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shayanuser

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Everything posted by shayanuser

  1. Its my first time hitting the cap but I don't think it is supposed to take this long to get a heated crit, is it? HELOOOOOO?
  2. WTB 4M heated creature and an aged angien, cheap and tokenless or few tokens (and I don't want these two things bundled in a single creature ) Edit: Guys! I'm stuck without a heated crit! anyone?
  3. [color=#282828][font=helvetica, arial, sans-serif]Best Beautification - Dante Lionheart[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]The Golden Protector - Peace[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Most Popular - [/font][/color][color=#282828][font=helvetica, arial, sans-serif]Fang Archbane[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Rookie of the year - Dark Demon[/font][/color]
  4. Stuck in GG, going to the columns in case someone opens a portal. Edit: Still there Edit2: No longer stuck! Thanks.
  5. I have now Thanks Zleiphneir!
  6. Want to buy an aged angien (age 200 would be good). Make it cheap as I'm poor so token-less / heat-less is ok. 3 silver? Trading is out of question as I don't have any good creatures. I'm usually in GOE/Berserker. in game PM works too. I also subscribed to this thread.
  7. Found another one. I hope posting these will help the devs/bug guys! These bugs happen more often than I first thought; I'm only checking the logs when there is considerable difference between my expectation of a combat's result and the actual results so there are definitely more occurances that I didn't notice. This time there are no weaken defense set on either teams. This time my tree casts Martirism (protect thingy) and enemy has a single tree as defense. After several rounds my tree's protect value reduces(protect 35,10,0) and my creatures get negative defenses. You can look at the last couple of rounds to see the negative def. seems that weaken defense and protect mess up the defense when they wear off. In this case the first problem happens at round 4 (or 3 but we don't see it then) and on the creature (slot 1) that was protected at first round (and the effect has ended). [spoiler] Loading Xarr creatures Loading Eara Meraia creatures COMBO: Adding 73 combo vitality bonus for this ritual Applying 6% of Xarr's energetic influence Applying 0% of Eara Meraia's energetic influence Influences for Xarr ###### Animated Tree I: regenaura Influences for Eara Meraia ###### Animated Tree III: regenaura Applying Xarr's Creature Tokens at 94% Elemental III's creature tokens [] Elemental III's creature tokens [] Animated Tree I's creature tokens [antifreeze] Applying Eara Meraia's Creature Tokens at 100% Animated Tree III's creature tokens [] Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 10 vitality from Animated Tree III and gives it to Animated Tree I and remains with 470 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 9 vitality from Animated Tree III and gives it to Animated Tree I and remains with 461 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 35 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=35|from 21 to 56; ) and remains with 1043 vitality ###### START ROUND "1" ###### Applying temporary effects for Xarr, slot 1 : protect (round:2 protect: defence=35|from 21 to 56; ) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 9 vitality from Animated Tree III and gives it to Elemental III and remains with 452 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 9 vitality from Animated Tree III and gives it to Animated Tree I and remains with 443 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 35 - Animated Tree I is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=35|from 6 to 41; ) and remains with 236 vitality ###### START ROUND "2" ###### Applying temporary effects for Xarr, slot 1 : protect (round:1 protect: defence=35|from 21 to 56; ) protect (round:0 protect: effect ended) Applying temporary effects for Xarr, slot 3 : protect (round:2 protect: defence=35|from 6 to 41; ) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 9 vitality from Animated Tree III and gives it to Elemental III and remains with 434 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 9 vitality from Animated Tree III and gives it to Elemental III and remains with 425 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 35 - Animated Tree I is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=35|from 41 to 76; ) and remains with 201 vitality ###### START ROUND "3" ###### Applying temporary effects for Xarr, slot 1 : Applying temporary effects for Xarr, slot 3 : protect (round:3 protect: defence=35|from 41 to 76; ) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 9 vitality from Animated Tree III and gives it to Elemental III and remains with 416 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 8 vitality from Animated Tree III and gives it to Elemental III and remains with 408 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 35 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=35|from 21 to 56; ) and remains with 1078 vitality ###### START ROUND "4" ###### Applying temporary effects for Xarr, slot 1 : Applying temporary effects for Xarr, slot 2 : protect (round:2 protect: defence=35|from 21 to 56; ) Applying temporary effects for Xarr, slot 3 : protect (round:2 protect: defence=35|from 41 to 76; ) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 8 vitality from Animated Tree III and gives it to Animated Tree I and remains with 400 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 8 vitality from Animated Tree III and gives it to Elemental III and remains with 392 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 35 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=35|from -14 to 21; ) and remains with 1060 vitality ###### START ROUND "5" ###### Applying temporary effects for Xarr, slot 1 : protect (round:3 protect: defence=35|from -14 to 21; ) Applying temporary effects for Xarr, slot 2 : protect (round:1 protect: defence=35|from 21 to 56; ) protect (round:0 protect: effect ended) Applying temporary effects for Xarr, slot 3 : protect (round:1 protect: defence=35|from 41 to 76; ) protect (round:0 protect: effect ended) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 8 vitality from Animated Tree III and gives it to Elemental III and remains with 384 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 8 vitality from Animated Tree III and gives it to Animated Tree I and remains with 376 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 35 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=35|from 21 to 56; ) and remains with 1068 vitality ###### START ROUND "6" ###### Applying temporary effects for Xarr, slot 1 : protect (round:3 protect: defence=35|from 21 to 56; ) Applying temporary effects for Xarr, slot 2 : Applying temporary effects for Xarr, slot 3 : Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 8 vitality from Animated Tree III and gives it to Elemental III and remains with 368 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 7 vitality from Animated Tree III and gives it to Elemental III and remains with 361 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 35 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=35|from 56 to 91; ) and remains with 1075 vitality ###### START ROUND "7" ###### Applying temporary effects for Xarr, slot 1 : protect (round:3 protect: defence=35|from 56 to 91; ) Applying temporary effects for Xarr, slot 2 : Applying temporary effects for Xarr, slot 3 : Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 7 vitality from Animated Tree III and gives it to Animated Tree I and remains with 354 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 7 vitality from Animated Tree III and gives it to Elemental III and remains with 347 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 35 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=35|from 91 to 126; ) and remains with 1075 vitality ###### START ROUND "8" ###### Applying temporary effects for Xarr, slot 1 : protect (round:3 protect: defence=35|from 91 to 126; ) Applying temporary effects for Xarr, slot 2 : Applying temporary effects for Xarr, slot 3 : Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 7 vitality from Animated Tree III and gives it to Animated Tree I and remains with 340 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 7 vitality from Animated Tree III and gives it to Animated Tree I and remains with 333 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 28 - Animated Tree I is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=28|from -29 to -1; ) and remains with 35 vitality ###### START ROUND "9" ###### Applying temporary effects for Xarr, slot 1 : protect (round:2 protect: defence=35|from 91 to 126; ) Applying temporary effects for Xarr, slot 2 : Applying temporary effects for Xarr, slot 3 : protect (round:3 protect: defence=35|from -36 to -1; ) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 7 vitality from Animated Tree III and gives it to Elemental III and remains with 326 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 7 