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Posted (edited)

Well Change did say that it was used as a strategic tool. I retract my maybes. You get your answer.

Edited by Nimrodel
Posted (edited)

[log='Turn 18']

04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][70/100]

 

13:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

Phase 1: Move (13  > 10)

 

13:[acronym='Leadersheep, Agile, Sneaky, First-Aid, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][27/150][5/5] -3def +Jester's Charm on Mallos
Inspire{Jester, rikstar, Rophs, Samon, Tipu}
Phase 1: strike {Mallos}

 

38:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][243/250] -3def +4mvt +2agi

 

72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][35/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@??
Phase 1: build Moving-Armour -5mp

 

Scene43{Angelic Sword}

 

33:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][50/120]
1. Move to 12>13
2. Strike Mallos at 13
3. Strike Mallos at 13

 

10:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]

 

38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, 150hp, 0mp, 11+2att, 3def, 1mvt, 1agi, 0rg, 1hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

Phase 1: first aid{Samon}. Samon+10hp

Phase 2: retrieve{Angelic Sword}. Lintara gets Angelic Sword

 

13:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][100/100]
Phase 1: attack [change] at 13. No damage
Phase 2: attack [change] at 13. No damage

 

14:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

Phase 1: move (14->13)

Phase 2: attack mallos.

 

10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

 

38:[acronym='Creative, Spellholder, Charmer,Enchanter, 100hp, 10mp, 8att, 3def, 1mvt, 1agi, 0rg, 14mp_regen']Samon[/acronym][79/100][10/10]  +4mvt +2agi 6upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38

[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38
Phase 1: Move{41}

Phase 2: Retrieve{Angelic Sword}. Samon gets Angelic Sword

Phase 3: Swiften{Samon} -2mp +1upkeep +2mvt +1agi

Phase 4: Build moving armour -5mp

 

13:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +1mod

p0 attack change

p1 ambush 

 

28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

 

06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

Shoot addy at 4

 

[hr]

Phase0:

damage(Syrian->Change)=8-3=5.

 

Phase1:

damage(Change->Mallos)=8-3=5

damage(Zyrxae->Addy)=10.

 

Phase2:

damage(Jester->Mallos)=8+6+2-3=13. Jester +13hp

damage(Rikstar->Mallos)=8+2+2-3=9. Mallos -1def

 

Phase3:
damage(Jester->Mallos)=8+6+2-(3-1)=14. Jester +14hp

______

damage(weariness->Mallos)=5*(2^2-2)=10.

damage(weariness->Jester)=5*(3^2-4)=25.

[/log]

 

Turn 19 starts

Edited by Dan
Posted (edited)

[log='Turn 19']

04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][60/100]

 

10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

Phase 1: Bump Koshu to 13

Phase 2: Bump Mallos to 9. not enough agi

 

13:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][22/150][5/5] -3def

Inspire{Jester, rikstar, Rophs, Samon, Tipu, addy}
Phase 1: first-aid {Change} +10hp

Phase 2: first-aid {Change} +10hp

 

38:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][239/250] -3def +4mvt +2agi
Phase 1: move{34}

 

72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][33/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72
Phase 1: build Moving-Armour. -5mp

 

13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][47/120]

Phase 1: Strike Mallos at 13

Phase 2: Strike Mallos at 13. miss

10:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]

Phase 1: Bump [Mallos] to [10].
Phase 2: Bump [Jester] to [14]. not enough agi

 

38:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

Phase 1: move 38>37>36>35>34

Phase 2: first aid{Dark Demon}

Phase 3: first aid {Samon}

 

13:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][49/100] -1def

Phase 1: guard at 13

 

13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

attack mallos at 13 
ambush

 

10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

 

41:[acronym='Creative, Spellholder, Charmer,Enchanter, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 14mp_regen, 1hp_regen']Samon[/acronym][90/100][10/10]  +6mvt +3agi 7upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38

[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38

[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S9@38
Phase 1: Move{34}

Phase 2: Build moving armour -5mp

Phase 3: Fortify{Dark Demon} -1mp. Dark Demon +3def. upkeep+1

38 Moving-Aramor#S2[3/3]

Phase 1: Move{37} -1mp

 

11:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +1mod

p0 ambush

 

28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

 

06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

Shoot addy at 4

 

[hr]

Phase1:

damage(Jester->Mallos)=8+6+2-(3-1)=14. Jester +14hp

damage(Rikstar->Mallos)=8+2+2-(3-1)=10. Mallos -1def

Mallos defends himself.

