
- maintains weaken on Firenze
weaken (round:3 weaken: defence=-523|from 2144 to 1621; )
and remains with 1433 vitality
Valldore Nal's Grasan Huvourer does weaken to all creature(s) of *Nimrodel* and:
- Weaken defence effect: -523
- maintains weaken on Firenze
weaken (round:3 weaken: defence=-523|from 1621 to 1098; )
and remains with 1433 vitality[/color]
*Nimrodel*'s Firenze does steallife to multirandom creature(s) of Valldore Nal and:
- Steallife power: 20%
- steals 201 vitality from Grasan Huvourer and gives it to Firenze
and remains with 802 vitality
- Steallife power: 20%
- steals 180 vitality from Animated Tree I and gives it to Firenze
and remains with 720 vitality
###### START ROUND "2" ######
Applying temporary effects for Valldore Nal, slot 1 :
protect (round:1 protect: defence=112|from 883 to 995; )
protect (round:0 protect: effect ended)
Applying temporary effects for Valldore Nal, slot 3 :
protect (round:3 protect: defence=112|from 656 to 768; )
protect (round:2 protect: defence=112|from 768 to 880; )
Applying temporary effects for *Nimrodel*, slot 3 :
weaken (round:2 weaken: defence=-25|from 1148 to 1123; )
weaken (round:2 weaken: defence=-25|from 1123 to 1098; )
Valldore Nal's Dark Archer III does damage to all creature(s) of *Nimrodel* and:
- Firenze receives 278 damage
and remains with 1536 vitality
Valldore Nal's BloodPact Dark Archer III does damage to all creature(s) of *Nimrodel* and:
- Firenze receives 1 damage
and remains with 1535 vitality
Valldore Nal's Animated Tree I does protect to random creature(s) of Valldore Nal and:
- Protection effect: 112
- Grasan Huvourer is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=112|from 880 to 992; )
and remains with 802 vitality
Valldore Nal's Animated Tree I does protect to random creature(s) of Valldore Nal and:
- Protection effect: 112
- Animated Tree I is protected by Animated Tree I with defence, maintaining protection
protect (round:3 protect: defence=112|from 547 to 659; )
and remains with 1022 vitality
[color=#ff0000]Valldore Nal's Grasan Huvourer does weaken to all creature(s) of *Nimrodel* and:
- Weaken defence effect: -625
- maintains weaken on Firenze
weaken (round:3 weaken: defence=-625|from 1098 to 473; )
and remains with 1535 vitality
Valldore Nal's Grasan Huvourer does weaken to all creature(s) of *Nimrodel* and:
- Weaken defence effect: -625
- maintains weaken on Firenze
weaken (round:3 weaken: defence=-625|from 473 to -152; )
and remains with 1535 vitality[/color]
*Nimrodel*'s Firenze does steallife to multirandom creature(s) of Valldore Nal and:
- Steallife power: 20%
- steals 307 vitality from Dark Archer III and gives it to Firenze
and remains with 1228 vitality
- Steallife power: 20%
- steals 207 vitality from Grasan Huvourer and gives it to Firenze
and remains with 829 vitality
- Steallife power: 20%
- steals 392 vitality from BloodPact Dark Archer III and gives it to Firenze
and remains with 1569 vitality
... Fight ended because it was too long. Player that lost the most of his army looses
... *Nimrodel* WINS! 55.125926% vs 9.2902267%
Creature Experience reward for Valldore Nal - Losing player
Dark Archer III recovers 13125 Vitality
Dark Archer III gains 78 Xp
Grasan Huvourer recovers 4950 Vitality
Grasan Huvourer gains 78 Xp
Grasan Huvourer recovers 4950 Vitality
Grasan Huvourer gains 78 Xp
BloodPact Dark Archer III recovers 13200 Vitality
BloodPact Dark Archer III gains 78 Xp
Animated Tree I recovers 6600 Vitality
Animated Tree I gains 78 Xp
Animated Tree I recovers 6600 Vitality
Animated Tree I gains 78 Xp
Creature Experience reward for *Nimrodel* - Winning player
Devil\'s Advocate recovers 392.08 Vitality
Al pacino recovers 301.6 Vitality
Firenze recovers 320 Vitality
Cleopatra recovers 576 Vitality
Unholy Priest recovers 55.1 Vitality
Fiere recovers 320 Vitality
No creatures survived the fight for this player, no xp reward
Winner does not get a won fight point
Loser does not get a lost fight point
[/spoiler]

Edited by Nimrodel
Posted

That too but mostly the fact that my grassans did 25 weakening on the first round on Firenze while on second and third they did 523 and 625. It's the same creature they targeted and nothing changed during the first round of combat (at least nothing we could notice) that would explain the increase in the effect.

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