vitality from Animated Tree III and gives it to Elemental III and remains with 319 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 0 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=0|from 126 to 126; ) and remains with 1089 vitality ###### START ROUND "10" ###### Applying temporary effects for Xarr, slot 1 : protect (round:3 protect: defence=35|from 91 to 126; ) Applying temporary effects for Xarr, slot 2 : Applying temporary effects for Xarr, slot 3 : protect (round:2 protect: defence=35|from -36 to -1; ) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 6 vitality from Animated Tree III and gives it to Animated Tree I and remains with 313 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 6 vitality from Animated Tree III and gives it to Elemental III and remains with 307 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 6 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=6|from -119 to -113; ) and remains with 1099 vitality ###### START ROUND "11" ###### Applying temporary effects for Xarr, slot 1 : protect (round:2 protect: defence=35|from 91 to 126; ) Applying temporary effects for Xarr, slot 2 : protect (round:3 protect: defence=35|from -148 to -113; ) Applying temporary effects for Xarr, slot 3 : protect (round:1 protect: defence=35|from -36 to -1; ) protect (round:0 protect: effect ended) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 6 vitality from Animated Tree III and gives it to Animated Tree I and remains with 301 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 6 vitality from Animated Tree III and gives it to Elemental III and remains with 295 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 6 - Animated Tree I is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=6|from -1 to 5; ) and remains with 35 vitality ###### START ROUND "12" ###### Applying temporary effects for Xarr, slot 1 : protect (round:1 protect: defence=35|from 91 to 126; ) protect (round:0 protect: effect ended) Applying temporary effects for Xarr, slot 2 : protect (round:2 protect: defence=35|from -148 to -113; ) Applying temporary effects for Xarr, slot 3 : protect (round:3 protect: defence=35|from -30 to 5; ) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 6 vitality from Animated Tree III and gives it to Elemental III and remains with 289 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 6 vitality from Animated Tree III and gives it to Elemental III and remains with 283 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 0 - Animated Tree I is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=0|from 5 to 5; ) and remains with 35 vitality ###### START ROUND "13" ###### Applying temporary effects for Xarr, slot 1 : Applying temporary effects for Xarr, slot 2 : protect (round:1 protect: defence=35|from -148 to -113; ) protect (round:0 protect: effect ended) Applying temporary effects for Xarr, slot 3 : protect (round:3 protect: defence=35|from -30 to 5; ) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 6 vitality from Animated Tree III and gives it to Elemental III and remains with 277 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 6 vitality from Animated Tree III and gives it to Animated Tree I and remains with 271 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 6 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=6|from 91 to 97; ) and remains with 1107 vitality ###### START ROUND "14" ###### Applying temporary effects for Xarr, slot 1 : protect (round:3 protect: defence=35|from 62 to 97; ) Applying temporary effects for Xarr, slot 2 : Applying temporary effects for Xarr, slot 3 : protect (round:2 protect: defence=35|from -30 to 5; ) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 5 vitality from Animated Tree III and gives it to Elemental III and remains with 266 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 5 vitality from Animated Tree III and gives it to Elemental III and remains with 261 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 0 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=0|from 97 to 97; ) and remains with 1107 vitality ###### START ROUND "15" ###### Applying temporary effects for Xarr, slot 1 : protect (round:3 protect: defence=35|from 62 to 97; ) Applying temporary effects for Xarr, slot 2 : Applying temporary effects for Xarr, slot 3 : protect (round:1 protect: defence=35|from -30 to 5; ) protect (round:0 protect: effect ended) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 5 vitality from Animated Tree III and gives it to Elemental III and remains with 256 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 5 vitality from Animated Tree III and gives it to Elemental III and remains with 251 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 0 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=0|from -183 to -183; ) and remains with 1125 vitality ###### START ROUND "16" ###### Applying temporary effects for Xarr, slot 1 : protect (round:2 protect: defence=35|from 62 to 97; ) Applying temporary effects for Xarr, slot 2 : protect (round:3 protect: defence=35|from -218 to -183; ) Applying temporary effects for Xarr, slot 3 : Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 5 vitality from Animated Tree III and gives it to Animated Tree I and remains with 246 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 5 vitality from Animated Tree III and gives it to Animated Tree I and remains with 241 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 10 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=10|from 97 to 107; ) and remains with 1107 vitality ###### START ROUND "17" ###### Applying temporary effects for Xarr, slot 1 : protect (round:3 protect: defence=35|from 72 to 107; ) Applying temporary effects for Xarr, slot 2 : protect (round:2 protect: defence=35|from -218 to -183; ) Applying temporary effects for Xarr, slot 3 : Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 5 vitality from Animated Tree III and gives it to Animated Tree I and remains with 236 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 5 vitality from Animated Tree III and gives it to Animated Tree I and remains with 231 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 10 - Animated Tree I is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=10|from -65 to -55; ) and remains with 35 vitality ###### START ROUND "18" ###### Applying temporary effects for Xarr, slot 1 : protect (round:2 protect: defence=35|from 72 to 107; ) Applying temporary effects for Xarr, slot 2 : protect (round:1 protect: defence=35|from -218 to -183; ) protect (round:0 protect: effect ended) Applying temporary effects for Xarr, slot 3 : protect (round:3 protect: defence=35|from -90 to -55; ) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 5 vitality from Animated Tree III and gives it to Elemental III and remains with 226 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 5 vitality from Animated Tree III and gives it to Elemental III and remains with 221 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 0 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=0|from 107 to 107; ) and remains with 1112 vitality ###### START ROUND "19" ###### Applying temporary effects for Xarr, slot 1 : protect (round:3 protect: defence=35|from 72 to 107; ) Applying temporary effects for Xarr, slot 2 : Applying temporary effects for Xarr, slot 3 : protect (round:2 protect: defence=35|from -90 to -55; ) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 4 vitality from Animated Tree III and gives it to Elemental III and remains with 217 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 4 vitality from Animated Tree III and gives it to Animated Tree I and remains with 213 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 4 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=4|from 107 to 111; ) and remains with 1116 vitality ###### START ROUND "20" ###### Applying temporary effects for Xarr, slot 1 : protect (round:3 protect: defence=35|from 76 to 111; ) Applying temporary effects for Xarr, slot 2 : Applying temporary effects for Xarr, slot 3 : protect (round:1 protect: defence=35|from -90 to -55; ) protect (round:0 protect: effect ended) Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 4 vitality from Animated Tree III and gives it to Elemental III and remains with 209 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 4 vitality from Animated Tree III and gives it to Elemental III and remains with 205 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 0 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=0|from -253 to -253; ) and remains with 1134 vitality ###### START ROUND "21" ###### Applying temporary effects for Xarr, slot 1 : protect (round:2 protect: defence=35|from 76 to 111; ) Applying temporary effects for Xarr, slot 2 : protect (round:3 protect: defence=35|from -288 to -253; ) Applying temporary effects for Xarr, slot 3 : Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 4 vitality from Animated Tree III and gives it to Elemental III and remains with 201 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 4 vitality from Animated Tree III and gives it to Elemental III and remains with 197 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 