Amber bumps Koshu to 13.

Koshu bumps Mallos to 10

damage(Zyrxae->Addy)=10

[/log]

 

turn 20 starts.

Edited by Dan
Posted

since i was late when i posted last turn, i will let turn 20 last one extra day.

 

Have a nice weekend people.

Posted (edited)

[log='Turn 20']

04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][50/100]

 

10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

Phase 1: Attack Jester. miss

 

13:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][42/150][5/5] -3def

Inspire{Jester, rikstar, Rophs, Samon, Tipu, addy}

Phase 1: ambush [Dark Demon] at [12]

 

34:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][245/250] +4mvt +2agi
Phase 1: move{34>33>12>13}

Phase 2: strike{Jester}. miss

 

72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][31/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72

 

13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][56/120]

Phase 1: Attack Koshu. miss

 

10:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]
Phase 1: Ambush

 

34:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

Phase 1: move {13}

Phase 2: first aid {Dark Demon}. miss

 

10:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][25/100] -2def
Phase 1: Attack Jester at 10. miss
Phase 2: Attack Jester at 10. miss

 

13:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

ambush

 

10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

 

34:[acronym='Creative, Spellholder, Charmer,Enchanter, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 14mp_regen, 1hp_regen']Samon[/acronym][100/100][10/10]  +6mvt +3agi 7upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@37 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38

[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38

[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S9@38

[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S10@34

Phase 1: Move{13}

Phase 2: Strike{Jester}

Phase 3: Build moving armour -5mp

37 Moving-Aramor#S2[3/3]

Phase 1: Move{36}. -1mp

38 Moving-Aramor#S5[3/3]

Phase 1: Move{37}. -1mp

 

??:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +1mod

 

28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

 

06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

Shoot addy at 4

 

[hr]

Phase1:

damage(Change->Dark Demon)=8*2-3=13.

damage(Zyrxae->Addy)=8+2=10

 

Phase2:

damage(Samon->Jester)=8+2+2-(3+2)=7. Jester -1def

______

damage(weariness->Dark Demon)=5*(2^2-3)=5

[/log]

Turn 21 starts

Edited by Dan
Posted

how come my strike on jester and lintara healing me missed?


Because you're at 12, not 13. You can't move after getting attacked.
Posted

Wait.. You were at 13 just one move ago, you couldn't have hit DD.

 

Change has sneaky, which allows her movement to happen before melee action, while Dark Demon 's movement still has the last priority. So Change had plenty of time to ambush Dark Demon

Posted (edited)

[log='Turn 21']

04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][40/100]

 

10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100]

Phase 1: Guard Mallos

 

12:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][42/150][5/5] -3def

Inspire{Jester, rikstarRophs, Samon}

Phase 1: ambush

 

12:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][223/250] +4mvt +2agi
Phase 1: move{35}

 

72:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][34/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72
Phase 1: move 74

 

13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][44/120] -1def

 

??:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]

 

13:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

Phase 1: move {36}

 

10:[acronym='Precision, Deadly Blow, Break-Point, 100hp, 0mp, 18att, 3def, 1mvt, 2agi, 0rg']Mallos[/acronym][25/100]
Phase 1: Intercept Jester at 10

 

10:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

Not once but I will attack Mallos twice.

