Nimrodel Posted June 20, 2013 Report Posted June 20, 2013 (edited) Well Change did say that it was used as a strategic tool. I retract my maybes. You get your answer. Edited June 20, 2013 by Nimrodel
Dan Posted June 20, 2013 Author Report Posted June 20, 2013 (edited) [log='Turn 18'] 04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][70/100] 13:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100] Phase 1: Move (13 > 10) 13:[acronym='Leadersheep, Agile, Sneaky, First-Aid, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][27/150][5/5] -3def +Jester's Charm on MallosInspire{Jester, rikstar, Rophs, Samon, Tipu}Phase 1: strike {Mallos} 38:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][243/250] -3def +4mvt +2agi 72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][35/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? Phase 1: build Moving-Armour -5mp Scene43{Angelic Sword} 33:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][50/120] 1. Move to 12>13 2. Strike Mallos at 13 3. Strike Mallos at 13 10:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100] 38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, 150hp, 0mp, 11+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen']Lintara[/acronym][150/150] +4mvt +2agi Phase 1: first aid{Samon}. Samon+10hp Phase 2: retrieve{Angelic Sword}. Lintara gets Angelic Sword 13:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][100/100] Phase 1: attack [change] at 13. No damage Phase 2: attack [change] at 13. No damage 14:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100] Phase 1: move (14->13) Phase 2: attack mallos. 10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150] 38:[acronym='Creative, Spellholder, Charmer,Enchanter, 100hp, 10mp, 8att, 3def, 1mvt, 1agi, 0rg, 14mp_regen']Samon[/acronym][79/100][10/10] +4mvt +2agi 6upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38Phase 1: Move{41} Phase 2: Retrieve{Angelic Sword}. Samon gets Angelic Sword Phase 3: Swiften{Samon} -2mp +1upkeep +2mvt +1agi Phase 4: Build moving armour -5mp 13:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +1mod p0 attack change p1 ambush 28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5] 06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] Shoot addy at 4 [hr] Phase0: damage(Syrian->Change)=8-3=5. Phase1: damage(Change->Mallos)=8-3=5 damage(Zyrxae->Addy)=10. Phase2: damage(Jester->Mallos)=8+6+2-3=13. Jester +13hp damage(Rikstar->Mallos)=8+2+2-3=9. Mallos -1def Phase3: damage(Jester->Mallos)=8+6+2-(3-1)=14. Jester +14hp ______ damage(weariness->Mallos)=5*(2^2-2)=10. damage(weariness->Jester)=5*(3^2-4)=25. [/log] Turn 19 starts Edited June 20, 2013 by Dan
Dan Posted June 22, 2013 Author Report Posted June 22, 2013 (edited) [log='Turn 19'] 04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][60/100] 10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100] Phase 1: Bump Koshu to 13 Phase 2: Bump Mallos to 9. not enough agi 13:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][22/150][5/5] -3def Inspire{Jester, rikstar, Rophs, Samon, Tipu, addy} Phase 1: first-aid {Change} +10hp Phase 2: first-aid {Change} +10hp 38:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][239/250] -3def +4mvt +2agi Phase 1: move{34} 72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][33/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 Phase 1: build Moving-Armour. -5mp 13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][47/120] Phase 1: Strike Mallos at 13 Phase 2: Strike Mallos at 13. miss 10:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100] Phase 1: Bump [Mallos] to [10]. Phase 2: Bump [Jester] to [14]. not enough agi 38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150] +4mvt +2agi Phase 1: move 38>37>36>35>34 Phase 2: first aid{Dark Demon} Phase 3: first aid {Samon} 13:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][49/100] -1def Phase 1: guard at 13 13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100] attack mallos at 13 ambush 10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150] 41:[acronym='Creative, Spellholder, Charmer,Enchanter, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 14mp_regen, 1hp_regen']Samon[/acronym][90/100][10/10] +6mvt +3agi 7upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S9@38Phase 1: Move{34} Phase 2: Build moving armour -5mp Phase 3: Fortify{Dark Demon} -1mp. Dark Demon +3def. upkeep+1 38 Moving-Aramor#S2[3/3] Phase 1: Move{37} -1mp 11:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +1mod p0 ambush 28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5] 06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] Shoot addy at 4 [hr] Phase1: damage(Jester->Mallos)=8+6+2-(3-1)=14. Jester +14hp damage(Rikstar->Mallos)=8+2+2-(3-1)=10. Mallos -1def Mallos defends himself. Amber bumps Koshu to 13. Koshu bumps Mallos to 10 damage(Zyrxae->Addy)=10 [/log] turn 20 starts. Edited June 24, 2013 by Dan
Dan Posted June 22, 2013 Author Report Posted June 22, 2013 since i was late when i posted last turn, i will let turn 20 last one extra day. Have a nice weekend people.