0 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=0|from -253 to -253; ) and remains with 1138 vitality ###### START ROUND "22" ###### Applying temporary effects for Xarr, slot 1 : protect (round:1 protect: defence=35|from 76 to 111; ) protect (round:0 protect: effect ended) Applying temporary effects for Xarr, slot 2 : protect (round:3 protect: defence=35|from -288 to -253; ) Applying temporary effects for Xarr, slot 3 : Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 4 vitality from Animated Tree III and gives it to Elemental III and remains with 193 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 4 vitality from Animated Tree III and gives it to Elemental III and remains with 189 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 0 - Elemental III is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=0|from -253 to -253; ) and remains with 1138 vitality ###### START ROUND "23" ###### Applying temporary effects for Xarr, slot 1 : Applying temporary effects for Xarr, slot 2 : protect (round:3 protect: defence=35|from -288 to -253; ) Applying temporary effects for Xarr, slot 3 : Eara Meraia's Animated Tree III cant find any enemy creatures to target, skipping turn Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 4 vitality from Animated Tree III and gives it to Elemental III and remains with 185 vitality Xarr's Elemental III does steallife to weak creature(s) of Eara Meraia and: - Steallife power: 2% - steals 4 vitality from Animated Tree III and gives it to Elemental III and remains with 181 vitality Xarr's Animated Tree I does protect to random creature(s) of Xarr and: - Protection effect: 0 - Animated Tree I is protected by Animated Tree I with defence, maintaining protection protect (round:3 protect: defence=0|from -160 to -160; ) and remains with 35 vitality ###### START ROUND "24" ###### Applying temporary effects for Xarr, slot 1 : Applying temporary effects for Xarr, slot 2 : protect (round:2 protect: defence=35|from -288 to -253; ) Applying temporary effects for Xarr, slot 3 : protect (round:3 protect: defence=35|from -195 to -160; ) ... Fight ended because it was too long. Player that lost the most of his army looses ... Xarr WINS! 2.1573604% vs 62.291667% Creature Experience reward for Xarr - Winning player Elemental III gains 100 Xp and a won battle Elemental III gains 100 Xp and a won battle Animated Tree I gains 100 Xp and a won battle Creature Experience reward for Eara Meraia - Losing player Animated Tree III recovers 480 Vitality Animated Tree III gains 26 Xp Winner does not get a won fight point Loser does not get a lost fight point [/spoiler]
  8. Today I again noticed inconsistencies with defense. Again there were Unholy priests vs weaken armor involved. I included the log below and as you see the armor of creatures on Mariko's team increases gradually without any apparent reason. I will try to gather more information about these cases. [spoiler] Loading Xarr creatures Loading Mariko creatures COMBO: Adding 280 combo vitality bonus for this ritual Applying 0% of Xarr's energetic influence Applying 85% of Mariko's energetic influence Influences for Xarr ###### Air Scout: poweraura Air Scout: poweraura Influences for Mariko ###### ForeverBlueNight: doubleantifreeze Unholy Priest gets unfrozen Unholy Priest gets unfrozen Unholy Priest: vampiricaura vampiricaura drains 47 vitality from Xarr's Barren Soul and gives it to Mariko's Unholy Priest107 vitality from Xarr's Elemental II and gives it to Mariko's Unholy Priest29 vitality from Xarr's Air Scout and gives it to Mariko's Unholy Priest20 vitality from Xarr's Air Scout and gives it to Mariko's ForeverBlueNight90 vitality from Xarr's Aramor Warrior and gives it to Mariko's Unholy Priest Unholy Priest: vampiricaura vampiricaura drains 33 vitality from Xarr's Barren Soul and gives it to Mariko's Unholy Priest75 vitality from Xarr's Elemental II and gives it to Mariko's Unholy Priest20 vitality from Xarr's Air Scout and gives it to Mariko's Unholy Priest14 vitality from Xarr's Air Scout and gives it to Mariko's ForeverBlueNight63 vitality from Xarr's Aramor Warrior and gives it to Mariko's Unholy Priest Unholy Priest: vampiricaura vampiricaura drains 23 vitality from Xarr's Barren Soul and gives it to Mariko's Unholy Priest52 vitality from Xarr's Elemental II and gives it to Mariko's Unholy Priest14 vitality from Xarr's Air Scout and gives it to Mariko's Unholy Priest10 vitality from Xarr's Air Scout and gives it to Mariko's ForeverBlueNight44 vitality from Xarr's Aramor Warrior and gives it to Mariko's Unholy Priest Unholy Priest: vampiricaura vampiricaura drains 16 vitality from Xarr's Barren Soul and gives it to Mariko's Unholy Priest36 vitality from Xarr's Elemental II and gives it to Mariko's Unholy Priest10 vitality from Xarr's Air Scout and gives it to Mariko's Unholy Priest7 vitality from Xarr's Air Scout and gives it to Mariko's ForeverBlueNight31 vitality from Xarr's Aramor Warrior and gives it to Mariko's Unholy Priest Applying Xarr's Creature Tokens at 100% Barren Soul's creature tokens [] Elemental II's creature tokens [] Air Scout's creature tokens [] Air Scout's creature tokens [] Aramor Warrior's creature tokens [] Elemental I's creature tokens [] Applying Mariko's Creature Tokens at 15% ForeverBlueNight's creature tokens [blooddrop2] [blooddrop2] gets 0 initiative (10 percent) Unholy Priest's creature tokens [] Unholy Priest's creature tokens [claw1] [claw1] Unholy Priest gets 4 power based on Principles Unholy Priest's creature tokens [blooddrop1] [blooddrop1] Unholy Priest gets 1 attack (10 percent) due to principles combination Unholy Priest's creature tokens [blooddrop2, blooddrop1, blooddrop3] [blooddrop2] gets 1 initiative (10 percent) [blooddrop1] Unholy Priest gets 1 attack (10 percent) due to principles combination [blooddrop3] Unholy Priest gets 2 attack (20 percent) and 1 initiative (20 percent) Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and: - Regeneration power: 13, regen. vitality: 35 - Maintaining regeneration, ForeverBlueNight will regenerate next 2 rounds vitality regenerate (round:3 regenerate: 35) and remains with 310 vitality and remains with 310 vitality Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and: - Unholy Priest receives 30 damage and remains with 211 vitality Xarr's Elemental II has forgotten its ability, skipping turn Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on ForeverBlueNight weaken (round:2 weaken: defence=-35|from 20 to -15; ) and remains with 310 vitality Xarr's Elemental I does weaken to random creature(s) of Mariko and: - Weaken defence effect: -30 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-30|from 8 to -22; ) and remains with 287 vitality Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on ForeverBlueNight weaken (round:2 weaken: defence=-35|from -15 to -50; ) and remains with 310 vitality Xarr's Barren Soul does heal to random creature(s) of Xarr and: - Heal power: 38 - Elemental I doesn't need any healing for now and remains with 670 vitality ###### START ROUND "1" ###### Applying temporary effects for Mariko, slot 4 : regenerate (round:2 regenerate: 35) and remains with 310 vitality weaken (round:1 weaken: defence=-35|from 20 to -15; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-35|from -15 to -50; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 1 : weaken (round:1 weaken: defence=-30|from 8 to -22; ) weaken (round:0 weaken: effect ended) Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and: - Unholy Priest doesn't need any regeneration for now and remains with 438 vitality Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and: - Unholy Priest receives 60 damage and remains with 227 vitality Xarr's Elemental II has forgotten its ability, skipping turn Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-35|from 8 to -27; ) and remains with 396 vitality Xarr's Elemental I does weaken to random creature(s) of Mariko and: - Weaken defence effect: -30 - maintains weaken on ForeverBlueNight weaken (round:2 weaken: defence=-30|from -50 to -80; ) and remains with 310 vitality Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-35|from 8 to -27; ) and remains with 438 vitality Xarr's Barren Soul does heal to random creature(s) of Xarr and: - Heal power: 38 - Elemental I doesn't need any healing for now and remains with 670 vitality ###### START ROUND "2" ###### Applying temporary effects for Mariko, slot 4 : regenerate (round:1 regenerate: 35) and remains with 310 vitality regenerate (round:0 regenerate: effect ended) weaken (round:1 weaken: defence=-30|from 20 to -10; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 5 : weaken (round:1 weaken: defence=-35|from 8 to -27; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 1 : Applying temporary effects for Mariko, slot 2 : weaken (round:1 weaken: defence=-35|from 8 to -27; ) weaken (round:0 weaken: effect ended) Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and: - Regeneration power: 13, regen. vitality: 29 - Maintaining regeneration, Unholy Priest will regenerate next 2 rounds vitality regenerate (round:3 regenerate: 29) and remains with 256 vitality and remains with 256 