 

10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

 

13:[acronym='Creative, Spellholder, Charmer,Enchanter, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 14mp_regen, 1hp_regen']Samon[/acronym][100/100][10/10]  +6mvt +3agi 7upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@36 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@37 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S9@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S10@34 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S11@13

Phase 1: Strike{Jester}

Phase 2: Strike{Jester}

Phase 3: Build moving armour -5mp

13 Moving-ArmourS11

Phase 1: Guard{Samon} -1mp

37 Moving-ArmourS5

Phase 1: Move{36} -1mp

 

09:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +1mod

p0 ambush mallos 10

p1 strike mallos 10

 

28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

 

06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

Shoot Syrian at 9. miss

 

[hr]

Phase1:

Damage(Samon->Jester)=8+2+2-(3+2-1)=8. Jester -1def

damage(Rikstar->Mallos)=(8+2+2)*2-(3-2)=23. Mallos -1def

damage(Syrian->Mallos)=8*2-(3-3)=16. Mallos dies. Syrian +1mod

Phase2:

Damage(Samon->Jester)=8+2+2-(3+2-2)=9. Jester -1def

damage(Rikstar->Amber)=8+2+2-16=0.Rikstar -11hp. Amber -1def.

______

damage(weariness->Rikstar)=5*(2^2-3)=5.

[/log]

 

Turn 22 starts

Edited by Dan
Posted (edited)

[log='Turn 22']

04:[acronym='Spring, Windwalk, TTS, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Addy[/acronym][40/100]

 

10:[acronym='Thick skinned, Iron skin, Action-Reaction, 8att, 8def, 1mvt, 1agi, 0rg']Amber[/acronym][93/100] -1def

Phase 1: Move {10 > 13}

Phase 2: Guard Jester

 

10:[acronym='Leadersheep, Agile, Sneaky, First-Aid, Jester's Charm{Mallos}, 8att, 3def, 1mvt, 2agi, 0rg']Change[/acronym][42/150][5/5] -3def

Inspire{DarkRaptorJester AmberRune, rikstar, Zyrxae, KoshuSyrian, TipuRophs}

Phase 1: first-aid {Change}. +10hp

Phase 2: first-aid {Change}. +10hp

 

12:[acronym='Healthy, Giant, Demonic Sword, Angelic Sword, 150hp, 0mp, 8+6+2att, 3def, 1mvt, 1agi, 0rg, 4hp_degen']Dark Demon[/acronym][219/250] +4mvt +2agi
Phase 1: move{36}

Phase 2: ambush

 

74:[acronym='Ethereal Being, Creative, Innovative, 50hp, 60mp, 8att, 3def, 1mvt, 1agi, 0rg, 3mp_regen']DarkRaptor[/acronym][50/50][37/60] [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#2@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#3@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#4@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#5@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#6@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#7@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#8@??[acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#9@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#10@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#11@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#12@?? [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#13@72 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]#14@72
Phase 1: build Moving-Armour -5mp

 

13:[acronym='Agile, Athletic, Demonic Sword, 120hp, 0mp, 8+6att, 3def, 1mvt, 3agi, 0rg,5hp_degen']Jester[/acronym][22/120] -2def

Phase 1: Strike Samon at 13

Phase 2: Strike Samon at 13

 

??:[acronym='Thick Skinned, Iron Skin, Action-Reaction, 100hp, 0mp, 8att, 8def, 1mvt, 1agi, 0rg']Koshu Farsight[/acronym][100/100]

 

36:[acronym='Precision,Healthy, First-Aid, Angelic Sword, Angelic Sword, 150hp, 0mp, 11+2+2att, 3def, 1mvt, 1agi, 0rg, 2hp_regen']Lintara[/acronym][150/150] +4mvt +2agi

 

10:[acronym='Thick skinned, Agile, Angelic Sword, 100hp, 0mp, 8+2att, 5def, 1mvt, 2agi, 0rg, 1hp_regen']Rikstar[/acronym][100/100]

move to 13, and attack samon

 

10:[acronym='Obesity, Thick skinned, Iron Skin, 150hp, 0mp, 8att, 10def, 0.5mvt, 1agi, 0rg']Rophs[/acronym][147/150]

 

13:[acronym='Creative, Spellholder, Charmer,Enchanter, Angelic Sword, 100hp, 10mp, 8+2att, 3def, 1mvt, 1agi, 0rg, 14mp_regen, 1hp_regen']Samon[/acronym][100/100][10/10]  +6mvt +3agi 7upkeep +1mod [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S2@36 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S4@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S5@36 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S6@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S7@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S8@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S9@38 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S10@34 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S11@13 [acronym='3hp,5att,7def,1mvt,3agi,0rg']Moving-Armour[/acronym]S12@13