Dan Posted June 23, 2013 Author Report Posted June 23, 2013 (edited) [log='Turn 20'] 04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][50/100] 10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100] Phase 1: Attack Jester. miss 13:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][42/150][5/5] -3def Inspire{Jester, rikstar, Rophs, Samon, Tipu, addy} Phase 1: ambush [Dark Demon] at [12] 34:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][245/250] +4mvt +2agi Phase 1: move{34>33>12>13} Phase 2: strike{Jester}. miss 72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][31/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][56/120] Phase 1: Attack Koshu. miss 10:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100] Phase 1: Ambush 34:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150] +4mvt +2agi Phase 1: move {13} Phase 2: first aid {Dark Demon}. miss 10:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][25/100] -2def Phase 1: Attack Jester at 10. miss Phase 2: Attack Jester at 10. miss 13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100] ambush 10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150] 34:[acronym='Creative, Spellholder, Charmer,Enchanter, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 14mp_regen, 1hp_regen']Samon[/acronym][100/100][10/10] +6mvt +3agi 7upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@37 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S9@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S10@34 Phase 1: Move{13} Phase 2: Strike{Jester} Phase 3: Build moving armour -5mp 37 Moving-Aramor#S2[3/3] Phase 1: Move{36}. -1mp 38 Moving-Aramor#S5[3/3] Phase 1: Move{37}. -1mp ??:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +1mod 28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5] 06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] Shoot addy at 4 [hr] Phase1: damage(Change->Dark Demon)=8*2-3=13. damage(Zyrxae->Addy)=8+2=10 Phase2: damage(Samon->Jester)=8+2+2-(3+2)=7. Jester -1def ______ damage(weariness->Dark Demon)=5*(2^2-3)=5 [/log] Turn 21 starts Edited June 24, 2013 by Dan
DARK DEMON Posted June 24, 2013 Report Posted June 24, 2013 how come my strike on jester and lintara healing me missed?
Change Posted June 24, 2013 Report Posted June 24, 2013 how come my strike on jester and lintara healing me missed? Because you're at 12, not 13. You can't move after getting attacked.
Kaya Posted June 24, 2013 Report Posted June 24, 2013 Wait.. You were at 13 just one move ago, you couldn't have hit DD.
Dan Posted June 24, 2013 Author Report Posted June 24, 2013 Wait.. You were at 13 just one move ago, you couldn't have hit DD. Change has sneaky, which allows her movement to happen before melee action, while Dark Demon 's movement still has the last priority. So Change had plenty of time to ambush Dark Demon
Dan Posted June 24, 2013 Author Report Posted June 24, 2013 (edited) [log='Turn 21'] 04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][40/100] 10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100] Phase 1: Guard Mallos 12:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][42/150][5/5] -3def Inspire{Jester, rikstar, Rophs, Samon} Phase 1: ambush 12:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][223/250] +4mvt +2agi Phase 1: move{35} 72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][34/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 Phase 1: move 74 13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][44/120] -1def ??:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100] 13:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150] +4mvt +2agi Phase 1: move {36} 10:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][25/100] Phase 1: Intercept Jester at 10 10:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100] Not once but I will attack Mallos twice. 10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150] 13:[acronym='Creative, Spellholder, Charmer,Enchanter, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 14mp_regen, 1hp_regen']Samon[/acronym][100/100][10/10] +6mvt +3agi 7upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@36 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@37 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S9@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S10@34 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S11@13 Phase 1: Strike{Jester} Phase 2: Strike{Jester} Phase 3: Build moving armour -5mp 13 Moving-ArmourS11 Phase 1: Guard{Samon} -1mp 37 Moving-ArmourS5 Phase 1: Move{36} -1mp 09:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +1mod p0 ambush mallos 10 p1 strike mallos 10 28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5] 06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] Shoot Syrian at 9. miss [hr] Phase1: Damage(Samon->Jester)=8+2+2-(3+2-1)=8. Jester -1def damage(Rikstar->Mallos)=(8+2+2)*2-(3-2)=23. Mallos -1def damage(Syrian->Mallos)=8*2-(3-3)=16. Mallos dies. Syrian +1mod Phase2: Damage(Samon->Jester)=8+2+2-(3+2-2)=9. Jester -1def damage(Rikstar->Amber)=8+2+2-16=0.Rikstar -11hp. Amber -1def. ______ damage(weariness->Rikstar)=5*(2^2-3)=5. [/log] Turn 22 starts Edited June 24, 2013 by Dan
Lintara Posted June 25, 2013 Report Posted June 25, 2013 Why didn't DD move? Change didn't do any damage to him this turn. Or did she ambush him again?