vitality Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and: - Unholy Priest receives 65 damage and remains with 373 vitality Xarr's Elemental II has forgotten its ability, skipping turn Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on ForeverBlueNight weaken (round:3 weaken: defence=-35|from -10 to -45; ) and remains with 310 vitality Xarr's Elemental I does weaken to random creature(s) of Mariko and: - Weaken defence effect: -30 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-30|from -27 to -57; ) and remains with 373 vitality Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-35|from 8 to -27; ) and remains with 256 vitality Xarr's Barren Soul does heal to random creature(s) of Xarr and: - Heal power: 38 - Air Scout doesn't need any healing for now and remains with 307 vitality ###### START ROUND "3" ###### Applying temporary effects for Mariko, slot 4 : weaken (round:2 weaken: defence=-35|from 55 to 20; ) Applying temporary effects for Mariko, slot 5 : Applying temporary effects for Mariko, slot 1 : regenerate (round:2 regenerate: 29) and remains with 256 vitality weaken (round:1 weaken: defence=-35|from 38 to 3; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 2 : weaken (round:1 weaken: defence=-30|from 8 to -22; ) weaken (round:0 weaken: effect ended) Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and: - Unholy Priest doesn't need any regeneration for now and remains with 373 vitality Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and: - Unholy Priest receives 60 damage and remains with 313 vitality Xarr's Elemental II has forgotten its ability, skipping turn Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on ForeverBlueNight weaken (round:3 weaken: defence=-35|from 20 to -15; ) and remains with 275 vitality Xarr's Elemental I does weaken to random creature(s) of Mariko and: - Weaken defence effect: -30 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-30|from 8 to -22; ) and remains with 396 vitality Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on ForeverBlueNight weaken (round:3 weaken: defence=-35|from -15 to -50; ) and remains with 275 vitality Xarr's Barren Soul does heal to random creature(s) of Xarr and: - Heal power: 38 - Elemental I doesn't need any healing for now and remains with 670 vitality ###### START ROUND "4" ###### Applying temporary effects for Mariko, slot 4 : weaken (round:2 weaken: defence=-35|from 50 to 15; ) weaken (round:2 weaken: defence=-35|from 15 to -20; ) Applying temporary effects for Mariko, slot 5 : weaken (round:1 weaken: defence=-30|from 43 to 13; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 1 : regenerate (round:1 regenerate: 29) and remains with 256 vitality regenerate (round:0 regenerate: effect ended) Applying temporary effects for Mariko, slot 2 : Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and: - Unholy Priest doesn't need any regeneration for now and remains with 396 vitality Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and: - Unholy Priest receives 30 damage and remains with 181 vitality Xarr's Elemental II has forgotten its ability, skipping turn Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-35|from 68 to 33; ) and remains with 256 vitality Xarr's Elemental I does weaken to random creature(s) of Mariko and: - Weaken defence effect: -30 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-30|from 13 to -17; ) and remains with 396 vitality Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-35|from 43 to 8; ) and remains with 313 vitality Xarr's Barren Soul does heal to random creature(s) of Xarr and: - Heal power: 38 - Air Scout doesn't need any healing for now and remains with 307 vitality ###### START ROUND "5" ###### Applying temporary effects for Mariko, slot 4 : weaken (round:1 weaken: defence=-35|from 80 to 45; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-35|from 45 to 10; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 5 : weaken (round:2 weaken: defence=-30|from 48 to 18; ) Applying temporary effects for Mariko, slot 1 : weaken (round:1 weaken: defence=-35|from 133 to 98; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 2 : weaken (round:2 weaken: defence=-35|from 73 to 38; ) Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and: - Regeneration power: 13, regen. vitality: 26 - Maintaining regeneration, ForeverBlueNight will regenerate next 2 rounds vitality regenerate (round:3 regenerate: 26) and remains with 231 vitality and remains with 231 vitality Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and: - Unholy Priest receives 30 damage and remains with 151 vitality Xarr's Elemental II has forgotten its ability, skipping turn Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-35|from 98 to 63; ) and remains with 227 vitality Xarr's Elemental I does weaken to random creature(s) of Mariko and: - Weaken defence effect: -30 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-30|from 63 to 33; ) and remains with 227 vitality Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on ForeverBlueNight weaken (round:3 weaken: defence=-35|from 10 to -25; ) and remains with 231 vitality Xarr's Barren Soul does heal to random creature(s) of Xarr and: - Heal power: 38 - Air Scout doesn't need any healing for now and remains with 286 vitality ###### START ROUND "6" ###### Applying temporary effects for Mariko, slot 4 : regenerate (round:3 regenerate: 35) and remains with 231 vitality weaken (round:2 weaken: defence=-35|from 75 to 40; ) Applying temporary effects for Mariko, slot 5 : weaken (round:1 weaken: defence=-30|from 83 to 53; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 1 : weaken (round:2 weaken: defence=-30|from 133 to 103; ) weaken (round:2 weaken: defence=-35|from 103 to 68; ) Applying temporary effects for Mariko, slot 2 : weaken (round:1 weaken: defence=-35|from 103 to 68; ) weaken (round:0 weaken: effect ended) Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and: - Regeneration power: 13, regen. vitality: 19 - Maintaining regeneration, Unholy Priest will regenerate next 2 rounds vitality regenerate (round:3 regenerate: 19) and remains with 170 vitality and remains with 170 vitality Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and: - Unholy Priest receives 30 damage and remains with 140 vitality Xarr's Elemental II has forgotten its ability, skipping turn Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on ForeverBlueNight weaken (round:3 weaken: defence=-35|from 40 to 5; ) and remains with 231 vitality Xarr's Elemental I does weaken to random creature(s) of Mariko and: - Weaken defence effect: -30 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-30|from 53 to 23; ) and remains with 396 vitality Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-35|from 68 to 33; ) and remains with 313 vitality Xarr's Barren Soul does heal to random creature(s) of Xarr and: - Heal power: 38 - Air Scout doesn't need any healing for now and remains with 307 vitality ###### START ROUND "7" ###### Applying temporary effects for Mariko, slot 4 : regenerate (round:2 regenerate: 35) and remains with 231 vitality weaken (round:2 weaken: defence=-35|from 105 to 70; ) weaken (round:1 weaken: defence=-35|from 70 to 35; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 3 : regenerate (round:2 regenerate: 19) and remains with 140 vitality Applying temporary effects for Mariko, slot 5 : weaken (round:2 weaken: defence=-30|from 88 to 58; ) Applying temporary effects for Mariko, slot 1 : weaken (round:1 weaken: defence=-30|from 168 to 138; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-35|from 138 to 103; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 2 : weaken (round:2 weaken: defence=-35|from 98 to 63; ) Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and: - Regeneration power: 13, regen. vitality: 21 - Maintaining regeneration, Unholy Priest will regenerate next 2 rounds vitality regenerate (round:3 regenerate: 21) and remains with 190 vitality and remains with 190 vitality Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and: - Unholy Priest receives 30 damage and remains with 110 vitality Xarr's Elemental II has forgotten its ability, skipping turn Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-35|from 103 to 68; ) and remains with 190 vitality Xarr's Elemental I does weaken to random creature(s) of Mariko and: - Weaken defence effect: -30 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-30|from 63 to 33; ) and remains with 313 vitality Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on ForeverBlueNight weaken (round:3 weaken: defence=-35|from 35 to 0; ) and remains with 231 vitality Xarr's Barren Soul does heal to random creature(s) of Xarr and: - Heal power: 38 - Elemental I doesn't need any healing for now and remains with 670 vitality ###### START ROUND "8" ###### Applying temporary effects for Mariko, slot 4 : regenerate (round:1 regenerate: 35) and remains with 231 vitality regenerate (round:0 regenerate: effect ended) weaken (round:1 weaken: defence=-35|from 100 to 65; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-35|from 65 to 30; ) Applying temporary effects for Mariko, slot 3 : regenerate (round:1 regenerate: 19) and remains with 110 vitality regenerate (round:0 regenerate: effect ended) Applying temporary effects for Mariko, slot 5 : weaken (round:1 weaken: defence=-30|from 123 to 93; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 1 : regenerate (round:3 regenerate: 29) and remains with 190 vitality weaken (round:2 weaken: defence=-35|from 168 to 133; ) Applying temporary effects for Mariko, slot 2 : weaken (round:1 weaken: defence=-35|from 98 to 63; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-30|from 63 to 33; ) Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and: - Regeneration power: 13, regen. vitality: 30 - Maintaining regeneration, ForeverBlueNight will regenerate next 2 rounds vitality regenerate (round:3 regenerate: 30) and remains with 261 vitality and remains with 261 vitality Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and: - Unholy Priest receives 30 damage and remains with 80 vitality Xarr's Elemental II has forgotten its ability, skipping turn Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-35|from 133 to 98; ) and remains with 190 vitality Xarr's Elemental I does weaken to random creature(s) of Mariko and: - Weaken defence effect: -30 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-30|from 98 to 68; ) and remains with 190 vitality Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-35|from 93 to 58; ) and remains with 396 vitality Xarr's Barren Soul does heal to random creature(s) of Xarr and: - Heal power: 38 - Air Scout doesn't need any healing for now and remains with 307 vitality ###### START ROUND "9" ###### Applying temporary effects for Mariko, slot 4 : regenerate (round:3 regenerate: 35) and remains with 261 vitality weaken (round:1 weaken: defence=-35|from 130 to 95; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 3 : Applying temporary effects for Mariko, slot 5 : weaken (round:1 weaken: defence=-35|from 158 to 123; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 1 : weaken (round:2 weaken: defence=-30|from 168 to 138; ) regenerate (round:2 regenerate: 29) and remains with 190 vitality weaken (round:2 weaken: defence=-35|from 138 to 103; ) Applying temporary effects for Mariko, slot 2 : weaken (round:1 weaken: defence=-30|from 98 to 68; ) weaken (round:0 weaken: effect ended) Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's Unholy Priest cant find any enemy creatures to target, skipping turn Mariko's ForeverBlueNight does regenerate to random creature(s) of Mariko and: - Unholy Priest doesn't need any regeneration for now and remains with 313 vitality Xarr's Aramor Warrior does damage to weak creature(s) of Mariko and: - Unholy Priest receives 30 damage and remains with 31 vitality Xarr's Elemental II has forgotten its ability, skipping turn Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on ForeverBlueNight weaken (round:3 weaken: defence=-35|from 95 to 60; ) and remains with 261 vitality Xarr's Elemental I does weaken to random creature(s) of Mariko and: - Weaken defence effect: -1 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-1|from 8 to 7; ) and remains with 31 vitality Xarr's Air Scout does weaken to strong creature(s) of Mariko and: - Weaken defence effect: -35 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-35|from 123 to 88; ) and remains with 396 vitality Xarr's Barren Soul does heal to random creature(s) of Xarr and: - Heal power: 38 - Elemental II doesn't need any healing for now and remains with 608 vitality ###### START ROUND "10" ###### Applying temporary effects for Mariko, slot 4 : regenerate (round:2 regenerate: 35) and remains with 261 vitality weaken (round:2 weaken: defence=-35|from [color=#ff0000]160[/color] to 125; ) Applying temporary effects for Mariko, slot 3 : weaken (round:1 weaken: defence=-1|from 8 to 7; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 5 : weaken (round:2 weaken: defence=-35|from [color=#ff0000]188[/color] to 153; ) Applying temporary effects for Mariko, slot 1 : weaken (round:1 weaken: defence=-30|from [color=#ff0000]203[/color] to 173; ) weaken (round:0 weaken: effect ended) regenerate (round:1 regenerate: 29) and remains with 190 vitality regenerate (round:0 regenerate: effect ended) weaken (round:1 weaken: defence=-35|from [color=#ff0000]173[/color] to 138; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mariko, slot 2 : ... Fight ended because it was too long. Player that lost the most of his army looses ... Mariko WINS! 21.278409% vs -22.321429% Creature Experience reward for Xarr - Losing player Barren Soul gains -81.9 Xp Elemental II gains -81.9 Xp Air Scout gains -81.9 Xp Air Scout gains -81.9 Xp Aramor Warrior gains -81.9 Xp Elemental I gains -81.9 Xp Creature Experience reward for Mariko - Winning player ForeverBlueNight recovers 65 Vitality ForeverBlueNight gains 0 Xp and a won battle Unholy Priest recovers 11.6 Vitality Unholy Priest recovers 11.6 Vitality Unholy Priest gains 0 Xp and a won battle Unholy Priest recovers 11.6 Vitality Unholy Priest gains 0 Xp and a won battle Unholy Priest recovers 11.6 Vitality Unholy Priest gains 0 Xp and a won battle Winner gets won fights counter incremented! Loser does not get a lost fight point [/spoiler]
  9. Nice skulls guys! I'm new here and want to say that the community is so energetic and great Here are the best skulls I could make so far. I made these myself using some awesome tool + some Photoshop while listening to the fantastic Dia de Los Muertos(Spanish), the music is now stuck in my head and won't go away. It took so long before I was satisfied enough with them to post but I enjoyed making them and I hope you like them too. If anyone likes to have one of the original (big size) versions, just PM me [center] [img]http://imageshack.us/a/img703/3426/skull1copy.png[/img][img]http://imageshack.us/a/img840/852/skull2copy2.png[/img][/center] [center][img]http://imageshack.us/a/img145/7064/skull4copy.png[/img][/center] [center][img]http://imageshack.us/a/img196/7984/skull3.png[/img][/center] [center][img]http://imageshack.us/a/img204/4845/skull5copy.png[/img][/center]
  10. NOTICE: I only joined the game a few days ago, so this might not be a bug. Read the stuff at your own risk So I was at this fight with some guy, suddenly after I see the results I feel I have sustained a bit more casualties than I was expecting. I read the log and noticed that my Heretic Archer's defence suddenly becomes -163 in round 7. Also my Aramor's defence suddenly becomes -164 in round 8 without a reason I can figure out(Unless Unholy priests are supposed to weaken the defence of some enemy units as they cast protect on other enemy units or some secret token effect.) The enemy has 4 Unholy priests and two pimped Grasan I. I have 3 Grasan I, 2 Aramors and a single Heretic Archer. This is the log: I painted the two locations red. [spoiler] Loading Xarr creatures Loading Coyolxauhqui creatures Applying 10% of Xarr's energetic influence Applying 82% of Coyolxauhqui's energetic influence Influences for Xarr ###### Influences for Coyolxauhqui ###### Unholy Priest: vampiricaura Unholy Priest: vampiricaura Unholy Priest: vampiricaura Unholy Priest: vampiricaura Applying Xarr's Creature Tokens at 90% Aramor's creature tokens [] Grasan I's creature tokens [] Aramor's creature tokens [] Grasan I's creature tokens [] Grasan I's creature tokens [] Heretic Archer's creature tokens [] Applying Coyolxauhqui's Creature Tokens at 18% Pimped Grasan I's creature tokens [claw1, emeraldglare, jewelshards, darkshield, darksky, blacktear, stardust] [claw1] Pimped Grasan I gets 1 power based on Principles [emeraldglare] Pimped Grasan I gets 0 regeneration and 0 defence based on enemy creature skills [jewelshards] Pimped Grasan I gets Max Vitality capacity doubled [darkshield] Pimped Grasan I gets 438 defence [darksky] Pimped Grasan I gets 1.578852 attack and defence due to Darkness Principle [blacktear] Pimped Grasan I gets 40 power, 9 defence. All other friendly creatures lose that much stats cumulated Pimped Grasan I's creature tokens [claw1, blooddrop2, emeraldglare, osirisbelt, jewelshards, darksky, onyxfangs, darkshield, stardust] [claw1] Pimped Grasan I gets 1 power based on Principles [blooddrop2] gets 0 initiative (10 percent) [emeraldglare] Pimped Grasan I gets 0 regeneration and 0 defence based on enemy creature skills [osirisbelt] Pimped Grasan I gets Max Vitality capacity increased by 225 [jewelshards] Pimped Grasan I gets Max Vitality capacity doubled [darksky] Pimped Grasan I gets 1.578852 attack and defence due to Darkness Principle [onyxfangs] Pimped Grasan I gets 1 attack (2 percent) Unholy Priest's creature tokens [stardust] Unholy Priest's creature tokens [] Unholy Priest's creature tokens [] Unholy Priest's creature tokens [] Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 0 to 21; ) and remains with 477 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 21 to 42; ) and remains with 477 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 42 to 63; ) and remains with 477 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 63 to 84; ) and remains with 477 vitality Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and: - Weaken defence effect: -25 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-25|from 3 to -22; ) and remains with 1263 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 1 damage to Grasan I and remains with 476 vitality - hits haoticaly and does 38 damage to Grasan I and remains with 500 vitality - hits haoticaly and does 35 damage to Grasan I and remains with 528 vitality - hits haoticaly and does 53 damage to Heretic Archer and remains with 417 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Unholy Priest receives 47 damage and remains with 1216 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Pimped Grasan I receives 1 damage and remains with 2493 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 30 damage to Aramor and remains with 352 vitality - hits haoticaly and does 37 damage to Grasan I and remains with 491 vitality - hits haoticaly and does 35 damage to Heretic Archer and remains with 382 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2492 vitality - hits haoticaly and does 40 damage to Unholy Priest and remains with 1223 vitality - hits haoticaly and does 28 damage to Unholy Priest and remains with 1235 vitality - hits haoticaly and does 50 damage to Unholy Priest and remains with 1166 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 16 damage to Unholy Priest and remains with 1247 vitality - hits haoticaly and does 63 damage to Unholy Priest and remains with 1103 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2491 vitality - hits haoticaly and does 39 damage to Pimped Grasan I and remains with 2905 vitality - hits haoticaly and does 39 damage to Unholy Priest and remains with 1064 vitality ###### START ROUND "1" ###### Applying temporary effects for Xarr, slot 6 : protect (round:2 protect: defence=21|from 0 to 21; ) protect (round:2 protect: defence=21|from 21 to 42; ) protect (round:2 protect: defence=21|from 42 to 63; ) protect (round:2 protect: defence=21|from 63 to 84; ) Applying temporary effects for Coyolxauhqui, slot 6 : weaken (round:1 weaken: defence=-25|from 3 to -22; ) weaken (round:0 weaken: effect ended) Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 84 to 105; ) and remains with 476 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 105 to 126; ) and remains with 476 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 126 to 147; ) and remains with 476 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 147 to 168; ) and remains with 476 vitality Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and: - Weaken defence effect: -25 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-25|from -22 to -47; ) and remains with 1043 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 48 damage to Aramor and remains with 353 vitality - hits haoticaly and does 57 damage to Grasan I and remains with 443 vitality - hits haoticaly and does 59 damage to Heretic Archer and remains with 323 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Unholy Priest receives 22 damage and remains with 1192 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Unholy Priest receives 22 damage and remains with 1204 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 35 damage to Aramor and remains with 317 vitality - hits haoticaly and does 1 damage to Grasan I and remains with 475 vitality - hits haoticaly and does 19 damage to Aramor and remains with 334 vitality - hits haoticaly and does 27 damage to Heretic Archer and remains with 296 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 22 damage to Pimped Grasan I and remains with 2883 vitality - hits haoticaly and does 12 damage to Unholy Priest and remains with 1190 vitality - hits haoticaly and does 22 damage to Unholy Priest and remains with 1182 vitality - hits haoticaly and does 70 damage to Unholy Priest and remains with 973 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 16 damage to Unholy Priest and remains with 1174 vitality - hits haoticaly and does 22 damage to Unholy Priest and remains with 1160 vitality - hits haoticaly and does 40 damage to Unholy Priest and remains with 1152 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2490 vitality - hits haoticaly and does 39 damage to Unholy Priest and remains with 1135 vitality - hits haoticaly and does 24 damage to Unholy Priest and remains with 1136 vitality - hits haoticaly and does 41 damage to Unholy Priest and remains with 1111 vitality ###### START ROUND "2" ###### Applying temporary effects for Xarr, slot 6 : protect (round:3 protect: defence=21|from 84 to 105; ) protect (round:3 protect: defence=21|from 105 to 126; ) protect (round:3 protect: defence=21|from 126 to 147; ) protect (round:3 protect: defence=21|from 147 to 168; ) Applying temporary effects for Coyolxauhqui, slot 6 : weaken (round:2 weaken: defence=-25|from -22 to -47; ) Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Heretic Archer is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 5 to 26; ) and remains with 296 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Heretic Archer is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 26 to 47; ) and remains with 296 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Heretic Archer is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 47 to 68; ) and remains with 296 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Heretic Archer is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 68 to 89; ) and remains with 296 vitality Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and: - Weaken defence effect: -25 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-25|from 3 to -22; ) and remains with 1090 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 67 damage to Aramor and remains with 250 vitality - hits haoticaly and does 61 damage to Aramor and remains with 273 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Unholy Priest receives 22 damage and remains with 1092 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Unholy Priest receives 72 damage and remains with 880 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 55 damage to Aramor and remains with 195 vitality - hits haoticaly and does 1 damage to Grasan I and remains with 474 vitality - hits haoticaly and does 32 damage to Grasan I and remains with 411 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 36 damage to Pimped Grasan I and remains with 2847 vitality - hits haoticaly and does 42 damage to Unholy Priest and remains with 1050 vitality - hits haoticaly and does 42 damage to Unholy Priest and remains with 1073 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2489 vitality - hits haoticaly and does 38 damage to Unholy Priest and remains with 1035 vitality - hits haoticaly and does 47 damage to Unholy Priest and remains with 1043 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2488 vitality - hits haoticaly and does 24 damage to Unholy Priest and remains with 1026 vitality - hits haoticaly and does 52 damage to Unholy Priest and remains with 991 vitality ###### START ROUND "3" ###### Applying temporary effects for Xarr, slot 6 : protect (round:2 protect: defence=21|from 84 to 105; ) protect (round:2 protect: defence=21|from 105 to 126; ) protect (round:2 protect: defence=21|from 126 to 147; ) protect (round:2 protect: defence=21|from 147 to 168; ) Applying temporary effects for Xarr, slot 3 : protect (round:2 protect: defence=21|from 5 to 26; ) protect (round:2 protect: defence=21|from 26 to 47; ) protect (round:2 protect: defence=21|from 47 to 68; ) protect (round:2 protect: defence=21|from 68 to 89; ) Applying temporary effects for Coyolxauhqui, slot 2 : weaken (round:1 weaken: defence=-25|from 3 to -22; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Coyolxauhqui, slot 6 : weaken (round:1 weaken: defence=-25|from -22 to -47; ) weaken (round:0 weaken: effect ended) Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 4 to 25; ) and remains with 195 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 25 to 46; ) and remains with 195 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 46 to 67; ) and remains with 195 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 67 to 88; ) and remains with 195 vitality Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and: - Weaken defence effect: -25 - maintains weaken on Pimped Grasan I weaken (round:2 weaken: defence=-25|from 451 to 426; ) and remains with 2488 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 1 damage to Aramor and remains with 194 vitality - hits haoticaly and does 40 damage to Aramor and remains with 233 vitality - hits haoticaly and does 67 damage to Grasan I and remains with 424 vitality - hits haoticaly and does 1 damage to Heretic Archer and remains with 295 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Unholy Priest receives 47 damage and remains with 923 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Unholy Priest receives 22 damage and remains with 983 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 1 damage to Aramor and remains with 193 vitality - hits haoticaly and does 62 damage to Aramor and remains with 171 vitality - hits haoticaly and does 61 damage to Grasan I and remains with 363 vitality - hits haoticaly and does 1 damage to Heretic Archer and remains with 294 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 25 damage