Phase 1: Build moving armour -5mp

Phase 2: Strike{Jester}

Phase 3: Strike{Jester}

Phase 4: Strike{Jester}

13 Moving-ArmourS11

Phase 1: Guard{Samon} -1mp

13 Moving-ArmourS12

Phase 1: Strike{Jester} -1mp

Phase 2: Strike{Jester} -1mp

 

10:[acronym='Spring, Windwalk, Time stands still, 100hp, 0mp, 8att, 3def, 3mvt, 2agi, 0rg']Syrian[/acronym][96/100] +2mod

p0 ambush

 

28:[acronym='Jerk, Jester's Charm{AmberRune},Devilish Pact, 120hp, 5mp, 9att, 4def, 1mvt, 1agi, 0rg']Tipu[/acronym][120/120][5/5]

 

06:[acronym='Bow, Upgraded Bow, Hawkeye, 100hp,0mp,8att, 3def, 1mvt, 1agi, 1rg']Zyrxae[/acronym][100/100]

Phase 1: move to scene 4

Phase 2: shoot at samon at 13

[hr]

Phase1:

damage(MAS12->Jester)=5-(3-2+2)=2.

damage(Jester->MAS11)=8+6+2-7*2=6. MAS11 is destroyed. Jester +3hp

 

Phase2:
damage(Samon->Jester)=8+2-(3-2+2)=7. Jester -1def

damage(MAS12->Jester)=5-(3-2+2-1)=3.

damage(Jester->Samon)=8+6+2-3=13. Jester +13hp.

damage(Rikstar->Samon)=8+2+2-3=9. Samon -1def

damage(Zyrxae->Samon)=8+2+3=13.

 

Phase3:
damage(Samon->Amber)=8+2-(8-1+2)*2=0. Amber -1def. Samon gets damage= 9*2-(3-1)=16.

 

Phase4:
damage(Samon->Amber)=8+2-((8-1+2)*2-1)=0. Amber -1def. Samon gets damage= 9*2-1-(3-1)=15.

______

damage(weariness->Samon)=5*(4^2-4)=60. Samon dies.

damage(weariness->Dark Demon)=5*(2^2-3)=5. Dark Demon loses hidden.

[/log]

 

Since Samon dies from weariness damage, nobody will get the mods. However, i am considering giving to mod to the person who triggers the weariness damage (first to deal damage that turn), in this case: Jester.

Opinions?

 

Turns 23 starts.

Edited by Dan
Posted (edited)

Since Samon is dead, his spells on Dark Demon and Lintara will be canceled. I will remove them when i have time Done

Edited by Dan
Posted

By the way, how is DarkRaptor building moving armours? I thought Ethereal beings couldn't take physical actions?

Posted (edited)

Yes, but how can he build them in the first place? I'm assuming that Dan mistakenly coloured the build actions red and that building an armour is a magic action.

Edited by Change
Posted (edited)

By the way, how is DarkRaptor building moving armours? I thought Ethereal beings couldn't take physical actions?

 

let's say he magically builds them (using the force)

 

though you do raise a good point.

 

Amber's answer is for Dark Demon.

 

And i dont know if building things is strictly physical or not , since it consume mp. Anyway, let's accept that DarkRaptor can build them without going too deep into the game mechanism. This subject will be open for discuss later.

Edited by Dan
Posted

i forgot Jester's sword does magic damage, which bypass armor. going to fix that now.

Posted

 

let's say he magically builds them (using the force)

 

though you do raise a good point.

 

Amber's answer is for Dark Demon.

 

And i dont know if building things is strictly physical or not , since it consume mp. Anyway, let's accept that DarkRaptor can build them without going too deep into the game mechanism. This subject will be open for discuss later.

 

Actually you can build through magical levitation. Never seen harry potter? :3

Posted

My point is that building an armour is either a magical action or it's not possible for DarkRaptor to build them. Obviously it would be unfair and ridiculous to undo most of DarkRaptor's past moves, thus I propose a simple change:

 

Make building armours a magical action, thus the action resolves after all physical and ranged actions are resolved.

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