Dan Posted June 25, 2013 Author Report Posted June 25, 2013 (edited) [log='Turn 22'] 04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][40/100] 10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100] -1def Phase 1: Move {10 > 13} Phase 2: Guard Jester 10:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][42/150][5/5] -3def Inspire{DarkRaptor, Jester, AmberRune, rikstar, Zyrxae, Koshu, Syrian, Tipu, Rophs} Phase 1: first-aid {Change}. +10hp Phase 2: first-aid {Change}. +10hp 12:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][219/250] +4mvt +2agi Phase 1: move{36} Phase 2: ambush 74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][37/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72 Phase 1: build Moving-Armour -5mp 13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][22/120] -2def Phase 1: Strike Samon at 13 Phase 2: Strike Samon at 13 ??:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100] 36:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150] +4mvt +2agi 10:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100] move to 13, and attack samon 10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150] 13:[acronym='Creative, Spellholder, Charmer,Enchanter, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 14mp_regen, 1hp_regen']Samon[/acronym][100/100][10/10] +6mvt +3agi 7upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@36 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@36 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S9@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S10@34 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S11@13 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S12@13 Phase 1: Build moving armour -5mp Phase 2: Strike{Jester} Phase 3: Strike{Jester} Phase 4: Strike{Jester} 13 Moving-ArmourS11 Phase 1: Guard{Samon} -1mp 13 Moving-ArmourS12 Phase 1: Strike{Jester} -1mp Phase 2: Strike{Jester} -1mp 10:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +2mod p0 ambush 28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5] 06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100] Phase 1: move to scene 4 Phase 2: shoot at samon at 13 [hr] Phase1: damage(MAS12->Jester)=5-(3-2+2)=2. damage(Jester->MAS11)=8+6+2-7*2=6. MAS11 is destroyed. Jester +3hp Phase2: damage(Samon->Jester)=8+2-(3-2+2)=7. Jester -1def damage(MAS12->Jester)=5-(3-2+2-1)=3. damage(Jester->Samon)=8+6+2-3=13. Jester +13hp. damage(Rikstar->Samon)=8+2+2-3=9. Samon -1def damage(Zyrxae->Samon)=8+2+3=13. Phase3: damage(Samon->Amber)=8+2-(8-1+2)*2=0. Amber -1def. Samon gets damage= 9*2-(3-1)=16. Phase4: damage(Samon->Amber)=8+2-((8-1+2)*2-1)=0. Amber -1def. Samon gets damage= 9*2-1-(3-1)=15. ______ damage(weariness->Samon)=5*(4^2-4)=60. Samon dies. damage(weariness->Dark Demon)=5*(2^2-3)=5. Dark Demon loses hidden. [/log] Since Samon dies from weariness damage, nobody will get the mods. However, i am considering giving to mod to the person who triggers the weariness damage (first to deal damage that turn), in this case: Jester. Opinions? Turns 23 starts. Edited July 5, 2013 by Dan
Dan Posted June 26, 2013 Author Report Posted June 26, 2013 (edited) Since Samon is dead, his spells on Dark Demon and Lintara will be canceled. I will remove them when i have time Done Edited June 26, 2013 by Dan
Change Posted June 26, 2013 Report Posted June 26, 2013 By the way, how is DarkRaptor building moving armours? I thought Ethereal beings couldn't take physical actions?
AmberRune Posted June 26, 2013 Report Posted June 26, 2013 Giving commands to the armors takes 1 mp/action
Change Posted June 26, 2013 Report Posted June 26, 2013 (edited) Yes, but how can he build them in the first place? I'm assuming that Dan mistakenly coloured the build actions red and that building an armour is a magic action. Edited June 26, 2013 by Change
Dan Posted June 26, 2013 Author Report Posted June 26, 2013 (edited) By the way, how is DarkRaptor building moving armours? I thought Ethereal beings couldn't take physical actions? let's say he magically builds them (using the force) though you do raise a good point. Amber's answer is for Dark Demon. And i dont know if building things is strictly physical or not , since it consume mp. Anyway, let's accept that DarkRaptor can build them without going too deep into the game mechanism. This subject will be open for discuss later. Edited June 26, 2013 by Dan
Dan Posted June 26, 2013 Author Report Posted June 26, 2013 i forgot Jester's sword does magic damage, which bypass armor. going to fix that now.
Nimrodel Posted June 26, 2013 Report Posted June 26, 2013 let's say he magically builds them (using the force) though you do raise a good point. Amber's answer is for Dark Demon. And i dont know if building things is strictly physical or not , since it consume mp. Anyway, let's accept that DarkRaptor can build them without going too deep into the game mechanism. This subject will be open for discuss later. Actually you can build through magical levitation. Never seen harry potter? :3
Change Posted June 26, 2013 Report Posted June 26, 2013 My point is that building an armour is either a magical action or it's not possible for DarkRaptor to build them. Obviously it would be unfair and ridiculous to undo most of DarkRaptor's past moves, thus I propose a simple change: Make building armours a magical action, thus the action resolves after all physical and ranged actions are resolved.
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