to Pimped Grasan I and remains with 2822 vitality - hits haoticaly and does 21 damage to Unholy Priest and remains with 962 vitality - hits haoticaly and does 28 damage to Unholy Priest and remains with 986 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2487 vitality - hits haoticaly and does 63 damage to Unholy Priest and remains with 796 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 16 damage to Unholy Priest and remains with 970 vitality - hits haoticaly and does 51 damage to Unholy Priest and remains with 872 vitality - hits haoticaly and does 84 damage to Unholy Priest and remains with 712 vitality ###### START ROUND "4" ###### Applying temporary effects for Xarr, slot 1 : protect (round:2 protect: defence=21|from 4 to 25; ) protect (round:2 protect: defence=21|from 25 to 46; ) protect (round:2 protect: defence=21|from 46 to 67; ) protect (round:2 protect: defence=21|from 67 to 88; ) Applying temporary effects for Xarr, slot 6 : protect (round:1 protect: defence=21|from 84 to 105; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 105 to 126; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 126 to 147; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 147 to 168; ) protect (round:0 protect: effect ended) Applying temporary effects for Xarr, slot 3 : protect (round:1 protect: defence=21|from 5 to 26; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 26 to 47; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 47 to 68; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 68 to 89; ) protect (round:0 protect: effect ended) Applying temporary effects for Coyolxauhqui, slot 4 : weaken (round:1 weaken: defence=-25|from 451 to 426; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Coyolxauhqui, slot 2 : Applying temporary effects for Coyolxauhqui, slot 6 : Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 4 to 25; ) and remains with 171 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 25 to 46; ) and remains with 171 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 46 to 67; ) and remains with 171 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 67 to 88; ) and remains with 171 vitality Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and: - Weaken defence effect: -25 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-25|from -22 to -47; ) and remains with 691 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 43 damage to Grasan I and remains with 368 vitality - hits haoticaly and does 66 damage to Grasan I and remains with 297 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Pimped Grasan I receives 22 damage and remains with 2800 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Pimped Grasan I receives 1 damage and remains with 2486 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 1 damage to Grasan I and remains with 473 vitality - hits haoticaly and does 59 damage to Grasan I and remains with 238 vitality - hits haoticaly and does 1 damage to Heretic Archer and remains with 293 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 41 damage to Unholy Priest and remains with 908 vitality - hits haoticaly and does 38 damage to Unholy Priest and remains with 813 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2485 vitality - hits haoticaly and does 31 damage to Pimped Grasan I and remains with 2769 vitality - hits haoticaly and does 73 damage to Unholy Priest and remains with 618 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2484 vitality - hits haoticaly and does 22 damage to Unholy Priest and remains with 791 vitality - hits haoticaly and does 89 damage to Unholy Priest and remains with 529 vitality ###### START ROUND "5" ###### Applying temporary effects for Xarr, slot 1 : protect (round:1 protect: defence=21|from 4 to 25; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 25 to 46; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 46 to 67; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 67 to 88; ) protect (round:0 protect: effect ended) Applying temporary effects for Xarr, slot 6 : Applying temporary effects for Xarr, slot 2 : protect (round:2 protect: defence=21|from 4 to 25; ) protect (round:2 protect: defence=21|from 25 to 46; ) protect (round:2 protect: defence=21|from 46 to 67; ) protect (round:2 protect: defence=21|from 67 to 88; ) Applying temporary effects for Xarr, slot 3 : Applying temporary effects for Coyolxauhqui, slot 4 : Applying temporary effects for Coyolxauhqui, slot 2 : Applying temporary effects for Coyolxauhqui, slot 6 : weaken (round:2 weaken: defence=-25|from -22 to -47; ) Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 0 to 21; ) and remains with 238 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 21 to 42; ) and remains with 238 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 42 to 63; ) and remains with 238 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 63 to 84; ) and remains with 238 vitality Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and: - Weaken defence effect: -25 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-25|from 3 to -22; ) and remains with 887 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 1 damage to Aramor and remains with 192 vitality - hits haoticaly and does 1 damage to Grasan I and remains with 472 vitality - hits haoticaly and does 1 damage to Grasan I and remains with 237 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Unholy Priest receives 1 damage and remains with 769 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Unholy Priest receives 47 damage and remains with 840 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 1 damage to Grasan I and remains with 471 vitality - hits haoticaly and does 1 damage to Grasan I and remains with 236 vitality - hits haoticaly and does 63 damage to Heretic Archer and remains with 230 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 40 damage to Unholy Priest and remains with 880 vitality - hits haoticaly and does 44 damage to Unholy Priest and remains with 796 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2483 vitality - hits haoticaly and does 28 damage to Unholy Priest and remains with 852 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2482 vitality - hits haoticaly and does 30 damage to Pimped Grasan I and remains with 2739 vitality - hits haoticaly and does 65 damage to Unholy Priest and remains with 731 vitality - hits haoticaly and does 80 damage to Unholy Priest and remains with 428 vitality ###### START ROUND "6" ###### Applying temporary effects for Xarr, slot 1 : Applying temporary effects for Xarr, slot 6 : Applying temporary effects for Xarr, slot 2 : protect (round:1 protect: defence=21|from 4 to 25; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 25 to 46; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 46 to 67; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 67 to 88; ) protect (round:0 protect: effect ended) Applying temporary effects for Xarr, slot 5 : protect (round:2 protect: defence=21|from 0 to 21; ) protect (round:2 protect: defence=21|from 21 to 42; ) protect (round:2 protect: defence=21|from 42 to 63; ) protect (round:2 protect: defence=21|from 63 to 84; ) Applying temporary effects for Xarr, slot 3 : Applying temporary effects for Coyolxauhqui, slot 4 : Applying temporary effects for Coyolxauhqui, slot 3 : weaken (round:1 weaken: defence=-25|from 3 to -22; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Coyolxauhqui, slot 2 : Applying temporary effects for Coyolxauhqui, slot 6 : weaken (round:1 weaken: defence=-25|from -22 to -47; ) weaken (round:0 weaken: effect ended) Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 84 to 105; ) and remains with 236 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 105 to 126; ) and remains with 236 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 126 to 147; ) and remains with 236 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Grasan I is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from 147 to 168; ) and remains with 236 vitality Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and: - Weaken defence effect: -25 - maintains weaken on Unholy Priest weaken (round:3 weaken: defence=-25|from -47 to -72; ) and remains with 407 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 51 damage to Grasan I and remains with 420 vitality - hits haoticaly and does 1 damage to Aramor and remains with 170 vitality - hits haoticaly and does 104 damage to Heretic Archer and remains with 126 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Pimped Grasan I receives 1 damage and remains with 2481 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Unholy Priest receives 47 damage and remains with 663 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 1 damage to Aramor and remains with 169 vitality - hits haoticaly and does 49 damage to Grasan I and remains with 319 vitality - hits haoticaly and does 1 damage to Grasan I and remains with 235 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2480 vitality - hits haoticaly and does 29 damage to Unholy Priest and remains with 802 vitality - hits haoticaly and does 51 damage to Unholy Priest and remains with 612 vitality - hits haoticaly and does 1 damage to Unholy Priest and remains with 747 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2479 vitality - hits haoticaly and does 33 damage to Unholy Priest and remains with 769 vitality - hits haoticaly and does 58 damage to Unholy Priest and remains with 554 vitality - hits haoticaly and does 1 damage to Unholy Priest and remains with 746 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2478 vitality - hits haoticaly and does 30 damage to Unholy Priest and remains with 739 vitality - hits haoticaly and does 46 damage to Unholy Priest and remains with 508 vitality ###### START ROUND "7" ###### Applying temporary effects for Xarr, slot 1 : Applying temporary effects for Xarr, slot 6 : Applying temporary effects for Xarr, slot 2 : Applying temporary effects for Xarr, slot 5 : protect (round:3 protect: defence=21|from 84 to 105; ) protect (round:3 protect: defence=21|from 105 to 126; ) protect (round:3 protect: defence=21|from 126 to 147; ) protect (round:3 protect: defence=21|from 147 to 168; ) Applying temporary effects for Xarr, slot 3 : Applying temporary effects for Coyolxauhqui, slot 4 : Applying temporary effects for Coyolxauhqui, slot 3 : Applying temporary effects for Coyolxauhqui, slot 2 : Applying temporary effects for Coyolxauhqui, slot 6 : weaken (round:2 weaken: defence=-25|from -47 to -72; ) [color=#ff0000]Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:[/color] [color=#ff0000] - Protection effect: 21[/color] [color=#ff0000] - Heretic Archer is protected by Unholy Priest with defence, maintaining protection[/color] [color=#ff0000]protect (round:3 protect: defence=21|from -163 to -142; )[/color] and remains with 126 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Heretic Archer is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from -142 to -121; ) and remains with 126 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Heretic Archer is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from -121 to -100; ) and remains with 126 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Heretic Archer is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from -100 to -79; ) and remains with 126 vitality Xarr's Heretic Archer does weaken to random creature(s) of Coyolxauhqui and: - Weaken defence effect: -25 - maintains weaken on Unholy Priest weaken (round:2 weaken: defence=-25|from 3 to -22; ) and remains with 718 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 117 damage to Grasan I and remains with 303 vitality - hits haoticaly and does 68 damage to Aramor and remains with 101 vitality - hits haoticaly and does 39 damage to Grasan I and remains with 280 vitality - hits haoticaly and does 117 damage to Heretic Archer and remains with 9 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Unholy Priest receives 22 damage and remains with 465 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Pimped Grasan I receives 22 damage and remains with 2717 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 129 damage to Aramor and remains with 63 vitality - hits haoticaly and does 120 damage to Grasan I and remains with 183 vitality - hits haoticaly and does 46 damage to Grasan I and remains with 234 vitality - hits haoticaly and does 121 damage to Heretic Archer creature DIES! Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2477 vitality - hits haoticaly and does 87 damage to Unholy Priest and remains with 299 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 39 damage to Unholy Priest and remains with 426 vitality - hits haoticaly and does 1 damage to Unholy Priest and remains with 724 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Pimped Grasan I and remains with 2476 vitality - hits haoticaly and does 45 damage to Unholy Priest and remains with 673 vitality - hits haoticaly and does 1 damage to Unholy Priest and remains with 723 vitality - hits haoticaly and does 104 damage to Unholy Priest and remains with 195 vitality ###### START ROUND "8" ###### Applying temporary effects for Xarr, slot 1 : Applying temporary effects for Xarr, slot 6 : Applying temporary effects for Xarr, slot 2 : Applying temporary effects for Xarr, slot 5 : protect (round:2 protect: defence=21|from 84 to 105; ) protect (round:2 protect: defence=21|from 105 to 126; ) protect (round:2 protect: defence=21|from 126 to 147; ) protect (round:2 protect: defence=21|from 147 to 168; ) Applying temporary effects for Coyolxauhqui, slot 4 : Applying temporary effects for Coyolxauhqui, slot 1 : weaken (round:1 weaken: defence=-25|from 3 to -22; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Coyolxauhqui, slot 3 : Applying temporary effects for Coyolxauhqui, slot 2 : Applying temporary effects for Coyolxauhqui, slot 6 : weaken (round:1 weaken: defence=-25|from -47 to -72; ) weaken (round:0 weaken: effect ended) [color=#ff0000]Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and:[/color] [color=#ff0000] - Protection effect: 21[/color] [color=#ff0000] - Aramor is protected by Unholy Priest with defence, maintaining protection[/color] [color=#ff0000]protect (round:3 protect: defence=21|from -164 to -143; )[/color] and remains with 63 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from -143 to -122; ) and remains with 63 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from -122 to -101; ) and remains with 63 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from -101 to -80; ) and remains with 63 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 126 damage to Aramor creature DIES! - hits haoticaly and does 196 damage to Grasan I creature DIES! - hits haoticaly and does 31 damage to Grasan I and remains with 203 vitality Xarr's Aramor does damage to random creature(s) of Coyolxauhqui and: - Pimped Grasan I receives 22 damage and remains with 2695 vitality Coyolxauhqui's Pimped Grasan I does haoticdamage to multirandom creature(s) of Xarr and: - hits haoticaly and does 25 damage to Grasan I and remains with 178 vitality - hits haoticaly and does 1 damage to Grasan I and remains with 234 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 1 damage to Unholy Priest and remains with 701 vitality - hits haoticaly and does 104 damage to Unholy Priest and remains with 70 vitality Xarr's Grasan I does haoticdamage to multirandom creature(s) of Coyolxauhqui and: - hits haoticaly and does 66 damage to Unholy Priest and remains with 586 vitality - hits haoticaly and does 1 damage to Unholy Priest and remains with 700 vitality - hits haoticaly and does 92 damage to Unholy Priest creature DIES! ###### START ROUND "9" ###### Applying temporary effects for Xarr, slot 2 : Applying temporary effects for Xarr, slot 5 : protect (round:1 protect: defence=21|from 84 to 105; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 105 to 126; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 126 to 147; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=21|from 147 to 168; ) protect (round:0 protect: effect ended) Applying temporary effects for Coyolxauhqui, slot 4 : Applying temporary effects for Coyolxauhqui, slot 1 : Applying temporary effects for Coyolxauhqui, slot 3 : Applying temporary effects for Coyolxauhqui, slot 2 : Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from -164 to -143; ) and remains with 101 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from -143 to -122; ) and remains with 101 vitality Coyolxauhqui's Unholy Priest does protect to dying creature(s) of Xarr and: - Protection effect: 21 - Aramor is protected by Unholy Priest with defence, maintaining protection protect (round:3 protect: defence=21|from -122 to -101; ) and remains with 101 vitality ... Fight ended because it was too long. Player that lost the most of his army looses ... Coyolxauhqui WINS! 81.879195% vs 35.700775% Creature Experience reward for Xarr - Losing player Aramor gains 629 Xp Grasan I gains 629 Xp Grasan I gains 629 Xp Creature Experience reward for Coyolxauhqui - Winning player Pimped Grasan I recovers 15 Vitality Pimped Grasan I gains 464 Xp and a won battle Pimped Grasan I recovers 19.5 Vitality Pimped Grasan I gains 464 Xp and a won battle Unholy Priest recovers 11.6 Vitality Unholy Priest gains 464 Xp and a won battle Unholy Priest recovers 11.6 Vitality Unholy Priest gains 464 Xp and a won battle Unholy Priest recovers 11.6 Vitality Unholy Priest gains 464 Xp and a won battle Unholy Priest recovers 11.6 Vitality Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! [/spoiler]
  11. I started to have problems again right now(for about 10 minutes). tested with chrome, firefox and IE. Clearing cache and using different IP addresses don't help. The exact error is "*Security letters invalid, type the letters you see in the image in the field next to it" which is similar to last time there were server problems. However, this time there are no php errors visible in the page.
  12. [quote name='Ackshan Bemunah' timestamp='1349278789' post='122981'] sOfDeceit [/quote] Marble Stairs
  13. [quote name='Vicious' timestamp='1349206397' post='122873'] Birdeh!!! [/quote] Phoenix
  14. it is fixed! we can login now.
  15. same here! I'm a new user joined today and I'm very anxious to play.
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